Showing posts with label survival. Show all posts
Showing posts with label survival. Show all posts

Tuesday, October 20, 2026

Microstory 2782: She Will End Up in Quiratan Too

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
The ground is hard and hot under Ersence Tridali’s boots. She didn’t have to go synthesize these for this occasion. She already owned this whole outfit. Ever since her home was destroyed, she’s been prepared to survive in some of the most hostile places. She likes to think of herself and her people as extremophiles, which is all the more impressive because they’re baseline humans, for the most part. The locals, they didn’t want the refugees here, but now they’re all refugees, which she finds poetically just, and incredibly satisfying. They’ve all run away, but the Doma Tertians are sick of running. They were told that they could live here, so that’s exactly what they’re gonna do.
A shuttle flies overhead, and slowly lands several meters away.
“Oh, here we go.” She sighs, which she’s just now realizing she’s been doing on purpose since she returned. She likes the clicking sound her respirator makes.
The hatch peels open and transforms into a ramp. Someone in one of those fancy IMS units comes down. They think they’re better than her because of it. They have all these gadgets and gizmos, but they’re just a waste. All you need is something that isn’t permeable, doesn’t tear, and insulates you from the heat or cold. You don’t need seven layers to make that happen, especially not when one of them is just to read your vitals and make it feel like you’re wearing underwear. The figure approaches and flashes a radio frequency on their chest, extending an invitation for them to talk to each other.
Ersence shakes her head. She grabs the stranger by the shoulders and places her helmet against theirs. “This is how we talk. We don’t need radios.”
“How do you communicate across distances?” a man’s voice questions.
“We like to stay close to one another,” Ersence explains to the idiot.
“This area is unsafe and uninhabitable. Please return to your shuttle and leave.”
“I’m here to survey the land for hospitality,” Ersence explains. “This particular site is too volatile, but some parts are better than others. I’ll find it, and it’s none of your business. We’re not hurting anyone, just leave us alone.”
“It would be morally reprehensible for us to allow you to remain anywhere in what was once Eyrenland,” the man insists. “We must begin installing the heat pumps to expedite the cooling and solidifying process. You cannot be here when that happens.”
“Install whatever you want,” Ersence encourages. “We’ll stay out of your way.”
The man separates their helmets just long enough to shake his head. “The pumps will make this entire landmass impossibly hot while it radiates into space. Even if you had an IMS, you wouldn’t be able to survive on the surface. Nowhere is safe. Please go.”
Man, this guy is not letting up. “Listen, buddy. My people stayed on Doma Tertia even under threat of annihilation from a literal death star. Do you have any idea how hot that world was? We didn’t have a choice but to leave there, but we’re not going to let it happen again. We have become quite accustomed to thriving in harsh environments. Your heat pumps don’t scare us. Leave me alone while I finish my survey.”
When she tries to separate them again, he holds her back. “If you do not leave on your own, history will repeat itself, and you will be forcibly removed. If you were in Gatewood, then you would know that someone is here with teleportation tech. They rescued you once, they can do it again. Even if you got your hands on another shuttle, and came right back here, in seconds, you could be swept up yet again. There is no winning this. I was dispatched to be diplomatic, but this is not our last resort.”
Ersence laughs. “You think we’re not intimately familiar with Sugar Delgado’s ship? It has disappeared from the solar system, probably in an attempt to figure out where those black holes keep coming from. We timed our mission perfectly.”
“The lieutenant, Hidayat; he stayed behind with his own shuttle. He has told us that he will summon you if we ask,” the man claims. “Don’t make him do it. Don’t let yourself be humiliated like that. Thālith al Naʽāmāt Bida deals in two currencies: eyren...and reputation. Leave on your own accord. It will be better for you.”
“I don’t like to be threatened,” Ersence tells him.
“It’s not a threat, it is the Bidan way,” he says. “I do have a radio, and I’ll make the call. You have five minutes to pack up your gear, and begin your preflight check.”
“Preflight check,” Ersence echoes. “Preflight check, safety, reputation. You people sure do love to live cautiously. When you’ve been through what we have, you gain a little perspective. You realize how precious life is when you don’t have an extra body to fall back on. You would think someone like me would be safer, but that’s not how the ancestors lived, nor we. Just so you know, we have radios too, which is why I know that the magic shuttle you were talking about is still sitting in the same place it was in that other egg country. I have plenty of time before your threat so much as manifests, especially since you people are so obsessed with your preflight checks.”
Ersence separates their helmets and turns away so she can pack up her things, not because that’s what he wants, but because she has to make another hop to find somewhere better. If they truly are installing heat pumps, that changes the equation. It will determine where she checks next on the search grid. As she’s closing the lid on her ground-penetrating radar, she blinks, and finds herself somewhere entirely different.
Gone is the barren landscape and scattered gas vents. She’s in a grassy prairie on the edge of a town. Next to her is the giant shuttle she was supposed to be worried about. She removes her helmet as a telescopic lift descends from the belly and lands.
Sugar’s lackey, Vantu steps out and approaches. “I was listening to your conversation. I knew you were never gonna give it up. You people never do. You would rather die than admit defeat. It would be admirable if it weren’t so pathetically foolish.”
Ersence scowls, both at the man and the shuttle. “I’m not getting back in that thing, and I’m not going back up into space. None of us is, you can bet on that.”
Van nods. “I’ve been speaking with the locals here. They had a sort of rivalry against Eyrenland. Of course, the latter was orders of magnitude larger and more economically significant, but they had a fundamental difference in philosophies. The Eyrenlanders want to go back to what they were doing, but here. The Quiratani aren’t so enthused. They need warm bodies, not geniuses, so I thought of you!”
She rolls her eyes, choosing not to give him the satisfaction of her taking offense.
Van goes on, “they’ll give you places to live, but since I know you like to be self-sufficient, the abodes don’t come with bells or whistles. Very low tech and low-key. You’ll fit right in, but you have to follow their rules, and their training. Don’t be stubborn and stupid. The reason you went off to try to resettle Eyrenland is because they told you that you couldn’t...like a child. But I know you better than the Bidans, and I know you don’t want anything that belongs to anyone else, so stay here, and build it.”
Some guy walks up to them.
“Ersence Tridali,” Van begins, “allow me to introduce you to Jande Ter Avest.”

Monday, October 5, 2026

Microstory 2771: Three-Two-One Liftoff, Jetpack, Shoot Into Space

Generated by Google Flow text-to-video AI software, powered by Veo 3.1
Elise and Colley learn that the maze the other team members were making their way through is a rocket buried in the ground narratively from crashing. It’s heavily damaged, and not likely spaceworthy, so they’re pretty sure that their goal was never to learn how to pilot it. It is of apparent alien design, based on the mysterious writings and glyphs all over the place. One particular room off of what they believe to be the bridge is calling out to them, like path funneling in a video game. It just looks important. This is partially because it sits opposite the exit that led them back to their friends on the surface. This hunt is all about movement. It must be the next step in their journey.
They came across other locked doors, but they served mainly as dead ends for the maze portion of the challenge, because if the ship were real, it probably wouldn’t have actually been designed as a maze on purpose. This room is different, and they think Colley may be able to figure out how to unlock it. Their best guess is that it’s a puzzle.
Colley is standing at the door now, looking at the symbols carved into it, having already examined the writing on the consoles. Elise stands a little to the side. She has no idea what the symbols mean, but she’s watching Colley’s facial expressions closely. He doesn’t look like he’s studying them. His face is solemn and reflective. At times, it’s unclear if he’s looking at anything at all, or simply staring into space. After a moment, he pivots 45 degrees to look over at Rage. “You’ve always known.”
“What?” Rage questions. “I’ve always known what?”
Colley quietly looks back at the door. “You’ve always known we would end up here. Or maybe you thought this time would be different...that you could change it.” He looks back over at her again. “Which is it? Hope, or inevitability.”
Rage looks as confused as before, but then her face falls into cold understanding. “I did what I had to do. We’re so close. Next time, we’ll make it all the way, I know it.”
“What is going on?” Jolanda questions. “What are you two talking about?”
Colley begins to look around. “The door is dead. We got here too late.”
“There’s power,” Zelda reasons. “We can figure out how to reroute it to the door.”
“No,” Colley contends, shaking his head. “It’s not that kind of door. It’s powered by time, and the clock ran out before we even stepped foot in the maze.” He faces Minotaur. “Do you have any idea who brought you down here? Did you catch a glimpse? Any clue whatsoever?”
“No, why? I assumed it was Azad, or a programmed Ambient, like those pirates.”
“I don’t think they were supposed to grab you,” Colley begins. “I think someone was trying to help us get down here faster. It turned out to not be enough because of the other delays we faced, like Elise’s death, and Miracle’s surprise return. Rage knows more about it. She’s been here before. Haven’t you, Rage? You’ve been through all of this.”
“It’s not like that,” Rage says. “They give us different challenges every time. Even this last one is different. It’s the same crashed ship, but the path is always changed. That’s why I started recruiting Mino, so they would help us get through it faster. But like the man said, it wasn’t enough. The countdown has already begun.”
“Explain,” Minotaur presses. “What do you mean you started recruiting me?”
Rage sighs. “I don’t have the whole history, because I’m not always the designated survivor, but—you have to understand that at first, a part of me thought they were just dreams. When I could remember past attempts, I thought my brain was just making it up, because the memories don’t really feel like mine. The more time passes, the more I realize that they’re real, and I start actively trying to change things.”
“Ah,” Miracle says. “You don’t store all of your thoughts in the network. You learned how to keep them in another dimension. I probably taught you how. Though, if I did, why would I not have those memories?”
“Because you have to be the one who survives,” Rage explains. She points at the mysterious door. “Once we open that, two things will happen. The ship will ascend, and bathe this whole dome in exhaust and radiation. The dome is smaller than it looks. A single-person pod will unlock, and allow one of us to survive. That person’s consciousness alone will continue, go back to the beginning, and recruit everyone to try again. It’s usually me. We vote and agree that it will be me since I’ve become the one with the most context. I think I sometimes just don’t make it this far so you have to pick someone else. I have been trying different ways of winning, but delays add up. Speeding through it won’t work either, because it usually just ends up getting everybody killed. I made one huge change this time which got us closer than ever.”
“What did you change?” Zelda asks.
Rage looks over at Elise. “I recruited a seventh hunter. She was the missing piece. If we go one more time, I know that we can make it. You just have to let me get in that pod one more time. Once I regain access to the right equipment, I will send my consciousness back in time, like I always do, and restart. Please, trust me.”
“How can we trust you?” Colley questions. “You have been lying this whole time. Did you ever think of reading us in, and maybe we would work through it better?”
“Of course I’ve tried that,” Rage contends. “Those iterations go worse than any. We get in our own heads, and we get in our own way. Placing my trust in you is what gets us far, as well as thinking outside the box, like when I found Elise.”
“Why can’t we just walk out here right now?” Elise asks. She dips her head a little. “I can still see light coming in through the executive exit. We’ll go back to the desert, armed with water this time, and make our way to the wall. We won’t win the hunt, but all of our memories will remain intact, rather than only yours.”
Rage shakes her head. “We’ve tried that too. As soon as one person steps over that threshold, the ship takes off and burns them alive before they cross the desert. Anyone who manages to hold on and stay inside when that happens asphyxiates once the ship reaches altitude.”
“Well, we could teleport,” Elise turns to face the person who knows the most about all this time travel stuff. “Miracle, I’m surely charged up by now, aren’t I?”
Miracle nods. “You probably are, but you can only take two people at a time.”
“Yeah,” Rage agrees. “Miracle managed to retain her own powers in one iteration but that didn’t work either, because the ship launched, and I guess triggered some kind of teleportation suppression field. That’s when she taught me how to send my consciousness into the past. We were hoping to subvert the challenge changes, but we later decided that we decide what challenges come up, based on our dynamic and capacity for teamwork, which changes constantly. That’s why I didn’t tell you. I was trying to keep everything as predictable as possible.”
“But you said that I’m new,” Elise reasons. “You made a change, but also tried to keep everything the same? Which is it?”
“It’s both,” Rage answers. “It’s complicated. I’m sorry. It’s gonna happen again.”
Elise shakes her head. “What if I flew people out of here?” Elise asks. She turns to Miracle again. “I think I’m strong enough. The ship has to escape the dome somehow, right? It is a spaceship, after all, and there’s no outer space inside the dome.”
When Miracle defers to Rage, the latter goes on. “I once climbed into the escape pod, but intentionally didn’t escape right away, to see what would happen. Yes, it does fly all the way into space. You’re not strong enough to carry six people, though.”
“She won’t have to carry all six,” Miracle claims. She begins to stretch and roll her neck. “There’s a reason I’ve been so subdued since Hrockas made me come back in a different body. I’ve been focusing on induced limb growth.” She tenses up like she’s having a baby, and hunches her back. Two beautiful white angel wings sprout from her shoulder blades, and unfold before their eyes. It looks a little painful, but once it’s over, she smiles and breathes. “Ahhh, loophole!”
“Oh my God,” Zelda says. “That’s bad ass. You have to teach me how to do that.”
“There’s a problem, though,” Miracle says as she’s flapping her new wings, presumably to get used to them. “I couldn’t will myself to have superstrength, and it doesn’t sound like Elise has it either. I reckon we can each only take two passengers.”
“Someone’s going to have to stay behind,” Zelda realizes. “There’s apparently usually only one survivor, but this time, there will be one death. How poetic.”
“I’ll do it,” Colley volunteers. “Before you say anything, I don’t have any special argument in favor of it, but the way I see it, I called it first, so I win. I shouldn’t have to explain myself. I don’t have this big speech about what I learned, and what will happen to my alternate self when he wakes up with no memories. This is just gonna be what happens. So go on and yell all you want, but I’m not budging.”
Rage looks at him like he’s an idiot. “There’s still an escape pod,” she reminds him. “It’s got my name on it. I’ll take that. You take the ride.”
“Oh, yeah, that makes sense,” Colley agrees. “But we have to time it right.”
Everyone gets into position. Rage prepares to open the door with the code while the flyers stand at the exit, their respective passengers on either side of them. On Rage’s mark, they fly out of the hatch as fast as they can. Miracle gets going quickly, which triggers the launch sequence. Elise is having more trouble. Her wings may not be as fragile as a real Luna moth’s, but they’re not made of carbon nanotubes either. They’re still organic, and she still has limitations.
They’re only a few meters over the surface, and Elise is fighting just to stay at that level. She just can’t reach elevation. As she’s flapping her wings as hard as possible, they look down and see the sand slipping away from them like an hourglass. She’s not getting higher; the ground is getting lower as the ship displaces it with its initial lift off. The boosters are just about to fire and burn them to death. They have to go now.
“I guess I am gonna sacrifice myself!” Colley yells, obviously preparing to let go.
“No!” Elise cries. “Just hold on! I can do this!”
“There’s no time!” Colley shouts. “Don’t argue with me! Save Zelda!”
“Save Zelda?” Zelda questions. “I was born for this.” She lets go and plummets towards her death. “Wooooo!” They lose her amidst the rain of sand below.
Now there’s really no time...no time to mourn, no time to dwell. Elise tightens her grip on Colley, and flies up towards the zenith as flames nip at their heels.

Friday, October 2, 2026

Microstory 2770: Pitstop on the Way to Nowhere

Generated by Google Flow text-to-video AI software, powered by Veo 3.1
The sun is beginning to disappear. They still don’t have water, but at least it’s cooling down. Elise and Colley don’t know what they’re meant to do here. She has no sense of direction. She was able to think about her people, and teleport to them, but that doesn’t mean she knows where they are. They could be on the other side of the planet right now. Walking in any direction could be taking them farther away. The maze could even be directly under their feet, perhaps several meters down, or several kilometers.
“I didn’t hear, did Miracle say how your power replenishes?” Colley asks.
“No. She said temporal energy was really just time, so maybe I only need to wait until it recharges on its own,” Elise replies. “Before you ask, I can’t tell it’s there. It’s not like I feel a surge of electricity throughout my body, which is now missing. I couldn’t even tell that I could do what I did.” She sighs and sits down. “I don’t know if I should keep trying, or if every time I do, even if it doesn’t work, I drain my battery again.”
“Logic says to wait.” Colley sits down across from her. “Before ambient wireless charging and nanofusion reactors, electronics had to be recharged by leaving it attached to the wall. You weren’t really supposed to use it while that was happening, especially not with older models. I say we sleep on it and try again in the morning.”
Elise shivers. “If we survive the night. I’m already missing that sun.”
Colley nods solemnly. “Yeah, it’s gonna get colder. This pink and black jacket is nice to have for extra covering, but it’s not going to be enough, not for the both of us.”
“We obviously need to share and conserve body heat. Pull your shirt over your head, but don’t take it off. We want to minimize the insulation between us, but we still want insulation around us.” Elise demonstrates what she means with her own shirt, which is difficult with her wings, but she makes it work. “Take off your pants, but keep the belt in the beltloops. Drape the pants behind your back and rebuckle the belt around your waist.” She pulls her adventure shorts off entirely. The same trick won’t help her that much, so she decides to do something else with them. She starts to giggle.
“Oh, funny prank.” Colley’s pants are tied behind him like a low cape. His shirt is stretched behind his neck like a gun holster, but in an awkward, almost sexual way. Elise’s shorts are on his head like a hat since he doesn’t have as much hair.
“No, it’s not a prank,” Elise insists. “It’s funny, but this is what we’re working with.” She opens her wings and quivers them to generate some heat. She lays the extra racing jacket on the sand and lies back on it. “Get on top of me. Come on.”
Colley hesitates, frowning uncomfortably.
“I studied survival,” she reminds him. “I know what I’m doing.”
Colley reluctantly lowers himself upon her and hugs her. He’s gentle at first, but quickly tightens up when his instincts react to the increase in warmth.
Elise envelops him in her wings to complete the seal. She continues to quiver them as they hold each other. It’s working. It’s actually working. They still may not make it through this, but it will not be for lack of trying. The temperature continues to drop.
Colley starts to breathe heavily, which is okay for now. But then he suddenly stops. “I’m sorry. I normally program a governor switch for certain, uhh...physical responses, but this temporary one comes with the standard hardware.”
Elise smiles kindly, but realizes that he can’t see it. She reaches into the extra jacket’s pocket and retrieves the homing beacon, which has a dim light on it. She lays it on her chest and switches it on. “You don’t have to apologize. It’s perfectly normal, and we should be comfortable enough with each other to not feel bad about such things.”
“It’s not that I feel bad, it’s just.” He starts breathing too heavily again.
“Hey,” she whispers. “It’s okay. Shivering can warm you up, but it can also strain your muscles. If you don’t relax too, you’re probably gonna end up with neck pain.”
“I’m sorry,” Colley replies. “This is just a tough situation. Because...you know, with you... I, uh—if it were anyone else on the team, even Miracle, I would still...”
“I mean it,” she tries to comfort, “it’s okay. You can tell me anything.”
“I think I might be falling in love with you,” he finally admits. “And I don’t want you to think it’s about your body, or how we’re situated right now. I’ve been developing feelings this whole time. I mean, we work so well together. We complement each other’s skills, and while we sometimes argue, we don’t fight. I’ve never gotten mad or annoyed at any of you. When I thought you were dead, I was heartbroken. I was worried that even if we found each other on the other side of this, if we didn’t remember any of what we went through, we wouldn’t be able to recapture the magic. We’ve put so much effort into surviving, there’s been no time to really sit with my thoughts, but in this moment...”
“I was thinking the same thing,” Elise tells him. “Not in so many words, but...” She pauses and considers it. She didn’t exactly give up on love, but she has definitely been deprioritizing it for most of her life. It’s no surprise that feelings have sprouted amongst them. Rage eventually explained that she spent months locating the team, and vetted dozens of candidates before settling on the five of them. One of her criteria was a lack of attachments. She didn’t want to take anyone away from a family, because that would become the driving force of their actions, rather than the goal itself. That was probably the right call, but it’s complicating things now. “Let’s ignore the words.”
They kiss. They can’t help themselves. In the movies when people have to share body heat like this, it always happens, and that’s because it’s totally plausible. You can’t be intertwined with someone and not feel something. Hugs release endorphins and other pleasurable chemicals. That is an evolutionary fact. Group that with skin-to-skin contact and a pair of sexy wings, and you have a recipe for a powerful love scene.
They keep kissing, and it starts to feel like this could go even further. Elise unwraps her wings and rolls Colley over to his back so she’s straddling him now. Before anything else can happen, though, a light begins to shine in her face, and it’s not from the beacon that fell in the sand. It looks like a headlight, it’s so bright. She sits up and tries to shield her eyes from it while also trying to discern the shapes behind the light.
“Lower that, Zelda,” Rage instructs. “Jesus. Actually, just put it in lantern mode.”
Zelda does as she’s asked, so now the whole area is illuminated. The entire team is back. They look dirty and exhausted, but they have all survived. Jolanda steps closer with a canteen as Elise is climbing off of Colley, and they’re both standing back up.
Elise takes a few sips first before handing it to Colley. “So you made it out of the maze. Was there an actual monster, or was it something more complicated?”
“Oh, it was a monster,” Minotaur replies. “It was a minotaur. I reasoned with it, and we found our way out. The exit is not that far from where we are now.”
“You thought there might be an interim prize?” Elise goes on. “What was it?”
The other hunters exchange looks with each other. “It’s not exactly a prize,” Rage answers. “It’s more of a challenge which could lead to a prize. It’s a ship. A spaceship.”

Wednesday, September 30, 2026

Microstory 2768: Next Time on Lost

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
Elise thinks that she only passes out for a few seconds. Arms carefully wrap around her body, but she keeps falling. She looks up and sees Azad. He’s looking as cool as ever. It doesn’t last long. The wind somehow causes Elise to accidentally reopen her wings. Before he can save her, Azad loses his grip, and they tumble apart from each other. He teleports again, but doesn’t aim right. Now he’s below her. She’s scared. She doesn’t want to lose these memories. She doesn’t want to go back to not having wings. Her surviving self will not know what she’s missing. She won’t seek to improve herself.
She fights to get back to Azad, but she doesn’t know how to do that. In moves, they tighten themselves up like missiles, but her wings aren’t cooperating. She’s afraid they’re gonna snap off. The ground is coming up fast now. If this doesn’t happen soon, it will be too late. Suddenly, the ground disappears. It transforms into sky. She’s still falling, but now towards the clouds, and slowing down. Wait, that doesn’t make any sense. No, she’s “falling” upwards, and not from flying. Her wings are still out of control. She comes to a complete stop, but only for a second before she reverses. She hasn’t stopped herself from crashing; she has only delayed it. She has to try to recreate whatever just happened. Before she can fall much farther, she concentrates on one word: teleportation. The next moment, she’s standing on the ground, safe and sound.
Azad appears next to her. “How did you just do that?”
“I don’t know. I didn’t know that I could,” Elise says truthfully.
“It’s the chrysalis bioprinter,” Miracle determines. “You saw me and Azad teleport, and at least a part of you wanted to try it. It’s the same reason you’re now part moth. Your subconscious mind knows what it wants. This is dangerous stuff, Rocky.”
“Don’t call me that,” Hrockas requests. “And you’re right. It’s why we restrict it.”
“Are you going to take it away now?” Elise asks, trying to display puppy dog eyes.
“We may be struggling to figure out what our laws should be,” Hrockas begins, “all the way out here in the Charter Cloud, but one thing we and the stellar neighborhood can agree upon is that bodily autonomy is non-negotiable. That substrate is yours now. But there is no fundamental difference between teleportation and time travel. And if you’ve seen any movie about time travel, you’ll know the risks. If you find yourself with the ability to go back in time, I urge you to exercise caution. It’s not illegal here, as it is in other cultures, but I’m considering it. It’s only not written into the laws because the general population doesn’t know about it in the first place.”
“And because you would have to draw a line somewhere to allow your boy, Azy here to teleport as needed,” Miracle points out. “Among others,” she adds
“Yes, that’s true,” Hrockas admits. “Now Miss Perkins is in the same boat. Speaking of which...” He looks over at Azad expectingly.
Azad begins to tap on his wrist interface. He then raises his arm and bathes everyone in a rainbowish light. It’s not the kind of rainbow that you would spot from a rainstorm. It’s more like what you would see in an oil puddle. It actually looks a lot like oil, and even feels like it too. After a flash of light, they’re transported to a desert.
Without another word, Hrockas and Telman converge upon Azad. All three of them teleport away, leaving the hunters to figure out the next challenge on their own.
Jolanda stretches her neck up as high as possible and rotates like a periscope. “I don’t see anything. Elise, do you think you could fly up and scout the area?”
“She should not do that,” Miracle argues quickly. “Elise, we don’t know enough about how your wings work. Mine were always specifically designed to be strong and resilient. They only appeared to be delicate, because that was the aesthetic I was going for. For a real moth, this environment would be a death sentence. You have to assume you’re on the brink right now. In fact, how are you feeling? Dehydrated?”
“I’m hot, but okay,” Elise explains. “Maybe I could teleport around instead, unless that’s also sensitive to temperature or other environmental factors.”
“It’s not usually,” Miracle says, “but I could conceive of a salmon with arbitrary limitations. I knew a guy who could only travel in the rain, and once he did, if he wanted to go again, he would have to dry off entirely, and potentially wait for another storm.”
“All right. Whether we’re moths or not, our bodies are gonna die here if we don’t find water and shelter.” Rage inhales and exhales. “Let’s hold off on teleporting for now. There are seven of us. One needs to stay exactly right here. If you want to dig for clues, that wouldn’t be the worst idea, but you could also conserve energy. The other six will pair off, and begin a concentric circle search. One pair should be at 50 meters, one at 100 and one at 150. Once you complete your circle, move out 150 meters, and complete another circle. Does that make sense?”
“Who is going to stay here?” Colley asks. “Elise if her body is more fragile?”
“She shouldn’t be alone,” Miracle warns, “even if it means walking.”
“I agree,” Rage says. “El, you’re with me. Mir and Zelda, Jolanda and Colley. Minotaur, you okay staying alone to be our Touchstone? We don’t have compasses.”
“Fine with me.” Minotaur gets on their knees and starts digging like a dog, shoveling sand between their legs. They’re gonna get tired going that hard for too long.
“Okay,” Rage goes on. “There are dunes, so visibility will be difficult. That’s why Mino is staying. If you think you’re lost, get up high, and look for their racing jacket.
“Here, take mine,” Jolanda offers. “It’s pink and black, so it will be easier to spot.”
“We’ll only do this for three hours,” Rage continues. “At that point, finish your circle, then come back to our Touchstone. When you’re searching, look down, and both ways. Look up every once in a while, in case there’s a drone, or something. Questions? Comments? Concerns?” She claps her hands in the silence. “All right, then let’s get at it.”
Elise and Rage walk for the agreed upon three hours. It’s grueling work. None of them is dressed for this, especially not Elise, who is still mostly naked from having recently been born. The sand is coarse and uncomfortable between her toes, and even hotter than the sun, so there’s no point in her trying to sit down and rest. She doesn’t want to be more of a burden than she already feels. They had to put the hunt on pause just because she died and came back to life. She has already taken so much, she just wants to be helpful, and not ask for anything, like a layer of Rage’s clothing.
They finish their circle and head back. Rage has an excellent sense of direction despite everything looking the same around here. She grows frustrated when she can’t find Mino. Elise tried to keep an eye on them, but they ended up so far down a dune that it became unreasonable to keep backtracking. This has to be where they began, though. They can see the claw marks from where Mino was digging. The other two groups show up after only about twenty minutes, and agree that this has to be it. They’re not lost; Mino is. They’re missing. They spread out once more, but don’t go too far this time, only about ten meters in every direction. Elise finds a pink and black racing jacket.

Friday, September 25, 2026

Microstory 2765: I Came in Like a Wrecking Ball

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
Everyone chooses their own ghost to teach them how to drive these cars. Even Jolanda accepts the lesson. She’s not pretentious enough to think that she already knows everything, especially not about her specific car today. For all she knows, there might be a secret button behind the steering wheel that dispenses banana peels. Still, it seems rather pointless for the rest of them to even try, given her experience. Her only meaningful contender is Zelda, but Zelda is a risk-taker. She’s more likely to push it too far, and end up dying in the act, even if she was in the front until it happens. She hasn’t even driven that much in her life, because it places her in too much control, which isn’t thrilling enough.
Elise feels like she’s struggling with it the most, even though she technically has the secondmost amount of time behind the wheel. She’s listening to her ghost—as much as she can listen to a hologram that can only grunt and say a few single-syllable words—but she is not internalizing the lessons. She keeps looking over at the others, particularly when their stationary work is done, and they move on to the practical. She doesn’t want to start. She doesn’t wanna do this. It goes against how she learned it.
The rules were what drew her to learning antiquated skills in the first place. She almost wishes she had never tried driving at all. At least she would start at zero, but now she has much to unlearn. Not that she has any chance of winning anyway. Why risk it? Why place herself in danger when it’s hopeless? Can all seven of them move forward as long as they stay ahead of the other 17? Again, “what are the rules!”
Elise’s ghost frowns. “The rules are that the first six racers move to the sudden death challenge. The rest are killed, or in the case of the automated cars, deleted.”
“Wait, you can talk?” Elise questions. “Why have you not been talking until now?”
“You didn’t need me to talk before. Now you do,” the ghost explains.
“There are seven of us. That number was chosen so at least one person will be killed today. But then the subsequent sudden death challenge will kill everyone else.”
“Sudden death doesn’t mean what you think it means,” the ghost goes on. “I cannot elaborate, but if six players win the race, all six will continue on the hunt.”
Elise shakes her head. “That’s not good enough. We came into this together. Even Miracle is part of the team now. We all deserve to stay together.”
“It was never going to be fair,” he reasons. “That’s what makes it challenging.”
“Such a wise, dead pirate,” Elise muses.
The ghost nods. “I see you at the wheel. You’re more at ease than the others. Even the pro over there looks nervous. I know she has her reasons, but you could actually win this. You have a perspective that none of them does. You lived like the ancients. Don’t underestimate that. They still don’t understand the threat of death, but the skills which you dedicated your life to studying were all developed by fleeting creatures.”
“I’m still not faster than she is, nor braver than any of them,” Elise argues.
The ghost shakes his head. “Again, car racing was conceived by mortals. Anyone can push a button with their foot until it stops and leave it there. You know when to let up. You trained from resources made by people who would die if they didn’t know that.”
Elise sighs. “I don’t know if I wanna win. A part of me wants to gather everyone up and ask them to quit so we leave with our memories intact. I don’t wanna lose them.”
He smiles. “If your bonds are real, you can make new memories later.” Maybe.

Here endeth the lesson.
Elise decides not to do any practice driving before the race. She’s not confident in herself, and is not enthusiastic. Her friends look ready and determined. They may not know the restrictions on the results. She’s not gonna tell them. She’s a liar.
They’re at the starting line now, at the edge of the dome, pointed towards the wall. When those giant metal doors open, they have no idea what they’re gonna find. One thing they have going for them is that all seven of them are sharing the second row. Only two cars are in front of them, which gives them something to fight against without it feeling impossible from the start. It’s a huge track. Since the engineering bots weren’t limited by an audience, they were free to make it as wide as they wanted. They’re probably not even going to be driving in circles, or at least not one single circle.
Elise looks to her right at Minotaur, who doesn’t react. She looks to her left where Colley notices. He frowns at her kindly before refocusing on the road and gripping the wheel tighter. She has to protect these people. She doesn’t want to lose her memories of the ones she has grown to love, but she would rather it be her than any of them. They all committed more to this. They deserve to see it through. She’ll be fine.
The light is red, and has been for the last few minutes, but now it blinks. It blinks faster and faster and faster until it turns yellow. Two cars down, Miracle gives a false start, but she manages to roll back to where she was while it holds at yellow for a few more seconds. The two lead cars take off, and only then does the light turn green, which is either cheating, or one of the rules that Elise failed to hear when she was feeling down.
The six of her friends take off, but Elise throws her car in reverse, and punches it. She slams into the four cars behind her. They fight her, but she doesn’t let up. It would appear that the humans were given superior vehicles to race with. They go down relatively easy. Once the four of them have been sufficiently destroyed, her job is still not over. She still has thirteen more to take care of. So she puts it in drive.
She zips into the dark. It’s only lit enough for her to see where the walls are, and maybe other cars. She’s in the back, though, so she doesn’t have to worry about them anymore. At least she didn’t think so. There’s a small fire up ahead. One of the cars has already crashed without Elise’s help. She has to swerve around it, but immediately has to swerve again because of the second car involved in that crash. They’re both bots, though, so it’s fine. Two more down, eleven to go. She can do this. She can stop them all.
Elise flies out of the tunnel, and onto the road. They’re in a desert. The track is narrower here, so it’s a good thing she was already in the middle. The others aren’t as far ahead as she thought they would be, probably due to this bottleneck. She still can’t let up, though. She maintains her speed, and catches up to the rear car. She saw this maneuver in an educational video once about what not to do, but she thinks she can recreate it. She drives right up and wedges the front of her car into the back of the bot. Now it’s just spinning its wheels. She drives it over and slams it into the barrier. She ends up pointed in the wrong direction, but she doesn’t have time to get turned back around, so Elise just drives backwards for a bit while she catches up with the others.
There we go. Now she’s with a huge group of bots. The problem is, Rage is here too. Three of them have created a line, which she can’t pass. Every time she goes for a gap, they cover it, so she has to try again. She’s being too gentle and patient with them. Elise doesn’t have that issue. She crashes her rear bumper into two of the cars at once. Only one of them skids and hits the barriers, but it’s enough to let Rage pass. As she’s doing that, Elise goes after the other two, stopping them both before the next tunnel.
The track is narrower yet. Only two cars could potentially drive side by side. It’s also no longer always flush with the ground. They’re in a winter wonderland, driving on an elevated track as it snows. The road becomes ice. Fortunately everyone up ahead is smart enough to go slower here so they don’t just fly over the edge. Elise loves this opportunity. She’s literally knocking bots off left and right. Before, there was a chance for them to come back with a vengeance, but not here. Talk about sudden death.
All of the human cars are still going, but none of them is even close to the lead bot. It seems to have no problem with the ice at all. Someone has to put a stop to it. There are only two bots left. If she can stop them, the others don’t even have to drive fast anymore. They can coast to the finish line safely. Frustratingly, the penultimate bot is the smartest one. It knows what she’s trying to do, and out-maneuvers her every time. It’s also stronger than the other bots. She manages to get right next to it, but when she rams the side, it barely moves. Then Elise looks over. Another car has joined them.
It’s Jolanda. She has positioned her car on the other side of the bot. There’s so little space, they have it pinned. As difficult and counterintuitive as it is, and without being able to talk, the humans slow down to a complete stop. Still without talking, Elise lets go and drives on ahead several meters. Jolanda turns the wheel, and knocks the bot over the edge.
Elise backs up again. “Get back up to the front! Only six people can win!”
“I know!” Jolanda shouts back. “My ghost told me about that!”
“I’m sacrificing myself!” Elise shouts.
“I’m sacrificing myself!” Jolanda volleys.
“You’re the only one who can stop the final boss! Go do it!”
“I don’t think we have to worry about that!” Jolanda jerks her head forward.
Its the final bot. It’s pointed towards them at the top of the hill, where there’s another tunnel. It’s revving its engines menacingly, so they instinctively rev back.
“I’m gonna kill him!” Jolanda volunteers.
“No, I will!” Elise insists.
They both take off. The bot takes off too for a game of chicken. This is ridiculous. Only one of them has to die in order to make the math work. It just makes sense that it’s Elise. Jolanda can not go on with the knowledge of having lost this race. When they reunite on the other side of this hunt, someone will tell her, and she will be devastated. Elise will not care. She has to be the one to do this. She takes a deep breath. There hasn’t been much ice for a few hundred meters, but she knows something Jolanda probably doesn’t. Her teachers taught her about something called black ice, and how to spot it.
To Jolanda’s likely confusion, Elise slows down just enough to get behind Jolanda, then bullies her way back on the other side. At the right moment, she gently nudges Jolanda towards the barrier, not hard enough to hurt her, but it does stop her in her tracks. Elise’s car, meanwhile, hits the ice, and goes crazy. She starts spinning counterclockwise, utterly uncontrollably. She can’t even tell where anything is anymore, but she feels the powerful slam of the crash, and for a split second, the sharp twinge of the blade as her helmet cuts off her head.

Monday, September 21, 2026

Microstory 2761: Into the Drink

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This boat isn’t very big, so the crew isn’t a legion of men, but they’re still outnumbered. In the chaos of the initial attack, it’s hard to tell by how much, but fortunately, they have some fighters on their side. They trained as much as they could in each other’s fields, but Zelda and Jolanda are still the best, and have to take the brunt of the combat. Elise has done some martial arts in her day, but doesn’t have any experience fighting moving opponents. Colley is a pacifist, but can defend himself, or someone else. He hides in a corner with Laise, who has absolutely no fighting experience whatsoever.
Meanwhile, the only means of making any headway in this fight is getting the zombie pirates over the edge, and keeping them at bay. They don’t drown, they don’t die, but it does take effort for them to try to climb back aboard. So once they’re over, the living humans end up with the upperhand. The zombies are relentless, however. They also don’t get tired. Their only hope is that this is a nighttime problem. After all, why did they only attack at nightfall on the day they finally lifted the boat? Once the sunrise comes, they’ll cower back to the depths, and the hunters will finally be able to rest.
There it is, that reddish-orange glow over the horizon. Elise can’t stop glancing at it even though she knows she’s meant to be keeping an eye on her sector. She’s holding an oar from the rowboat, and has to keep swatting pirates away. Any second now, there should be enough light. They’re like vampires. In some franchises, it just takes a little more time. The sun has to be a little higher. It often depends on the dialogue.
Three hours later, they’re still at it. Funny enough, despite their collective fatigue, they’ve all kind of grown used to the job. They fight in shifts. Five of them man their sectors of the boat while the other two sleep or rest below deck. They started out with a sixth person down there on high alert, but the zombies never tried to somehow break through, so they categorized it as a non-threat. It’s almost time for Elise’s break. Her eyelids are low as she almost carelessly bonks the zombie on the head again. It’s not scary anymore. Part of it is the sunlight, but part of it is the sheer tedium of it all.
There has to be some way out of this. There’s always a way. There is always a loophole. They may have a random, bizarre weakness that is impossible to know unless you came across the lore earlier, or you have to fix something for them in order to break the curse. The hunters need time to figure it out. They can’t just keep fighting. Maybe Elise can call upon her research skills during her break to search the cabins for any clues. Maybe the zombies simply have unfinished business, and they can help finish it, symbolically or physically. Oh, but that bed down there looked so good. It was short and narrow, and probably not soft, but right now, it might be the best thing in the world. Maybe she’ll just lie down for a quick nap, and then get to work.
Thirty minutes pass, which is twenty minutes after she should have been relieved.
The zombies aren’t geniuses, but after they get knocked down, they realize that that’s where a hunter is, so they move to try a different spot. The hunters sometimes use that to their advantage if they need to get closer to one another. It takes time to control where the next intrusion will come from, but it’s possible. Rage has done that. Now she’s within better speaking distance of Elise. “Where the hell are Colley and Laise?”
“Iono.” Elise can’t even bring herself to say all the words separately. “Laise was s’pose ta take over my spot.” She stands there with a puzzled look on her face.
“What?” Rage questions. “What is it? Do you see something out there?”
Elise swats another zombie. “Her name is Laise. My name is Elise. Do you think we’re related?” The zombie has managed to take hold of the oar, and is trying to wrestle it from her, which they do from time to time when she gets too complacent and lazy. She mindlessly pulls and pushes on it while she waits for Rage’s answer.
Rage is only staring at her. “No, Elise, I don’t think you’re related.”
“Oh, okay. Fair question, though,” Elise decides.
“You’re tired,” Rage argues. “Go ahead and sleep. I’ll take care of two sectors.”
“That won’t be necessary!” Colley cried from the top of the steps. He and Laise have pulled a big sack up from below, and are starting to drag it across the deck. “I know you’re all tired, but we have a way to end this once and for all so we can all sleep!”
“What is that?” Rage questions. Then she has to turn around and fight because a zombie has made it over the bulwark. Laise runs up and provides assistance.
“A mouse trap,” Colley explains once the zombie is taken care of. “Everyone huddle up, and put your backs together! We need to get the zombies into one place!”
“You want us to let them onto the boat?” Jolanda questions from the stern.
“They’ll just keep coming unless we take control! I can say no more than that, because I think we all know that the zombies are smart enough to understand us ! Trust me, we’ve been quietly discussing, and secretly preparing, for this for hours!”
They decide to trust the two of them. As they’re huddled together, the zombies climb aboard. They’re moving slowly now. They might be tired too, or Colley is right and they understand the humans well enough to know that something is up. They’re still not too smart, though, because they naturally group into a single mass, presumably to prepare for the next onslaught.
“Rotate counter-clockwise a little bit.” Laise is in the middle of them. “Perfect,” she says once they’re done shuffling. “Rage, Minotaur, you’re the tallest. You feel what’s at your feet behind you?” After they both confirm, she adds, “you know what to do.”
“Ready...!” Colley begins. “Everyone, run to the closest side to get out of the way!”
After everyone else scatters, Rage and Minotaur run forward holding the corners of a huge heavy net. They raise it over the heads of the zombies and pass them as fast as they can, managing to snag all of them all at once. Colley and Laise take this opportunity to start punching and kicking the zombies so they end up on the floor. The others join in too, of course, even though they still don’t know what the endgame is.
Laise goes around and starts shackling the zombies’ ankles one by one. The chains are already tied to the net, so even if they escape, they’ll be dragging a whole lot of weight. It’s still not enough, though, which is where that sack comes into play. Per Colley’s direction, all seven of them work to hoist the heavy sack up and over the railing. Elise is in back, and not really helping that much, but the job gets done. She touches it enough to know that it’s filled with cannonballs. Once the sack falls over, the net drags all the zombies across the deck, and over the edge too. Now there’s no escape.
Oh, no, it’s not over. “Guys,” Elise says, looking behind them. “Guys!”
When they turn around, they too see what she’s looking at. One of the zombies—the captain, by the looks of it—is still standing there. He’s holding his ooey gooey sabre, and standing on one leg. He cut off his own foot! And he’s got a gun.
A hot blonde girl flies out of nowhere on angel wings. She snatches the evil dead captain up, soars back up in the air, and drops him in the ocean kilometers away.

Friday, September 18, 2026

Microstory 2760: Heave Ho

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The way Laise described the traditional means of lifting a sunken ship sounded exhausting and time-consuming. Their ancestors would have sunken barrels and tied them to the bottom. To make them buoyant, they would push buckets down and transfer air pockets little by little until the last barrel was enough to lift the boat. They didn’t have time for that. They had no freshwater, and as it turns out, no food. The barrels weren’t airtight. Each had a hole on the side, presumably to let air through, but when the boat sank, they all flooded with seawater. Most of the fruit had spoiled before they even showed up. The coconuts were okay. They floated on their own, so once that barrel was opened, they were easy pickings. That was what they ate during their break periods.
The first thing they did was rip all of the heavy metal and other unnecessary pieces off of the vessel. They pushed them over the side, and let them drop down to the shelf that the boat was on. This made it as light as it could possibly be.
After clearing the spoiled fruit mush, they tied ropes around the barrels one at a time, and created a makeshift pulley system around the bulwark and other parts. Then they stood on the crow’s nest and pulled the barrel up. Once it was on the surface and full of air, they closed it back up and plugged the bunghole securely. Now they had to reverse the process, which was even harder. The air-filled barrel wanted to float, so five of them had to stand on—or even hang off of—the crow’s nest. That was as many as they could fit before they ran out of leverage. The sixth person freedove down with the barrel, and held it in place so it didn’t wobble around like a watermelon.
While the pullers tied off the rope to hold it in place, the freediver came back up to recapture air for themselves. Then they would go back down with the seventh person to tie the barrel to the bulwark, and untie the original rope. Each barrel took about an hour, factoring in break times and errors. They were so tired, blistered, achey, hungry even with the coconuts, and absolutely thirsty. Rain would make their job harder, but it would at least give them something to drink to survive another day. They were able to learn from their mistakes and get into a good rhythm, but they were also losing energy with each one, so they never ultimately sped up the process. It took them two days to get through the lifting phase, but man was it worth it. As soon as that sixteenth barrel was in place, before the pulley rope could even be removed, the boat let go of the shelf, and rose. The people who were on the crow’s nest all jumped off to make it that much lighter, and watched the mast fly up above them. It was  glorious to behold.
Now the boat is close enough to the surface to stand without drowning. It’s still totally filled with water, but bailing it out will be the easy part. At least they think it will. They obviously start with the wet deck, which is the most appropriate term for it today. They think it’s going pretty well. Some water is splashing back in since the surface is so close to the railing, but it seems to be working. Then they realize their mistake. The boat didn’t simply sink on its own. There must be damage. Sure enough, when they swim down to a small storage room, they find the hole. It’s not particularly big, but it has to be patched first. That isn’t even their biggest problem, though. They’re about to tip.
“Three people on starboard side and three people to port side!” Rage orders.
Five of them run to one while Elise is alone on the other. Rage stays in the center.
Rage points. “That’s starboard, and that’s port. Minotaur, Zelda, join Elise. Okay. The water is out but the boat is unstable. Does anyone have any idea why?”
Jolanda raises her hand. “I don’t have any sailing experience, but I’ve been on more than one boat. One thing they all have in common is this thing called a ballast. You don’t actually want it to be super light, unless it’s a speedboat or jetski. You want some weight to keep it in the water so you don’t tip over. Modern boats use water itself. Don’t quote me on this, but I believe in the olden times, they used metal.”
Rage looks over at the water. “We just sank our metal to make it lighter.”
“I did not want to do a seventeenth barrel,” Minotaur contends. “Dumping our heaviest stuff was the right call. We just need to bring some of it back up. I wouldn’t mind having some chains anyway. Chains come in handy in mazes all the time.”
“Well, I’m glad we dumped everything onto the shelf, instead of the depths.” Rage sighs and centers herself. “Okay. We did this once, we can do it again. Zelda, Colley, please stay on the boat on opposite sides to maintain balance. Hopefully that will be enough. The rest of us need to get in the water so we don’t literally rock the boat.”
“Our pulley rope has been through quite a bit by now,” Laise says. “I don’t think it’s gonna make it. It might snap. We need to use a different rope.”
“We don’t have more rope,” Rage points out. “We’ve already snapped two.”
Elise looks up. “Take it from the sail. It’s long enough that we can double up and distribute the stress. Then we’ll put it back up where it belongs.”
“So many concessions and compromises,” Rage laments. “Very well. Do it.”
So they add another phase to the work even though they thought they were done. They pull up the bars and grates, but they leave the cannons. Their combined strength isn’t enough to make that happen, and the rope probably isn’t strong enough either. They’re into their third day before they feel like they’re ready to learn the ropes, so to speak. Laise knows some history of sailing, as does Colley, but none of them knows how to sail. They spend the rest of the day trying to figure it out methodically. They still don’t have any regular water, but they’ve been drinking coconut water, and it won’t matter how long it takes to find land if they sink or crash before they even get there. It’s smarter to take their time, and do this right. Everyone is drained, but they’re not stopping.
“We don’t even know where we’re meant to go,” Minotaur reasons. “I’m not used to that. I mean, of course I’m used to being lost, but I always have something to orient myself. This dome has a diameter of 3,300 kilometers, and we could be in the very center of it. Sure, if we sail in one direction, we’ll eventually hit the wall, but that’s assuming we don’t die of thirst, starvation, or exposure before then. Everything else is ocean or an island, and those are notoriously hard to target, even with a map.”
“I have a map.” Jolanda is climbing up from below deck holding a piece of paper.
Colley doesn’t have to ask, she hands it to him. He examines it a little before looking up at the sky. “We’re gonna need to orient ourselves again. For that, we need the stars back.” He returns to the map. “Narratively, I know where this thing set sail, and I know where it’s going, but it may have gotten knocked off course. Even if it didn’t, I have no idea how far the original crew supposedly made it before they sank.”
“Rest up,” Rage instructs. “We set sail tonight. Once again, I hope it rains.”
It doesn’t rain, but that night, they are given an opportunity to find out what happened to the original crew when their ghosts appear. Or they’re zombies, or something else like that, because they can make physical contact with the living. That’s exactly what they do by attacking too, because as one might expect, they were pirates.

Thursday, September 17, 2026

Microstory 2759: Sunk Cost

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Elise is the last person to emerge from the depths. She practically begged one of the other hunters to come with them, but they refused. They said they didn’t want this anymore, and would be finding a way back or out. The implication was that they would kill themselves, but Elise didn’t ask any more questions. It is not her job to protect strangers. Suicide isn’t impossible these days, but it’s much harder for most than it used to be. A version of them will survive out there somewhere unless they don’t want it to.
So she went into the fountain behind the others. She didn’t have to put any effort into swimming. It was like the water sucked her down before pushing her back out at full speed. It was really hot for a minute there too. Now she’s in the torrent of the open water with no land in sight. She appears to be completely alone.
She feels a pair of hands on her chest. “Elise! We thought you were lost!”
Elise can’t even tell who it is amidst the chaos of the storm raging above them. She turns around to find Colley. “Where are we? Where are the others?” she cries.
“Get on my back!” he shouts back. “We found something!”
After she climbs on and straddles his hips, he breaststrokes away. They end up traveling pretty far. It’s a wonder, really, how he managed to find her at all.
At last, she sees the others. They’re huddled together, and staying together, which must mean they’re holding onto something. It’s too dark to see it. Only when Colley pulls her right up and helps her get a handhold does she realize where she is. Or she can guess, anyway. It appears to be the crow’s nest of some kind of wooden ship. Minotaur and the Bidan girl are standing in it, on either side of the pole thing. Everyone else is holding onto the railing thing so they at least don’t have to waste energy treading.
The irony is that Elise was just about to start learning how to sail one week after Rage found her in Skilldome. She saw underwater basketweaving as a cute transition to it. After she mastered a regular basket, she was intending to weave a model of a ship, and then she would take it with her to the docks. It was going to be this whole thing. To be fair, she was going to learn 21st century sailing at first, and only maybe make her way down the centuries after that, but it doesn’t matter, because now she knows nothing. It’s a pole thing and a railing thing until someone tells her exactly what they’re called.
They spend hours there, because there’s nothing else they can do. Before Elise arrived, Zelda reportedly climbed up to the very tippy-top to get a look around, but the waves were too big and the moon too obscured by clouds. There are some waterfronts in Treasure Hunting Dome. There are plenty of challenges to be completed involving the water. But it doesn’t have anything like this. Elise knows that because Rage made them memorize as much of the layout of the dome as is publicly available. You need space to make the kind of storm and angry sea that they’re dealing with right now, and where they were before simply doesn’t have it. But two domes have exactly that. One is called Polar Tropica. It’s a gargantuan resort. The other...is Aquilonian Deep.
Miracle must not have been lying. Time travel is real, and they just came out of a portal. They didn’t simply jump into the fountain and sink to another level of Treasure Hunting Dome, or even the next dome over. They were sent halfway across the planet in the short amount of time they could hold their breaths. Now anything’s possible.
The seven of them take turns standing up while everyone else holds onto the sides. They are able to yell a few things at each other, but it’s too loud to have full on conversations. Elise explains that she stayed behind to try to convince the other hunter to come with them. Zelda confirms the time travel when she explains that she was here alone for a few minutes before the next person bobbed up. Each time someone new appeared, they reported that only seconds separated them at the fountain, even though minutes passed for those already here. They ultimately waited almost an hour before Elise came. When she asked them how they knew she was there in the first place, they said lightning would strike the spot where they were just about to come up. But Elise knows the truth. The lightning wasn’t marking the spot. They were riding the lightning.
The storm passes, and the sun rises in the sky, no doubt programmed or controlled by Hrockas or his Custodians. They’re dead tired, but still alive, and everyone here still wants to fight. This whole time, ever since the locker room, no one has brought up the fact that only one person can win. What’s the point? Except for one person now, they’re all friends. And the Bidan, Laise Ter Avest, is quickly becoming part of the team too. Whatever the prize is, they can surely share it one way or another. It doesn’t help to become cutthroat now, especially not since it will take all of them to survive this.
“I’ve been thinking about this a lot,” Laise says. “I’ve been trying to remember the stories I was told from my home planet. I lived in a particularly advanced region, but many others were intentionally rustic. Some had boats like whatever we’re on top of right now. They never sank, because while they looked antiquated, the underlying structure was more modern. But I used to date one guy who grew up on one of these ships, and he talked about the real past—I’m giving you way too much background. I’m saying they had ways to lift sunken boats. It wasn’t easy, but it didn’t require gizmos or gadgets either. But we do need a lot of barrels, and even more patience.”
Without even asking for Laise to elaborate, Zelda volunteers to dive down to see how many barrels the boat has, if any. They don’t know this woman yet, but they trust that she wants to survive as much as they do, even if she has stopped caring about winning. Elise volunteers to go down too, because while she never had the chance to learn to sail, she absolutely knows how to freedive. It was one of the first things she practiced when she came to this planet. They search all over, but only find twenty.
“That’s not enough,” Laise says, shaking her head. “You said there were cannons down there too? That’s not enough. We would need at least twice that.”
“What if we got rid of the cannons,” Colley suggests. “While we’re at it, get rid of the chains and the big metal grate thing. Take out everything unnecessary.”
“I am not good enough at math to know whether that would work,” Laise admits. “The guy said forty. I guess I don’t really know what kind of boat he was talking about.”
“What exactly do we do with these barrels?” Rage asks her.
Laise sighs. “We attach them to the bottom of the boat, and then we pump the water out. Once they’re all filled with air, they should lift the boat out of the water.”
They stare at her like they can’t believe their ears. It sounds insane, and insanely grueling. Elise saw where they are, though. They’re sitting on the edge of a sea shelf, and there is no other land in sight. Their only hope is to get this bucket out of the water so they can stand. They’ll figure out how to move it after that. If this doesn’t work, they could die from exposure. But not starvation or scurvy. The barrels are evidently filled with fruit. There’s no drinking water, though, so they take a vote. Either they go for it, or let themselves die just to escape and give up. It’s unanimous.