Friday, September 25, 2026

Microstory 2765: I Came in Like a Wrecking Ball

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Everyone chooses their own ghost to teach them how to drive these cars. Even Jolanda accepts the lesson. She’s not pretentious enough to think that she already knows everything, especially not about her specific car today. For all she knows, there might be a secret button behind the steering wheel that dispenses banana peels. Still, it seems rather pointless for the rest of them to even try, given her experience. Her only meaningful contender is Zelda, but Zelda is a risk-taker. She’s more likely to push it too far, and end up dying in the act, even if she was in the front until it happens. She hasn’t even driven that much in her life, because it places her in too much control, which isn’t thrilling enough.
Elise feels like she’s struggling with it the most, even though she technically has the secondmost amount of time behind the wheel. She’s listening to her ghost—as much as she can listen to a hologram that can only grunt and say a few single-syllable words—but she is not internalizing the lessons. She keeps looking over at the others, particularly when their stationary work is done, and they move on to the practical. She doesn’t want to start. She doesn’t wanna do this. It goes against how she learned it.
The rules were what drew her to learning antiquated skills in the first place. She almost wishes she had never tried driving at all. At least she would start at zero, but now she has much to unlearn. Not that she has any chance of winning anyway. Why risk it? Why place herself in danger when it’s hopeless? Can all seven of them move forward as long as they stay ahead of the other 17? Again, “what are the rules!”
Elise’s ghost frowns. “The rules are that the first six racers move to the sudden death challenge. The rest are killed, or in the case of the automated cars, deleted.”
“Wait, you can talk?” Elise questions. “Why have you not been talking until now?”
“You didn’t need me to talk before. Now you do,” the ghost explains.
“There are seven of us. That number was chosen so at least one person will be killed today. But then the subsequent sudden death challenge will kill everyone else.”
“Sudden death doesn’t mean what you think it means,” the ghost goes on. “I cannot elaborate, but if six players win the race, all six will continue on the hunt.”
Elise shakes her head. “That’s not good enough. We came into this together. Even Miracle is part of the team now. We all deserve to stay together.”
“It was never going to be fair,” he reasons. “That’s what makes it challenging.”
“Such a wise, dead pirate,” Elise muses.
The ghost nods. “I see you at the wheel. You’re more at ease than the others. Even the pro over there looks nervous. I know she has her reasons, but you could actually win this. You have a perspective that none of them does. You lived like the ancients. Don’t underestimate that. They still don’t understand the threat of death, but the skills which you dedicated your life to studying were all developed by fleeting creatures.”
“I’m still not faster than she is, nor braver than any of them,” Elise argues.
The ghost shakes his head. “Again, car racing was conceived by mortals. Anyone can push a button with their foot until it stops and leave it there. You know when to let up. You trained from resources made by people who would die if they didn’t know that.”
Elise sighs. “I don’t know if I wanna win. A part of me wants to gather everyone up and ask them to quit so we leave with our memories intact. I don’t wanna lose them.”
He smiles. “If your bonds are real, you can make new memories later.” Maybe.

Here endeth the lesson.
Elise decides not to do any practice driving before the race. She’s not confident in herself, and is not enthusiastic. Her friends look ready and determined. They may not know the restrictions on the results. She’s not gonna tell them. She’s a liar.
They’re at the starting line now, at the edge of the dome, pointed towards the wall. When those giant metal doors open, they have no idea what they’re gonna find. One thing they have going for them is that all seven of them are sharing the second row. Only two cars are in front of them, which gives them something to fight against without it feeling impossible from the start. It’s a huge track. Since the engineering bots weren’t limited by an audience, they were free to make it as wide as they wanted. They’re probably not even going to be driving in circles, or at least not one single circle.
Elise looks to her right at Minotaur, who doesn’t react. She looks to her left where Colley notices. He frowns at her kindly before refocusing on the road and gripping the wheel tighter. She has to protect these people. She doesn’t want to lose her memories of the ones she has grown to love, but she would rather it be her than any of them. They all committed more to this. They deserve to see it through. She’ll be fine.
The light is red, and has been for the last few minutes, but now it blinks. It blinks faster and faster and faster until it turns yellow. Two cars down, Miracle gives a false start, but she manages to roll back to where she was while it holds at yellow for a few more seconds. The two lead cars take off, and only then does the light turn green, which is either cheating, or one of the rules that Elise failed to hear when she was feeling down.
The six of her friends take off, but Elise throws her car in reverse, and punches it. She slams into the four cars behind her. They fight her, but she doesn’t let up. It would appear that the humans were given superior vehicles to race with. They go down relatively easy. Once the four of them have been sufficiently destroyed, her job is still not over. She still has thirteen more to take care of. So she puts it in drive.
She zips into the dark. It’s only lit enough for her to see where the walls are, and maybe other cars. She’s in the back, though, so she doesn’t have to worry about them anymore. At least she didn’t think so. There’s a small fire up ahead. One of the cars has already crashed without Elise’s help. She has to swerve around it, but immediately has to swerve again because of the second car involved in that crash. They’re both bots, though, so it’s fine. Two more down, eleven to go. She can do this. She can stop them all.
Elise flies out of the tunnel, and onto the road. They’re in a desert. The track is narrower here, so it’s a good thing she was already in the middle. The others aren’t as far ahead as she thought they would be, probably due to this bottleneck. She still can’t let up, though. She maintains her speed, and catches up to the rear car. She saw this maneuver in an educational video once about what not to do, but she thinks she can recreate it. She drives right up and wedges the front of her car into the back of the bot. Now it’s just spinning its wheels. She drives it over and slams it into the barrier. She ends up pointed in the wrong direction, but she doesn’t have time to get turned back around, so Elise just drives backwards for a bit while she catches up with the others.
There we go. Now she’s with a huge group of bots. The problem is, Rage is here too. Three of them have created a line, which she can’t pass. Every time she goes for a gap, they cover it, so she has to try again. She’s being too gentle and patient with them. Elise doesn’t have that issue. She crashes her rear bumper into two of the cars at once. Only one of them skids and hits the barriers, but it’s enough to let Rage pass. As she’s doing that, Elise goes after the other two, stopping them both before the next tunnel.
The track is narrower yet. Only two cars could potentially drive side by side. It’s also no longer always flush with the ground. They’re in a winter wonderland, driving on an elevated track as it snows. The road becomes ice. Fortunately everyone up ahead is smart enough to go slower here so they don’t just fly over the edge. Elise loves this opportunity. She’s literally knocking bots off left and right. Before, there was a chance for them to come back with a vengeance, but not here. Talk about sudden death.
All of the human cars are still going, but none of them is even close to the lead bot. It seems to have no problem with the ice at all. Someone has to put a stop to it. There are only two bots left. If she can stop them, the others don’t even have to drive fast anymore. They can coast to the finish line safely. Frustratingly, the penultimate bot is the smartest one. It knows what she’s trying to do, and out-maneuvers her every time. It’s also stronger than the other bots. She manages to get right next to it, but when she rams the side, it barely moves. Then Elise looks over. Another car has joined them.
It’s Jolanda. She has positioned her car on the other side of the bot. There’s so little space, they have it pinned. As difficult and counterintuitive as it is, and without being able to talk, the humans slow down to a complete stop. Still without talking, Elise lets go and drives on ahead several meters. Jolanda turns the wheel, and knocks the bot over the edge.
Elise backs up again. “Get back up to the front! Only six people can win!”
“I know!” Jolanda shouts back. “My ghost told me about that!”
“I’m sacrificing myself!” Elise shouts.
“I’m sacrificing myself!” Jolanda volleys.
“You’re the only one who can stop the final boss! Go do it!”
“I don’t think we have to worry about that!” Jolanda jerks her head forward.
Its the final bot. It’s pointed towards them at the top of the hill, where there’s another tunnel. It’s revving its engines menacingly, so they instinctively rev back.
“I’m gonna kill him!” Jolanda volunteers.
“No, I will!” Elise insists.
They both take off. The bot takes off too for a game of chicken. This is ridiculous. Only one of them has to die in order to make the math work. It just makes sense that it’s Elise. Jolanda can not go on with the knowledge of having lost this race. When they reunite on the other side of this hunt, someone will tell her, and she will be devastated. Elise will not care. She has to be the one to do this. She takes a deep breath. There hasn’t been much ice for a few hundred meters, but she knows something Jolanda probably doesn’t. Her teachers taught her about something called black ice, and how to spot it.
To Jolanda’s likely confusion, Elise slows down just enough to get behind Jolanda, then bullies her way back on the other side. At the right moment, she gently nudges Jolanda towards the barrier, not hard enough to hurt her, but it does stop her in her tracks. Elise’s car, meanwhile, hits the ice, and goes crazy. She starts spinning counterclockwise, utterly uncontrollably. She can’t even tell where anything is anymore, but she feels the powerful slam of the crash, and for a split second, the sharp twinge of the blade as her helmet cuts off her head.

Thursday, September 24, 2026

Microstory 2764: Ghostriders

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In this post-scarcity economy, gold is not valueless. It’s actually quite useful. It has a number of applications in electronics, aerospace engineering, and even medicine. It’s used for all sorts of mundane things. And that’s because, in this day and age, destroying entire planets only to extract their raw material is on its way to becoming a matter of it being Tuesday.
Many treasure hunts end with a cache of precious metals and jewels. They’re not usually quite this extensive, but they signal the end of the challenge. The accomplishment of that challenge is the real prize. Hunters usually don’t even take the treasure, but leave it for the next batch, or if they do, they take only a small trinket to remind them of the good memories. No one needs this much, except major engineering operations. The disappointing part, however, is not the letdown of the prize itself, but that the hunt might be over. They went through a lot, but they still expected more.
They tie the boat off, and step out. They begin to walk around on the cave floor between the piles and piles of goblets, coins, bars, crowns, and other accessories. They’re going to spread out to look for clues. There has to be something, whether this is the end or not. Every hunt tells you when you’re done in no uncertain terms. It’s never simply implied. They don’t need fanfare, just undeniable proof.
“Don’t touch anything,” Minotaur warns. “It’s sometimes a literal booby trap, and sometimes a curse to teach of the dangers of greed, or whatever.”
“We might need to dig,” Jolanda points out. “A clue might be under the gold.”
“You’re right,” Minotaur admits. “Just don’t take anything.”
“Should we look for something special?” Elise asks them. “Like the only blue gemstone, or something anachronistic or out of place?”
“That’s a good idea,” Mino agrees. “Most everything is probably a distraction. The important thing will be simple or not valuable to the pirates we’re pretending to be.”
“Something out of place,” Zelda begins, “like this?” She’s standing beside what initially appeared to be the cave wall. But she’s opening it like a door. It’s heavy, so she and Miracle hold it open for everyone to walk through single-file.
They’re now standing in another locker room. The lights are flickering on for them. Their names are on their respective lockers again. Colley is the first to open his.
“What is that?” Rage asks. “What is that for?”
Jolanda is frowning. “Racing. That’s a racer’s uniform, including the helmet.”
“Why do you look so upset?” Rage questions. “This is right up your alley.”
“Because I know I’m gonna win, and I might have to hurt you to do it.”
“I don’t understand,” Elise says. “Don’t listen to Hrockas when he says only one person can win. We don’t have to follow his rules all throughout. We’re in charge here.” She said it, but she doesn’t mean it. They’re really not. She’s just trying to be positive.
“This is a headless racing uniform,” Jolanda begins to clarify. “It’s a niche race that kind of went obsolete. The helmet gives it away. You see, they didn’t just suddenly come up with mind-transference and uploading technology. It was a grind. There was a time when updates were periodic, rather than continuous. It was metaphysically scary. But not as scary as this. No updates, but a local chip implanted in your head. You see, unless you’re an octopus, the head is the only place where your brains are stored. And it’s a lot easier to protect that above all else.
“Some astronauts were given these kinds of helmets. If something went wrong—if all else failed—your spinal column is severed, and your head is preserved. You lose consciousness, so someone has to retrieve you, and give you a new body. This tech came out of the private sector, so while they had government contracts, they also had private ones. This gave rise to the deadliest format of racecar driving. The ancillary tech wasn’t that reliable. Racers occasionally died because sometimes, their heads were destroyed as well, because of-freaking-course they were. Or sometimes the reintegration process simply didn’t work. They signed waivers, but it was a dark time in our history. Now, with consciousness streaming, the races can technically be deadlier, but reliably temporary.”
“This,” Zelda says. “This is why Hrockas gave us an out. It wasn’t all the storms.”
“Can’t we all pile into a car together?” Elise reasons. “Even compact cars can fit seven if you’re creative and willing to get really familiar with each other’s bodies.”
“The cars are too small. You wouldn’t be able to fit two people,” Jolanda clarifies.
“Now, let’s all calm down,” Rage tells them when she notices everyone growing more stressed out about this. “All we see are the uniforms and helmets. We have no idea what’s waiting for us on the other side of those doors. We might have a choice of challenges. Those helmets might just be manufactured to look like decappers. Let’s first get changed, but keep the helmets off, and go outside. Sound okay?”
The seven of them gladly remove their tattered, disgusting tunics, shower down, and suit up. They walk through the set of doors beyond the showers holding their helmets. They expected to find seven cars waiting for them, but there are instead two dozen. It’s tempting to believe that they will have their pick of the litter, but they know they’re not that lucky. They’re going to be racing against some other team, or other individuals. This obviously raises the stakes. Now it’s plausible that none of them will win. Jolanda is the best driver in their group, but she’s not invulnerable.
What’s interesting about it is that seven cars are sitting separately from the other 17, so they don’t know what that’s about. While they’re examining the vehicles, and debating whether they should get in, or try something else, seven zombie ghosts appear before them. It’s the same ones from the sea before, and they know that, because they grew to be quite familiar with their distinctive looks, despite them all being undead. They’re on the other side of the cars, and end up walking straight through them as they approach the humans. They move much less menacingly than they did before. Once they are a couple of meters from the hunters, they stand there and wait.
“Oh,” Rage finally says. “I think we’re each meant to choose one. That happens on the regular hunts all the time. They don’t expect you to magically know how to complete a task. If it’s a skill, an expert will train you on it. I think they’re our driving instructors.”
“Them?” Miracle questions. “They don’t exactly look the part.”
“Maybe they’re shortstaffed,” Zelda jokes. She steps forward, and points at one.
The ghost reaches out and pantomimes taking her hand. As he’s leading her to a car, he growls but more in a grumpy way, rather than violent. The one-footed captain isn’t here, which would have been awkward since they seem to have personalities now.
Rage sighs and gives the other line of cars the side-eye. “I suppose we have no choice if we want to keep going. Pick your partner. The competition may be pretty fierce. We won’t know until we learn, and hopefully there’s no time limit, because we practiced driving, but we didn’t train for this.”

Wednesday, September 23, 2026

Microstory 2763: Steady as She Goes

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The storms return, which gives them the freshwater they need, but are hell to sail through for a ragtag group of non-sailors. They knew that there would be skills which none of them possessed, but they didn’t think it could be this. Regular domes aren’t big enough for these long-haul trips. Sailing seemed like such an unlikely challenge. They figured they would be literally separated from the rest of the hunters—as they indeed are—which would limit the amount of space they had to work with under Treasure Hunting Dome. It didn’t occur to them that they would end up in a place like this.
They’re making a lot of mistakes, but at least they’re not getting killed for it. They just need to find land. Even if it’s not where they’re meant to be, it would be nice to have a break from the water. Four days of this would be hard on anyone, even genuine sailors.
They do manage to fish during lulls, which is where Elise shines since that was one of her early skills. She has never fished in an ocean setting, but it’s not too hard to adapt. While these creatures are fully organic and edible, they are not real fish. They literally don’t have normal complex brains. They were very simply programmed to swim pseudorandomly and react to stimuli, such as each other and the light. It’s only the basics of cognitive function. They don’t even feel hunger or pain. Hopefully not.
Minotaur and Miracle find even that almost too far past vegetarianism but they’re too hungry for their pride, so they partake as well. One thing is they’re not entirely sure it’s true in this case. That was Elise’s experience, and how it works in most of the galaxy, but it’s entirely plausible that these are regular fish. That would not be illegal, whether on Castlebourne or in the stellar neighborhood. However, she doesn’t think they are because they don’t fight the catch as hard as something which evolved to survive would.
Finally, after the relentless struggle, they see something. It’s not land that they can stand on, but they rise above the surface. Tall rocks, looking almost like fingers, are scattered all over in their path. A fog rolls over the water, but not so thick that they can’t see how eerie the obstacles are, nor the means of avoiding them.
“It looks like we could go around,” Jolanda muses, looking at Minotaur.
Mino stands on the bulwark and holds themselves up via a rope. “That’s the question. If this were a movie, there would be some contrived reason why the characters have to go this way. That’s where the MacGuffin is. But the audience would be screaming at them to not be stupid. So far, this hunt has felt very movie-like. While the challenges have not been specific analogs to any story we’re familiar with, at times, it does feel like we’re meant to play into the tropes, rather than try to outsmart them.”
“Should we take another vote?” Jolanda offers. “Be safe, or follow a path?”
“I will warn you,” Minotaur goes on, “something bad will probably happen if we go in there. We’ll shipwreck, or someone will fall overboard. These early consequences are designed to show how high the stakes are, so the audience feels something for the survivors. How much loss there is after that depends on the subgenre and age targeting. I’m not saying we should vote against that, but we still don’t know what we’re looking for, so the motivation to go this way is a little bit lacking from my perspective.”
Their fearless leader stares at the horizon and at all the deadly, jagged rocks. It does look like an obstacle course that the gamemakers expect them to play straight. But the possibility that subverting those expectations actually gets them what they need is a tempting offer. Elise can see the debating raging in Rage’s eyes.
“What are ya thinkin’, boss?” Miracle didn’t seem like the type to defer to anyone else, let alone another person with a strong personality, but since she came back with a new face, she’s been a team player. She doesn’t have an ego anymore. Elise almost wonders if it’s not really her. While researchers tried in the early days of mind- transference development, they never figured out how to prove identity when anyone can look like anyone. It’s a risk you live with since the technology couldn’t be stopped.
“We came here for a goal,” Rage begins. “We each signed on not even knowing what that goal was. Not only is it possible that that’s exactly where it’s waiting, but if we take the safe route now, we’ll be defeating the entire purpose. We decided to go north, let’s not head east or west now. I’ll hear arguments against, but I don’t wanna vote.”
No one says anything. Colley doesn’t look like he agrees, but he’s also missing Laise, which may be making it hard for Elise to read his facial expressions.
They raise anchor once more while Zelda is climbing back up to her perch. She continues to direct them as they begin to navigate the deadly rocks. To the starboard side, Elise sees something moving in the fog. She moves over and squints. At first, she sees several heads bobbing around each other until she realizes that it’s a single monster with multiple heads in the distance. She has heard of this before. Colley once spoke of the famous story. She runs over to the port side where she sees the second monster, or part of it, anyway. A dark mass is swimming in circles just under the surface. Neither is making any attempt to attack the boat. For now, it appears they chose right.
“What?” Jolanda questions. “What is it? Do you see something?”
Elise looks up to Zelda, who is regarding the underwater monster with her spyglass. She lowers it and meets Elise’s eyes. Then she quietly returns to her work.
“Nothing,” Elise replies to Jolanda. “It’s just beautiful here.” Why did she choose not to tell anyone about it? What did it matter? If the monsters aren’t going to attack, why not prove that this was the right call? Maybe because they don’t know that yet, because straight ahead could end up much worse. After all, those monsters look pretty casual for having missed a meal. Or maybe she just liked keeping a secret with Zelda.
They continue sailing between the rocks. It isn’t easy, but they keep a close eye on that water at their respective posts, and don’t ever run aground. They go slowly so the fog never obscures something they can’t avoid. Gradually, they realize that it’s lightening up, and they can see better with each passing moment. Then comes the cave. The opening is more than large enough for them to sail right on through, which means that is exactly where they need to go, as scary as the darkness might look from out here.
“What are we thinking?” Miracle asks. “Is there a monster waiting for us?”
“No, there’s no third monster,” Elise slips up and says.
“What do you mean?” Rage questions, a puzzled look on her face.
“Nothing,” Elise answers. “Steady on, or...whatever you’re meant to say.”
“Steady on!” Rage shouts up to Minotaur, who has been steering lately.
They enter the cave. It becomes so dark, they have to navigate with lanterns. But then they see a glow up ahead. Is this it? It can’t be it. Hrockas wouldn’t have offered to get them out if there were only two more challenges ahead. It’s pretty significant, though. It’s a gargantuan pile of treasure. Real, physical, golden treasure.
What a disappointment.

Tuesday, September 22, 2026

Microstory 2762: Emergency Exit

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Once the deed is done, Miracle flies back over to the boat and lands on the deck. She sways her head side to side as her angel wings tuck back into her body like they presumably would for a real angel. She smiles at the group, particularly Laise.
“You upgraded,” Laise points out. “The wings are organic now.”
“They’re carbon-based, but they’re not organic,” Miracle explains. “They’re not from Daedalus, I don’t know why I was ever limiting myself to his antiquated work in the first place. I’m still getting used to the nanites. What did I miss?”
“How did you get here?” Rage asks. “You said we were in another dimension.”
“We are,” Miracle confirms. “Did you think Hrockas was the only one with the ability to traverse dimensional barriers? There’s really no way to lock the door on a parallel. That’s what pocket dimensions are for. Now, of course, he could always show up and kick me out, which I’m guessing he’ll do here in the next few minutes.”
A scary man wearing battle armor magically appears behind Miracle.
“He’s right behind me, isn’t it?” Miracle jokes. She smirks, and doesn’t turn around. “It’s nice to see you again, Dominus. Are you here to kill me?”
“Not yet,” the man replies. He brushes past Miracle and approaches the rest of the group. “Good morrow, folks. My name is Azad Petit of the Castlebourne Charter Contingency. As we are in peacetime, I currently operate under Mr. Steward directly.”
“Yeah, as his lackey,” Miracle points out, rolling her eyes.
Azad smirks much in the same way she did, but still doesn’t face her. He continues facing the group. “You have all survived a great deal, and I commend you on the current state of your success. Your friend is right, she will not be allowed to continue on this journey. She didn’t earn it. She failed one of the obstacles, and should not even have any memory of this, let alone the means of reëntering the program. So I will be pulling her out.
“I’m giving you this one opportunity to join her. If you leave as well, your respective mind streams will be reactivated, and you will move on with your lives at least with the memories of what has happened thus far. Of course, it will disqualify you from attaining whatever prize does or does not exist at the end of this hunt, but at least you won’t risk consciousness discontinuity.”
“She obviously didn’t suffer from discontinuity,” Elise points out.
Azad nods. “Miss Brighton does not store her consciousness, or her backups, in base reality, but in another dimension, much like this one. That will not work for you.”
“Thanks for speaking for me,” Miracle lambasts. “I’m just a girl in the world.”
Azad smirks again, and finally turns his head to face her. “Go wait in the car.”
Miracle rolls her eyes again.
Azad sighs. “We fought the Ochivari together. I respect the hell out of you. But these people deserve to win or lose on their own, not to have you cheat for them.”
“I won’t cheat,” Miracle insists.
“What’s behind your back?” Azad asks.
“Oh, these ol’ things? If you want, I’ll keep them tucked away the whole time.”
“Not good enough,” Azad reasons. “You can’t be trusted.”
“You just said you respected me,” Miracle argues. “It’s not exactly a contradiction, but it doesn’t make much sense either. I made one mistake, I’m back, deal with it.”
Azad tilts his head for a moment. He then steps back so he can address the whole group. “All right, Hrockas says you can stay, but you have to transfer into a substrate of his choosing. Before you ask, you won’t look like this anymore. He believes you have been coasting on Romana Nieman’s good will, walking around with her face. It’s time you look like someone unique, and you don’t get any input on what it looks like.”
Miracle contemplates the offer, then tries to respond, but gets cut off.
“Oh, and someone has to exit the hunt,” Azad adds. “A life for a life.”
“I’ll do it,” Laise says, so quickly that Elise wonders if she could see the future.
“You don’t have to do that for me.” It sounds like Miracle is being sincere.
“I want to quit,” Laise decides. “I suspected you might say something like that, Dominus, so I waited to speak up. I’ve been thinking a lot about my continuity. I don’t want a version of me to move on not knowing what I know. I did things I never thought I would, even in a simulation. Sure, I’ll be missing out on whatever comes next, and this fabled prize, but now I know what I’m capable of. Now maybe I’ll stop spending all of my time in historical domes, and actually have an adventure or two.”
Miracle notices Azad frowning. “You thought no one would take you up on the offer. You thought I wouldn’t have a shot, so you wouldn’t have to break any rules.”
“I admit that,” Azad acknowledges, “but we are following rules. We’re just changing them a little.” He turns to Laise. “Hrockas accepts the deal. Take my hand.”
“Wait!” Colley reaches out in an obvious request for a hug from Laise, which Laise gladly takes. Elise thinks that she’s the only one close enough to hear him whisper, “if I die, find me and tell me that my shoes in Elizabeth Victoria were anachronistic. I’ll know what it means.” He then kisses her on the check, right by her ear.
Laise kisses back, then lets go. She takes Azad’s hand, as Miracle takes the other.
Azad looks at the remaining six hunters. “I don’t think it’s cheating to tell you that you’re clearly expected to sail somewhere. I won’t tell you where, but I will say that the south is beautiful this time of year. It’s so relaxing. In a couple of hours, a stranger will appear. That will be Miracle in a new body. I’ll let her explain why.”
They disappear. Elise would very much love to know how they do that.
After a reverent moment, Rage claps her hands. “Okay, let’s figure out how to point this thing south and sail so we can search for our next clue.”
“No,” Minotaur counters. “We need to head north.”
“That’s not what the man said,” Rage contends. “You think he was lying?”
“He didn’t tell us to go south,” Minotaur reasons. “He told us that south was relaxing. We don’t want relaxing; we’re on an adventure. We want danger.”
“They have a point,” Zelda agrees. “Mentioning the wrong direction allows him to nudge us towards the right one without technically giving anything away.”
“Trust me on this,” Minotaur says to Rage. “I have experience with misdirection.”
“We vote,” Rage decides. “Raise your hands for Minotaur’s plan to go north.”
Everyone raises their hand, including Rage herself.
A few hours later, Miracle does return with a new face. The boat has not yet moved. Still none of them knows how to sail, so they need to study the vessel first. They would love a manual to read, but it’s safer to remain stationary until they have a better understanding of what they’re dealing with. At a certain point, however, they need practice, so they raise anchor, and head off. It certainly isn’t relaxing.

Monday, September 21, 2026

Microstory 2761: Into the Drink

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This boat isn’t very big, so the crew isn’t a legion of men, but they’re still outnumbered. In the chaos of the initial attack, it’s hard to tell by how much, but fortunately, they have some fighters on their side. They trained as much as they could in each other’s fields, but Zelda and Jolanda are still the best, and have to take the brunt of the combat. Elise has done some martial arts in her day, but doesn’t have any experience fighting moving opponents. Colley is a pacifist, but can defend himself, or someone else. He hides in a corner with Laise, who has absolutely no fighting experience whatsoever.
Meanwhile, the only means of making any headway in this fight is getting the zombie pirates over the edge, and keeping them at bay. They don’t drown, they don’t die, but it does take effort for them to try to climb back aboard. So once they’re over, the living humans end up with the upperhand. The zombies are relentless, however. They also don’t get tired. Their only hope is that this is a nighttime problem. After all, why did they only attack at nightfall on the day they finally lifted the boat? Once the sunrise comes, they’ll cower back to the depths, and the hunters will finally be able to rest.
There it is, that reddish-orange glow over the horizon. Elise can’t stop glancing at it even though she knows she’s meant to be keeping an eye on her sector. She’s holding an oar from the rowboat, and has to keep swatting pirates away. Any second now, there should be enough light. They’re like vampires. In some franchises, it just takes a little more time. The sun has to be a little higher. It often depends on the dialogue.
Three hours later, they’re still at it. Funny enough, despite their collective fatigue, they’ve all kind of grown used to the job. They fight in shifts. Five of them man their sectors of the boat while the other two sleep or rest below deck. They started out with a sixth person down there on high alert, but the zombies never tried to somehow break through, so they categorized it as a non-threat. It’s almost time for Elise’s break. Her eyelids are low as she almost carelessly bonks the zombie on the head again. It’s not scary anymore. Part of it is the sunlight, but part of it is the sheer tedium of it all.
There has to be some way out of this. There’s always a way. There is always a loophole. They may have a random, bizarre weakness that is impossible to know unless you came across the lore earlier, or you have to fix something for them in order to break the curse. The hunters need time to figure it out. They can’t just keep fighting. Maybe Elise can call upon her research skills during her break to search the cabins for any clues. Maybe the zombies simply have unfinished business, and they can help finish it, symbolically or physically. Oh, but that bed down there looked so good. It was short and narrow, and probably not soft, but right now, it might be the best thing in the world. Maybe she’ll just lie down for a quick nap, and then get to work.
Thirty minutes pass, which is twenty minutes after she should have been relieved.
The zombies aren’t geniuses, but after they get knocked down, they realize that that’s where a hunter is, so they move to try a different spot. The hunters sometimes use that to their advantage if they need to get closer to one another. It takes time to control where the next intrusion will come from, but it’s possible. Rage has done that. Now she’s within better speaking distance of Elise. “Where the hell are Colley and Laise?”
“Iono.” Elise can’t even bring herself to say all the words separately. “Laise was s’pose ta take over my spot.” She stands there with a puzzled look on her face.
“What?” Rage questions. “What is it? Do you see something out there?”
Elise swats another zombie. “Her name is Laise. My name is Elise. Do you think we’re related?” The zombie has managed to take hold of the oar, and is trying to wrestle it from her, which they do from time to time when she gets too complacent and lazy. She mindlessly pulls and pushes on it while she waits for Rage’s answer.
Rage is only staring at her. “No, Elise, I don’t think you’re related.”
“Oh, okay. Fair question, though,” Elise decides.
“You’re tired,” Rage argues. “Go ahead and sleep. I’ll take care of two sectors.”
“That won’t be necessary!” Colley cried from the top of the steps. He and Laise have pulled a big sack up from below, and are starting to drag it across the deck. “I know you’re all tired, but we have a way to end this once and for all so we can all sleep!”
“What is that?” Rage questions. Then she has to turn around and fight because a zombie has made it over the bulwark. Laise runs up and provides assistance.
“A mouse trap,” Colley explains once the zombie is taken care of. “Everyone huddle up, and put your backs together! We need to get the zombies into one place!”
“You want us to let them onto the boat?” Jolanda questions from the stern.
“They’ll just keep coming unless we take control! I can say no more than that, because I think we all know that the zombies are smart enough to understand us ! Trust me, we’ve been quietly discussing, and secretly preparing, for this for hours!”
They decide to trust the two of them. As they’re huddled together, the zombies climb aboard. They’re moving slowly now. They might be tired too, or Colley is right and they understand the humans well enough to know that something is up. They’re still not too smart, though, because they naturally group into a single mass, presumably to prepare for the next onslaught.
“Rotate counter-clockwise a little bit.” Laise is in the middle of them. “Perfect,” she says once they’re done shuffling. “Rage, Minotaur, you’re the tallest. You feel what’s at your feet behind you?” After they both confirm, she adds, “you know what to do.”
“Ready...!” Colley begins. “Everyone, run to the closest side to get out of the way!”
After everyone else scatters, Rage and Minotaur run forward holding the corners of a huge heavy net. They raise it over the heads of the zombies and pass them as fast as they can, managing to snag all of them all at once. Colley and Laise take this opportunity to start punching and kicking the zombies so they end up on the floor. The others join in too, of course, even though they still don’t know what the endgame is.
Laise goes around and starts shackling the zombies’ ankles one by one. The chains are already tied to the net, so even if they escape, they’ll be dragging a whole lot of weight. It’s still not enough, though, which is where that sack comes into play. Per Colley’s direction, all seven of them work to hoist the heavy sack up and over the railing. Elise is in back, and not really helping that much, but the job gets done. She touches it enough to know that it’s filled with cannonballs. Once the sack falls over, the net drags all the zombies across the deck, and over the edge too. Now there’s no escape.
Oh, no, it’s not over. “Guys,” Elise says, looking behind them. “Guys!”
When they turn around, they too see what she’s looking at. One of the zombies—the captain, by the looks of it—is still standing there. He’s holding his ooey gooey sabre, and standing on one leg. He cut off his own foot! And he’s got a gun.
A hot blonde girl flies out of nowhere on angel wings. She snatches the evil dead captain up, soars back up in the air, and drops him in the ocean kilometers away.

Sunday, September 20, 2026

The Advancement of Mateo Matic: September 26, 2570

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Everyone was depressed after Romana was locked up. How had things spiraled so quickly, how did they miss the signs, and how were they going to get through this? Romana was comfortable in the VIP holding block, but she couldn’t leave, and keeping her there was only making her angrier. They would have to let her out eventually, but no one knew when. The elephant in the room was whether they would ever forgive her, and whether she would apologize for her own actions. It was complicated, because while many of her choices were clearly wrong—forcing them to go on missions against their will, and misappropriating dangerous equipment—was the end result wrong? Did she not deserve to be happy? More importantly, did Boyd 3.0 not deserve to live?
“Lock me up forever,” Boyd suggested when Mateo had no more options but to ask him for his own opinion on all this. No one else knew of a solution.
“We can’t. You’ve not broken any laws, and it’s not sustainable,” Mateo argued.
“I don’t have to have broken laws,” Boyd reasoned. “You’re thinking very much like a 21st century boy. Legal quarantine doesn’t always happen as punishment for something you’ve already done. Unlike in your time, it is entirely plausible that a dangerous entity’s first criminal act is genocide. Humans need time and experience to escalate their behavior. A rogue intelligence might skip right to complete annihilation, if only due to a missing proverbial semicolon in their code.
“Don’t get me wrong, you’re not living in a dystopia. They don’t just throw people in jail left, right, and center. You have to prove that they’re a danger to life and peace, but that proof doesn’t have to come from an irreversible past tragedy anymore. I’m too much of a wildcard. I must be dealt with.”
“It’s big of you to be saying all this,” Mateo admitted.
“Again, you’re thinking of a human. I’m not asking to die. I will live as long as you, if not longer. Virtual quarantine is considered the most humane response to an existential threat. Once the longevity escape velocity progressed into virtual immortality, life sentences became nearly entirely meaningless. What if the individual requires persistent longevity treatments? Are they entitled to those? Or is it better to let them die, rather than torturing them with an eternity of imprisonment? What if they were constructed out of code from minute one? Is it possible to kill them, or is it no different than deleting a blurry photo from your camera roll? What if they want to die?
“The legal system decided that the nuance was too much to bear, so they came up with the best singular answer for extreme cases. You keep them in an airgapped environment, where they’re free to do whatever they want, even if it’s destructive, because they can’t actually gain access to base reality, or other virtual worlds.”
“They stay there forever?” Mateo questioned. “Many law-abiding citizens live like that already. Most crabitat owners don’t ever visit networked simulations.”
Boyd nodded. “Yes, that’s why it’s humane, because it’s not about punishment. It’s about removing them from where they can do harm to anyone but an NPC.”
“It sounds like there’s no rehabilitation in this method. Is that an option?”
Boyd’s face dropped a little. “Not really. Hyperintelligences are more difficult to trust than baseline humans, believe it or not. Of course people like you are capable of deception, it happens all the time. That’s why recidivism is a legal term. But over time, you can learn to trust in a human’s future actions by their past and current ones. Something made of code, regardless of their origin, might end up with a bad over-the-air update which causes them to snap one day. And it will be completely unpredictable.”
“This is all sounding pretty dystopian to me,” Mateo pointed out.
“Some see it that way,” Boyd acknowledged. “There are alternatives but they take effort. A current proposal is that you can use a separate intelligence to audit every single character in a rogue intelligence’s code to track aberrations. This governor intelligence would keep an eye on them as they receive updates, upgrades, and interact with other code. But that comes with its own philosophical questions. What if the governor itself breaks? What if its charge actually corrupts its governor. Their systems have to interact, after all. And is it morally right to scrutinize independent beings like this? What does that mean for privacy? Is this not simply prison in a different form factor?”
Mateo frowned. “I didn’t realize how complex the universe was now. Everything people have been saying is that it’s more simple. You don’t have competing machines that do the same thing because information is shared and distributed, so everyone has the best model. But there’s all this underlying structure that I didn’t realize.”
Boyd nodded in agreement. “Possibilities are now endless, both good and bad. You have to do this. And you can’t have Ramses construct his own quarantine. It obviously failed when he tried that before. We need institutional insulation, and that can only be found in one place. Well, it’s only other planets, but these guys do it the best.”
“Where would that be?” Mateo asked.
“The virtual reality capital of the galaxy,” Boyd answered, “Varkas Reflex.”
“Makes sense. It’s a big rock. There could be an entire continent dedicated to it.”
Boyd chuckled. “It’s not quite that big. For the most part, crime isn’t much of a thing anymore. If it is, it’s generally beyond the stellar neighborhood, and they have their own laws. We don’t wanna be in the wild west. We want redundancies.”
“I’ll call a meeting,” Mateo decided with a heavy sigh.
“No, you have to do this on your own,” Boyd insists. “No one can know until after it’s done. Romana will forgive you...eventually. Not everyone is that safe.”
“I can’t go on my own. I mean, I could, but then I couldn’t come back.”
“There are ways,” Boyd says. “I won’t tell you, but I know you can figure it out. This won’t be the first time you have had to separate yourself from your family.”

Mateo didn’t use the base’s slingdrive to sling himself and Boyd to Varkas Reflex, but he did use its power. That way, there would be no trace of where he went, and no one could follow. As soon as he showed up, he dropped his name to the first workerbot he saw, who fed it up the pipeline where an old friend of Leona’s heard it. She came right away. She wasn’t in charge of the virtual quarantine sector specifically, but she had plenty of pull around here. She said she trusted Mateo’s judgment, and fast-tracked the process because knew that they would otherwise have to wait for an entire year.
Boyd was now leaning back in his upload chair, appearing calm and stoic. He didn’t look mad or vengeful, which was what Mateo was most worried about coming into this. He wasn’t sure he agreed with this form of imprisonment. It always left the door open for a return, not that the alternative was morally or ethically superior. Maybe it was a trick, though. Maybe Boyd set all this up because he knew of some way to escape it. Maybe Mateo was a fool by unilaterally deciding what would become of him. He chose to place his trust in someone he hadn’t always liked.
The upload was complete, the body was destroyed, and Mateo left. Without a slingdrive array to latch onto, there was no way back to Ramosus. He accepted a reframe ship which Loa lent him, and began the journey back to Earth.

Saturday, September 19, 2026

Extremus: Year 144

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It’s near the end of year 2413, so it’s been 24 years since the latest captain took the seat. Around this time people are expecting Waldemar to announce his successor. To quell the rumors, he has decided that he is indeed going to make an announcement, but for many, it won’t be what they expect. They’re not going to like it either. The original plan was to simply say nothing, and coast on the chair, but Waldemar keeps forgetting how inquisitive and curious people are. They want to know, and they want to know now. They’re about to find out that it’s not happening.
At one point, they were planning on holding this event in the grand auditorium, but they have decided against that. It’s too dangerous. Even though Waldemar has since taken steps to protect himself, he doesn’t want to give an assassin or an angry crowd the opportunity to attack. If they get mad, they’ll do it within the confines of their quarters. What they don’t know is that they will not be able to leave unless the AI security system detects that they’re friendly to the Captain.
He is sitting in front of the camera, preparing himself mentally for this. It’s not nerves or fear. He wouldn’t know how to feel those things. What he’s feeling is concern for the future. He doesn’t care for uncertainty. That doesn’t mean he’s gonna use time tech to see the future, but it does make him nervous. Hm...maybe he does feel that too.
At any rate, it’s time to get started. His inner circle is behind him, figuratively and literally. It’s important that the audience sees that he’s not alone in this, and that he will have people protecting him, even if it’s only these few dozen men. They will know what to do. “Begin recording,” he orders the camera. It’s already on a five-second delay. “My fellow Extremusians, I sit here before you, humble but powerful. For the last twenty-four years, I have led you into a period of unprecedented peace and personal success. I ended the war with the True Extremists using my covert away teams. I reformed the contribution point system so that all must work to help make this the greatest colony in the universe. I am not the most popular leader you have ever had, but your lives are better thanks to me and my administration.
“I know you’re all wondering who is going to pick up the reins next year. You’re confused, because no one appears to be on the shortlist. There’s a reason for that. Unlike my predecessors, I didn’t limit myself to the few who desperately wanted the job. I didn’t ask for a list of everyone graduating from the academy on the captain’s track. I looked at every single one of you. Everyone who would be at least 21 years old by January 1 was on the table. I didn’t even cap it at a maximum age.”
Waldemar approximates a smile. He’s not good at smiling because it’s an emotional response, but people know when that’s what he’s doing, and they’ve grown used to it by now, so it has the same effect as it would for a feeler. “That’s right. Nearly every adult had the chance to take my place. I was incredibly thorough. Unfortunately, I was unable to find anyone suitable for the job. I looked at that comprehensive list, and I looked at what still needs to be done to make Extremus great again, and I realized that there is only one person who can do what I do.” He clears his throat. “It is for this reason that I am respectfully declining to step down. Twenty-four years was always an arbitrary number. Every crew position here has changed the length of service according to new laws, except for this one, and I see no reason for it to remain an exception.
“I want to make it clear that I’m not declaring an authoritarian state. You are still represented by your civilian government. It is my job to run the crew, and protect the vessel itself from all threats. Your daily lives will not change...except for the better. I have the support of my advisors, most of the crew, the police, and the military. I ask that you remain calm during this non-transitional period. You do not have to do anything. But you do have to recognize that this was never a democracy. You never had any say in who would be your captain. I’m changing the rules because I am the only one here with the experience and vision to continue down the correct path.
“I am not guaranteeing twenty-four more years. I will step down when it is time; when I know that you’re going to be okay without me. And when I do, I will not be an admiral. That was a travesty of a tradition. Admiralcy is something that you earn. It’s not something that you should simply fall into at the end of your useful career. When I have accomplished all of the ship’s goals, someone will take over for me, but not a day sooner than that. In the coming week, I will be scheduling press conferences, interviews, forums, and debates, but I will not be changing my mind. Thank you.” He taps the correct finger gesture under the desk to shut off the camera.
“That was amazing, sir. You were brilliant,” Faramund points out.
The rest of his loyalists agree.
“Show me the unit feeds,” Waldemar orders, ignoring the compliments.
The big screen starts with an establishing shot of the entire ship from the outside. Quickly, the hulls, bulkheads, and walls begin to disappear. The new cameras he installed don’t just record what’s literally happening. They paint a broad image of the room. The AI can then compile all of these feeds into a collective video of what’s happening at the ship. It’s like opening a dollhouse, and viewing the cross-section, except it’s real and in realtime.
He was shockingly right about nothing changing about their daily lives. They’re barely concerned. He can’t hear what they’re saying specifically, since there are thousands of them, but the AI is providing him with a summary. They’re mostly apathetic about it. They don’t think it really matters. It’s not that they love him, but that they think no one else will be able to do a better job. Is that what he wants, for them to not care? He doesn’t want power for the sake of it. He wants prosperity. No, he wants prosperity and enthusiasm. His next term will have to be different. Now that he knows no one is going to stop him, he can definitely arrange that
One thing he forgot to explicitly mention is that laws aren’t simply something you write down, and expect people to follow forever. They’re fluid, they change, and if the people at the top want that change to happen, they shouldn’t have to cross out what someone wrote before, and write a new one. All they need to do is make sure everyone knows about it. They sure as hell know now. He clearly could have been more direct about it, though, because some of their comments suggest that they’re not sure how far this will go, and whether he is lying about their daily lives.
“You’re right, Tensil. If you say something with the sense of authority, people will either believe it, or believe that there’s nothing they can do to stop it. They’re not rioting, they’re not organizing. They’re not even calling each other to talk about it.”
“Is that what you wanted, sir...indifference?” Faramund presses.
“For now.” Waldemar stands up, straightens his uniform, and prepares to leave. Something catches his eye, though. The collective feed has been orbiting around the ship slowly and randomly. There’s one dark spot that he can’t see. It’s completely black. He points. “What’s this? Why can’t I see this?”
“Council chambers,” one of his sycophants explains. “The civil government didn’t allow us to install the cameras there due to the sensitive nature of their discussions.”
“Why am I getting the feeling that something in particular is happening in that room right now?” Waldemar asks. He sighs when someone tries to come up with an answer. “That was a rhetorical question.” He shakes his head and tries to teleport there.
He finds himself literally bouncing back, and falling on his ass against his desk. “I’m fine!” he shouts at the men who try to help him up. “There’s an anti-teleportation field around it, which shouldn’t be there, because I didn’t authorize it.”
“You can teleport to just outside the room and—”
“I know the trick, Tensil. I’m not an idiot. “Waldemar tries again, this time only trying to get close to his final destination, but again, he’s thrown back. This time, the men are able to break his fall, but it’s still humiliating. “Argh!”
“Sir, it’s really not that far. We could just walk. Or I can get you a hoverchair.”
“I’m not old!” Waldemar complains. “Just shut up and leave me alone!” He teleports away again, but this time to his stateroom.
Finally, this works. If he’s going to be forced away this time, it will remain private. He teleports yet again, trying to get close to the council chambers, but not even as close as he tried the second time. He falls down once more, but instead of boomeranging to his room, he ends up back in the speech room. Oh, someone is messing with him. When he finds out who, they’re gonna die. They’re literally gonna die.
“I’ll walk,” he says, holding a finger up before Tensil can reiterate what he said before, “but I’ll do it alone.” He looks back at his people. “Disperse.”
Waldemar steps out of the room and takes the long way through the corridors to the council chambers. An odd sensation emerges in his stomach. It feels like bugs are crawling around in there. No, more like dull knives. Is this nerves again? What the hell is wrong with him? He tries the door, fully expecting it to be locked, but it opens.
He walks to find that the entire council has convened. His girlfriend, Sable is standing on the dais. To her left is a screen. It’s currently paused on a frame showing his speech. No, it’s after his speech was done, when the camera should have been off. He’s mid-blink, but due to his advanced age, his right eyelid always falls ever so slightly faster, making it look like he’s trying to wink here. Sable obviously did that on purpose. “What is the meaning of this? You knew I was giving a speech. Why meet today?”
“We’re here to discuss the future of the ship,” some dumb bitch council chairperson says.
“That’s what I was trying to do, as you can see. Again, why did you schedule it for the same time?”
“We were watching your speech,” the chairperson goes on. “We have not completed the vote, but enough have voiced their concern that I’m confident in the way it will turn out. Captain Waldemar Kristiansen, you will be free to continue as captain of this ship for as long as you are able. Your job will be to remain on the bridge, and supervise the monitoring crew. You will have no jurisdiction over the rest of the crew, nor anyone else on the ship. You say laws can be changed? Well, you’re right, they can be, and they are. This is a civilian vessel now. You have no authority here.”
Waldemar sneers at Sable. “You did this. You orchestrated all of it.”
“You’re out, Waldy. Buh-bye.” She gives him the old four-finger baby wave.
He points aggressively. “I’m fighting you on this. It may turn violent.”
Sable sports that evil grin she usually only does in bed. “Bring it on, honey.”