Showing posts with label metamaterial. Show all posts
Showing posts with label metamaterial. Show all posts

Friday, August 1, 2025

Microstory 2465: Steampunk Sanctuary

Generated by Google Flow text-to-video AI software, powered by Veo 3
It’s steampunk everywhere, so I hope you like steampunk! I sure do, but you’re not here to hear about who I am. What you really wanna know is if this place is any good. Does it live up to the spirit of steampunk culture? Why yes, yes it does. Because of course it does. It’s one of the easiest themes to implement, and it doesn’t take much to please the fans. To the ignorant, it may seem like nothing more than an aesthetic. You have brass, and you have steam. How nuanced could it be? But it’s actually a way of life, and one which we’ve never been able to explore at scale. Steampunk communities have existed for centuries, but by the time the technology was available to simulate it in base reality, there really wasn’t any practical space for it. Humanity was trying to rewild the world. We built vertically, and left the majority of the land to the plants and animals. Steampunk survived, but a city based on the concept wasn’t feasible. We could have fought it, and declared independence somewhere, but we understood the reason for shrinking the amount of area that humans were taking up, so we played ball. We limited ourselves to small corners of the arcologies, wherever we could find room. But those modern walls...they were still there, made up of their superadvanced metamaterials. We were only actors in a play, pretending as best we could, but knowing that there was nothing authentic about it. Enter Castlebourne, Stage Right. This is the perfect setting for us; a blank canvas that we can paint however we want. We’re using steam to power our technology, from trains to computing machines. It’s not efficient, but it is fun, at least for us. It’s not for everyone. But the best part about it is you don’t have to live here permanently. You can just visit. You might hate it, and want to leave right away, and that’s fine. Nonetheless, you might find yourself enjoying it a little, and maybe want to stick around longer. That’s great. There’s plenty of room. We have everything they have anywhere else. It just looks a little different. And it’s loud. Some people don’t like how loud it is, but that’s what you get in a world without transistors. I can’t get enough of it. The VR steampunk worlds were great, but nothing beats something you can feel in your real hands. That’s the whole ethos with steampunk. It felt like cheating to immerse ourselves in a computer simulation to live in a world where computers exist without the computer chip. Now we don’t need that anymore. Now we can be ourselves...truly.

Wednesday, July 23, 2025

Microstory 2458: Diamond Dome

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
Would you believe it, centuries ago, diamonds were considered a precious commodity? They’re still precious, but they’re not nearly as rare and luxurious as they once were. Our ancestors would cut them up into pretty shapes, and fashion them into pretty jewelry. We don’t care about that. We care about function over form. Carbon is one of the most versatile elements in the universe, and as it turns out, its diamond form is actually extremely commonplace. It was hard to find on Earth when people were digging it out of the ground with shovels and pickaxes, but when you have the automation and power to manipulate entire planets, you start to see how abundant things are. We use diamonds because the stuff is durable and reliable. It’s also clear, making it a perfect, semi-natural alternative to glass. There are lab-grown polycarbonates out there that we can use instead, and to be sure, those are here on Castlebourne too, but nothing beats the OG super-material. We could also grow diamonds in a lab, but there’s plenty of it in this world, so why not take what the Lord giveth. Now, what exactly is it used for? Well, it’s the primary material for the domes. Most of the domes here aren’t perfectly smooth. They’re geodesic, which means they’re made up of a skeleton called a space frame. Traditionally, these were metallic, but these days, we use metamaterials; particularly graphene. Between the struts for the space frame, they affix transparent triangular panels, which allow you to see the other side. Why do they do this? Most of the domes use holographic skies anyway, so you’re seeing whatever the image is programmed to be. Well, I don’t really know. The tour didn’t explain that. It wouldn’t really be better if the entire dome were opaque with no hope of seeing the outside for real. Using a framework with clear panels is the most common way to design these things, and I just think they look nicer. You can turn the hologram off, and see the true Castlebournian sky, but if they weren’t made this way, that would not be possible. I guess it just gives us more options. A lot of people are afraid, believing that clear equals unsafe, but obviously that’s ridiculous. They think some meteorite could crash through, and suck out all the air, but that’s not really possible. Like I said, it’s made of diamonds, and even if it weren’t, your concern is unwarranted. Even if one panel does falter, these things are so gigantic that it would take days for all the air to escape, at worst. If it’s only one panel, it would take years. At any rate, there would be plenty of time for a drone team to fly up there and replace the panel, or panels. If there is so much damage that the dome rapidly becomes unbreathable, well, whatever caused that damage probably killed everyone on the surface anyway, so the air would be the least of their worries. Okay, I’ll end this on that happy note. Safe travels!