Showing posts with label strangers. Show all posts
Showing posts with label strangers. Show all posts

Friday, September 4, 2026

Microstory 2750: Directions

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
Now that she realizes there’s another platform on the other side of the gap, Elise can make out the edge. Her flashlight gloves aren’t illuminating Zelda, though, and neither is the glowstick over there. She tries to scan back and forth, but nothing. “Zelda!” she cries. “Zelda, did you survive that? Keep shakin’ that bush!”
“If she fell to her death, we should have heard her screaming,” Colley reasons.
“Not necessarily,” Elise returns. “Some adrenaline junkies die so often that they don’t even have the reflex to scream in fear anymore.”
“You said there was another chute?” asks the girl in the yellow shirt, whose name Elise still doesn’t know.
“That’s what it looks like,” Elise answers. “I would sooner throw my body against the exit than try to do what Zelda did. If she couldn’t make it, I could never.”
“Such a compliment,” Zelda’s voice comes. She’s upside down, hanging over the doorway.
“How are you back on this side?” Colley questions.
“Rule number two,” Zelda begins, “in an escape room, there is always a second way. Come on, I’ll pull you up one by one. The catwalk is narrow, but doable.”
Elise goes up first. She and Zelda then help the others up too. They walk single-file along the three walls until making it to the other side, where they find another door. This one opens up to a garage. It’s barely big enough to fit the land vehicle that’s parked here. Unlike the last room, this room is pure white and glowing. It’s pristine in an eerie sort of way. There are no other doors. The vehicle has nowhere to go. It’s also locked.
“If there’s one thing I know from the few escape rooms I’ve tried,” the yellow-shirt girl says as she’s sidestepping around the car, “is that if they give you a lightswitch, you always flip it.”
All these people have done escape rooms before. Elise has never tried. They take skill, but not definable skills. They’re not in Skilldome.
She flips the switch. The lights turn off for a few seconds before being replaced with blacklights. The walls are absolutely covered in graffiti. “I’m Jolanda, by the way. I don’t remember if I said that.” She’s looking at the writing and images, as is everyone else. “I saw this in an ancient show once. He hurt his leg real bad.”
Colley sidesteps around the car now, going the other direction, and looking at the graffiti carefully. “I see the pattern. It’s a coded language.” He runs his hand along the paint. “It’s actually not that complex.” He points at various sections of the walls with both hands like he’s making connections in his head. “I’m guessing Rage doesn’t want us to spend days in here. Just give me a few minutes to compile the vocabulary.”
“What’s your specialty again?” Minotaur asks him.
“Anthropology, history, linguistics, culture,” Colley answers as he’s still looking over the imagery. “I cracked the mystery of Empty Planet in record time.”
“I’m not familiar with that one.” Elise is probably showing how sheltered she is.
“You pretend you’ve landed on an alien world where all the aliens have disappeared. You have to figure out what happened to them, and where the om—never mind, that’s saying too much.” He looks over at Jolanda. “Is there a keypad on that car?”
“Yes,” she responds. “It’s alphanumeric. Did you crack this code too?”
“Not yet,” Colley says. He’s staring up at the very center of the ceiling, where a circle about half a meter in diameter is suspiciously blank. “I’ll be asking you to turn them off and on again in a particular sequence. Always flip when I say to, with no delay.”
“Okay.” Jolanda gets into position.
Colley is still staring at that blank spot. As he instructs her when to turn the lights off and when to turn them on, he deliberately changes tempo. She has to flip them at the right speed for the new images to appear one by one. Elise doesn’t recognize the glyphs but Colley seems to know exactly what he’s seeing. “Stop, I got it. Here’s the code. One, seven, three, four, six, seven, three, two, one, four, seven, six, castaway, three, two, seven, eight, nine, seven, seven, seven, six, four, three, temple, seven, three, two, volunteer, seven, three, one, one, seven, eight, eight, eight, seven, three, two, four, seven, six, seven, eight, nine, seven, six, four, three, seven, six.”
The door opens. “I’m driving of course,” Jolanda says, getting in the driver’s seat.
Everyone else gets in too, even though they don’t know how to get out. Elise is in the back. She watches Jolanda stare at the console, evidently not knowing what to do.
“Uhh...I don’t see a start button. Machine...go!” Jolanda attempts.
“Here.” Something Elise actually knows. She leans forward and flips the visor down. The keys fall out, so she catches them in her other hand. She sticks it in the ignition, and turns it. She tilts her head when it revs up. “Hm. Either this is gas-powered, or it’s simulated to be. To be safe, we better open the door.”
“How do you do that?” Jolanda asks.
Elise reaches up again and presses the button on the garage door opener.
The wall in front of them recedes from them, splits in half, and slides to either side. Jolanda smirks when she sees the traffic on the expansive roadways ahead of them.
“We don’t technically have to drive,” Colley points out.
“Yes, we do,” Jolanda and Zelda say simultaneously as if having rehearsed it.
“Hold on to your butts,” Jolanda warns.
“Samuel L. Jackson,” Colley cites, “circa 1993.”
“Wait!” Elise interrupts. “Those straps are called seatbelts. You put it around your chests, and buckle them securely to keep your body in place.”
“You may have learned how to drive safely,” Jolanda warns as she grips the steering wheel, and decidedly doesn’t put her seatbelt on. “I learned how to drive well.” She slams on the accelerator, and shoots them onto the track.
Immediately, a robocar nearly collides with them, but she doesn’t let it. Each time Elise thinks they’re about to die, Jolanda finds a way out of it. She doesn’t ever turn her head. She can watch straight in front of her while knowing everything else that’s going on around them. It’s a wild ride. Elise can’t help but keep checking her mind stream. She trusts that Rage chose this driver for a good reason, but Jolanda was right; Elise only knows how to drive safely. She has to try to relax and let the chips fall where they may, so to speak. After ten minutes, they find themselves right back where they started.
“How the hell did that happen? Is this another puzzle?” Jolanda questions.
Elise unbuckles, leans forward again, and retrieves a map from the glovebox.
“Give that to me,” Minotaur requests. They spend a minute looking it over. “Okay, I know the route. You can drive the same speed, but follow my instructions.”

Thursday, September 3, 2026

Microstory 2749: Mind the Gap

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
After Elise and Rage get dried off and cleaned up, the former follows the latter to the vactrain station where they head for a dome called The Sandbox. Rage evidently wants the team to meet each other on neutral ground. Before they embark on the treasure hunt, it’s prudent for them to get to know each other first, and learn how to work as a team. Rage expects them to be here for the next few weeks. She hasn’t yet explained why this particular dome. Elise has never heard of it before. She still isn’t sure why she was picked for this at all. She hasn’t excelled at the skills she’s attempted. She just likes to try new things. It was time for a break, though, so she’s not complaining.
It might seem like overkill, but according to Rage, this will be an important crucible. If anyone decides to quit, it’s a lot better if they do it before they begin the hunt. Losing a member doesn’t immediately disqualify the remainders from moving on. Everyone could leave by the end of it, and as long as the last remaining player sticks around, they can succeed. But obviously Rage doesn’t want that. She wants them to be perfectly in sync. She told Elise that she doesn’t know what that looks like, but that will precisely be the point of the exercises.
It’s making Elise a little nervous, all this uncertainty, but knowing that she doesn’t have to commit to anything right away has taken some of the pressure off of her.
After the vactrain lets them off at their destination, they take a smaller one to the other side of the dome, to an entrance where no one else is around. Also weird, so Elise checks her consciousness stream to her backup bodies, and they’re all fine, so she presses onwards.
They have to walk across a meadow before they get to a big warehouse in the middle of nowhere. It feels even more remote now. There’s not even any other infrastructure, and it doesn’t match the normal institutional architecture of Castlebourne. Is this where Rage lives? What is the Sandbox even for?
Elise steps inside when Rage holds the door open for her. As she’s scanning the antechamber, spotting the other people here, she hears the door close behind her. She turns around and tries to open it but it’s locked. She tries for a few more seconds, but it’s hopeless.
“She locked us in?” one of the strangers questions. She’s wearing a graphic t-shirt and baggy camo pants. She, along with the others, look just as confused and anxious.
“I don’t suppose anyone has superstrength?” Elise asks.
“No,” the guy replies. “Rage told us to come with standard human substrates.”
“It’s a trap,” someone else determines. They’re sitting on the edge of a metal table, one foot propped up on a chair, and the other dangling loosely.
Elise tilts her head. “I’m still connected to my backups. If she wants to kill us, it’s not going to work on me at least.”
The person who figured that it was a trap stands up and takes a knife out of their pocket. “I can kill anyone who wants to get out of here the easy way. I can’t promise to make it painless, but it’s an option.”
“Let’s look for a bloodless way first,” a girl in a yellow shirt suggests.
Elise looks back down at the handle. It doesn’t have a keyhole, but it looks like the one on the other side of the room does. She walks over to it. “I can pick it, if anyone has something I could use. Whatever is on the other side could be worse, though.”
Graphic tee girl pulls a bobby pin from her hair and hands it over. “If you’re going through hell...keep going. Winston Churchill.”
“Unverified attribution,” the guy counters.
“Then I’ll take the attribution—Zelda Frances,” she self-cites.
“Colley Rochelle,” he returns.
“I’m Elise Perkins,” Elise adds as she’s finishing unlocking the door. She doesn’t open it, though. She straights back up, and hands Zelda her pin back.
“Can’t do it?” the girl in yellow asks.
“No, it was easy,” Elise answers. “We just need to all agree to open it.”
“As long as we’re streaming, the danger isn’t real.” Knife-wielder heads for the door without waiting for permission. “I go by Minotaur,” they add as they’re opening it.
Elise has to grab Minotaur by the shirt collar when they slip right over the edge. It’s dark inside; they can’t see how deep the drop off is, but Elise won’t be able to hold on alone much longer. Colley runs over, and reaches down to pick up some of the slack.
“Rule number one,” Minotaur says as they’re standing back up. “look before you leap. I’m humiliated. This isn’t the first time I’ve encountered a trapdoor.”
“I think we all realize by now that this is a test,” Zelda says. “Rage wants to see where we are, so she knows how to train us.”
“She doesn’t need to be tested too?” Elise questions. She puts her flashlight gloves on, and cautiously reaches into the room. The pit is wide and deep. Her lights don’t have the range to show her the bottom, which means it’s too far for them to dangle and fall safely. She gets a look around at the rest of the open area. At least two packs are hanging on the wall, over a very narrow ledge. “I think they’re parachutes,” she announces.
Zelda gently moves Elise out of the way so she can peek around the corner, holding Elise’s hand up to control the flightlight. Without saying a word, she leaps over to the ledge, and holds one of the packs to brace herself. She opens a zipper and takes out a glowstick. She cracks it in her teeth with one hand so the other hand can keep holding on. “I need quiet, please,” she requests, even though no one is talking.
Zelda drops the glowstick down into the pit, listening for it on the bottom. “Thirty meters. We would never make it. There are only two packs anyway.”
“So they’re just there to tease us?” Elise asks her.
Zelda looks over her shoulder. She cracks a second glowstick, and tosses it behind her. It lands on the other side of the pit, which is at the same elevation. She smirks.
“No,” Elise says. “You can’t be serious.”
“Nothing ventured, nothing gained,” Zelda recites.
“You shouldn’t try it,” Elise warns. “That’s at least fifteen meters, probably more!”
“It won’t be my first time.” Zelda takes her belt off and anchors it to the hook where the pack was hanging. She bites down on the belt to stay aloft, leaning backwards over the pit while she puts the parachute pack on. “I’ll find out what’s on the other side. There must be a drawbridge or something, or there would be a pack for each of us.”
“Or we’re meant to share,” Colley offers.
“Not possible with this maneuver.” Zelda holds onto the hook with her index fingers as she crouches on the ledge, facing the wall. After preparing herself mentally, she pushes off like a cricket. At the perfect moment, she releases the speedchute, using the force of the deployment to propel her just far enough to cover the gap. Hopefully.

Sunday, July 19, 2026

The Advancement of Mateo Matic: September 17, 2561

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The team spent less than a minute on Ramosus in 2561 before agreeing to jump right to the coordinates of their newest mission. They were on a space station orbiting a star that was 299 light years from the Core Colonies. It would have to be a relatively fresh settlement, being this far out, and so newly reached by the Project Stargate quantum seeder module. This placed it well within the Extended Bubble, which meant it received no protection from Teagarden. Whoever was here would have to claim and defend it on their own, using whatever means they felt necessary. And if that meant violence, that was their choice, and it was looking like the choice that they made.
Team Matic found themselves on some kind of station or ship. There were two separate groups of people, standing opposite each other on either side of the room. They were all completely silent, confused and nervous, likely from having just witnessed seven strangers randomly appear through the technicolor burst of the slingdrive. Leona looked back and forth. “I am Leona Matic from a world known as Ramosus. I’m the captain of an outreach program, attempting to provide volunteer services for worlds that lie outside of Teagarden jurisdiction. How can we help?”
After some more silence, everyone began yelling. They were looking at Leona for the most part, but also at each other. It was completely unintelligible, but it was clear that the two groups weren’t preparing for a set dance. They were at war.
“I’m sorry,” Leona cried. “Did you think I could help you if you talked to me like that? Don’t answer that. Raise your hand if you are a leader of any faction in this room.” She raised her own hand as that applied to her as well. She nodded when two others did the same. “Well, that is much more manageable. You two, step forward, and tell me what the problem is. One at a time.” She pointed. “You first.”
“You’re right, I was first,” the man claimed. “This is our star. They are intruders.”
“We came here fairly, just as you did,” the woman from the other side argued. “It’s not our fault that you failed to lock out the quantum terminal.”
“We did lock it out! You snuck in through a different terminal!”
“Oh, don’t you use that word. There was no sneaking. When we were searching for a destination, we saw your lock, but then we saw another terminal, and thought that maybe the other one was damaged and replaced. We didn’t know you were here!”
“Wait,” Leona interjected. “There are two terminals. Who built the second one?”
“The automators,” the woman answered. “We think that it was damaged en route, so the nearest neighbor sent a replacement, but then somehow, the first one fixed itself, and went back to its implementation procedures. He’s on a moon; we’re on an asteroid. Now we’re both trying to colonize the unaccreted zone.”
Mateo looked through the nearest viewport when a large manmade object appeared. It was an expansive, complex space station. “How long have you been here?”
“Six years,” the man answered. “We just found out about each other two days ago.”
Mateo shook his head. They came here separately, and didn’t know it. It didn’t seem crazy to him that it could have happened in the first place, but that they could have spent quite this much time not realizing that it was happening. Did they not ever detect each other’s radio signals, or did they all stay pure quantum? Those weren’t necessary to answer. The solution was simply, though probably hard on principle. “Space is big; even the space within a single solar system. Have you ever thought about sharing the star?”
They all acted like they hadn’t thought of that before, but now the conversation could begin. The first thing they needed to do, however, was sit down and relax.

Wednesday, May 27, 2026

Microstory 2678: Another Speech Immediately

Generated by Google Flow text-to-video AI software, powered by Veo 3.1
The Assembly tries to deploy the Tamboran Army, but it’s harder than they thought. The Kutelins have infiltrated every facet of society on this side of the island. Many of the people who attended the valley rally are in the military. This could have created an internal conflict, but even those who were never a part of it don’t want to fight their own compatriots. That was not why they joined up, and Speaker Keller doesn’t push back too hard on this. He doesn’t likely want a fight either. At the very least, it makes them all look bad. Trust that the irony in what’s happening is not lost on Resi. His predecessor—the original First Tongue of Aether—is said to have built a military force centuries ago. Resi never wanted that. He never had any intention of the situation escalating this hard and this fast. Was his predecessor in the same boat? Was history repeating itself, not because power corrupts, but because change always leads to violence, or the risk of it. For now, not a drop of blood has been shed, but it’s not over.
After that first rally, news obviously spreads all over the island. The very next day, they take over the Tadungeria. No more Kidjums will take place until Kutelin approves, which may mean that it will never happen again. During his first speech, Resi didn’t have all of the information. They sprung all of this on him. Now he has had time to look at the facts. Now he needs to address the people of this nation, and make some sweeping changes. He has been invigorated by the recent developments. Again, he didn’t plan any of this. He genuinely tried to exile himself to the border. But the movement is bigger than him, and it needs a leader. He may not know much, but 12-year-olds are not fit to perform the kind of hard labor that is expected of people after choosing their permanent House. They’re also just too young to be separated from their families. He hasn’t been able to see Kala much since the exile, but as precocious as she is, she needs to be raised by someone who has known her for her entire life; not strangers. It’s too early, it’s just too early. She’s not the only one, and he’s not the only who feels this way.
Resi stands on stage, and looks into the serious cameras that Arumay has set up for him. He delivers another speech, armed with more of the truth. He still isn’t going to tell anyone about the immortal liars, but he will always have that in his back pocket. He has told a few other trusted people in case something happens to him, though. He’s not an idiot. “In summary, I address you so quickly after my last message because I now better understand what is happening, and what is at stake. I’m sure you have all noticed how great our army grows. This is due to an incredibly successful propaganda campaign, leading some of our most vulnerable to taking up arms, where they would not have before. The Assembly would have you believe that they are all volunteers, but it is an insidious effort to bolster our strength, in preparation for an actual war.
“I cannot give you specifics on their military strategies, but this is not an in case of emergency kind of situation. The emergency is here, and they are acting. To fill the void left behind by the former civilian workers, the Assembly has decided to lower the Kidjum age. This is wrong, and I won’t stand for it. I urge you, if your child is turning twelve anytime soon, to keep them close. Teach them your values, as you have been doing, and protect them from tyranny. I will be fighting for our children, and for you. And remember, we are a peaceful peoples, so I don’t want to see any act of violence, from any ideological group. I welcome the Assembly to meet with me so that we can discuss options, as well as the truth. Speaker Keller, you know where to find me.”

Friday, July 18, 2025

Microstory 2455: Flumendome

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
If you don’t know what a flume is, it’s a waterslide. I mean, it’s a certain type of waterslide, but who am I to get bogged down in the intricacies of linguistics? Oh, that’s right, I’m a linguist. I suppose this rolls off the tongue better than Waterslidedome. Or Waterslidome. Well, hmm. Waterslidome. Yeah, it should be that, but pronounce it like slid. Whatever, it doesn’t matter what the name is, people! Waterslides is the name of the game. I don’t even know how many there are, because I did not read the prospectus. I saw that word, then saw the main picture, and I was hooked. I’ve loved waterslides ever since I was a kid. I remember going to the waterpark every summer, but just once per year. Oh, I would beg my parents to take us more than once, but they wouldn’t do it. It wasn’t about the money, it was about keeping it special, and learning delayed gratification. Parenting is a crapshoot; when I had kids, I learned that myself. I don’t fault them for their line of reasoning. I still wish I could have gone more, but we’re all immortal now, so yay, I have all the time in the universe! Back to Flumendome, this is the best park I’ve ever seen by far. Since it’s contained in this dome, its engineering limitations are a lot farther away from the ground than its Earthan equivalents. So are the slides themselves. The best one starts at the zenith, and goes all the way down to the surface. Again, I didn’t read the prospectus, so I don’t know how long it is, but I know it’s more than 41.5 kilometers. It could be double that, or more. I don’t have any friends so I shared a raft with some lovely, kind strangers. They calculated that it was probably close to 120 kilometers, which is insane to me. I grew up in the 2080s and ’90s; we didn’t have anything anywhere near this scale. It takes just an hour to get all the way down, and there is no escape. You’re moving too fast, and trying to fish you out of there would just be unsafe, for you, and anyone you’re with, or behind you. If you don’t think you can handle it, then absolutely don’t try. Fortunately, you can start small, with some regular waterslides, and work your way up. I told you, we’re immortal, baby, don’t be strict about your time. There is another that starts at the top, and goes all the way down, but it’s not as steep, and not as fast. It takes about four hours to get to the bottom, and if it’s a desperate emergency, a rescue drone can reportedly extract you, but only during lulls, so again, proceed with caution. I don’t think they’ve had to do it before, but I did hear about someone needing to get off this next one, which sounds like that wasn’t hard at all. The slide is the craziest one of all in some respects. It also starts way up there, but it’s even longer. We can’t even begin to estimate its length. It takes a full 24 hours to get down. They can extract you because you’re moving so slowly. It’s like being on a river, except if you climbed over the edge, you would fall off and die. Fortunately, that’s probably impossible, because the sides are so steep and wet, you’d have to be a tree frog, or something. And why would you? I’ve been talking a lot about extremes, but this place has a slide for everyone. Its prospectus is one of the most comprehensive (which is why I didn’t read it), but if you’re unsure, I suggest you take a look at it, and find what you’re looking for. It’s a lot of fun, for people of all ages.