Showing posts with label danger. Show all posts
Showing posts with label danger. Show all posts

Friday, October 16, 2026

Microstory 2780: Nothing Will Stop Her From Leaving Him

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
At the moment, the two most popular planets in the galaxy are Varkas Reflex and Castlebourne. The former handles virtual simulations very well while the latter is the only place with extensive and comprehensive base reality sims. Earth is special because it’s the seed of civilization, but its population is still decreasing. Some are leaving because they want what those other worlds have, others because they want to return Earth to the wild. Incidentally, Gatewood is technically popular too, but only as a pitstop for other colonies. Most other colonies are niche or family-owned; not central hubs.
That leaves Thālith al Naʽāmāt Bida. It is the only other Core World which naturally supports complex life. A human can survive on the surface in the open air with minimal bioengineering. A baseline human can survive with the right life support tech. That used to be a huge draw, but other breathable worlds have since been found, and it’s just not that important anymore. Life under a large enough dome is indistinguishable from a genuine sky. Virtual constructs are perfect, and can be programmed with any environment imaginable. Bida, despite its recent gravity problems, simply isn’t that special anymore. And those gravity problems are pushing it over the edge.
Everyone is leaving, including possibly Jande’s sister, Laise. She is missing, and it’s highly unlikely that something went wrong with her consciousness transmission. Bida may be known for its minimal use of tech, but they’re not backwards like Proxima Doma. They’re efficient, and death is an inefficient use of thought. That was engraved on the arch over the entrance to the Welcome Center below the primary space elevator, and above the door to the central substrate inventorium. Laise should be back by now.
In the weeks following the destruction of Eyrenland, the community has suffered from all sides. The whole planet has been wrecked. The people survived, but many are choosing not to rebuild their lives here. They’re going to those other places to live out their dreams. Some may end up doing exactly what they were doing before the cataclysm, just elsewhere. Thālith al Naʽāmāt Bida is dying. It started quick, but it’s gonna end slow. Their way of life is being threatened by something that was entirely out of their control, and their own laws. Even Jande’s wives can’t take it anymore.
“Evers, please. Don’t leave,” Jande begs. “We’re building a life together.”
“This world is no longer safe,” Evers argues. “The black holes are still opening up all over the star system. I don’t want to be here when the next one shows up. What if it’s in the core of the planet? What if it’s in our backyard?”
“There’s a fancy ship up there,” Jande reminds her. “The Axiom of Astronomy is on it. The galaxy’s top scientists have cast themselves here to figure this out.” He sighs. “They’re gonna figure it out. The farm needs you, more than ever. I need you.”
“I’m not going to ask you to leave with me. I know that you have to stay, especially since your father...” She trails off just so she doesn’t have to finish the sentence. “You have your ways, and I thought I knew what I was getting myself into when I joined this community and married you. But I didn’t sign up for this.”
“There are ways around this,” he insists. “We can get a long-range backup relay. If your body dies, you can be on the other side of the solar system in seconds, clear of any black hole that may or may not open up here. This doesn’t have to be the end.”
Now Evers is the one to sigh. “And what if that deep space backup is destroyed too? I’m not going to risk it. This is an unprecedented threat.”
“Please, just give it another few days. They’re gonna announce something—”
“What are the divorce procedures?” Evers interrupts.
Jande doesn’t say anything. He doesn’t want to answer that question.
“Come on, I know they’re different when the marriage ends entirely, instead of remaining partially intact after only one leaves, so I can’t just utter the dissolution line, like Suki. You either come with me, or it’s over. What do I have to do to divorce you?”
Jande shakes his head. “You’re the one ending the marriage, and I’m the victim. You have to cut down a tree with an axe, and I have to cut one down with a knife.”
Evers stares at her still-husband for a minute. “Is that even possible?”
“Eventually, yes. It will take time out of my extremely busy life, but you can begin leaving before that. It will take hours, if not a day, for you to finish your own tree, get to the elevator, ride it up, and fly off. I promise to be done by then. The tree isn’t gigantic.”
“The trees we planted on our wedding day. We have to cut those ones down?”
“They symbolize our union, so yes,” Jande confirms.
“So older couples have a harder divorce. What if one of the trees is already dead?”
“Well, ours are still alive, and you’re leaving the culture completely, so what does it fucking matter?” Okay, he has shifted his emotions away from sadness now.
“I want to understand what’s happening to us, and I have the right to. I won’t push it, but I do want to know, what of Suki’s tree?” Evers questions.
“I have to take it down at some point, when I have time,” Jande explains. “It doesn’t have to be ceremonial or grueling, though. I can use a laser saw, or whatever.”
Evers frowns at him. “I was hoping to cast my mind to Varkas Reflex. I mean, if I’m gonna become incorporeal anyway, I might as well travel there without this body—”
“Goddammit!” Jande pushes past Evers and walks around to the back of the house. He pulls out his sheath knife and starts to slice against the trunk of his tree, at the narrowest section he can find, grateful that it doesn’t have to be at a particular height. He’s already making good progress, fueled by his adrenaline.
Evers walks up next to him. “I never wanted it to end like this.”
“But you wanted it to end,” Jande points out. “Good, that’s great. I’m so happy for you, you’re finally getting the life you wanted. I’m so sorry that I trapped you on the most beautiful planet in the universe. You must have been miserable.”
“I was never miserable,” Evers begins. “I’m just scared. I don’t think you see how dangerous this has become. Our ancestors prepared for everything—everything!—when they started to explore outer space, but they never thought of this. I know you think what you’re doing is important, but it’s not worth your life. It’s not worth mine, and there was a time when you would have agreed with me. Just...think about it.”
Jande stops working for a second to catch his breath. He looks over at her. “I don’t have time to cut down my tree and help you find the axe in the rubble that was our shed. You better go look for it so you can finish this quick enough to cast away in time to catch that sweet VR wave, dude. Hang ten.” He goes back to cutting.
He can see her nod quietly before she walks off.
She is so inexperienced with the axe, he almost finishes his tree before she finishes hers. They don’t say another word to each other for the rest of time. She takes a shuttle to the temporary Welcome Center tent, and leaves him forever.

Wednesday, September 30, 2026

Microstory 2768: Next Time on Lost

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
Elise thinks that she only passes out for a few seconds. Arms carefully wrap around her body, but she keeps falling. She looks up and sees Azad. He’s looking as cool as ever. It doesn’t last long. The wind somehow causes Elise to accidentally reopen her wings. Before he can save her, Azad loses his grip, and they tumble apart from each other. He teleports again, but doesn’t aim right. Now he’s below her. She’s scared. She doesn’t want to lose these memories. She doesn’t want to go back to not having wings. Her surviving self will not know what she’s missing. She won’t seek to improve herself.
She fights to get back to Azad, but she doesn’t know how to do that. In moves, they tighten themselves up like missiles, but her wings aren’t cooperating. She’s afraid they’re gonna snap off. The ground is coming up fast now. If this doesn’t happen soon, it will be too late. Suddenly, the ground disappears. It transforms into sky. She’s still falling, but now towards the clouds, and slowing down. Wait, that doesn’t make any sense. No, she’s “falling” upwards, and not from flying. Her wings are still out of control. She comes to a complete stop, but only for a second before she reverses. She hasn’t stopped herself from crashing; she has only delayed it. She has to try to recreate whatever just happened. Before she can fall much farther, she concentrates on one word: teleportation. The next moment, she’s standing on the ground, safe and sound.
Azad appears next to her. “How did you just do that?”
“I don’t know. I didn’t know that I could,” Elise says truthfully.
“It’s the chrysalis bioprinter,” Miracle determines. “You saw me and Azad teleport, and at least a part of you wanted to try it. It’s the same reason you’re now part moth. Your subconscious mind knows what it wants. This is dangerous stuff, Rocky.”
“Don’t call me that,” Hrockas requests. “And you’re right. It’s why we restrict it.”
“Are you going to take it away now?” Elise asks, trying to display puppy dog eyes.
“We may be struggling to figure out what our laws should be,” Hrockas begins, “all the way out here in the Charter Cloud, but one thing we and the stellar neighborhood can agree upon is that bodily autonomy is non-negotiable. That substrate is yours now. But there is no fundamental difference between teleportation and time travel. And if you’ve seen any movie about time travel, you’ll know the risks. If you find yourself with the ability to go back in time, I urge you to exercise caution. It’s not illegal here, as it is in other cultures, but I’m considering it. It’s only not written into the laws because the general population doesn’t know about it in the first place.”
“And because you would have to draw a line somewhere to allow your boy, Azy here to teleport as needed,” Miracle points out. “Among others,” she adds
“Yes, that’s true,” Hrockas admits. “Now Miss Perkins is in the same boat. Speaking of which...” He looks over at Azad expectingly.
Azad begins to tap on his wrist interface. He then raises his arm and bathes everyone in a rainbowish light. It’s not the kind of rainbow that you would spot from a rainstorm. It’s more like what you would see in an oil puddle. It actually looks a lot like oil, and even feels like it too. After a flash of light, they’re transported to a desert.
Without another word, Hrockas and Telman converge upon Azad. All three of them teleport away, leaving the hunters to figure out the next challenge on their own.
Jolanda stretches her neck up as high as possible and rotates like a periscope. “I don’t see anything. Elise, do you think you could fly up and scout the area?”
“She should not do that,” Miracle argues quickly. “Elise, we don’t know enough about how your wings work. Mine were always specifically designed to be strong and resilient. They only appeared to be delicate, because that was the aesthetic I was going for. For a real moth, this environment would be a death sentence. You have to assume you’re on the brink right now. In fact, how are you feeling? Dehydrated?”
“I’m hot, but okay,” Elise explains. “Maybe I could teleport around instead, unless that’s also sensitive to temperature or other environmental factors.”
“It’s not usually,” Miracle says, “but I could conceive of a salmon with arbitrary limitations. I knew a guy who could only travel in the rain, and once he did, if he wanted to go again, he would have to dry off entirely, and potentially wait for another storm.”
“All right. Whether we’re moths or not, our bodies are gonna die here if we don’t find water and shelter.” Rage inhales and exhales. “Let’s hold off on teleporting for now. There are seven of us. One needs to stay exactly right here. If you want to dig for clues, that wouldn’t be the worst idea, but you could also conserve energy. The other six will pair off, and begin a concentric circle search. One pair should be at 50 meters, one at 100 and one at 150. Once you complete your circle, move out 150 meters, and complete another circle. Does that make sense?”
“Who is going to stay here?” Colley asks. “Elise if her body is more fragile?”
“She shouldn’t be alone,” Miracle warns, “even if it means walking.”
“I agree,” Rage says. “El, you’re with me. Mir and Zelda, Jolanda and Colley. Minotaur, you okay staying alone to be our Touchstone? We don’t have compasses.”
“Fine with me.” Minotaur gets on their knees and starts digging like a dog, shoveling sand between their legs. They’re gonna get tired going that hard for too long.
“Okay,” Rage goes on. “There are dunes, so visibility will be difficult. That’s why Mino is staying. If you think you’re lost, get up high, and look for their racing jacket.
“Here, take mine,” Jolanda offers. “It’s pink and black, so it will be easier to spot.”
“We’ll only do this for three hours,” Rage continues. “At that point, finish your circle, then come back to our Touchstone. When you’re searching, look down, and both ways. Look up every once in a while, in case there’s a drone, or something. Questions? Comments? Concerns?” She claps her hands in the silence. “All right, then let’s get at it.”
Elise and Rage walk for the agreed upon three hours. It’s grueling work. None of them is dressed for this, especially not Elise, who is still mostly naked from having recently been born. The sand is coarse and uncomfortable between her toes, and even hotter than the sun, so there’s no point in her trying to sit down and rest. She doesn’t want to be more of a burden than she already feels. They had to put the hunt on pause just because she died and came back to life. She has already taken so much, she just wants to be helpful, and not ask for anything, like a layer of Rage’s clothing.
They finish their circle and head back. Rage has an excellent sense of direction despite everything looking the same around here. She grows frustrated when she can’t find Mino. Elise tried to keep an eye on them, but they ended up so far down a dune that it became unreasonable to keep backtracking. This has to be where they began, though. They can see the claw marks from where Mino was digging. The other two groups show up after only about twenty minutes, and agree that this has to be it. They’re not lost; Mino is. They’re missing. They spread out once more, but don’t go too far this time, only about ten meters in every direction. Elise finds a pink and black racing jacket.

Friday, September 25, 2026

Microstory 2765: I Came in Like a Wrecking Ball

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
Everyone chooses their own ghost to teach them how to drive these cars. Even Jolanda accepts the lesson. She’s not pretentious enough to think that she already knows everything, especially not about her specific car today. For all she knows, there might be a secret button behind the steering wheel that dispenses banana peels. Still, it seems rather pointless for the rest of them to even try, given her experience. Her only meaningful contender is Zelda, but Zelda is a risk-taker. She’s more likely to push it too far, and end up dying in the act, even if she was in the front until it happens. She hasn’t even driven that much in her life, because it places her in too much control, which isn’t thrilling enough.
Elise feels like she’s struggling with it the most, even though she technically has the secondmost amount of time behind the wheel. She’s listening to her ghost—as much as she can listen to a hologram that can only grunt and say a few single-syllable words—but she is not internalizing the lessons. She keeps looking over at the others, particularly when their stationary work is done, and they move on to the practical. She doesn’t want to start. She doesn’t wanna do this. It goes against how she learned it.
The rules were what drew her to learning antiquated skills in the first place. She almost wishes she had never tried driving at all. At least she would start at zero, but now she has much to unlearn. Not that she has any chance of winning anyway. Why risk it? Why place herself in danger when it’s hopeless? Can all seven of them move forward as long as they stay ahead of the other 17? Again, “what are the rules!”
Elise’s ghost frowns. “The rules are that the first six racers move to the sudden death challenge. The rest are killed, or in the case of the automated cars, deleted.”
“Wait, you can talk?” Elise questions. “Why have you not been talking until now?”
“You didn’t need me to talk before. Now you do,” the ghost explains.
“There are seven of us. That number was chosen so at least one person will be killed today. But then the subsequent sudden death challenge will kill everyone else.”
“Sudden death doesn’t mean what you think it means,” the ghost goes on. “I cannot elaborate, but if six players win the race, all six will continue on the hunt.”
Elise shakes her head. “That’s not good enough. We came into this together. Even Miracle is part of the team now. We all deserve to stay together.”
“It was never going to be fair,” he reasons. “That’s what makes it challenging.”
“Such a wise, dead pirate,” Elise muses.
The ghost nods. “I see you at the wheel. You’re more at ease than the others. Even the pro over there looks nervous. I know she has her reasons, but you could actually win this. You have a perspective that none of them does. You lived like the ancients. Don’t underestimate that. They still don’t understand the threat of death, but the skills which you dedicated your life to studying were all developed by fleeting creatures.”
“I’m still not faster than she is, nor braver than any of them,” Elise argues.
The ghost shakes his head. “Again, car racing was conceived by mortals. Anyone can push a button with their foot until it stops and leave it there. You know when to let up. You trained from resources made by people who would die if they didn’t know that.”
Elise sighs. “I don’t know if I wanna win. A part of me wants to gather everyone up and ask them to quit so we leave with our memories intact. I don’t wanna lose them.”
He smiles. “If your bonds are real, you can make new memories later.” Maybe.

Here endeth the lesson.
Elise decides not to do any practice driving before the race. She’s not confident in herself, and is not enthusiastic. Her friends look ready and determined. They may not know the restrictions on the results. She’s not gonna tell them. She’s a liar.
They’re at the starting line now, at the edge of the dome, pointed towards the wall. When those giant metal doors open, they have no idea what they’re gonna find. One thing they have going for them is that all seven of them are sharing the second row. Only two cars are in front of them, which gives them something to fight against without it feeling impossible from the start. It’s a huge track. Since the engineering bots weren’t limited by an audience, they were free to make it as wide as they wanted. They’re probably not even going to be driving in circles, or at least not one single circle.
Elise looks to her right at Minotaur, who doesn’t react. She looks to her left where Colley notices. He frowns at her kindly before refocusing on the road and gripping the wheel tighter. She has to protect these people. She doesn’t want to lose her memories of the ones she has grown to love, but she would rather it be her than any of them. They all committed more to this. They deserve to see it through. She’ll be fine.
The light is red, and has been for the last few minutes, but now it blinks. It blinks faster and faster and faster until it turns yellow. Two cars down, Miracle gives a false start, but she manages to roll back to where she was while it holds at yellow for a few more seconds. The two lead cars take off, and only then does the light turn green, which is either cheating, or one of the rules that Elise failed to hear when she was feeling down.
The six of her friends take off, but Elise throws her car in reverse, and punches it. She slams into the four cars behind her. They fight her, but she doesn’t let up. It would appear that the humans were given superior vehicles to race with. They go down relatively easy. Once the four of them have been sufficiently destroyed, her job is still not over. She still has thirteen more to take care of. So she puts it in drive.
She zips into the dark. It’s only lit enough for her to see where the walls are, and maybe other cars. She’s in the back, though, so she doesn’t have to worry about them anymore. At least she didn’t think so. There’s a small fire up ahead. One of the cars has already crashed without Elise’s help. She has to swerve around it, but immediately has to swerve again because of the second car involved in that crash. They’re both bots, though, so it’s fine. Two more down, eleven to go. She can do this. She can stop them all.
Elise flies out of the tunnel, and onto the road. They’re in a desert. The track is narrower here, so it’s a good thing she was already in the middle. The others aren’t as far ahead as she thought they would be, probably due to this bottleneck. She still can’t let up, though. She maintains her speed, and catches up to the rear car. She saw this maneuver in an educational video once about what not to do, but she thinks she can recreate it. She drives right up and wedges the front of her car into the back of the bot. Now it’s just spinning its wheels. She drives it over and slams it into the barrier. She ends up pointed in the wrong direction, but she doesn’t have time to get turned back around, so Elise just drives backwards for a bit while she catches up with the others.
There we go. Now she’s with a huge group of bots. The problem is, Rage is here too. Three of them have created a line, which she can’t pass. Every time she goes for a gap, they cover it, so she has to try again. She’s being too gentle and patient with them. Elise doesn’t have that issue. She crashes her rear bumper into two of the cars at once. Only one of them skids and hits the barriers, but it’s enough to let Rage pass. As she’s doing that, Elise goes after the other two, stopping them both before the next tunnel.
The track is narrower yet. Only two cars could potentially drive side by side. It’s also no longer always flush with the ground. They’re in a winter wonderland, driving on an elevated track as it snows. The road becomes ice. Fortunately everyone up ahead is smart enough to go slower here so they don’t just fly over the edge. Elise loves this opportunity. She’s literally knocking bots off left and right. Before, there was a chance for them to come back with a vengeance, but not here. Talk about sudden death.
All of the human cars are still going, but none of them is even close to the lead bot. It seems to have no problem with the ice at all. Someone has to put a stop to it. There are only two bots left. If she can stop them, the others don’t even have to drive fast anymore. They can coast to the finish line safely. Frustratingly, the penultimate bot is the smartest one. It knows what she’s trying to do, and out-maneuvers her every time. It’s also stronger than the other bots. She manages to get right next to it, but when she rams the side, it barely moves. Then Elise looks over. Another car has joined them.
It’s Jolanda. She has positioned her car on the other side of the bot. There’s so little space, they have it pinned. As difficult and counterintuitive as it is, and without being able to talk, the humans slow down to a complete stop. Still without talking, Elise lets go and drives on ahead several meters. Jolanda turns the wheel, and knocks the bot over the edge.
Elise backs up again. “Get back up to the front! Only six people can win!”
“I know!” Jolanda shouts back. “My ghost told me about that!”
“I’m sacrificing myself!” Elise shouts.
“I’m sacrificing myself!” Jolanda volleys.
“You’re the only one who can stop the final boss! Go do it!”
“I don’t think we have to worry about that!” Jolanda jerks her head forward.
Its the final bot. It’s pointed towards them at the top of the hill, where there’s another tunnel. It’s revving its engines menacingly, so they instinctively rev back.
“I’m gonna kill him!” Jolanda volunteers.
“No, I will!” Elise insists.
They both take off. The bot takes off too for a game of chicken. This is ridiculous. Only one of them has to die in order to make the math work. It just makes sense that it’s Elise. Jolanda can not go on with the knowledge of having lost this race. When they reunite on the other side of this hunt, someone will tell her, and she will be devastated. Elise will not care. She has to be the one to do this. She takes a deep breath. There hasn’t been much ice for a few hundred meters, but she knows something Jolanda probably doesn’t. Her teachers taught her about something called black ice, and how to spot it.
To Jolanda’s likely confusion, Elise slows down just enough to get behind Jolanda, then bullies her way back on the other side. At the right moment, she gently nudges Jolanda towards the barrier, not hard enough to hurt her, but it does stop her in her tracks. Elise’s car, meanwhile, hits the ice, and goes crazy. She starts spinning counterclockwise, utterly uncontrollably. She can’t even tell where anything is anymore, but she feels the powerful slam of the crash, and for a split second, the sharp twinge of the blade as her helmet cuts off her head.

Thursday, September 24, 2026

Microstory 2764: Ghostriders

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
In this post-scarcity economy, gold is not valueless. It’s actually quite useful. It has a number of applications in electronics, aerospace engineering, and even medicine. It’s used for all sorts of mundane things. And that’s because, in this day and age, destroying entire planets only to extract their raw material is on its way to becoming a matter of it being Tuesday.
Many treasure hunts end with a cache of precious metals and jewels. They’re not usually quite this extensive, but they signal the end of the challenge. The accomplishment of that challenge is the real prize. Hunters usually don’t even take the treasure, but leave it for the next batch, or if they do, they take only a small trinket to remind them of the good memories. No one needs this much, except major engineering operations. The disappointing part, however, is not the letdown of the prize itself, but that the hunt might be over. They went through a lot, but they still expected more.
They tie the boat off, and step out. They begin to walk around on the cave floor between the piles and piles of goblets, coins, bars, crowns, and other accessories. They’re going to spread out to look for clues. There has to be something, whether this is the end or not. Every hunt tells you when you’re done in no uncertain terms. It’s never simply implied. They don’t need fanfare, just undeniable proof.
“Don’t touch anything,” Minotaur warns. “It’s sometimes a literal booby trap, and sometimes a curse to teach of the dangers of greed, or whatever.”
“We might need to dig,” Jolanda points out. “A clue might be under the gold.”
“You’re right,” Minotaur admits. “Just don’t take anything.”
“Should we look for something special?” Elise asks them. “Like the only blue gemstone, or something anachronistic or out of place?”
“That’s a good idea,” Mino agrees. “Most everything is probably a distraction. The important thing will be simple or not valuable to the pirates we’re pretending to be.”
“Something out of place,” Zelda begins, “like this?” She’s standing beside what initially appeared to be the cave wall. But she’s opening it like a door. It’s heavy, so she and Miracle hold it open for everyone to walk through single-file.
They’re now standing in another locker room. The lights are flickering on for them. Their names are on their respective lockers again. Colley is the first to open his.
“What is that?” Rage asks. “What is that for?”
Jolanda is frowning. “Racing. That’s a racer’s uniform, including the helmet.”
“Why do you look so upset?” Rage questions. “This is right up your alley.”
“Because I know I’m gonna win, and I might have to hurt you to do it.”
“I don’t understand,” Elise says. “Don’t listen to Hrockas when he says only one person can win. We don’t have to follow his rules all throughout. We’re in charge here.” She said it, but she doesn’t mean it. They’re really not. She’s just trying to be positive.
“This is a headless racing uniform,” Jolanda begins to clarify. “It’s a niche race that kind of went obsolete. The helmet gives it away. You see, they didn’t just suddenly come up with mind-transference and uploading technology. It was a grind. There was a time when updates were periodic, rather than continuous. It was metaphysically scary. But not as scary as this. No updates, but a local chip implanted in your head. You see, unless you’re an octopus, the head is the only place where your brains are stored. And it’s a lot easier to protect that above all else.
“Some astronauts were given these kinds of helmets. If something went wrong—if all else failed—your spinal column is severed, and your head is preserved. You lose consciousness, so someone has to retrieve you, and give you a new body. This tech came out of the private sector, so while they had government contracts, they also had private ones. This gave rise to the deadliest format of racecar driving. The ancillary tech wasn’t that reliable. Racers occasionally died because sometimes, their heads were destroyed as well, because of-freaking-course they were. Or sometimes the reintegration process simply didn’t work. They signed waivers, but it was a dark time in our history. Now, with consciousness streaming, the races can technically be deadlier, but reliably temporary.”
“This,” Zelda says. “This is why Hrockas gave us an out. It wasn’t all the storms.”
“Can’t we all pile into a car together?” Elise reasons. “Even compact cars can fit seven if you’re creative and willing to get really familiar with each other’s bodies.”
“The cars are too small. You wouldn’t be able to fit two people,” Jolanda clarifies.
“Now, let’s all calm down,” Rage tells them when she notices everyone growing more stressed out about this. “All we see are the uniforms and helmets. We have no idea what’s waiting for us on the other side of those doors. We might have a choice of challenges. Those helmets might just be manufactured to look like decappers. Let’s first get changed, but keep the helmets off, and go outside. Sound okay?”
The seven of them gladly remove their tattered, disgusting tunics, shower down, and suit up. They walk through the set of doors beyond the showers holding their helmets. They expected to find seven cars waiting for them, but there are instead two dozen. It’s tempting to believe that they will have their pick of the litter, but they know they’re not that lucky. They’re going to be racing against some other team, or other individuals. This obviously raises the stakes. Now it’s plausible that none of them will win. Jolanda is the best driver in their group, but she’s not invulnerable.
What’s interesting about it is that seven cars are sitting separately from the other 17, so they don’t know what that’s about. While they’re examining the vehicles, and debating whether they should get in, or try something else, seven zombie ghosts appear before them. It’s the same ones from the sea before, and they know that, because they grew to be quite familiar with their distinctive looks, despite them all being undead. They’re on the other side of the cars, and end up walking straight through them as they approach the humans. They move much less menacingly than they did before. Once they are a couple of meters from the hunters, they stand there and wait.
“Oh,” Rage finally says. “I think we’re each meant to choose one. That happens on the regular hunts all the time. They don’t expect you to magically know how to complete a task. If it’s a skill, an expert will train you on it. I think they’re our driving instructors.”
“Them?” Miracle questions. “They don’t exactly look the part.”
“Maybe they’re shortstaffed,” Zelda jokes. She steps forward, and points at one.
The ghost reaches out and pantomimes taking her hand. As he’s leading her to a car, he growls but more in a grumpy way, rather than violent. The one-footed captain isn’t here, which would have been awkward since they seem to have personalities now.
Rage sighs and gives the other line of cars the side-eye. “I suppose we have no choice if we want to keep going. Pick your partner. The competition may be pretty fierce. We won’t know until we learn, and hopefully there’s no time limit, because we practiced driving, but we didn’t train for this.”

Tuesday, September 22, 2026

Microstory 2762: Emergency Exit

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Once the deed is done, Miracle flies back over to the boat and lands on the deck. She sways her head side to side as her angel wings tuck back into her body like they presumably would for a real angel. She smiles at the group, particularly Laise.
“You upgraded,” Laise points out. “The wings are organic now.”
“They’re carbon-based, but they’re not organic,” Miracle explains. “They’re not from Daedalus, I don’t know why I was ever limiting myself to his antiquated work in the first place. I’m still getting used to the nanites. What did I miss?”
“How did you get here?” Rage asks. “You said we were in another dimension.”
“We are,” Miracle confirms. “Did you think Hrockas was the only one with the ability to traverse dimensional barriers? There’s really no way to lock the door on a parallel. That’s what pocket dimensions are for. Now, of course, he could always show up and kick me out, which I’m guessing he’ll do here in the next few minutes.”
A scary man wearing battle armor magically appears behind Miracle.
“He’s right behind me, isn’t it?” Miracle jokes. She smirks, and doesn’t turn around. “It’s nice to see you again, Dominus. Are you here to kill me?”
“Not yet,” the man replies. He brushes past Miracle and approaches the rest of the group. “Good morrow, folks. My name is Azad Petit of the Castlebourne Charter Contingency. As we are in peacetime, I currently operate under Mr. Steward directly.”
“Yeah, as his lackey,” Miracle points out, rolling her eyes.
Azad smirks much in the same way she did, but still doesn’t face her. He continues facing the group. “You have all survived a great deal, and I commend you on the current state of your success. Your friend is right, she will not be allowed to continue on this journey. She didn’t earn it. She failed one of the obstacles, and should not even have any memory of this, let alone the means of reëntering the program. So I will be pulling her out.
“I’m giving you this one opportunity to join her. If you leave as well, your respective mind streams will be reactivated, and you will move on with your lives at least with the memories of what has happened thus far. Of course, it will disqualify you from attaining whatever prize does or does not exist at the end of this hunt, but at least you won’t risk consciousness discontinuity.”
“She obviously didn’t suffer from discontinuity,” Elise points out.
Azad nods. “Miss Brighton does not store her consciousness, or her backups, in base reality, but in another dimension, much like this one. That will not work for you.”
“Thanks for speaking for me,” Miracle lambasts. “I’m just a girl in the world.”
Azad smirks again, and finally turns his head to face her. “Go wait in the car.”
Miracle rolls her eyes again.
Azad sighs. “We fought the Ochivari together. I respect the hell out of you. But these people deserve to win or lose on their own, not to have you cheat for them.”
“I won’t cheat,” Miracle insists.
“What’s behind your back?” Azad asks.
“Oh, these ol’ things? If you want, I’ll keep them tucked away the whole time.”
“Not good enough,” Azad reasons. “You can’t be trusted.”
“You just said you respected me,” Miracle argues. “It’s not exactly a contradiction, but it doesn’t make much sense either. I made one mistake, I’m back, deal with it.”
Azad tilts his head for a moment. He then steps back so he can address the whole group. “All right, Hrockas says you can stay, but you have to transfer into a substrate of his choosing. Before you ask, you won’t look like this anymore. He believes you have been coasting on Romana Nieman’s good will, walking around with her face. It’s time you look like someone unique, and you don’t get any input on what it looks like.”
Miracle contemplates the offer, then tries to respond, but gets cut off.
“Oh, and someone has to exit the hunt,” Azad adds. “A life for a life.”
“I’ll do it,” Laise says, so quickly that Elise wonders if she could see the future.
“You don’t have to do that for me.” It sounds like Miracle is being sincere.
“I want to quit,” Laise decides. “I suspected you might say something like that, Dominus, so I waited to speak up. I’ve been thinking a lot about my continuity. I don’t want a version of me to move on not knowing what I know. I did things I never thought I would, even in a simulation. Sure, I’ll be missing out on whatever comes next, and this fabled prize, but now I know what I’m capable of. Now maybe I’ll stop spending all of my time in historical domes, and actually have an adventure or two.”
Miracle notices Azad frowning. “You thought no one would take you up on the offer. You thought I wouldn’t have a shot, so you wouldn’t have to break any rules.”
“I admit that,” Azad acknowledges, “but we are following rules. We’re just changing them a little.” He turns to Laise. “Hrockas accepts the deal. Take my hand.”
“Wait!” Colley reaches out in an obvious request for a hug from Laise, which Laise gladly takes. Elise thinks that she’s the only one close enough to hear him whisper, “if I die, find me and tell me that my shoes in Elizabeth Victoria were anachronistic. I’ll know what it means.” He then kisses her on the check, right by her ear.
Laise kisses back, then lets go. She takes Azad’s hand, as Miracle takes the other.
Azad looks at the remaining six hunters. “I don’t think it’s cheating to tell you that you’re clearly expected to sail somewhere. I won’t tell you where, but I will say that the south is beautiful this time of year. It’s so relaxing. In a couple of hours, a stranger will appear. That will be Miracle in a new body. I’ll let her explain why.”
They disappear. Elise would very much love to know how they do that.
After a reverent moment, Rage claps her hands. “Okay, let’s figure out how to point this thing south and sail so we can search for our next clue.”
“No,” Minotaur counters. “We need to head north.”
“That’s not what the man said,” Rage contends. “You think he was lying?”
“He didn’t tell us to go south,” Minotaur reasons. “He told us that south was relaxing. We don’t want relaxing; we’re on an adventure. We want danger.”
“They have a point,” Zelda agrees. “Mentioning the wrong direction allows him to nudge us towards the right one without technically giving anything away.”
“Trust me on this,” Minotaur says to Rage. “I have experience with misdirection.”
“We vote,” Rage decides. “Raise your hands for Minotaur’s plan to go north.”
Everyone raises their hand, including Rage herself.
A few hours later, Miracle does return with a new face. The boat has not yet moved. Still none of them knows how to sail, so they need to study the vessel first. They would love a manual to read, but it’s safer to remain stationary until they have a better understanding of what they’re dealing with. At a certain point, however, they need practice, so they raise anchor, and head off. It certainly isn’t relaxing.

Monday, September 21, 2026

Microstory 2761: Into the Drink

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This boat isn’t very big, so the crew isn’t a legion of men, but they’re still outnumbered. In the chaos of the initial attack, it’s hard to tell by how much, but fortunately, they have some fighters on their side. They trained as much as they could in each other’s fields, but Zelda and Jolanda are still the best, and have to take the brunt of the combat. Elise has done some martial arts in her day, but doesn’t have any experience fighting moving opponents. Colley is a pacifist, but can defend himself, or someone else. He hides in a corner with Laise, who has absolutely no fighting experience whatsoever.
Meanwhile, the only means of making any headway in this fight is getting the zombie pirates over the edge, and keeping them at bay. They don’t drown, they don’t die, but it does take effort for them to try to climb back aboard. So once they’re over, the living humans end up with the upperhand. The zombies are relentless, however. They also don’t get tired. Their only hope is that this is a nighttime problem. After all, why did they only attack at nightfall on the day they finally lifted the boat? Once the sunrise comes, they’ll cower back to the depths, and the hunters will finally be able to rest.
There it is, that reddish-orange glow over the horizon. Elise can’t stop glancing at it even though she knows she’s meant to be keeping an eye on her sector. She’s holding an oar from the rowboat, and has to keep swatting pirates away. Any second now, there should be enough light. They’re like vampires. In some franchises, it just takes a little more time. The sun has to be a little higher. It often depends on the dialogue.
Three hours later, they’re still at it. Funny enough, despite their collective fatigue, they’ve all kind of grown used to the job. They fight in shifts. Five of them man their sectors of the boat while the other two sleep or rest below deck. They started out with a sixth person down there on high alert, but the zombies never tried to somehow break through, so they categorized it as a non-threat. It’s almost time for Elise’s break. Her eyelids are low as she almost carelessly bonks the zombie on the head again. It’s not scary anymore. Part of it is the sunlight, but part of it is the sheer tedium of it all.
There has to be some way out of this. There’s always a way. There is always a loophole. They may have a random, bizarre weakness that is impossible to know unless you came across the lore earlier, or you have to fix something for them in order to break the curse. The hunters need time to figure it out. They can’t just keep fighting. Maybe Elise can call upon her research skills during her break to search the cabins for any clues. Maybe the zombies simply have unfinished business, and they can help finish it, symbolically or physically. Oh, but that bed down there looked so good. It was short and narrow, and probably not soft, but right now, it might be the best thing in the world. Maybe she’ll just lie down for a quick nap, and then get to work.
Thirty minutes pass, which is twenty minutes after she should have been relieved.
The zombies aren’t geniuses, but after they get knocked down, they realize that that’s where a hunter is, so they move to try a different spot. The hunters sometimes use that to their advantage if they need to get closer to one another. It takes time to control where the next intrusion will come from, but it’s possible. Rage has done that. Now she’s within better speaking distance of Elise. “Where the hell are Colley and Laise?”
“Iono.” Elise can’t even bring herself to say all the words separately. “Laise was s’pose ta take over my spot.” She stands there with a puzzled look on her face.
“What?” Rage questions. “What is it? Do you see something out there?”
Elise swats another zombie. “Her name is Laise. My name is Elise. Do you think we’re related?” The zombie has managed to take hold of the oar, and is trying to wrestle it from her, which they do from time to time when she gets too complacent and lazy. She mindlessly pulls and pushes on it while she waits for Rage’s answer.
Rage is only staring at her. “No, Elise, I don’t think you’re related.”
“Oh, okay. Fair question, though,” Elise decides.
“You’re tired,” Rage argues. “Go ahead and sleep. I’ll take care of two sectors.”
“That won’t be necessary!” Colley cried from the top of the steps. He and Laise have pulled a big sack up from below, and are starting to drag it across the deck. “I know you’re all tired, but we have a way to end this once and for all so we can all sleep!”
“What is that?” Rage questions. Then she has to turn around and fight because a zombie has made it over the bulwark. Laise runs up and provides assistance.
“A mouse trap,” Colley explains once the zombie is taken care of. “Everyone huddle up, and put your backs together! We need to get the zombies into one place!”
“You want us to let them onto the boat?” Jolanda questions from the stern.
“They’ll just keep coming unless we take control! I can say no more than that, because I think we all know that the zombies are smart enough to understand us ! Trust me, we’ve been quietly discussing, and secretly preparing, for this for hours!”
They decide to trust the two of them. As they’re huddled together, the zombies climb aboard. They’re moving slowly now. They might be tired too, or Colley is right and they understand the humans well enough to know that something is up. They’re still not too smart, though, because they naturally group into a single mass, presumably to prepare for the next onslaught.
“Rotate counter-clockwise a little bit.” Laise is in the middle of them. “Perfect,” she says once they’re done shuffling. “Rage, Minotaur, you’re the tallest. You feel what’s at your feet behind you?” After they both confirm, she adds, “you know what to do.”
“Ready...!” Colley begins. “Everyone, run to the closest side to get out of the way!”
After everyone else scatters, Rage and Minotaur run forward holding the corners of a huge heavy net. They raise it over the heads of the zombies and pass them as fast as they can, managing to snag all of them all at once. Colley and Laise take this opportunity to start punching and kicking the zombies so they end up on the floor. The others join in too, of course, even though they still don’t know what the endgame is.
Laise goes around and starts shackling the zombies’ ankles one by one. The chains are already tied to the net, so even if they escape, they’ll be dragging a whole lot of weight. It’s still not enough, though, which is where that sack comes into play. Per Colley’s direction, all seven of them work to hoist the heavy sack up and over the railing. Elise is in back, and not really helping that much, but the job gets done. She touches it enough to know that it’s filled with cannonballs. Once the sack falls over, the net drags all the zombies across the deck, and over the edge too. Now there’s no escape.
Oh, no, it’s not over. “Guys,” Elise says, looking behind them. “Guys!”
When they turn around, they too see what she’s looking at. One of the zombies—the captain, by the looks of it—is still standing there. He’s holding his ooey gooey sabre, and standing on one leg. He cut off his own foot! And he’s got a gun.
A hot blonde girl flies out of nowhere on angel wings. She snatches the evil dead captain up, soars back up in the air, and drops him in the ocean kilometers away.

Thursday, September 17, 2026

Microstory 2759: Sunk Cost

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Elise is the last person to emerge from the depths. She practically begged one of the other hunters to come with them, but they refused. They said they didn’t want this anymore, and would be finding a way back or out. The implication was that they would kill themselves, but Elise didn’t ask any more questions. It is not her job to protect strangers. Suicide isn’t impossible these days, but it’s much harder for most than it used to be. A version of them will survive out there somewhere unless they don’t want it to.
So she went into the fountain behind the others. She didn’t have to put any effort into swimming. It was like the water sucked her down before pushing her back out at full speed. It was really hot for a minute there too. Now she’s in the torrent of the open water with no land in sight. She appears to be completely alone.
She feels a pair of hands on her chest. “Elise! We thought you were lost!”
Elise can’t even tell who it is amidst the chaos of the storm raging above them. She turns around to find Colley. “Where are we? Where are the others?” she cries.
“Get on my back!” he shouts back. “We found something!”
After she climbs on and straddles his hips, he breaststrokes away. They end up traveling pretty far. It’s a wonder, really, how he managed to find her at all.
At last, she sees the others. They’re huddled together, and staying together, which must mean they’re holding onto something. It’s too dark to see it. Only when Colley pulls her right up and helps her get a handhold does she realize where she is. Or she can guess, anyway. It appears to be the crow’s nest of some kind of wooden ship. Minotaur and the Bidan girl are standing in it, on either side of the pole thing. Everyone else is holding onto the railing thing so they at least don’t have to waste energy treading.
The irony is that Elise was just about to start learning how to sail one week after Rage found her in Skilldome. She saw underwater basketweaving as a cute transition to it. After she mastered a regular basket, she was intending to weave a model of a ship, and then she would take it with her to the docks. It was going to be this whole thing. To be fair, she was going to learn 21st century sailing at first, and only maybe make her way down the centuries after that, but it doesn’t matter, because now she knows nothing. It’s a pole thing and a railing thing until someone tells her exactly what they’re called.
They spend hours there, because there’s nothing else they can do. Before Elise arrived, Zelda reportedly climbed up to the very tippy-top to get a look around, but the waves were too big and the moon too obscured by clouds. There are some waterfronts in Treasure Hunting Dome. There are plenty of challenges to be completed involving the water. But it doesn’t have anything like this. Elise knows that because Rage made them memorize as much of the layout of the dome as is publicly available. You need space to make the kind of storm and angry sea that they’re dealing with right now, and where they were before simply doesn’t have it. But two domes have exactly that. One is called Polar Tropica. It’s a gargantuan resort. The other...is Aquilonian Deep.
Miracle must not have been lying. Time travel is real, and they just came out of a portal. They didn’t simply jump into the fountain and sink to another level of Treasure Hunting Dome, or even the next dome over. They were sent halfway across the planet in the short amount of time they could hold their breaths. Now anything’s possible.
The seven of them take turns standing up while everyone else holds onto the sides. They are able to yell a few things at each other, but it’s too loud to have full on conversations. Elise explains that she stayed behind to try to convince the other hunter to come with them. Zelda confirms the time travel when she explains that she was here alone for a few minutes before the next person bobbed up. Each time someone new appeared, they reported that only seconds separated them at the fountain, even though minutes passed for those already here. They ultimately waited almost an hour before Elise came. When she asked them how they knew she was there in the first place, they said lightning would strike the spot where they were just about to come up. But Elise knows the truth. The lightning wasn’t marking the spot. They were riding the lightning.
The storm passes, and the sun rises in the sky, no doubt programmed or controlled by Hrockas or his Custodians. They’re dead tired, but still alive, and everyone here still wants to fight. This whole time, ever since the locker room, no one has brought up the fact that only one person can win. What’s the point? Except for one person now, they’re all friends. And the Bidan, Laise Ter Avest, is quickly becoming part of the team too. Whatever the prize is, they can surely share it one way or another. It doesn’t help to become cutthroat now, especially not since it will take all of them to survive this.
“I’ve been thinking about this a lot,” Laise says. “I’ve been trying to remember the stories I was told from my home planet. I lived in a particularly advanced region, but many others were intentionally rustic. Some had boats like whatever we’re on top of right now. They never sank, because while they looked antiquated, the underlying structure was more modern. But I used to date one guy who grew up on one of these ships, and he talked about the real past—I’m giving you way too much background. I’m saying they had ways to lift sunken boats. It wasn’t easy, but it didn’t require gizmos or gadgets either. But we do need a lot of barrels, and even more patience.”
Without even asking for Laise to elaborate, Zelda volunteers to dive down to see how many barrels the boat has, if any. They don’t know this woman yet, but they trust that she wants to survive as much as they do, even if she has stopped caring about winning. Elise volunteers to go down too, because while she never had the chance to learn to sail, she absolutely knows how to freedive. It was one of the first things she practiced when she came to this planet. They search all over, but only find twenty.
“That’s not enough,” Laise says, shaking her head. “You said there were cannons down there too? That’s not enough. We would need at least twice that.”
“What if we got rid of the cannons,” Colley suggests. “While we’re at it, get rid of the chains and the big metal grate thing. Take out everything unnecessary.”
“I am not good enough at math to know whether that would work,” Laise admits. “The guy said forty. I guess I don’t really know what kind of boat he was talking about.”
“What exactly do we do with these barrels?” Rage asks her.
Laise sighs. “We attach them to the bottom of the boat, and then we pump the water out. Once they’re all filled with air, they should lift the boat out of the water.”
They stare at her like they can’t believe their ears. It sounds insane, and insanely grueling. Elise saw where they are, though. They’re sitting on the edge of a sea shelf, and there is no other land in sight. Their only hope is to get this bucket out of the water so they can stand. They’ll figure out how to move it after that. If this doesn’t work, they could die from exposure. But not starvation or scurvy. The barrels are evidently filled with fruit. There’s no drinking water, though, so they take a vote. Either they go for it, or let themselves die just to escape and give up. It’s unanimous.

Wednesday, September 16, 2026

Microstory 2758: Headwater

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The survivors look up at the sky, expecting Hrockas to reappear to announce Miracle’s death, like this is some kind of dystopian survival game. He doesn’t do that, though, and doesn’t need to. They all saw it. Miracle’s first teleportation could have been a weird trick of the mind, but it’s harder to explain it away this time. It looks like various forms of time travel are possible, and that one of these forms killed her. She will survive, or at least one version of her will. She will have no memories of her life after she was taken from her hotel room, and thrown out the window at the start of this. It’s unclear what she’ll think happened, or what she’ll do now. She may try to fight her way back, but if they really are in another dimension, that might be impossible.
The stakes have officially been raised. Death is plainly on the table, and the traps might be unpredictable, and even inexplicable. They have no idea where any other mines could be hiding. Hrockas wouldn’t have let them get this far if there were no way out, though. If he actually didn’t want them to find the treasure, he probably would have simply erased their memories. That’s not illegal here in the Charter Cloud of the galaxy.
“This is another escape room,” Rage determines. “I’ve even played one very similar to this before. They were regular land mines, of course, but the trick is finding the only safe path between them. We need to get to higher ground.”
“I will take care of that,” Zelda volunteers. She tries to jump up to a beam attached to the outside of the dome, but she can’t get that high in her tiny frame.
Minotaur helps her up. They’re taller, so they follow on their own with less issue.
They can’t climb up too far because they’re constantly curving away from the street, eventually reaching a point where they would lose the perspective advantage.
“See anything notable?” Rage shouts up to them. “Darkened squares? Anything?”
“There’s nothing!” Zelda cries back. “Minotaur is getting nauseated!”
“Come on back down!” Rage tells them. “It’s not safe!”
Everyone has been looking up at them, of course, but Elise has just now realized that Colley has been looking in the wrong direction. His eyesight is darting back and forth across the sky, and he sometimes turns completely. “What is it?” she asks.
“Has anyone here been to Thālith al Naʽāmāt Bida?” Colley asks.
“I have,” says one of the only two remaining hunters from Miracle’s team. Elise has not even gotten the chance to learn her name yet, even though it would have been plastered on her locker at the starting line. “I was born on a stasis ship that was part of the original fleet because my parents were awake the whole time as Shepherds.”
“Do you know Bida’s constellations?” Colley presses. “Because I don’t...except for that one.” He points. “That’s the feather duster, which is how I know this is a clue, because we’re a hundred light years from Tau Ceti. It has to be on purpose.”
The girl looks up as well. “Umm...I think you’re right, but I’m not much into the astrology. Unlike Earth, my ancestors never needed stars to navigate. Colonists contrived constellations for fun, according to what I remember. I think that might be the River Dhel, though. It’s the most important one for many of the world’s superstitions because it reflects the real river for a brief window every night.”
“When is the window?” Elise asks her. “And does anyone have a watch?”
“I have a watch on my multitool,” Minotaur says as Jolanda is helping them back down to the ground. “Why do we need it? What did we miss while we were up there?”
“The window depends on what day of year it is,” Colley explains. “We would need a Bidan calendar, and we would need to know what time it is—”
“We don’t need a Bidan calendar,” the Bidan girl argues. “I know we don’t need it because we don’t have it, and had no chance of taking one with us. I just need to know what time it is right now. It doesn’t even have to be the right time according to anyone in the outside world. Hrockas would have accounted for that when programming it.”
“She’s right,” Elise agrees. “You have a timekeeper because he wanted you to.”
“It’s 20:42,” Minotaur answers. “It’s true, I don’t know what planet.”
“For now, it’s Thālith al Naʽāmāt Bida,” the Bidan decides, “and we’re too late. The reflection happens at the same time as the lunar culmination every year on the same night between 20:24 and 20:31. It’s a holiday. We took too long to figure out the clue.”
“Point out the river again,” Colley says. He moves over to stand next to her. They quietly work out exactly which stars make up the constellation while he looks down at the ground, a little off to the side, away from Miracle’s still dead body. “We got it.”
“You remember where the stars were fifteen minutes ago?” Rage asks him.
Colley clicks his tongue and taps on his head. “Hrockas can force me into any substrate he wants, but he can’t stop me from having an eidetic memory,” he echoes Miracle from before she hit an apparent teleportation mine and fell to her death.
Rage takes a breath. “Okay, we’ll draw for lead. Colley, you’re out of the running this time since you have the map. Our new Bidan friend is too for the same reason.”
“No, please don’t draw,” Jolanda says. “I’ve not been contributing anything to the hunt, and need to feel useful. I’ll take lead. I had a conversation with myself shortly before my consciousness stream was cut. I’m prepared to wake up without memories.”
“Okay, we have a volunteer.” Rage looks around at the group. “Any objections?”
No one objects, so Jolanda stands in front. Colley stands behind her, but far enough away to be hopefully safe from the blast of a land mine. It will hopefully not happen at all, but they’re not too naïve to be prepared for it. Everyone else walks in a single-file line behind him and the Bidan. Colley directs Jolanda slowly. The assumption is that the river mouth ends at the fountain in the center of the square. It’s less likely that they would have to walk the entire length of the river in order to perfectly replicate what the believers on Thālith al Naʽāmāt Bida would do during their special annual holiday. They seem to be correct once they reach that fountain and no one has died yet. Assuming this will lead them further down the path to their prize, there’s now another puzzle to solve, though. And they don’t know where to begin.
Zelda sticks her face in the dark water. She then slowly starts diving deeper and deeper until only her feet remain, which Rage and Elise have to hold onto so she doesn’t sink to the bottom. After a few more seconds, she taps on her own hip, which they take to mean it’s time to pull her up. “It’s bottomless.”
“You don’t know that,” the other non-team member contends.
“I think we’re supposed to get in,” Zelda figures. “A leap of faith.”
The Bidan nods. “In my planet’s origin story, which we all know someone made up, the creator God takes a leap of faith in the River Dhel where she finds the energy she needs to conjure the star.” She points to a sculpture. “She is represented by a fish.”
That’s all Zelda needs. She jumps in headfirst. Nearly everyone else follow.