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Holy crap, it’s windy here! It’s almost like that’s the point! I’m yelling,
because it’s hard to hear with all this wind! Did I mention that it was very
windy? Why did they make a dome that’s just super windy? Well, I don’t know,
why the hell not? What would you do instead? I’m asking a lot of
questions, and I’m not a prolific reviewer on the network, so no one’s going
to answer them. The staff certainly didn’t. It’s windy here, because that’s
the way they wanted it, and they were technologically capable of it. Before
you read on (if you do manage to find this review) you should know that I’m
one of the uneducated. By early 21st century standards, I would have been an
average student. By today’s standards, with perfections in educational tools,
and individualized lesson planning, I’m well-below average. I did this on
purpose. I don’t find value in learning beyond a certain point. I’m happy, and
I’m content with who I am. So if you’re looking for a scientifically dense
explanation for how the wind generation works here, tap on, buddy...tap on.
Windbourne. It’s windy. The topography has been moulded to create the perfect
conditions for wind, where they want it, when they want it. Air is heated and
cooled in very precise configurations to create the wind patterns as planned.
Temperature usually flows spontaneously from hot to cold, I remember
that. I’m not sure how they’re heated, but I think the process is
solar-powered, perhaps by use of mirrors, rather than just solar panels to
convert into electricity. They also use gargantuan fans to control the
airflow, but I didn’t see them, so the must have cleverly hidden them behind
geographic features, or maybe holographic illusions. Some regions are windier
than others, of course, and they tell you where these are. The map color-codes
the zones by the speed of the wind, so if you just want a light breeze, you
can stay there. If you want near tornado-like conditions, baby, you’re gonna
wanna go to Gale City. Winds in this area reach up to 400 kilometers per hour.
That sounded like a lot to me, but I didn’t have much of a frame of reference
until I tried it myself. What you do is enter a tunnel where you can walk
through, or stand on people movers. Once you’re on the other side of the
Arnett Mountains, you climb up to these towers. There are robot staff here, so
they’ll tell you where to go, and how to get there. You get to your platform,
which is fully protected by walls, and situate yourself in the waiting
station. You have a few options here. You can strap yourself in, hold
onto the straps, hold onto a bar, or freehand it. Once you’re ready,
they’ll open the flap behind you. At this point, you can hear the wind roaring
at your sides, and above you, but you’re still protected. This only lasts for
a few moments before the wall opposite you opens up. The wind rushes in, as I
said, at 400 km/h. What happens to you next is entirely dependent upon your
choices, both leading up to it, and once you hit the point of no return. Did
you grab on to something? Can you keep holding onto it? Are you gonna fly over
the edge? If you do, will you activate a parachute, or a wingsuit? If not,
will you manage to land in one of the scattered foam pits, or plummet to your
death? Please note that, due to the obvious dangers, there are certain
criteria that you must meet before they let you go to Gale City, such as, do
you have a heart condition, and do you have mind-transference on, or are you a
suicidal moron? I’ve already gone on the ride several times, and I’m gonna end
this here, so I can go back to see if I can beat my own record for the
farthest fall without wings. Wild ride, friends, wild ride. Catch the wind,
and fly out of control!
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