In 1587, the island of Roanoke was accidently settled by a group of English colonists. They were led there by John White, but this was not his choice. They were piloted to the unplanned location by Simon Fernandez; a former pirate who was loyal to a man named Sir Francis Walsingham for having prevented his execution. Walsingham was a recruiter from another planet, and had been choosing Earthan humans to be early colonists of a new planet called Persephone. Most of his recruits were individuals; a few were in small families, so the Roanoke colony was his largest venture. Now-Governor John White returned to England to ask for help with the new colony. By the time he he was able to make it back nearly three years later, the entire group had been recruited, and the establishment abandoned. On a fence post, a young boy had carved the word “Croatoan”. True, it was the name of a second island, and also of a supposed American Indian tribe, but this was not why the boy had carved the word. These were not truly American Indians. They too were aliens, posted on Earth to foster the people. They had chosen Croatoan to be their tribe name, because it was originally the name of their spaceship. In 1590, Walsingham’s sabbatical ended, and his superiors requested that he return to the star system. After faking his own death, he picked up Fernandez whose debt from being a pirate had been paid by his work in Roanoke, and they left for The Core. Fernandez was allowed to live out the rest of his life with the colonists on Persephone, and none of them ever saw Earth again.
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Showing posts with label Persephone. Show all posts
Showing posts with label Persephone. Show all posts
Friday, April 24, 2015
Friday, March 13, 2015
Microstory 13: The Direct Line
In the Earthan year of 1984, a witch on the planet Persephone named Indira Felrey was discovered to be using Craft to commit crimes. Witchcraft itself was not illegal, however, certain practices resulted in outcomes that were necessarily against Martian Law. Unfit for general prison sentence, she was instead exiled to Earth where Craft was fundamentally impossible. The hidden structure of the universe prevented the exploits of Craft from ever being an issue within the Sol System.
Contrary to common lore, witchcraft does not rely on magic. Magic does not exist. Witches are in tune with an ancient infrastructure built billions of years ago. The maintainers of the structure spent hundreds of years connecting every living and non-living entity in the universe in order to study them and keep records.
No one is born a witch. Anyone can learn Craft. Some are able to learn the secrets quicker than others, but this is true of any skill. Witches exploit unavoidable functions of the structure in order to complete tasks and gain insight into the cosmos. This inherently limits their spells to a finite number of physically possible Engagements. In reality, they are voice commands, as one would use on a smartphone.
In 1987, the witch Indira Felrey discovered an authentication bypass that allowed her access to the structure while still on Earth. She opened a portal that she programmed to map the entirety of the surface of the planet. Only after it was finished could Craft be used on Earth, though still with some restrictions, due to different cosmological procedures. During a metaphysical crisis within the structure, The Supervisor and a rogue archief discovered the witch's glitch as it began. They could have shut it down, but they decided to let it play out and see what came of it. Indira died of natural causes before the mapping program could be completed in 1991, but the Archief and The Supervisor soon realized that they would be able to use the exploit for their own purposes.
And thus began one of the most important endeavors in the history of the universe, The Direct Line.
Contrary to common lore, witchcraft does not rely on magic. Magic does not exist. Witches are in tune with an ancient infrastructure built billions of years ago. The maintainers of the structure spent hundreds of years connecting every living and non-living entity in the universe in order to study them and keep records.
No one is born a witch. Anyone can learn Craft. Some are able to learn the secrets quicker than others, but this is true of any skill. Witches exploit unavoidable functions of the structure in order to complete tasks and gain insight into the cosmos. This inherently limits their spells to a finite number of physically possible Engagements. In reality, they are voice commands, as one would use on a smartphone.
In 1987, the witch Indira Felrey discovered an authentication bypass that allowed her access to the structure while still on Earth. She opened a portal that she programmed to map the entirety of the surface of the planet. Only after it was finished could Craft be used on Earth, though still with some restrictions, due to different cosmological procedures. During a metaphysical crisis within the structure, The Supervisor and a rogue archief discovered the witch's glitch as it began. They could have shut it down, but they decided to let it play out and see what came of it. Indira died of natural causes before the mapping program could be completed in 1991, but the Archief and The Supervisor soon realized that they would be able to use the exploit for their own purposes.
And thus began one of the most important endeavors in the history of the universe, The Direct Line.
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