Showing posts with label team. Show all posts
Showing posts with label team. Show all posts

Friday, October 2, 2026

Microstory 2770: Pitstop on the Way to Nowhere

Generated by Google Flow text-to-video AI software, powered by Veo 3.1
The sun is beginning to disappear. They still don’t have water, but at least it’s cooling down. Elise and Colley don’t know what they’re meant to do here. She has no sense of direction. She was able to think about her people, and teleport to them, but that doesn’t mean she knows where they are. They could be on the other side of the planet right now. Walking in any direction could be taking them farther away. The maze could even be directly under their feet, perhaps several meters down, or several kilometers.
“I didn’t hear, did Miracle say how your power replenishes?” Colley asks.
“No. She said temporal energy was really just time, so maybe I only need to wait until it recharges on its own,” Elise replies. “Before you ask, I can’t tell it’s there. It’s not like I feel a surge of electricity throughout my body, which is now missing. I couldn’t even tell that I could do what I did.” She sighs and sits down. “I don’t know if I should keep trying, or if every time I do, even if it doesn’t work, I drain my battery again.”
“Logic says to wait.” Colley sits down across from her. “Before ambient wireless charging and nanofusion reactors, electronics had to be recharged by leaving it attached to the wall. You weren’t really supposed to use it while that was happening, especially not with older models. I say we sleep on it and try again in the morning.”
Elise shivers. “If we survive the night. I’m already missing that sun.”
Colley nods solemnly. “Yeah, it’s gonna get colder. This pink and black jacket is nice to have for extra covering, but it’s not going to be enough, not for the both of us.”
“We obviously need to share and conserve body heat. Pull your shirt over your head, but don’t take it off. We want to minimize the insulation between us, but we still want insulation around us.” Elise demonstrates what she means with her own shirt, which is difficult with her wings, but she makes it work. “Take off your pants, but keep the belt in the beltloops. Drape the pants behind your back and rebuckle the belt around your waist.” She pulls her adventure shorts off entirely. The same trick won’t help her that much, so she decides to do something else with them. She starts to giggle.
“Oh, funny prank.” Colley’s pants are tied behind him like a low cape. His shirt is stretched behind his neck like a gun holster, but in an awkward, almost sexual way. Elise’s shorts are on his head like a hat since he doesn’t have as much hair.
“No, it’s not a prank,” Elise insists. “It’s funny, but this is what we’re working with.” She opens her wings and quivers them to generate some heat. She lays the extra racing jacket on the sand and lies back on it. “Get on top of me. Come on.”
Colley hesitates, frowning uncomfortably.
“I studied survival,” she reminds him. “I know what I’m doing.”
Colley reluctantly lowers himself upon her and hugs her. He’s gentle at first, but quickly tightens up when his instincts react to the increase in warmth.
Elise envelops him in her wings to complete the seal. She continues to quiver them as they hold each other. It’s working. It’s actually working. They still may not make it through this, but it will not be for lack of trying. The temperature continues to drop.
Colley starts to breathe heavily, which is okay for now. But then he suddenly stops. “I’m sorry. I normally program a governor switch for certain, uhh...physical responses, but this temporary one comes with the standard hardware.”
Elise smiles kindly, but realizes that he can’t see it. She reaches into the extra jacket’s pocket and retrieves the homing beacon, which has a dim light on it. She lays it on her chest and switches it on. “You don’t have to apologize. It’s perfectly normal, and we should be comfortable enough with each other to not feel bad about such things.”
“It’s not that I feel bad, it’s just.” He starts breathing too heavily again.
“Hey,” she whispers. “It’s okay. Shivering can warm you up, but it can also strain your muscles. If you don’t relax too, you’re probably gonna end up with neck pain.”
“I’m sorry,” Colley replies. “This is just a tough situation. Because...you know, with you... I, uh—if it were anyone else on the team, even Miracle, I would still...”
“I mean it,” she tries to comfort, “it’s okay. You can tell me anything.”
“I think I might be falling in love with you,” he finally admits. “And I don’t want you to think it’s about your body, or how we’re situated right now. I’ve been developing feelings this whole time. I mean, we work so well together. We complement each other’s skills, and while we sometimes argue, we don’t fight. I’ve never gotten mad or annoyed at any of you. When I thought you were dead, I was heartbroken. I was worried that even if we found each other on the other side of this, if we didn’t remember any of what we went through, we wouldn’t be able to recapture the magic. We’ve put so much effort into surviving, there’s been no time to really sit with my thoughts, but in this moment...”
“I was thinking the same thing,” Elise tells him. “Not in so many words, but...” She pauses and considers it. She didn’t exactly give up on love, but she has definitely been deprioritizing it for most of her life. It’s no surprise that feelings have sprouted amongst them. Rage eventually explained that she spent months locating the team, and vetted dozens of candidates before settling on the five of them. One of her criteria was a lack of attachments. She didn’t want to take anyone away from a family, because that would become the driving force of their actions, rather than the goal itself. That was probably the right call, but it’s complicating things now. “Let’s ignore the words.”
They kiss. They can’t help themselves. In the movies when people have to share body heat like this, it always happens, and that’s because it’s totally plausible. You can’t be intertwined with someone and not feel something. Hugs release endorphins and other pleasurable chemicals. That is an evolutionary fact. Group that with skin-to-skin contact and a pair of sexy wings, and you have a recipe for a powerful love scene.
They keep kissing, and it starts to feel like this could go even further. Elise unwraps her wings and rolls Colley over to his back so she’s straddling him now. Before anything else can happen, though, a light begins to shine in her face, and it’s not from the beacon that fell in the sand. It looks like a headlight, it’s so bright. She sits up and tries to shield her eyes from it while also trying to discern the shapes behind the light.
“Lower that, Zelda,” Rage instructs. “Jesus. Actually, just put it in lantern mode.”
Zelda does as she’s asked, so now the whole area is illuminated. The entire team is back. They look dirty and exhausted, but they have all survived. Jolanda steps closer with a canteen as Elise is climbing off of Colley, and they’re both standing back up.
Elise takes a few sips first before handing it to Colley. “So you made it out of the maze. Was there an actual monster, or was it something more complicated?”
“Oh, it was a monster,” Minotaur replies. “It was a minotaur. I reasoned with it, and we found our way out. The exit is not that far from where we are now.”
“You thought there might be an interim prize?” Elise goes on. “What was it?”
The other hunters exchange looks with each other. “It’s not exactly a prize,” Rage answers. “It’s more of a challenge which could lead to a prize. It’s a ship. A spaceship.”

Thursday, October 1, 2026

Microstory 2769: X Marks the Spot

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
Elise instinctively teleports back to Rage holding the jacket that they last saw Minotaur wearing. She’s on the verge of hyperventilating. There were no clues where she found it, at least none which was obvious. She takes Rage by the arm, and jumps back to that spot with her friend in tow. “Over here, guys!” she cries out to the rest of the group.
Together, they start to dig in the sand, looking for any sign of Minotaur, be it evidence they left behind, or—if they were taken—a deliberate clue left behind by their captor. They cover a ground of a few square meters, but there’s nothing. There’s no trapdoor, which would be the most likely explanation, or maybe something less manmade, like a hidden hole. If something had taken them away in the air, someone probably would have seen it. Rage tells everyone to stop digging as she narrows in on Miracle. “This looks like the work of a teleporter. Besides Azad, who else can do it?”
Miracle shakes her head. “There are far too many to list, and remember, we’re generally called time travelers. They could be from the future, or the past, or a parallel timeline. There are too many options to use that knowledge alone to locate them.”
“Well, are any of them bad?” Rage presses. “Do you have...villains?”
“Sure we do,” Miracle confirms. “I...was technically one for a bit, though we tend to use the word antagonist amongst each other because who’s to say which is which?”
“This isn’t helping,” Rage argues. “You’re not giving us anything.”
“I’m sorry,” Miracle begins, but she doesn’t get the chance to finish her thought.
“Can I find them?” Elise interrupts. “Just now, I wanted to jump to Rage, and so that’s where I went, instead of several kilometers away. I didn’t even know exactly where she was, on her hands and knees behind that ridge. I thought about her, and it happened. Could I do that with Minotaur? I don’t wanna try without understanding it.”
Miracle sighs. “Have you ever seen the 12 Monkeys movie, and have you ever seen any of the Back to the Future movies?” she asks weirdly.
“Not recently,” Elise answers. “What’s your point?”
“They follow different rules,” Miracle begins. “In the former, time travel is a contained loop. It’s called predestination. It doesn’t matter what you do, you can’t change things. Whatever happened always happened, and you’re just following a preexisting path, blind and in the wrong order. In the latter, you can change the future, and they, in fact, do it multiple times. Those stories aren’t contradictory because they take place in different universes. They have nothing to do with each other.
“In our universe, there are—well, no, it’s not like there are no rules—it’s that we have all the rules. Can you teleport without being able to see where you’re going, or beyond some distance limitation? I don’t know. We all have our different abilities and restrictions. It’s utter chaos. I can teach you how to try to jump to Mino, but I can’t promise it will work. I can’t even promise you won’t end up kilometers away this time, or dead, stuck halfway through a wall. It’s a crapshoot. Most are born the way that they are, and discover what they can do intuitively. People who are transformed into travelers typically have a harder time. They’re usually older, and have developed more traditional coping mechanisms, which makes their new skills low access.”
“Then you’re not doing it,” Rage decides. “It’s too dangerous.”
“Wait, you could teleport before,” Zelda says to Miracle. “You said that Hrockas couldn’t take that away from you because it was in your mind, not your body.”
Miracle nods. “He figured out how to suppress it when he gave me a new, new body. I’ve already tried since I returned, and have not been able to do anything.”
“Then I’ll do it,” Elise insists. “Before you say anything, Rage, this is my body, my choice. Hrockas just told us that counts here a few hours ago. You can’t stop me.”
“I can’t,” Rage acknowledges, “but I don’t wanna lose you too.”
“Borrowed time, remember?” Elise asks. She faces Miracle. “Tell me what to do.”
“I’m inclined to agree with our fearless leader,” Miracle says. “It’s risky.”
“Then we vote,” Elise offers. “Who here thinks I shouldn’t do it?”
Everyone raises their hand.
“Just kidding, it’s my body! Tell me what to do, or I’ll try it on my own!”
“Very well,” Miracle agrees. “But I’m not responsible for what happens to you.”
Everyone pays close attention when Miracle explains how the process of using teleportation to find someone might work. They’re just as curious, even though they can’t do it themselves. Finally, it’s time to try. Miracle suggests she practice first, but she also said one thing about potentially running out of something called temporal energy, so talk about a risk. Elise closes her eyes as Miracle instructed. At first, she focuses on her whole family, but most of them are already here with her. She only needs to concentrate on one person. She visualizes Minotaur’s face, and considers how they make her feel. It seems that Elise is falling in love. She does realize she keeps thinking that.
The air was hot and dry, but now it’s cool and humid. Though Elise’s eyelids were closed, she could see the light penetrating her skin. Now that’s all gone. She opens them to find herself in darkness, with only red emergency lighting. It’s enough for her to see that she’s not alone, and she can even tell who it is. “Mino.”
Minotaur is startled. They spin around and desperately grab Elise’s mouth. “Shh,” they whisper. “I don’t know how you ended up down here too, but this is a maze...and we are not alone. I’m going to let go of you now, okay? Just whisper.”
Elise nods, and once she’s free, whispers even quieter than Minotaur, right in her ear. “I teleported to find you. Do you know who took you, or where we are?”
“No idea,” Minotaur answers. “I didn’t see who took me. They were totally robed up. I managed to push them off and run away, but not too far, and I couldn’t scream. That’s when I felt the sharp pain in my neck. I was hot before, but then I felt like I was burning up, so I took off my jacket while I was passing out. Then I woke up here. I’ve been trying to navigate the maze this whole time. I figured you were all taken too.”
“I think this is mostly about you,” Elise figures. “There is no way they could have set this all up after they found out that I could teleport. They expected you to find your way out, and for us to find our way to you. We’re cheating. I don’t know if that’s okay. But I’m just gonna go with it. I teleported in, so we can teleport out.”
“No,” Minotaur argues. “There’s something here. The monster is guarding something. Trust me, we want it. I’m glad you’re here, but I don’t want to cheat any further. Let’s play this straight, and find the way to the prize. Are you up for it?”
“We’re a team. We should all do it together.”
“Yeah, if you can gather everyone, then go for it. Just tell them to stay hushed.”
Elise transports most into the maze, but before she can do the same for Colley she evidently runs out of temporal energy, leaving them both stranded on the surface.

Wednesday, September 30, 2026

Microstory 2768: Next Time on Lost

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
Elise thinks that she only passes out for a few seconds. Arms carefully wrap around her body, but she keeps falling. She looks up and sees Azad. He’s looking as cool as ever. It doesn’t last long. The wind somehow causes Elise to accidentally reopen her wings. Before he can save her, Azad loses his grip, and they tumble apart from each other. He teleports again, but doesn’t aim right. Now he’s below her. She’s scared. She doesn’t want to lose these memories. She doesn’t want to go back to not having wings. Her surviving self will not know what she’s missing. She won’t seek to improve herself.
She fights to get back to Azad, but she doesn’t know how to do that. In moves, they tighten themselves up like missiles, but her wings aren’t cooperating. She’s afraid they’re gonna snap off. The ground is coming up fast now. If this doesn’t happen soon, it will be too late. Suddenly, the ground disappears. It transforms into sky. She’s still falling, but now towards the clouds, and slowing down. Wait, that doesn’t make any sense. No, she’s “falling” upwards, and not from flying. Her wings are still out of control. She comes to a complete stop, but only for a second before she reverses. She hasn’t stopped herself from crashing; she has only delayed it. She has to try to recreate whatever just happened. Before she can fall much farther, she concentrates on one word: teleportation. The next moment, she’s standing on the ground, safe and sound.
Azad appears next to her. “How did you just do that?”
“I don’t know. I didn’t know that I could,” Elise says truthfully.
“It’s the chrysalis bioprinter,” Miracle determines. “You saw me and Azad teleport, and at least a part of you wanted to try it. It’s the same reason you’re now part moth. Your subconscious mind knows what it wants. This is dangerous stuff, Rocky.”
“Don’t call me that,” Hrockas requests. “And you’re right. It’s why we restrict it.”
“Are you going to take it away now?” Elise asks, trying to display puppy dog eyes.
“We may be struggling to figure out what our laws should be,” Hrockas begins, “all the way out here in the Charter Cloud, but one thing we and the stellar neighborhood can agree upon is that bodily autonomy is non-negotiable. That substrate is yours now. But there is no fundamental difference between teleportation and time travel. And if you’ve seen any movie about time travel, you’ll know the risks. If you find yourself with the ability to go back in time, I urge you to exercise caution. It’s not illegal here, as it is in other cultures, but I’m considering it. It’s only not written into the laws because the general population doesn’t know about it in the first place.”
“And because you would have to draw a line somewhere to allow your boy, Azy here to teleport as needed,” Miracle points out. “Among others,” she adds
“Yes, that’s true,” Hrockas admits. “Now Miss Perkins is in the same boat. Speaking of which...” He looks over at Azad expectingly.
Azad begins to tap on his wrist interface. He then raises his arm and bathes everyone in a rainbowish light. It’s not the kind of rainbow that you would spot from a rainstorm. It’s more like what you would see in an oil puddle. It actually looks a lot like oil, and even feels like it too. After a flash of light, they’re transported to a desert.
Without another word, Hrockas and Telman converge upon Azad. All three of them teleport away, leaving the hunters to figure out the next challenge on their own.
Jolanda stretches her neck up as high as possible and rotates like a periscope. “I don’t see anything. Elise, do you think you could fly up and scout the area?”
“She should not do that,” Miracle argues quickly. “Elise, we don’t know enough about how your wings work. Mine were always specifically designed to be strong and resilient. They only appeared to be delicate, because that was the aesthetic I was going for. For a real moth, this environment would be a death sentence. You have to assume you’re on the brink right now. In fact, how are you feeling? Dehydrated?”
“I’m hot, but okay,” Elise explains. “Maybe I could teleport around instead, unless that’s also sensitive to temperature or other environmental factors.”
“It’s not usually,” Miracle says, “but I could conceive of a salmon with arbitrary limitations. I knew a guy who could only travel in the rain, and once he did, if he wanted to go again, he would have to dry off entirely, and potentially wait for another storm.”
“All right. Whether we’re moths or not, our bodies are gonna die here if we don’t find water and shelter.” Rage inhales and exhales. “Let’s hold off on teleporting for now. There are seven of us. One needs to stay exactly right here. If you want to dig for clues, that wouldn’t be the worst idea, but you could also conserve energy. The other six will pair off, and begin a concentric circle search. One pair should be at 50 meters, one at 100 and one at 150. Once you complete your circle, move out 150 meters, and complete another circle. Does that make sense?”
“Who is going to stay here?” Colley asks. “Elise if her body is more fragile?”
“She shouldn’t be alone,” Miracle warns, “even if it means walking.”
“I agree,” Rage says. “El, you’re with me. Mir and Zelda, Jolanda and Colley. Minotaur, you okay staying alone to be our Touchstone? We don’t have compasses.”
“Fine with me.” Minotaur gets on their knees and starts digging like a dog, shoveling sand between their legs. They’re gonna get tired going that hard for too long.
“Okay,” Rage goes on. “There are dunes, so visibility will be difficult. That’s why Mino is staying. If you think you’re lost, get up high, and look for their racing jacket.
“Here, take mine,” Jolanda offers. “It’s pink and black, so it will be easier to spot.”
“We’ll only do this for three hours,” Rage continues. “At that point, finish your circle, then come back to our Touchstone. When you’re searching, look down, and both ways. Look up every once in a while, in case there’s a drone, or something. Questions? Comments? Concerns?” She claps her hands in the silence. “All right, then let’s get at it.”
Elise and Rage walk for the agreed upon three hours. It’s grueling work. None of them is dressed for this, especially not Elise, who is still mostly naked from having recently been born. The sand is coarse and uncomfortable between her toes, and even hotter than the sun, so there’s no point in her trying to sit down and rest. She doesn’t want to be more of a burden than she already feels. They had to put the hunt on pause just because she died and came back to life. She has already taken so much, she just wants to be helpful, and not ask for anything, like a layer of Rage’s clothing.
They finish their circle and head back. Rage has an excellent sense of direction despite everything looking the same around here. She grows frustrated when she can’t find Mino. Elise tried to keep an eye on them, but they ended up so far down a dune that it became unreasonable to keep backtracking. This has to be where they began, though. They can see the claw marks from where Mino was digging. The other two groups show up after only about twenty minutes, and agree that this has to be it. They’re not lost; Mino is. They’re missing. They spread out once more, but don’t go too far this time, only about ten meters in every direction. Elise finds a pink and black racing jacket.

Friday, September 25, 2026

Microstory 2765: I Came in Like a Wrecking Ball

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
Everyone chooses their own ghost to teach them how to drive these cars. Even Jolanda accepts the lesson. She’s not pretentious enough to think that she already knows everything, especially not about her specific car today. For all she knows, there might be a secret button behind the steering wheel that dispenses banana peels. Still, it seems rather pointless for the rest of them to even try, given her experience. Her only meaningful contender is Zelda, but Zelda is a risk-taker. She’s more likely to push it too far, and end up dying in the act, even if she was in the front until it happens. She hasn’t even driven that much in her life, because it places her in too much control, which isn’t thrilling enough.
Elise feels like she’s struggling with it the most, even though she technically has the secondmost amount of time behind the wheel. She’s listening to her ghost—as much as she can listen to a hologram that can only grunt and say a few single-syllable words—but she is not internalizing the lessons. She keeps looking over at the others, particularly when their stationary work is done, and they move on to the practical. She doesn’t want to start. She doesn’t wanna do this. It goes against how she learned it.
The rules were what drew her to learning antiquated skills in the first place. She almost wishes she had never tried driving at all. At least she would start at zero, but now she has much to unlearn. Not that she has any chance of winning anyway. Why risk it? Why place herself in danger when it’s hopeless? Can all seven of them move forward as long as they stay ahead of the other 17? Again, “what are the rules!”
Elise’s ghost frowns. “The rules are that the first six racers move to the sudden death challenge. The rest are killed, or in the case of the automated cars, deleted.”
“Wait, you can talk?” Elise questions. “Why have you not been talking until now?”
“You didn’t need me to talk before. Now you do,” the ghost explains.
“There are seven of us. That number was chosen so at least one person will be killed today. But then the subsequent sudden death challenge will kill everyone else.”
“Sudden death doesn’t mean what you think it means,” the ghost goes on. “I cannot elaborate, but if six players win the race, all six will continue on the hunt.”
Elise shakes her head. “That’s not good enough. We came into this together. Even Miracle is part of the team now. We all deserve to stay together.”
“It was never going to be fair,” he reasons. “That’s what makes it challenging.”
“Such a wise, dead pirate,” Elise muses.
The ghost nods. “I see you at the wheel. You’re more at ease than the others. Even the pro over there looks nervous. I know she has her reasons, but you could actually win this. You have a perspective that none of them does. You lived like the ancients. Don’t underestimate that. They still don’t understand the threat of death, but the skills which you dedicated your life to studying were all developed by fleeting creatures.”
“I’m still not faster than she is, nor braver than any of them,” Elise argues.
The ghost shakes his head. “Again, car racing was conceived by mortals. Anyone can push a button with their foot until it stops and leave it there. You know when to let up. You trained from resources made by people who would die if they didn’t know that.”
Elise sighs. “I don’t know if I wanna win. A part of me wants to gather everyone up and ask them to quit so we leave with our memories intact. I don’t wanna lose them.”
He smiles. “If your bonds are real, you can make new memories later.” Maybe.

Here endeth the lesson.
Elise decides not to do any practice driving before the race. She’s not confident in herself, and is not enthusiastic. Her friends look ready and determined. They may not know the restrictions on the results. She’s not gonna tell them. She’s a liar.
They’re at the starting line now, at the edge of the dome, pointed towards the wall. When those giant metal doors open, they have no idea what they’re gonna find. One thing they have going for them is that all seven of them are sharing the second row. Only two cars are in front of them, which gives them something to fight against without it feeling impossible from the start. It’s a huge track. Since the engineering bots weren’t limited by an audience, they were free to make it as wide as they wanted. They’re probably not even going to be driving in circles, or at least not one single circle.
Elise looks to her right at Minotaur, who doesn’t react. She looks to her left where Colley notices. He frowns at her kindly before refocusing on the road and gripping the wheel tighter. She has to protect these people. She doesn’t want to lose her memories of the ones she has grown to love, but she would rather it be her than any of them. They all committed more to this. They deserve to see it through. She’ll be fine.
The light is red, and has been for the last few minutes, but now it blinks. It blinks faster and faster and faster until it turns yellow. Two cars down, Miracle gives a false start, but she manages to roll back to where she was while it holds at yellow for a few more seconds. The two lead cars take off, and only then does the light turn green, which is either cheating, or one of the rules that Elise failed to hear when she was feeling down.
The six of her friends take off, but Elise throws her car in reverse, and punches it. She slams into the four cars behind her. They fight her, but she doesn’t let up. It would appear that the humans were given superior vehicles to race with. They go down relatively easy. Once the four of them have been sufficiently destroyed, her job is still not over. She still has thirteen more to take care of. So she puts it in drive.
She zips into the dark. It’s only lit enough for her to see where the walls are, and maybe other cars. She’s in the back, though, so she doesn’t have to worry about them anymore. At least she didn’t think so. There’s a small fire up ahead. One of the cars has already crashed without Elise’s help. She has to swerve around it, but immediately has to swerve again because of the second car involved in that crash. They’re both bots, though, so it’s fine. Two more down, eleven to go. She can do this. She can stop them all.
Elise flies out of the tunnel, and onto the road. They’re in a desert. The track is narrower here, so it’s a good thing she was already in the middle. The others aren’t as far ahead as she thought they would be, probably due to this bottleneck. She still can’t let up, though. She maintains her speed, and catches up to the rear car. She saw this maneuver in an educational video once about what not to do, but she thinks she can recreate it. She drives right up and wedges the front of her car into the back of the bot. Now it’s just spinning its wheels. She drives it over and slams it into the barrier. She ends up pointed in the wrong direction, but she doesn’t have time to get turned back around, so Elise just drives backwards for a bit while she catches up with the others.
There we go. Now she’s with a huge group of bots. The problem is, Rage is here too. Three of them have created a line, which she can’t pass. Every time she goes for a gap, they cover it, so she has to try again. She’s being too gentle and patient with them. Elise doesn’t have that issue. She crashes her rear bumper into two of the cars at once. Only one of them skids and hits the barriers, but it’s enough to let Rage pass. As she’s doing that, Elise goes after the other two, stopping them both before the next tunnel.
The track is narrower yet. Only two cars could potentially drive side by side. It’s also no longer always flush with the ground. They’re in a winter wonderland, driving on an elevated track as it snows. The road becomes ice. Fortunately everyone up ahead is smart enough to go slower here so they don’t just fly over the edge. Elise loves this opportunity. She’s literally knocking bots off left and right. Before, there was a chance for them to come back with a vengeance, but not here. Talk about sudden death.
All of the human cars are still going, but none of them is even close to the lead bot. It seems to have no problem with the ice at all. Someone has to put a stop to it. There are only two bots left. If she can stop them, the others don’t even have to drive fast anymore. They can coast to the finish line safely. Frustratingly, the penultimate bot is the smartest one. It knows what she’s trying to do, and out-maneuvers her every time. It’s also stronger than the other bots. She manages to get right next to it, but when she rams the side, it barely moves. Then Elise looks over. Another car has joined them.
It’s Jolanda. She has positioned her car on the other side of the bot. There’s so little space, they have it pinned. As difficult and counterintuitive as it is, and without being able to talk, the humans slow down to a complete stop. Still without talking, Elise lets go and drives on ahead several meters. Jolanda turns the wheel, and knocks the bot over the edge.
Elise backs up again. “Get back up to the front! Only six people can win!”
“I know!” Jolanda shouts back. “My ghost told me about that!”
“I’m sacrificing myself!” Elise shouts.
“I’m sacrificing myself!” Jolanda volleys.
“You’re the only one who can stop the final boss! Go do it!”
“I don’t think we have to worry about that!” Jolanda jerks her head forward.
Its the final bot. It’s pointed towards them at the top of the hill, where there’s another tunnel. It’s revving its engines menacingly, so they instinctively rev back.
“I’m gonna kill him!” Jolanda volunteers.
“No, I will!” Elise insists.
They both take off. The bot takes off too for a game of chicken. This is ridiculous. Only one of them has to die in order to make the math work. It just makes sense that it’s Elise. Jolanda can not go on with the knowledge of having lost this race. When they reunite on the other side of this hunt, someone will tell her, and she will be devastated. Elise will not care. She has to be the one to do this. She takes a deep breath. There hasn’t been much ice for a few hundred meters, but she knows something Jolanda probably doesn’t. Her teachers taught her about something called black ice, and how to spot it.
To Jolanda’s likely confusion, Elise slows down just enough to get behind Jolanda, then bullies her way back on the other side. At the right moment, she gently nudges Jolanda towards the barrier, not hard enough to hurt her, but it does stop her in her tracks. Elise’s car, meanwhile, hits the ice, and goes crazy. She starts spinning counterclockwise, utterly uncontrollably. She can’t even tell where anything is anymore, but she feels the powerful slam of the crash, and for a split second, the sharp twinge of the blade as her helmet cuts off her head.

Wednesday, September 23, 2026

Microstory 2763: Steady as She Goes

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The storms return, which gives them the freshwater they need, but are hell to sail through for a ragtag group of non-sailors. They knew that there would be skills which none of them possessed, but they didn’t think it could be this. Regular domes aren’t big enough for these long-haul trips. Sailing seemed like such an unlikely challenge. They figured they would be literally separated from the rest of the hunters—as they indeed are—which would limit the amount of space they had to work with under Treasure Hunting Dome. It didn’t occur to them that they would end up in a place like this.
They’re making a lot of mistakes, but at least they’re not getting killed for it. They just need to find land. Even if it’s not where they’re meant to be, it would be nice to have a break from the water. Four days of this would be hard on anyone, even genuine sailors.
They do manage to fish during lulls, which is where Elise shines since that was one of her early skills. She has never fished in an ocean setting, but it’s not too hard to adapt. While these creatures are fully organic and edible, they are not real fish. They literally don’t have normal complex brains. They were very simply programmed to swim pseudorandomly and react to stimuli, such as each other and the light. It’s only the basics of cognitive function. They don’t even feel hunger or pain. Hopefully not.
Minotaur and Miracle find even that almost too far past vegetarianism but they’re too hungry for their pride, so they partake as well. One thing is they’re not entirely sure it’s true in this case. That was Elise’s experience, and how it works in most of the galaxy, but it’s entirely plausible that these are regular fish. That would not be illegal, whether on Castlebourne or in the stellar neighborhood. However, she doesn’t think they are because they don’t fight the catch as hard as something which evolved to survive would.
Finally, after the relentless struggle, they see something. It’s not land that they can stand on, but they rise above the surface. Tall rocks, looking almost like fingers, are scattered all over in their path. A fog rolls over the water, but not so thick that they can’t see how eerie the obstacles are, nor the means of avoiding them.
“It looks like we could go around,” Jolanda muses, looking at Minotaur.
Mino stands on the bulwark and holds themselves up via a rope. “That’s the question. If this were a movie, there would be some contrived reason why the characters have to go this way. That’s where the MacGuffin is. But the audience would be screaming at them to not be stupid. So far, this hunt has felt very movie-like. While the challenges have not been specific analogs to any story we’re familiar with, at times, it does feel like we’re meant to play into the tropes, rather than try to outsmart them.”
“Should we take another vote?” Jolanda offers. “Be safe, or follow a path?”
“I will warn you,” Minotaur goes on, “something bad will probably happen if we go in there. We’ll shipwreck, or someone will fall overboard. These early consequences are designed to show how high the stakes are, so the audience feels something for the survivors. How much loss there is after that depends on the subgenre and age targeting. I’m not saying we should vote against that, but we still don’t know what we’re looking for, so the motivation to go this way is a little bit lacking from my perspective.”
Their fearless leader stares at the horizon and at all the deadly, jagged rocks. It does look like an obstacle course that the gamemakers expect them to play straight. But the possibility that subverting those expectations actually gets them what they need is a tempting offer. Elise can see the debating raging in Rage’s eyes.
“What are ya thinkin’, boss?” Miracle didn’t seem like the type to defer to anyone else, let alone another person with a strong personality, but since she came back with a new face, she’s been a team player. She doesn’t have an ego anymore. Elise almost wonders if it’s not really her. While researchers tried in the early days of mind- transference development, they never figured out how to prove identity when anyone can look like anyone. It’s a risk you live with since the technology couldn’t be stopped.
“We came here for a goal,” Rage begins. “We each signed on not even knowing what that goal was. Not only is it possible that that’s exactly where it’s waiting, but if we take the safe route now, we’ll be defeating the entire purpose. We decided to go north, let’s not head east or west now. I’ll hear arguments against, but I don’t wanna vote.”
No one says anything. Colley doesn’t look like he agrees, but he’s also missing Laise, which may be making it hard for Elise to read his facial expressions.
They raise anchor once more while Zelda is climbing back up to her perch. She continues to direct them as they begin to navigate the deadly rocks. To the starboard side, Elise sees something moving in the fog. She moves over and squints. At first, she sees several heads bobbing around each other until she realizes that it’s a single monster with multiple heads in the distance. She has heard of this before. Colley once spoke of the famous story. She runs over to the port side where she sees the second monster, or part of it, anyway. A dark mass is swimming in circles just under the surface. Neither is making any attempt to attack the boat. For now, it appears they chose right.
“What?” Jolanda questions. “What is it? Do you see something?”
Elise looks up to Zelda, who is regarding the underwater monster with her spyglass. She lowers it and meets Elise’s eyes. Then she quietly returns to her work.
“Nothing,” Elise replies to Jolanda. “It’s just beautiful here.” Why did she choose not to tell anyone about it? What did it matter? If the monsters aren’t going to attack, why not prove that this was the right call? Maybe because they don’t know that yet, because straight ahead could end up much worse. After all, those monsters look pretty casual for having missed a meal. Or maybe she just liked keeping a secret with Zelda.
They continue sailing between the rocks. It isn’t easy, but they keep a close eye on that water at their respective posts, and don’t ever run aground. They go slowly so the fog never obscures something they can’t avoid. Gradually, they realize that it’s lightening up, and they can see better with each passing moment. Then comes the cave. The opening is more than large enough for them to sail right on through, which means that is exactly where they need to go, as scary as the darkness might look from out here.
“What are we thinking?” Miracle asks. “Is there a monster waiting for us?”
“No, there’s no third monster,” Elise slips up and says.
“What do you mean?” Rage questions, a puzzled look on her face.
“Nothing,” Elise answers. “Steady on, or...whatever you’re meant to say.”
“Steady on!” Rage shouts up to Minotaur, who has been steering lately.
They enter the cave. It becomes so dark, they have to navigate with lanterns. But then they see a glow up ahead. Is this it? It can’t be it. Hrockas wouldn’t have offered to get them out if there were only two more challenges ahead. It’s pretty significant, though. It’s a gargantuan pile of treasure. Real, physical, golden treasure.
What a disappointment.

Tuesday, September 15, 2026

Microstory 2757: Point of No Return

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Jolanda tries to walk out the door into the empty city, but Rage warns her off, saying that something is still wrong. They must have assembled the puzzle incorrectly. Perhaps it poisoned them and caused them all to lose time, or there’s just something weird going on that none of them can explain.
“I can explain it,” Miracle says as she walks right outside. “We are in a Facsimile.”
“I don’t know what that means.” Rage is in the doorway to protect everyone else.
Miracle rolls her eyes, and waves her arms like she’s parting the Red Sea. “Would you please? I need everyone to see and hear me.” She sighs. “I didn’t know we would encounter time travel on this journey. I thought it was possible, but I guess I gave Hrockas too much credit. I don’t have the time or bandwidth to explain everything, so let’s just go over the basics. Has anyone seen an old show called Stranger Things?”
A few people raise their hands, including Colley.
“There’s an evil world in that show that looks just like ours, except there aren’t any people in it, and it’s horrific. There are all sorts of vines and mold covering everything, and toxic particles float around all the time. Spoiler alert, what they eventually discover is that this copy of the world was created on a particular day in the past, like a snapshot of a single moment. That is basically what this is, but without the horror overtones. Well...there was that one time when zombies and other monsters were fabricated here in secret so they could be let loose on the populace—”
“I remember that,” Zelda jumps in. “I was trying to relax in Mildome when a serial killer from Bloodbourne suddenly attacked. They weren’t too hard to kill, though.”
They all look at her like she’s crazy.
“What? I don’t only spend my time in Adrenadome. I like bees and butterflies.”
“Well,” Miracle continues, “now you know, this is where they came from. I can’t tell you not to worry about lingering monsters, but let’s hope not. The person who controlled them no longer has control over this place. He was sent away. We actually fought alongside each other against a bigger threat, but he never returned. I’m just trying to give you an idea of where we are, and what we’ll find. Any questions so far?”
“Yeah.” Rage raises her hand. “What the hell are you talking about?”
Miracle sighs again. “Hrockas can force me into any substrate he wants, but he can’t stop me from using my powers. Those are based on my neurology, so he would have to kill me to get rid of them.” She squares her shoulders and makes sure that everyone is watching. She disappears, simultaneously reappearing on the ground a few meters away. She screams in agony as she holds her head. “Ah, you son of a bitch, what did you do?” More screaming.
A gargantuan holographic screen resolves in the sky. It’s Hrockas again. “Nuh-uh-uh. No time powers. You think I didn’t plan for that? This world is littered with temporal suppression fields. Good luck turning them all off.” He blinks away.
Elise helps Miracle back to her feet. “Don’t do that again. We get the idea.”
“I’m still not sure I believe it,” Rage reasons. “I can think of four major explanations off the top of my head for what she just did.”
“I have seen people do what she just did before,” Jolanda admits. “I was born on Proxima Doma. Before you ask, I wasn’t on the surface or in low-orbit when it was destroyed, but I did become a refugee. They ferried us to Gatewood where we could choose our final destinations for free. I ultimately opted to transmit my consciousness here, but not before I witnessed a riot that had to be quelled by a bunch of teleporting cops. I don’t think they were faking it. What would have been the point?”
“I’m sorry you went through that.” Minotaur gives Jolanda a hug from the side.
Miracle nods. “The faster-than-light technology some ships use now? Researchers didn’t simply finally figure it out. People like me gave it to them. They had this big meeting in the year 2400 with the, uhh...sort of council. I had nothing to do with it because I’m not on the Shortlist, but there’s a very low chance that your life has not been impacted directly by a time traveler one way or the other, for good or bad.
“Miss Shin, if you were a refugee, you probably spent some time on The Tangent, or at least you saw it. Their artificial gravity was a gift from that council. Hrockas has a number of friends with powers and patterns. A team of them was instrumental in making Castlebourne what it is today, and he continues to employ others. For the most part, they try to keep the tech more conventional, but there are some things normal physics can’t handle.” She gestures at the world around them. “This is proof of that. I’m betting they keep it up and running just in case they ever need it, for times like these.”
“So, what are we facing?” Zelda asks Miracle. “How dangerous is this tech?”
“You’re not actually listening to her,” Rage complains. “We can’t trust her.”
“I’m not trying to be your leader,” Miracle defends. “I’m only giving you the facts. What are we facing? No way to know, but throw your rule book out the window, because it no longer applies. Time travel is a very loose term, and a misnomer. Many who can manipulate spacetime don’t simply move forwards or backwards. Some can turn invisible by basically showing you what’s behind them instead of them. Some can duplicate themselves by pulling from microrealities. Hrockas may only be using this dimension to separate us from gen pop, but he also might be planning to throw temporal obstacles at us. Rage, you can listen to me or not, but if it’s that second option, I have an incredibly unfair advantage, because I’ve seen this stuff before.”
A deafening silence falls, making this city even more a liminal space than it was when they first set foot out here. Miracle could be wrong. The people they saw before might have been volumetric images. Or the dome they were in simply spun around to the other side, which was made to be a replica of this, but never populated. There are other explanations for what happened to them, but on the off-chance that Miracle isn’t mistaken or lying, they have to pay attention to her. Trust, but verify.
Elise stands over by her friend. “Rage is the leader. That’s not changing. Miracle, let’s call you the advisor.” She gestures to her main teammates. “We’ve been working together for weeks, and we know what each other has to offer. We’ve settled into our respective roles, so that can be yours. But until further notice, we must all be in an alliance together. Do you disagree, Miss Brighton?”
Miracle smiles. “I do not. Like I said, I don’t wanna lead. Advisor feels right.”
“Rage?” Elise asks, hoping that the tensions don’t escalate.
“Very well,” Rage decides. “I’ll listen to you, Miracle, but I promise nothing regarding my actions. If I want to make a different call, that’s what I’ll do.”
“Sounds good.” Miracle turns around. “Now. First thing we need to do is check for—” She takes a step forward, and suddenly disappears. A few seconds later, they hear her screaming from the heavens, right before she splats on the ground. “...Time mines.”

Friday, September 11, 2026

Microstory 2755: Please Don’t Hold the Handrail

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Two of Miracle’s guys don’t hesitate for a second. As soon as that door cracks, they’re running right for it. They evidently have no loyalty to their teams. Elise doesn’t know how long they’ve been training together, but she’s not finding it so easy to leave them behind. She didn’t even always want to do this. The only reason she agreed is because of the team. If they’re going to take that from her, what reason does she have to go on? She’ll have to think about this first, and ignore that door in the meantime.
Minotaur jumps out of their seat too. They only manage to intercept the second guy, body-checking him against the wall as the first one slips over the edge right on the other side of the door and plummets to his death. Minotaur stands up and catches their breath. They’re not used to an analog body either. “You’re welcome.”
Miracle stands from her own seat and casually walks towards the lethal exit. She stands before her former teammate as he’s catching his breath too. She slaps him hard.
“I’m sorry, boss. You just talked so much about the prize. He and I started coming up with what it could possibly be. We think it’s unlimited energy credits. We could go anywhere. We could do anything. You know what, I’m not sorry,” he goes on as Miracle spins around and places her back to him. “What did you expect, pulling me out of Bloodbourne like you did? Running for my survival is what I do best. That’s why you—”
Since she turned around, Miracle has been mocking him with her facial expressions, and by mimicking mouth movements with her hand. She suddenly donkey kicks him in the chest, sending him over the edge to fall to his death too. She takes a deep breath, and half a step forward. “Does anyone in this room need me to define the word alliance for you, or are you at least slightly smarter than a panda bear?”
Rage calmly stands now, in just the same way Miracle did before. She approaches her slowly before suddenly jamming her forearm against Miracle’s clavicle and pinning her to the monitor, cracking it. “I know what an alliance is, but I don’t work with killers. You stay out of our way, and we’ll leave you alone too, but if you ever treat any one of my people like you did your own friend, you will wish you had jumped out too. Savvy?”
“Savvy?” Miracle echoes in an accent. “Are ya lost, love? This isn’t Piratedome.”
“Do. You. Understand me?” Rage reiterates, squeezing her chest even harder.
“Ooo, buy me dinner first, and I’ll understand whatever you say, Mistress.”
Rage angrily lets go and turns away from Miracle. She has spoken about this with the team before. It is absolutely crucial for her to temper her anger so her nickname remains firmly ironic, rather than simply not technically accurate. She centers herself with her eyes closed for a moment. “Zel, you’re up. Remember, they know what we’ve done. The tricks you used last time probably won’t work in this place.”
Zelda gets out of her seat and picks the sconce that Elise used to free her up from the floor. “I need silence,” she announces before she drops it into the pit. “Fifty meters.”
“I’m not so sure about that,” Elise determines. There was something wrong about the way the sconce sounded compared to the way the men did. Their shouts actually didn’t sound right from the start, but she initially shrugged it off because she doesn’t know the acoustics of this room, or the pit. Now she suspects they’re vastly different than they appear to be. The void before them might not exist at all.
Elise takes her shirt back off, and uses it as a glove to remove a shard from the monitor that Rage broke. She sets it on the floor, reflective side up. She then gently nudges it towards the blackness to get it in the right place. Once it’s partway into the dark, she pays especially close attention to the way the light bounces off of it at the threshold. She bends down and starts to retie her shoes while she speaks. “A few years ago, I took a course on volumetric emitter placement. These days, an AI will decide where to place them for optimal image projection, so it’s become a lost art, but designers, architects, and engineers used to have to plan it carefully.
“Which of you has seen the movie Thunderbolts*?” Elise asks the whole group.
Colley raises his hand. “It’s a perfect example of combatting historical superhero fatigue in the early to mid-21st century media by actually lowering stakes.”
“Remember the elevator scene?” Elise presses.
“You don’t mean...” Colley begins.
“I need you,” Elise encourages. “You’re the only one who doesn’t need me to say it out loud, which might skew the results for us. Get over here, we’ll be fine.”
Colley walks over to join Elise. “Up or down?” he asks, sighing.
“Sideways,” Elise answers him. She turns him around then turns around too so they’re back to back. “Leading foot is one, trailing foot is two. Ready...one.”
Colley plants his left foot against the wall while Elise plants her right one.
“Now two.” They both step fully off the ground, holding themselves up by applying pressure to the walls with their feet, and each other’s backs. They begin to chimney walk through the darkness. One of them always makes sure their leading foot has something to press up against before the other tries their side. They could always end up with a wider hallway, or some sort of opening that completely destroys their plan, at which point they would have to go back. They can see nothing in this void.
They don’t end up having to go too terribly far, though. After only a couple of meters, they are out of the holographic void, and into the hallway on the other side. A people mover is running at incredible—and incredibly unsafe—speed below them. That’s what it was. The men who were sent over the edge merely fell on this, and they cried bloody murder because they were being suddenly dragged away into the unknown after believing that they were gonna fall to their deaths. This doesn’t explain the sconce, and it doesn’t explain why their friends aren’t responding to their shouts now.
“We’re gonna have to go back,” Colley determines when they give up.
He’s right. The belt is moving far too fast for their puny human legs to carry them the wrong direction to explain it to the others. If they don’t chimney walk back, their friends will assume that they fell to their deaths too. They prepare themselves mentally, call upon a second wind, and make the hard return journey to the chrysalis chamber.
Once they reappear from the void, Jolanda and Minotaur help them get off the walls safely so Elise and Colley can explain the situation. Rage then conceives the plan.
Elise should feel tired, but she’s wired, so she volunteers to be on carrying duty. She and Zelda hold each hunter by the shirt and pants, low to the ground. They toss them into the void from that position, allowing them to fall onto the belt with a far lower center of gravity. It isn’t painless, but those first two guys probably had it much worse.
Finally, only the two of them are left. “How do you wanna do this?” Elise asks.
“I’m strong enough.” Zelda picks Elise up and drops her onto the belt on her own.
As Elise is flying down the hallways on her ass, she looks back to see Zelda surfing on it like a pro. What a total badass. Elise may be falling in love.

Thursday, September 10, 2026

Microstory 2754: Starting Line

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Elise opens her eyes. She’s floating in artificial amniotic fluid. No, that’s not what it is, it doesn’t taste right. It tastes more...leafy? Like spinach that’s gone bad, or kale that hasn’t gone bad, because kale is the worst food God ever created. She’s trapped. She’s trapped in something opaque, which is not how body switching works. You’re supposed to be in a glass box, or in more advanced equipment, a clean and sterile pod. It’s not this, whatever this is. This is all wrong, and she’s panicking. She squirms around, looking for a way to escape, but doesn’t find it. She’s going to have to make her own.
She tries punching and she tries kicking, but neither of them work. That’s what makes her realize that this isn’t simply a pod. It’s a chrysalis. And that’s not how butterflies get out of their chrysalises. Elise feels around to make sure she knows where down is, and then she starts to spit. Opening her mouth amidst all this goo necessarily forces more goo back into her mouth. She thought it tasted bad before, but now it’s making its way down her throat. She starts to retch, and then she vomits. Even though it’s disgusting, the bile, saliva, and other fluids accelerate the mission.
The enzymes in Elise’s saliva weaken the chitin enough for her to tear through it. She can see light now, and feel the air. She vomits more so she can start breathing again. She continues to tear at the chrysalis until the opening is wide enough for her to get through. She tries to aim away from her own sick, but that’s stupid, because she’s already covered in filth. Elise reaches out to the floor with her hands, clumsily slipping on the fluids, but it slows her down enough to keep her from faceplanting.
She’s on her back now on the cool white floor of a small room. It’s not too small, though. It’s big enough to fit ten other chrysalises. Her whole team is here, plus the other team. Wait, there should be twelve in total, so who are we missing? She frantically starts knocking on the other chrysalises. “Jolanda? Rage? Is that you? Who’s in there?” she starts to say, looking for her people.
She can hear them moan back to her, but no one replies with words.
In the real world, with a real butterfly, you don’t want to help it get out of its chrysalis. The struggle is real, but it is not pointless. It’s a crucible, which strengthens the insect so it can literally spread its wings and fly. But they’re not in the real world, they’re in a simulation. It may be a base reality simulation, but it’s not natural. The others don’t need to go through what she just did. Elise stumbles over to a wall and wrenches a sconce from it. She starts tearing at the nearest chrysalis. Yeah, sometimes you gotta spit on that thing, but sometimes you need good old fashioned brute force.
A woman tumbles out of the chrysalis. It’s Miracle.
Elise catches her, and gently lowers her to the floor.
“Oh, thank you,” Miracle says. “I’ve forgotten what this feels like.”
“You’ve used this form factor before?” Elise has never even heard of it.
“Yeah, buncha times,” Miracle replies. As she’s resting on her hands behind her back, she looks around before her gaze returns to Elise. “You take left, I take right?”
They divide and conquer until the other nine hunters are free. Thankfully, all of Elise’s teammates are here. It’s Miracle who is missing one of hers. The girl she was trying to safely fly down to the ground, and who was wearing her shirt on backwards on the football pitch, is missing. Miracle says that she had an emergency mind transponder, which she probably used before she hit the ground. There was no way to know that they would survive it.
It’s different, though. Elise feels weak, and not just because she just had to force her way out of a chrysalis, and then help five other people do the same. Her vision isn’t as strong, her joints are achey, and she feels hunger in a way that she hasn’t since she was a kid, before she became immortal. This is a regular body, like the kind everyone had back in the days before humanity had even reached the longevity escape velocity. Her consciousness stream isn’t just unlinked. It doesn’t exist. There’s no backup plan now. If she dies, she truly dies, and she’s guessing the same goes for everyone else.
Once the last person is on his feet, the ceiling lifts up and to the side like the lid of a cardboard box, revealing only a dark void above them. It begins to rain once more, but this time, it’s just regular water, instead of acid. Well, it’s also a bit soapy. The room fills up around ten centimeters of water and suds before the drains open up and start to wash all the gunk and junk away. Next come the blowers to dry them off. They all just stand there and accept it, because there’s no door to exit, and they want to get cleaned off, even if at the end of this is, they get decapitated by a Jigsaw wannabe. They are here to play a game at any rate, and this appears to be the start of it, for whatever reason.
After they’re sufficiently dry, seams appear on the back wall. They slide upwards, revealing eleven chairs in front of eleven lockers. Each one is labeled with one of their names. The hunters proceed to their assigned lockers, retrieve the generic clothes that were placed there for them, and get dressed. But nothing happens after they’re done.
“I think we’re supposed to sit down to trigger the next phase,” Elise figures.
They follow her advice, and once that last butt hits that last seat, the wall in front of them transforms into a monitor.
A man appears on screen. “Hello, and welcome to Treasure Hunting Dome. My name is Hrockas Steward, and I own the planet of Castlebourne. Now, you may be wondering why I would record this message, and whether I do it for the other 69,814 domes presently in service. The answer is no. This is only for you. You twelve—forgive me, eleven—contestants have selected our Premium-Ultra Package. This is the rarest of hunts, which will take you on a journey few have traveled. In regular hunts, you would be out in the open, encountering Ambients who are simulating locals from various locales. You will not be doing this. You are on a special mission to find a unique prize.
“It’s important you understand that I am not admitting that such a prize exists. This is confirmation of absolutely nothing. You are being isolated from the other players so your hunt does not influence or interfere with anyone else. Everyone who expresses serious interest in this track experiences the same thing. Or do they? You may never know. You may not even survive. You have become decoupled from your consciousness streams so if you die along the way, your alternate selves will move on with their lives with no memories of these events. Even if you do find what you’re looking for, you might never be able to reveal its secrets. Thousands before you may have succeeded, but never returned to tell the tale. You will receive your next clue on the other side of this door.”
The seams of a door appear on the third wall.
“Oh, and one more thing. Those teams you worked so hard to build? They’re useless. Only one person can win this hunt. Good luck to one of you. Aaaaaaaaaand go!”
The door opens.