Showing posts with label centralization. Show all posts
Showing posts with label centralization. Show all posts

Thursday, June 19, 2025

Microstory 2434: Canopydome

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
Around the turn of the 22nd century, a major effort began to rewild Earth. Most of the population were moving to megastructure arcologies, seasteads, and space habitats. The cities of old were taking up space where life could be thriving instead. By now, the amount of horizontal space that humans take up is practically negligible. But these endeavors weren’t the very beginning of it. Closer to the middle of the 21st century, people were fed up with how their ancestors had treated the planet. They hadn’t even considered bulldozing entire cities yet, but they still knew that more needed to be done to recover the ecosystems that had already been destroyed. In particular, they were worried about the Amazon rainforest. So many trees had been taken down, and with them, the little critters that used that region as a home. They fought back against corporate greed, and began to restore what was lost. This was during the beginnings of worldwide universal basic income programs, so it was easier to push back against certain institutions. Four hundred years later, not only can we restore whole ecosystems, but create them from scratch. That is what they’ve done here under Canopydome. While nowhere near as large as the one in South America, or other parts of Earth, it’s still nice. When an individual is standing there, under the canopy, it’s not like they can tell how expansive it is. That’s the thing about a rainforest, which sets it apart from other forested environments; you’re wrapped up in the foliage, and can’t see very far. When you’re in it, it feels like this is all there is, and if you’re alone, you feel that too. At the moment, there isn’t much fauna in Canopydome, so the animal calls you hear are from hidden speakers, but I was promised that this will change in the future as more organisms are bioengineered to sustainable levels. They explained how there is actually another rainforest dome, but it’s not at all accessible to the public. It only exists to introduce various species to a comparable environment, and let them figure out how to survive on Castlebourne, before anyone shows up to gawk at them. Apparently, there are a lot of domes like this which serve this purpose. That makes sense. Regenesis is a delicate process, and slow if you wanna do it right. They could make them as realistic automatons instead, but I think they want to be as authentic as possible. One of the reasons they’re doing this is to preserve life, not just so it appears that life exists here. If you’re afraid of large animals, my advice is to come here now before they show up. In contrast, if you want to see those animals, then I advise you to wait. We’re probably talking about five or ten years depending on your definition of the climax community—or more appropriately their definition of it.

Wednesday, June 18, 2025

Microstory 2433: Tokyo 2077

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
Did you ever go to Tokyo, Japan in the year 2077? Well...welcome back! I don’t know exactly why they chose this year for their recreation. I looked it up, there’s no Tokyo 2042, or Tokyo-Yokohama 2115. Maybe it’s random, or maybe the creator has some particular affinity for this city in this time period. They may have just as easily chosen 2075 or 2078; I dunno. I did find something when I searched for answers in the central archives that the year 2077 was used in a surprisingly great number of media, but they were all set in the future, because they were created before this. So maybe it’s just a nod to that, because the robot staff aren’t telling me anything. They just say, this is Tokyo 2077, have at it. I think I may know why Tokyo was chosen, though. At the turn of the 22nd century, there was a huge push towards population overcentralization. They figured out how to create megastructures that could fit hundreds of thousands of people each. They were nicer, newer, and allowed the rest of the land below to be returned to the plants and animals. They built these things several miles away from the population centers of the time, so people didn’t have to move very far, and once the old cities were emptied out, they could start to bulldoze them over. Tokyo was one of the last holdouts, and not because they hated pandas. There were a number of reasons, but the main one was that they were already so densely packed. There was no room to build the damn thing nearby, especially when competing against other priorities, like preexisting wildlife preserves, and historically protected settlements. They also wanted to build it near the ocean, because people love the water, and all that space was taken up, because like I literally just said, people love the water. Plus, the population by then in the Tokyo Metropolis was already so huge, one of these arcologies barely made a dent anyway. They needed a lot more to make any bit of difference. As I mentioned, it eventually merged with Yokohama, forming one gigantic city that wasn’t going anywhere soon. People eventually did move out, to seasteads, orbitals, interplanetary and interstellar colonies, and to just other parts of the world, but it took longer than anywhere else to find room to construct the megastructures. Anyway, if you have some particular interest in seeing what Tokyo looked like a few decades before this great transition—or in reminiscing—come check it out. There’s plenty to do here, but the theme isn’t any narrower than the city as a whole. It’s only a replica with robots simulating people living their everyday lives, so no one’s going to give you anything specific to do. People are starting to treat it like a violent video game, and destroying the androids like criminal thugs. I don’t know why it’s a growing trend in this particular dome, because the planet is riddled with non-self-aware droids, but you can try that if you have a lot of pent-up aggression. Be yourself, I guess.