Thursday, July 10, 2025

Microstory 2449: Windbourne

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Holy crap, it’s windy here! It’s almost like that’s the point! I’m yelling, because it’s hard to hear with all this wind! Did I mention that it was very windy? Why did they make a dome that’s just super windy? Well, I don’t know, why the hell not? What would you do instead? I’m asking a lot of questions, and I’m not a prolific reviewer on the network, so no one’s going to answer them. The staff certainly didn’t. It’s windy here, because that’s the way they wanted it, and they were technologically capable of it. Before you read on (if you do manage to find this review) you should know that I’m one of the uneducated. By early 21st century standards, I would have been an average student. By today’s standards, with perfections in educational tools, and individualized lesson planning, I’m well-below average. I did this on purpose. I don’t find value in learning beyond a certain point. I’m happy, and I’m content with who I am. So if you’re looking for a scientifically dense explanation for how the wind generation works here, tap on, buddy...tap on. Windbourne. It’s windy. The topography has been moulded to create the perfect conditions for wind, where they want it, when they want it. Air is heated and cooled in very precise configurations to create the wind patterns as planned. Temperature usually flows spontaneously from hot to cold, I remember that. I’m not sure how they’re heated, but I think the process is solar-powered, perhaps by use of mirrors, rather than just solar panels to convert into electricity. They also use gargantuan fans to control the airflow, but I didn’t see them, so the must have cleverly hidden them behind geographic features, or maybe holographic illusions. Some regions are windier than others, of course, and they tell you where these are. The map color-codes the zones by the speed of the wind, so if you just want a light breeze, you can stay there. If you want near tornado-like conditions, baby, you’re gonna wanna go to Gale City. Winds in this area reach up to 400 kilometers per hour. That sounded like a lot to me, but I didn’t have much of a frame of reference until I tried it myself. What you do is enter a tunnel where you can walk through, or stand on people movers. Once you’re on the other side of the Arnett Mountains, you climb up to these towers. There are robot staff here, so they’ll tell you where to go, and how to get there. You get to your platform, which is fully protected by walls, and situate yourself in the waiting station. You have a few options here. You can strap yourself in, hold onto the straps, hold onto a bar, or freehand it. Once you’re ready, they’ll open the flap behind you. At this point, you can hear the wind roaring at your sides, and above you, but you’re still protected. This only lasts for a few moments before the wall opposite you opens up. The wind rushes in, as I said, at 400 km/h. What happens to you next is entirely dependent upon your choices, both leading up to it, and once you hit the point of no return. Did you grab on to something? Can you keep holding onto it? Are you gonna fly over the edge? If you do, will you activate a parachute, or a wingsuit? If not, will you manage to land in one of the scattered foam pits, or plummet to your death? Please note that, due to the obvious dangers, there are certain criteria that you must meet before they let you go to Gale City, such as, do you have a heart condition, and do you have mind-transference on, or are you a suicidal moron? I’ve already gone on the ride several times, and I’m gonna end this here, so I can go back to see if I can beat my own record for the farthest fall without wings. Wild ride, friends, wild ride. Catch the wind, and fly out of control!

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