Showing posts with label escape. Show all posts
Showing posts with label escape. Show all posts

Tuesday, October 6, 2026

Microstory 2772: Dasshutsu

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There is a natural atmosphere on Castlebourne, but it doesn’t have the right composition for human lungs. That’s why the owner built tens of thousands of domes, so each could contain its own atmosphere. The hunters knew the risks going into this plan, but they didn’t talk about it, because it was the only one they had. As soon as Elise clears the dome opening, she turns and follows the curve back down towards the surface.
They already picked out a rendezvous point. The desert where the rocket was buried is not on any map they’ve ever seen. It’s much smaller than a regular dome, which has a diameter of 83 kilometers. It’s situated between Bloodbourne and Tokyo 2077, and was supposedly built exclusively for this hunt. For whatever reason, the single escape pod always transports the designated survivor to Tokyo 2077, where they find themselves having to navigate their way back home using directions found hidden in the pod. Rage once tried to ignore them, and exit herself, but the target exit is the only way to reenter the normal dimension, instead of this Facsimile thing.
Elise and Colley fly through the airlock, where they inject themselves with an emergency baseline cocktail, which brings their body back to equilibrium after exposure. They walk through the tunnel where they catch up with the rest of the group, who have already found Rage sitting on the edge of the pod’s hatch, reading the instructions.
“Don’t you just remember where to go?” Jolanda asks her.
“The exit is in a different place every time,” Rage explains.
“That doesn’t make any sense,” Minotaur presses. “If you’re going back in time, why would it move, unless Hrockas is aware that you’re doing it?”
“He may be,” Miracle explains, “but even if he’s not, Rage makes different decisions in different time loops, which affect how the hunt progresses, if only due to the butterfly effect. I don’t have to go over the butterfly effect, do I?”
When Rage shakes her head, she notices something. “We’re missing someone.”
“Zelda didn’t make it,” Elise answers solemnly. “I couldn’t carry both.”
Colley hangs his head low. “It should have been me.”
“Don’t talk like that,” Elise argues. “There were no good options.”
“There might be a way,” Miracle claims, “to get her back.”
“How?” Rage asks. “Is death just a form of time travel?”
Miracle chuckles. “No. But you have to understand that, in the world of time travel, if something ever exists, it always exists. We can get her mind back by stealing it from the past, and pulling it up to the present. We have to find Zelda’s body before it wakes up, though, because the Zelda we meet there will begin to be her own person, and blending their minds together is ethically tricky the longer we wait.”
“Well, I can’t read this,” Rage complains. “I’m starting to think that Hrockas is aware of my time travel. It’s always, always, always in Japanese, which is why I uploaded the language into my neural net, but now it’s in something else.”
Colley takes the paper from her, and studies it. “It is Japanese. It’s an old style called Kuzushiji; basically their form of cursive. They stopped using it nearly 700 years ago specifically because it was hard to read, and they wanted something standardized.”
“So we have to find someone to translate it,” Rage decides, snatching the document back. “It takes forever because people are assholes. I think that’s why this is Tokyo 2077, rather than 2050 or 2100. It was a complex time in Japan’s history. And the NPCs are just as modern as me, so now we need a scholar who studied this ancient form of writing, which will make it even harder. Zelda doesn’t have time for this!”
“It might actually be easier,” Colley reasons. “Scholars love history. If we go to the nearest university’s language department, they’ll probably be excited to see this.”
He was right. The Head of Linguistics is ecstatic to see the directions because he was programmed with a passion for dead languages. He agrees to transcribe it for them, but only into modern Japanese hiragana, and only if he gets to keep the document. That is absolutely fine. Once they know where to go, they won’t need anything else from it. Elise suggests that he start with the last step in case it’s the only one they need, and that turns out to be the right call. It saves them a ton of time. Rage has familiarized herself with the city enough to navigate. The problem was, the exit is in a bad neighborhood.
“Well, they’re all NPCs, right?” Elise asks. “One restriction when it comes to fighting is holding back so you don’t accidentally murder someone. But here, that doesn’t matter. We can go full force with anyone who attacks, and not feel bad.”
“It’s not that easy,” Colley contends. “Ambients are programmed to be reactive. If you fight harder, they fight harder. That’s why conventional wisdom says to use diversion combat methods, like aikido, or maybe judo. Try to deescalate the situation.”
“Again, Zelda doesn’t have time for that,” Rage argues, “and she didn’t teach us either of those things. I’m guessing you only know them academically.”
“Let’s just try not to make trouble, okay?” Minotaur suggests. “This isn’t a video game. A confrontation is not guaranteed to pass the level. We might be okay.”
Minotaur’s advice was sound but unfortunately inaccurate for their situation. They aren’t only in a dangerous part of town. They have to walk into a den of thieves, surrounded by people open-carrying firearms and underneath nude video billboards. While it’s true, they didn’t study the gentler martial arts, they do have an intuition for similar tactics, based on what they did practice with Zelda and Jolanda. The latter still being alive obviously takes point, but she isn’t able to handle all attackers on her own. Everyone has to participate, including kinder Colley. They keep moving as fast as possible to reach their exit. Luckily, there’s no final boss to destroy.
By the time they reach the door, they are all bloodied and bruised, but still breathing, and once they do open it, all the fighting ceases. The NPC criminals instantly begin to ignore them, and go on with their fake lives. So it is a little like a video game. Meanwhile, the hunters cross the threshold, through the magical dimensional portal, and back into the real world. They end up in the same basement, but it’s the polar opposite as it was before. It appears to be a school, or a childcare facility. They’re attacked again, but this time by a bunch of children gawking at the unusual strangers, who are mostly dressed in racing uniforms, and also one of them is a green moth.
Amidst all of this, they make their way back to the outer walls of the real Tokyo 2077 dome, get on the vactrain, and travel clear to the other side of the planet to The Terminal. This is where everyone who comes to this planet by casting their consciousness through the quantum network shows up. Every dome has its own highly secure vault of primary and backup substrates, and people have their own pods in their private residences. They don’t know where Zelda will end up, so this is the only place they can go to find out since it should store routing priority procedures in its database. This is the hard part, though. It’s time for a good old fashioned high-tech heist.

Monday, October 5, 2026

Microstory 2771: Three-Two-One Liftoff, Jetpack, Shoot Into Space

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Elise and Colley learn that the maze the other team members were making their way through is a rocket buried in the ground narratively from crashing. It’s heavily damaged, and not likely spaceworthy, so they’re pretty sure that their goal was never to learn how to pilot it. It is of apparent alien design, based on the mysterious writings and glyphs all over the place. One particular room off of what they believe to be the bridge is calling out to them, like path funneling in a video game. It just looks important. This is partially because it sits opposite the exit that led them back to their friends on the surface. This hunt is all about movement. It must be the next step in their journey.
They came across other locked doors, but they served mainly as dead ends for the maze portion of the challenge, because if the ship were real, it probably wouldn’t have actually been designed as a maze on purpose. This room is different, and they think Colley may be able to figure out how to unlock it. Their best guess is that it’s a puzzle.
Colley is standing at the door now, looking at the symbols carved into it, having already examined the writing on the consoles. Elise stands a little to the side. She has no idea what the symbols mean, but she’s watching Colley’s facial expressions closely. He doesn’t look like he’s studying them. His face is solemn and reflective. At times, it’s unclear if he’s looking at anything at all, or simply staring into space. After a moment, he pivots 45 degrees to look over at Rage. “You’ve always known.”
“What?” Rage questions. “I’ve always known what?”
Colley quietly looks back at the door. “You’ve always known we would end up here. Or maybe you thought this time would be different...that you could change it.” He looks back over at her again. “Which is it? Hope, or inevitability.”
Rage looks as confused as before, but then her face falls into cold understanding. “I did what I had to do. We’re so close. Next time, we’ll make it all the way, I know it.”
“What is going on?” Jolanda questions. “What are you two talking about?”
Colley begins to look around. “The door is dead. We got here too late.”
“There’s power,” Zelda reasons. “We can figure out how to reroute it to the door.”
“No,” Colley contends, shaking his head. “It’s not that kind of door. It’s powered by time, and the clock ran out before we even stepped foot in the maze.” He faces Minotaur. “Do you have any idea who brought you down here? Did you catch a glimpse? Any clue whatsoever?”
“No, why? I assumed it was Azad, or a programmed Ambient, like those pirates.”
“I don’t think they were supposed to grab you,” Colley begins. “I think someone was trying to help us get down here faster. It turned out to not be enough because of the other delays we faced, like Elise’s death, and Miracle’s surprise return. Rage knows more about it. She’s been here before. Haven’t you, Rage? You’ve been through all of this.”
“It’s not like that,” Rage says. “They give us different challenges every time. Even this last one is different. It’s the same crashed ship, but the path is always changed. That’s why I started recruiting Mino, so they would help us get through it faster. But like the man said, it wasn’t enough. The countdown has already begun.”
“Explain,” Minotaur presses. “What do you mean you started recruiting me?”
Rage sighs. “I don’t have the whole history, because I’m not always the designated survivor, but—you have to understand that at first, a part of me thought they were just dreams. When I could remember past attempts, I thought my brain was just making it up, because the memories don’t really feel like mine. The more time passes, the more I realize that they’re real, and I start actively trying to change things.”
“Ah,” Miracle says. “You don’t store all of your thoughts in the network. You learned how to keep them in another dimension. I probably taught you how. Though, if I did, why would I not have those memories?”
“Because you have to be the one who survives,” Rage explains. She points at the mysterious door. “Once we open that, two things will happen. The ship will ascend, and bathe this whole dome in exhaust and radiation. The dome is smaller than it looks. A single-person pod will unlock, and allow one of us to survive. That person’s consciousness alone will continue, go back to the beginning, and recruit everyone to try again. It’s usually me. We vote and agree that it will be me since I’ve become the one with the most context. I think I sometimes just don’t make it this far so you have to pick someone else. I have been trying different ways of winning, but delays add up. Speeding through it won’t work either, because it usually just ends up getting everybody killed. I made one huge change this time which got us closer than ever.”
“What did you change?” Zelda asks.
Rage looks over at Elise. “I recruited a seventh hunter. She was the missing piece. If we go one more time, I know that we can make it. You just have to let me get in that pod one more time. Once I regain access to the right equipment, I will send my consciousness back in time, like I always do, and restart. Please, trust me.”
“How can we trust you?” Colley questions. “You have been lying this whole time. Did you ever think of reading us in, and maybe we would work through it better?”
“Of course I’ve tried that,” Rage contends. “Those iterations go worse than any. We get in our own heads, and we get in our own way. Placing my trust in you is what gets us far, as well as thinking outside the box, like when I found Elise.”
“Why can’t we just walk out here right now?” Elise asks. She dips her head a little. “I can still see light coming in through the executive exit. We’ll go back to the desert, armed with water this time, and make our way to the wall. We won’t win the hunt, but all of our memories will remain intact, rather than only yours.”
Rage shakes her head. “We’ve tried that too. As soon as one person steps over that threshold, the ship takes off and burns them alive before they cross the desert. Anyone who manages to hold on and stay inside when that happens asphyxiates once the ship reaches altitude.”
“Well, we could teleport,” Elise turns to face the person who knows the most about all this time travel stuff. “Miracle, I’m surely charged up by now, aren’t I?”
Miracle nods. “You probably are, but you can only take two people at a time.”
“Yeah,” Rage agrees. “Miracle managed to retain her own powers in one iteration but that didn’t work either, because the ship launched, and I guess triggered some kind of teleportation suppression field. That’s when she taught me how to send my consciousness into the past. We were hoping to subvert the challenge changes, but we later decided that we decide what challenges come up, based on our dynamic and capacity for teamwork, which changes constantly. That’s why I didn’t tell you. I was trying to keep everything as predictable as possible.”
“But you said that I’m new,” Elise reasons. “You made a change, but also tried to keep everything the same? Which is it?”
“It’s both,” Rage answers. “It’s complicated. I’m sorry. It’s gonna happen again.”
Elise shakes her head. “What if I flew people out of here?” Elise asks. She turns to Miracle again. “I think I’m strong enough. The ship has to escape the dome somehow, right? It is a spaceship, after all, and there’s no outer space inside the dome.”
When Miracle defers to Rage, the latter goes on. “I once climbed into the escape pod, but intentionally didn’t escape right away, to see what would happen. Yes, it does fly all the way into space. You’re not strong enough to carry six people, though.”
“She won’t have to carry all six,” Miracle claims. She begins to stretch and roll her neck. “There’s a reason I’ve been so subdued since Hrockas made me come back in a different body. I’ve been focusing on induced limb growth.” She tenses up like she’s having a baby, and hunches her back. Two beautiful white angel wings sprout from her shoulder blades, and unfold before their eyes. It looks a little painful, but once it’s over, she smiles and breathes. “Ahhh, loophole!”
“Oh my God,” Zelda says. “That’s bad ass. You have to teach me how to do that.”
“There’s a problem, though,” Miracle says as she’s flapping her new wings, presumably to get used to them. “I couldn’t will myself to have superstrength, and it doesn’t sound like Elise has it either. I reckon we can each only take two passengers.”
“Someone’s going to have to stay behind,” Zelda realizes. “There’s apparently usually only one survivor, but this time, there will be one death. How poetic.”
“I’ll do it,” Colley volunteers. “Before you say anything, I don’t have any special argument in favor of it, but the way I see it, I called it first, so I win. I shouldn’t have to explain myself. I don’t have this big speech about what I learned, and what will happen to my alternate self when he wakes up with no memories. This is just gonna be what happens. So go on and yell all you want, but I’m not budging.”
Rage looks at him like he’s an idiot. “There’s still an escape pod,” she reminds him. “It’s got my name on it. I’ll take that. You take the ride.”
“Oh, yeah, that makes sense,” Colley agrees. “But we have to time it right.”
Everyone gets into position. Rage prepares to open the door with the code while the flyers stand at the exit, their respective passengers on either side of them. On Rage’s mark, they fly out of the hatch as fast as they can. Miracle gets going quickly, which triggers the launch sequence. Elise is having more trouble. Her wings may not be as fragile as a real Luna moth’s, but they’re not made of carbon nanotubes either. They’re still organic, and she still has limitations.
They’re only a few meters over the surface, and Elise is fighting just to stay at that level. She just can’t reach elevation. As she’s flapping her wings as hard as possible, they look down and see the sand slipping away from them like an hourglass. She’s not getting higher; the ground is getting lower as the ship displaces it with its initial lift off. The boosters are just about to fire and burn them to death. They have to go now.
“I guess I am gonna sacrifice myself!” Colley yells, obviously preparing to let go.
“No!” Elise cries. “Just hold on! I can do this!”
“There’s no time!” Colley shouts. “Don’t argue with me! Save Zelda!”
“Save Zelda?” Zelda questions. “I was born for this.” She lets go and plummets towards her death. “Wooooo!” They lose her amidst the rain of sand below.
Now there’s really no time...no time to mourn, no time to dwell. Elise tightens her grip on Colley, and flies up towards the zenith as flames nip at their heels.

Monday, September 21, 2026

Microstory 2761: Into the Drink

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This boat isn’t very big, so the crew isn’t a legion of men, but they’re still outnumbered. In the chaos of the initial attack, it’s hard to tell by how much, but fortunately, they have some fighters on their side. They trained as much as they could in each other’s fields, but Zelda and Jolanda are still the best, and have to take the brunt of the combat. Elise has done some martial arts in her day, but doesn’t have any experience fighting moving opponents. Colley is a pacifist, but can defend himself, or someone else. He hides in a corner with Laise, who has absolutely no fighting experience whatsoever.
Meanwhile, the only means of making any headway in this fight is getting the zombie pirates over the edge, and keeping them at bay. They don’t drown, they don’t die, but it does take effort for them to try to climb back aboard. So once they’re over, the living humans end up with the upperhand. The zombies are relentless, however. They also don’t get tired. Their only hope is that this is a nighttime problem. After all, why did they only attack at nightfall on the day they finally lifted the boat? Once the sunrise comes, they’ll cower back to the depths, and the hunters will finally be able to rest.
There it is, that reddish-orange glow over the horizon. Elise can’t stop glancing at it even though she knows she’s meant to be keeping an eye on her sector. She’s holding an oar from the rowboat, and has to keep swatting pirates away. Any second now, there should be enough light. They’re like vampires. In some franchises, it just takes a little more time. The sun has to be a little higher. It often depends on the dialogue.
Three hours later, they’re still at it. Funny enough, despite their collective fatigue, they’ve all kind of grown used to the job. They fight in shifts. Five of them man their sectors of the boat while the other two sleep or rest below deck. They started out with a sixth person down there on high alert, but the zombies never tried to somehow break through, so they categorized it as a non-threat. It’s almost time for Elise’s break. Her eyelids are low as she almost carelessly bonks the zombie on the head again. It’s not scary anymore. Part of it is the sunlight, but part of it is the sheer tedium of it all.
There has to be some way out of this. There’s always a way. There is always a loophole. They may have a random, bizarre weakness that is impossible to know unless you came across the lore earlier, or you have to fix something for them in order to break the curse. The hunters need time to figure it out. They can’t just keep fighting. Maybe Elise can call upon her research skills during her break to search the cabins for any clues. Maybe the zombies simply have unfinished business, and they can help finish it, symbolically or physically. Oh, but that bed down there looked so good. It was short and narrow, and probably not soft, but right now, it might be the best thing in the world. Maybe she’ll just lie down for a quick nap, and then get to work.
Thirty minutes pass, which is twenty minutes after she should have been relieved.
The zombies aren’t geniuses, but after they get knocked down, they realize that that’s where a hunter is, so they move to try a different spot. The hunters sometimes use that to their advantage if they need to get closer to one another. It takes time to control where the next intrusion will come from, but it’s possible. Rage has done that. Now she’s within better speaking distance of Elise. “Where the hell are Colley and Laise?”
“Iono.” Elise can’t even bring herself to say all the words separately. “Laise was s’pose ta take over my spot.” She stands there with a puzzled look on her face.
“What?” Rage questions. “What is it? Do you see something out there?”
Elise swats another zombie. “Her name is Laise. My name is Elise. Do you think we’re related?” The zombie has managed to take hold of the oar, and is trying to wrestle it from her, which they do from time to time when she gets too complacent and lazy. She mindlessly pulls and pushes on it while she waits for Rage’s answer.
Rage is only staring at her. “No, Elise, I don’t think you’re related.”
“Oh, okay. Fair question, though,” Elise decides.
“You’re tired,” Rage argues. “Go ahead and sleep. I’ll take care of two sectors.”
“That won’t be necessary!” Colley cried from the top of the steps. He and Laise have pulled a big sack up from below, and are starting to drag it across the deck. “I know you’re all tired, but we have a way to end this once and for all so we can all sleep!”
“What is that?” Rage questions. Then she has to turn around and fight because a zombie has made it over the bulwark. Laise runs up and provides assistance.
“A mouse trap,” Colley explains once the zombie is taken care of. “Everyone huddle up, and put your backs together! We need to get the zombies into one place!”
“You want us to let them onto the boat?” Jolanda questions from the stern.
“They’ll just keep coming unless we take control! I can say no more than that, because I think we all know that the zombies are smart enough to understand us ! Trust me, we’ve been quietly discussing, and secretly preparing, for this for hours!”
They decide to trust the two of them. As they’re huddled together, the zombies climb aboard. They’re moving slowly now. They might be tired too, or Colley is right and they understand the humans well enough to know that something is up. They’re still not too smart, though, because they naturally group into a single mass, presumably to prepare for the next onslaught.
“Rotate counter-clockwise a little bit.” Laise is in the middle of them. “Perfect,” she says once they’re done shuffling. “Rage, Minotaur, you’re the tallest. You feel what’s at your feet behind you?” After they both confirm, she adds, “you know what to do.”
“Ready...!” Colley begins. “Everyone, run to the closest side to get out of the way!”
After everyone else scatters, Rage and Minotaur run forward holding the corners of a huge heavy net. They raise it over the heads of the zombies and pass them as fast as they can, managing to snag all of them all at once. Colley and Laise take this opportunity to start punching and kicking the zombies so they end up on the floor. The others join in too, of course, even though they still don’t know what the endgame is.
Laise goes around and starts shackling the zombies’ ankles one by one. The chains are already tied to the net, so even if they escape, they’ll be dragging a whole lot of weight. It’s still not enough, though, which is where that sack comes into play. Per Colley’s direction, all seven of them work to hoist the heavy sack up and over the railing. Elise is in back, and not really helping that much, but the job gets done. She touches it enough to know that it’s filled with cannonballs. Once the sack falls over, the net drags all the zombies across the deck, and over the edge too. Now there’s no escape.
Oh, no, it’s not over. “Guys,” Elise says, looking behind them. “Guys!”
When they turn around, they too see what she’s looking at. One of the zombies—the captain, by the looks of it—is still standing there. He’s holding his ooey gooey sabre, and standing on one leg. He cut off his own foot! And he’s got a gun.
A hot blonde girl flies out of nowhere on angel wings. She snatches the evil dead captain up, soars back up in the air, and drops him in the ocean kilometers away.

Sunday, September 20, 2026

The Advancement of Mateo Matic: September 26, 2570

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Everyone was depressed after Romana was locked up. How had things spiraled so quickly, how did they miss the signs, and how were they going to get through this? Romana was comfortable in the VIP holding block, but she couldn’t leave, and keeping her there was only making her angrier. They would have to let her out eventually, but no one knew when. The elephant in the room was whether they would ever forgive her, and whether she would apologize for her own actions. It was complicated, because while many of her choices were clearly wrong—forcing them to go on missions against their will, and misappropriating dangerous equipment—was the end result wrong? Did she not deserve to be happy? More importantly, did Boyd 3.0 not deserve to live?
“Lock me up forever,” Boyd suggested when Mateo had no more options but to ask him for his own opinion on all this. No one else knew of a solution.
“We can’t. You’ve not broken any laws, and it’s not sustainable,” Mateo argued.
“I don’t have to have broken laws,” Boyd reasoned. “You’re thinking very much like a 21st century boy. Legal quarantine doesn’t always happen as punishment for something you’ve already done. Unlike in your time, it is entirely plausible that a dangerous entity’s first criminal act is genocide. Humans need time and experience to escalate their behavior. A rogue intelligence might skip right to complete annihilation, if only due to a missing proverbial semicolon in their code.
“Don’t get me wrong, you’re not living in a dystopia. They don’t just throw people in jail left, right, and center. You have to prove that they’re a danger to life and peace, but that proof doesn’t have to come from an irreversible past tragedy anymore. I’m too much of a wildcard. I must be dealt with.”
“It’s big of you to be saying all this,” Mateo admitted.
“Again, you’re thinking of a human. I’m not asking to die. I will live as long as you, if not longer. Virtual quarantine is considered the most humane response to an existential threat. Once the longevity escape velocity progressed into virtual immortality, life sentences became nearly entirely meaningless. What if the individual requires persistent longevity treatments? Are they entitled to those? Or is it better to let them die, rather than torturing them with an eternity of imprisonment? What if they were constructed out of code from minute one? Is it possible to kill them, or is it no different than deleting a blurry photo from your camera roll? What if they want to die?
“The legal system decided that the nuance was too much to bear, so they came up with the best singular answer for extreme cases. You keep them in an airgapped environment, where they’re free to do whatever they want, even if it’s destructive, because they can’t actually gain access to base reality, or other virtual worlds.”
“They stay there forever?” Mateo questioned. “Many law-abiding citizens live like that already. Most crabitat owners don’t ever visit networked simulations.”
Boyd nodded. “Yes, that’s why it’s humane, because it’s not about punishment. It’s about removing them from where they can do harm to anyone but an NPC.”
“It sounds like there’s no rehabilitation in this method. Is that an option?”
Boyd’s face dropped a little. “Not really. Hyperintelligences are more difficult to trust than baseline humans, believe it or not. Of course people like you are capable of deception, it happens all the time. That’s why recidivism is a legal term. But over time, you can learn to trust in a human’s future actions by their past and current ones. Something made of code, regardless of their origin, might end up with a bad over-the-air update which causes them to snap one day. And it will be completely unpredictable.”
“This is all sounding pretty dystopian to me,” Mateo pointed out.
“Some see it that way,” Boyd acknowledged. “There are alternatives but they take effort. A current proposal is that you can use a separate intelligence to audit every single character in a rogue intelligence’s code to track aberrations. This governor intelligence would keep an eye on them as they receive updates, upgrades, and interact with other code. But that comes with its own philosophical questions. What if the governor itself breaks? What if its charge actually corrupts its governor. Their systems have to interact, after all. And is it morally right to scrutinize independent beings like this? What does that mean for privacy? Is this not simply prison in a different form factor?”
Mateo frowned. “I didn’t realize how complex the universe was now. Everything people have been saying is that it’s more simple. You don’t have competing machines that do the same thing because information is shared and distributed, so everyone has the best model. But there’s all this underlying structure that I didn’t realize.”
Boyd nodded in agreement. “Possibilities are now endless, both good and bad. You have to do this. And you can’t have Ramses construct his own quarantine. It obviously failed when he tried that before. We need institutional insulation, and that can only be found in one place. Well, it’s only other planets, but these guys do it the best.”
“Where would that be?” Mateo asked.
“The virtual reality capital of the galaxy,” Boyd answered, “Varkas Reflex.”
“Makes sense. It’s a big rock. There could be an entire continent dedicated to it.”
Boyd chuckled. “It’s not quite that big. For the most part, crime isn’t much of a thing anymore. If it is, it’s generally beyond the stellar neighborhood, and they have their own laws. We don’t wanna be in the wild west. We want redundancies.”
“I’ll call a meeting,” Mateo decided with a heavy sigh.
“No, you have to do this on your own,” Boyd insists. “No one can know until after it’s done. Romana will forgive you...eventually. Not everyone is that safe.”
“I can’t go on my own. I mean, I could, but then I couldn’t come back.”
“There are ways,” Boyd says. “I won’t tell you, but I know you can figure it out. This won’t be the first time you have had to separate yourself from your family.”

Mateo didn’t use the base’s slingdrive to sling himself and Boyd to Varkas Reflex, but he did use its power. That way, there would be no trace of where he went, and no one could follow. As soon as he showed up, he dropped his name to the first workerbot he saw, who fed it up the pipeline where an old friend of Leona’s heard it. She came right away. She wasn’t in charge of the virtual quarantine sector specifically, but she had plenty of pull around here. She said she trusted Mateo’s judgment, and fast-tracked the process because knew that they would otherwise have to wait for an entire year.
Boyd was now leaning back in his upload chair, appearing calm and stoic. He didn’t look mad or vengeful, which was what Mateo was most worried about coming into this. He wasn’t sure he agreed with this form of imprisonment. It always left the door open for a return, not that the alternative was morally or ethically superior. Maybe it was a trick, though. Maybe Boyd set all this up because he knew of some way to escape it. Maybe Mateo was a fool by unilaterally deciding what would become of him. He chose to place his trust in someone he hadn’t always liked.
The upload was complete, the body was destroyed, and Mateo left. Without a slingdrive array to latch onto, there was no way back to Ramosus. He accepted a reframe ship which Loa lent him, and began the journey back to Earth.

Thursday, September 17, 2026

Microstory 2759: Sunk Cost

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
Elise is the last person to emerge from the depths. She practically begged one of the other hunters to come with them, but they refused. They said they didn’t want this anymore, and would be finding a way back or out. The implication was that they would kill themselves, but Elise didn’t ask any more questions. It is not her job to protect strangers. Suicide isn’t impossible these days, but it’s much harder for most than it used to be. A version of them will survive out there somewhere unless they don’t want it to.
So she went into the fountain behind the others. She didn’t have to put any effort into swimming. It was like the water sucked her down before pushing her back out at full speed. It was really hot for a minute there too. Now she’s in the torrent of the open water with no land in sight. She appears to be completely alone.
She feels a pair of hands on her chest. “Elise! We thought you were lost!”
Elise can’t even tell who it is amidst the chaos of the storm raging above them. She turns around to find Colley. “Where are we? Where are the others?” she cries.
“Get on my back!” he shouts back. “We found something!”
After she climbs on and straddles his hips, he breaststrokes away. They end up traveling pretty far. It’s a wonder, really, how he managed to find her at all.
At last, she sees the others. They’re huddled together, and staying together, which must mean they’re holding onto something. It’s too dark to see it. Only when Colley pulls her right up and helps her get a handhold does she realize where she is. Or she can guess, anyway. It appears to be the crow’s nest of some kind of wooden ship. Minotaur and the Bidan girl are standing in it, on either side of the pole thing. Everyone else is holding onto the railing thing so they at least don’t have to waste energy treading.
The irony is that Elise was just about to start learning how to sail one week after Rage found her in Skilldome. She saw underwater basketweaving as a cute transition to it. After she mastered a regular basket, she was intending to weave a model of a ship, and then she would take it with her to the docks. It was going to be this whole thing. To be fair, she was going to learn 21st century sailing at first, and only maybe make her way down the centuries after that, but it doesn’t matter, because now she knows nothing. It’s a pole thing and a railing thing until someone tells her exactly what they’re called.
They spend hours there, because there’s nothing else they can do. Before Elise arrived, Zelda reportedly climbed up to the very tippy-top to get a look around, but the waves were too big and the moon too obscured by clouds. There are some waterfronts in Treasure Hunting Dome. There are plenty of challenges to be completed involving the water. But it doesn’t have anything like this. Elise knows that because Rage made them memorize as much of the layout of the dome as is publicly available. You need space to make the kind of storm and angry sea that they’re dealing with right now, and where they were before simply doesn’t have it. But two domes have exactly that. One is called Polar Tropica. It’s a gargantuan resort. The other...is Aquilonian Deep.
Miracle must not have been lying. Time travel is real, and they just came out of a portal. They didn’t simply jump into the fountain and sink to another level of Treasure Hunting Dome, or even the next dome over. They were sent halfway across the planet in the short amount of time they could hold their breaths. Now anything’s possible.
The seven of them take turns standing up while everyone else holds onto the sides. They are able to yell a few things at each other, but it’s too loud to have full on conversations. Elise explains that she stayed behind to try to convince the other hunter to come with them. Zelda confirms the time travel when she explains that she was here alone for a few minutes before the next person bobbed up. Each time someone new appeared, they reported that only seconds separated them at the fountain, even though minutes passed for those already here. They ultimately waited almost an hour before Elise came. When she asked them how they knew she was there in the first place, they said lightning would strike the spot where they were just about to come up. But Elise knows the truth. The lightning wasn’t marking the spot. They were riding the lightning.
The storm passes, and the sun rises in the sky, no doubt programmed or controlled by Hrockas or his Custodians. They’re dead tired, but still alive, and everyone here still wants to fight. This whole time, ever since the locker room, no one has brought up the fact that only one person can win. What’s the point? Except for one person now, they’re all friends. And the Bidan, Laise Ter Avest, is quickly becoming part of the team too. Whatever the prize is, they can surely share it one way or another. It doesn’t help to become cutthroat now, especially not since it will take all of them to survive this.
“I’ve been thinking about this a lot,” Laise says. “I’ve been trying to remember the stories I was told from my home planet. I lived in a particularly advanced region, but many others were intentionally rustic. Some had boats like whatever we’re on top of right now. They never sank, because while they looked antiquated, the underlying structure was more modern. But I used to date one guy who grew up on one of these ships, and he talked about the real past—I’m giving you way too much background. I’m saying they had ways to lift sunken boats. It wasn’t easy, but it didn’t require gizmos or gadgets either. But we do need a lot of barrels, and even more patience.”
Without even asking for Laise to elaborate, Zelda volunteers to dive down to see how many barrels the boat has, if any. They don’t know this woman yet, but they trust that she wants to survive as much as they do, even if she has stopped caring about winning. Elise volunteers to go down too, because while she never had the chance to learn to sail, she absolutely knows how to freedive. It was one of the first things she practiced when she came to this planet. They search all over, but only find twenty.
“That’s not enough,” Laise says, shaking her head. “You said there were cannons down there too? That’s not enough. We would need at least twice that.”
“What if we got rid of the cannons,” Colley suggests. “While we’re at it, get rid of the chains and the big metal grate thing. Take out everything unnecessary.”
“I am not good enough at math to know whether that would work,” Laise admits. “The guy said forty. I guess I don’t really know what kind of boat he was talking about.”
“What exactly do we do with these barrels?” Rage asks her.
Laise sighs. “We attach them to the bottom of the boat, and then we pump the water out. Once they’re all filled with air, they should lift the boat out of the water.”
They stare at her like they can’t believe their ears. It sounds insane, and insanely grueling. Elise saw where they are, though. They’re sitting on the edge of a sea shelf, and there is no other land in sight. Their only hope is to get this bucket out of the water so they can stand. They’ll figure out how to move it after that. If this doesn’t work, they could die from exposure. But not starvation or scurvy. The barrels are evidently filled with fruit. There’s no drinking water, though, so they take a vote. Either they go for it, or let themselves die just to escape and give up. It’s unanimous.

Wednesday, September 16, 2026

Microstory 2758: Headwater

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
The survivors look up at the sky, expecting Hrockas to reappear to announce Miracle’s death, like this is some kind of dystopian survival game. He doesn’t do that, though, and doesn’t need to. They all saw it. Miracle’s first teleportation could have been a weird trick of the mind, but it’s harder to explain it away this time. It looks like various forms of time travel are possible, and that one of these forms killed her. She will survive, or at least one version of her will. She will have no memories of her life after she was taken from her hotel room, and thrown out the window at the start of this. It’s unclear what she’ll think happened, or what she’ll do now. She may try to fight her way back, but if they really are in another dimension, that might be impossible.
The stakes have officially been raised. Death is plainly on the table, and the traps might be unpredictable, and even inexplicable. They have no idea where any other mines could be hiding. Hrockas wouldn’t have let them get this far if there were no way out, though. If he actually didn’t want them to find the treasure, he probably would have simply erased their memories. That’s not illegal here in the Charter Cloud of the galaxy.
“This is another escape room,” Rage determines. “I’ve even played one very similar to this before. They were regular land mines, of course, but the trick is finding the only safe path between them. We need to get to higher ground.”
“I will take care of that,” Zelda volunteers. She tries to jump up to a beam attached to the outside of the dome, but she can’t get that high in her tiny frame.
Minotaur helps her up. They’re taller, so they follow on their own with less issue.
They can’t climb up too far because they’re constantly curving away from the street, eventually reaching a point where they would lose the perspective advantage.
“See anything notable?” Rage shouts up to them. “Darkened squares? Anything?”
“There’s nothing!” Zelda cries back. “Minotaur is getting nauseated!”
“Come on back down!” Rage tells them. “It’s not safe!”
Everyone has been looking up at them, of course, but Elise has just now realized that Colley has been looking in the wrong direction. His eyesight is darting back and forth across the sky, and he sometimes turns completely. “What is it?” she asks.
“Has anyone here been to Thālith al Naʽāmāt Bida?” Colley asks.
“I have,” says one of the only two remaining hunters from Miracle’s team. Elise has not even gotten the chance to learn her name yet, even though it would have been plastered on her locker at the starting line. “I was born on a stasis ship that was part of the original fleet because my parents were awake the whole time as Shepherds.”
“Do you know Bida’s constellations?” Colley presses. “Because I don’t...except for that one.” He points. “That’s the feather duster, which is how I know this is a clue, because we’re a hundred light years from Tau Ceti. It has to be on purpose.”
The girl looks up as well. “Umm...I think you’re right, but I’m not much into the astrology. Unlike Earth, my ancestors never needed stars to navigate. Colonists contrived constellations for fun, according to what I remember. I think that might be the River Dhel, though. It’s the most important one for many of the world’s superstitions because it reflects the real river for a brief window every night.”
“When is the window?” Elise asks her. “And does anyone have a watch?”
“I have a watch on my multitool,” Minotaur says as Jolanda is helping them back down to the ground. “Why do we need it? What did we miss while we were up there?”
“The window depends on what day of year it is,” Colley explains. “We would need a Bidan calendar, and we would need to know what time it is—”
“We don’t need a Bidan calendar,” the Bidan girl argues. “I know we don’t need it because we don’t have it, and had no chance of taking one with us. I just need to know what time it is right now. It doesn’t even have to be the right time according to anyone in the outside world. Hrockas would have accounted for that when programming it.”
“She’s right,” Elise agrees. “You have a timekeeper because he wanted you to.”
“It’s 20:42,” Minotaur answers. “It’s true, I don’t know what planet.”
“For now, it’s Thālith al Naʽāmāt Bida,” the Bidan decides, “and we’re too late. The reflection happens at the same time as the lunar culmination every year on the same night between 20:24 and 20:31. It’s a holiday. We took too long to figure out the clue.”
“Point out the river again,” Colley says. He moves over to stand next to her. They quietly work out exactly which stars make up the constellation while he looks down at the ground, a little off to the side, away from Miracle’s still dead body. “We got it.”
“You remember where the stars were fifteen minutes ago?” Rage asks him.
Colley clicks his tongue and taps on his head. “Hrockas can force me into any substrate he wants, but he can’t stop me from having an eidetic memory,” he echoes Miracle from before she hit an apparent teleportation mine and fell to her death.
Rage takes a breath. “Okay, we’ll draw for lead. Colley, you’re out of the running this time since you have the map. Our new Bidan friend is too for the same reason.”
“No, please don’t draw,” Jolanda says. “I’ve not been contributing anything to the hunt, and need to feel useful. I’ll take lead. I had a conversation with myself shortly before my consciousness stream was cut. I’m prepared to wake up without memories.”
“Okay, we have a volunteer.” Rage looks around at the group. “Any objections?”
No one objects, so Jolanda stands in front. Colley stands behind her, but far enough away to be hopefully safe from the blast of a land mine. It will hopefully not happen at all, but they’re not too naïve to be prepared for it. Everyone else walks in a single-file line behind him and the Bidan. Colley directs Jolanda slowly. The assumption is that the river mouth ends at the fountain in the center of the square. It’s less likely that they would have to walk the entire length of the river in order to perfectly replicate what the believers on Thālith al Naʽāmāt Bida would do during their special annual holiday. They seem to be correct once they reach that fountain and no one has died yet. Assuming this will lead them further down the path to their prize, there’s now another puzzle to solve, though. And they don’t know where to begin.
Zelda sticks her face in the dark water. She then slowly starts diving deeper and deeper until only her feet remain, which Rage and Elise have to hold onto so she doesn’t sink to the bottom. After a few more seconds, she taps on her own hip, which they take to mean it’s time to pull her up. “It’s bottomless.”
“You don’t know that,” the other non-team member contends.
“I think we’re supposed to get in,” Zelda figures. “A leap of faith.”
The Bidan nods. “In my planet’s origin story, which we all know someone made up, the creator God takes a leap of faith in the River Dhel where she finds the energy she needs to conjure the star.” She points to a sculpture. “She is represented by a fish.”
That’s all Zelda needs. She jumps in headfirst. Nearly everyone else follow.

Monday, September 14, 2026

Microstory 2756: Skull and Bones

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
The conveyor belt is heading for another void. This game has had so many chances already to kill them. If this is another attempt, it would be difficult to avoid. There is no way off this ride. Still, there may be a non-lethal obstacle in the darkness, or on the other side of it. Elise gets on one knee, and plants her other foot firmly on the belt. She holds her hands up defensively, prepared for anything. Well, almost anything.
She passes through the darkness, and catches a glimpse of the opaque dome they’ve entered before the belt ends, and sends her over the edge. She falls a couple of meters before landing on her feet on a mound of human bones. The others are starting to help each other up from the piles of thousands and thousands. It’s maybe a hundred meters wide, dimly lit, and getting dimmer. It’s noticeably cold, but not deathly so.
Elise spins around and opens her arms so when Zelda falls too, she can catch her.
“My hero,” Zelda says in a breathy voice from Elise’s arms.
“Just doin’ my job, ma’am.” Elise is really coming out of her shell now.
“Are these the previous secret hunters?” Minotaur asks, picking up a skull. “Does everyone die in here? From what? More acid rain? A deluge? A furnace?”
“Hold up,” Colley says. “Here, help me push these bones out of the way.”
Jolanda and Rage pull the bones between their legs to give him some space.
Colley gets on his hands and knees and examines the floor below. He then grabs a random femur, and snaps it in half. He puts on his loupe specs to examine the inside.
“Wait, how do you still have those?” Elise questions. “Isn’t this a new body?”
“They were in my locker,” Colley explains as he’s changing lenses. “They’re not my regular ones. They upgraded me.” He looks carefully. “Fake. They probably all are.”
“Plastic, or something else?” Rage picks up another bone and breaks it.
“No, they’re organic,” Colley answers. “The layering is asymmetrical, which is how the best machines do it, but it’s definitely bioprinted. They forgot to include the tendon entheses, and there’s no remaining viscera on the floor, or even residue.”
Elise wades through the bones to get to the wall, not grossed out anymore. “Look for an exit, or signs of Miracle’s friends. They may have already escaped.”
“Those bozos?” Miracle questions. “Not a chance.”
“I found a door!” Jolanda shouts. She’s on the far side of the dome.
“Don’t open it until we’re all over there!” Rage commands. “Elise, take safety.”
Because any door has just as much chance of being a trap as being their salvation, one player is always chosen to stay behind as the designated survivor. It’s also possible that they’ve been doomed, if the door has a time limit, and can’t be reopened, so the role is risky, rather than necessarily safe. Rage has a plan to cycle through the roster fairly.
Elise climbs up to a particularly high bone hill to have a better vantage point, and give her more time to survive if opening the door, say, also opens a drain in the floor.
Once everyone is in place, including Miracle and the strangers, Jolanda waves her hand in front of the entry panel. The door slides into its pocket, revealing...a second door. This one is different, though. Even from here, Elise can see that there are indentations on the door face that are vaguely in the shape of a human body.
“It’s a puzzle,” Colley decides. “We have to fill in the gaps with a full skeleton.”
“Rule number three,” Rage begins. “Don’t try to unlock a door that’s already unlocked.” She nods at Jolanda. “Go ahead, Jo.”
Jolanda takes hold of the knob, turns it successfully, and opens the door.
On the other side is what looks like a city square. Elise climbs down to get a better look. People are milling about, preoccupied with their own lives. They’re dressed in traditional early 21st century garb. Only two things look out of place. A man and a woman wearing the same blue shirt are balancing two bananas each on their head while they sing a song quite poorly. Two other women wearing the same purple shirts are running past them, and opening a mailbox that is conspicuously sitting out in the open.
“Other hunters,” Elise determines as she draws nearer. “This isn’t right.”
“This is obviously our way out,” one of Miracle’s people says.
“Hrockas Steward said that we wouldn’t be hunting around other people,” Minotaur reminds him. “Why break one of his few rules right at the beginning?”
“Who cares?” he asks. “I’m exiting and checking that mailbox for our next clue.”
“I don’t think we have clues,” Colley postulates. “We’re not racing, we’re not being eliminated per leg. I think we only have one goal, and we’re supposed to go straight to that. No, Elise is right. This is a red herring, or some kind of trick.”
“It’s a choice,” Miracle corrects. “If we walk out this door without solving the skeleton puzzle, we’re forfeiting the game. That’s probably where those two assholes ended up. They don’t know what they’re missing. Don’t follow in their footsteps.”
The guy sighs. “Okay, boss. We solve the puzzle.” He steps back in.
Jolanda closes the door back up, and everyone spreads out.
The puzzle is harder than it looks. They’re not just looking for a single copy of every bone. They’re all slightly different sizes, just like they would be if these once belonged to living beings. Each puzzle bone can hold in place on its own on the board, even if the one below it hasn’t been found yet, but only if it’s the correct one. Otherwise, it just falls out. Elise deduces that they used magnets. She turns out to be right.
Like Colley with his spectacles or Zelda with her parachutes, Minotaur never goes anywhere without their multitool. They found it in their locker too, and it includes a very small magnet. It’s not powerful enough to sweep the area for the right bones, but it’s easy enough to test one quickly and toss it aside before moving on to the next.
They created an open space kind of near the door, where they carefully stack the duds. That way, they don’t accidentally test the same ones multiple times. It’s Elise and Jolanda’s job to keep the used stack away from the untested piles by pushing bones around, and maintaining enough space between them at all times.
It starts getting dark in here, and no one has a light, so they open the door just so the natural light comes in for them. Unrelated hunters periodically come up, thinking that it’s important for their race. It’s Rage’s job to back them off by simply saying, “parallel play”. This is a known phrase that warns players that their games are intersecting, and that if they try to find a clue here, they will end up on the wrong track.
After several hours, they finally have the last piece. Fittingly, it’s the skull. It’s a good thing they’re done. The streets are still bustling, but it’s now dark outside too.
“Colley, you do the honors,” Jolanda offers since he served as their puzzle master. She closes the door again, allowing him to ceremoniously place the skull in the last slot. The whole skeleton glows, and they hear a whirring sound. Once Jolanda reopens it, they see the same street again, but now, even though it has only been a few seconds...it’s completely empty.

Friday, September 11, 2026

Microstory 2755: Please Don’t Hold the Handrail

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
Two of Miracle’s guys don’t hesitate for a second. As soon as that door cracks, they’re running right for it. They evidently have no loyalty to their teams. Elise doesn’t know how long they’ve been training together, but she’s not finding it so easy to leave them behind. She didn’t even always want to do this. The only reason she agreed is because of the team. If they’re going to take that from her, what reason does she have to go on? She’ll have to think about this first, and ignore that door in the meantime.
Minotaur jumps out of their seat too. They only manage to intercept the second guy, body-checking him against the wall as the first one slips over the edge right on the other side of the door and plummets to his death. Minotaur stands up and catches their breath. They’re not used to an analog body either. “You’re welcome.”
Miracle stands from her own seat and casually walks towards the lethal exit. She stands before her former teammate as he’s catching his breath too. She slaps him hard.
“I’m sorry, boss. You just talked so much about the prize. He and I started coming up with what it could possibly be. We think it’s unlimited energy credits. We could go anywhere. We could do anything. You know what, I’m not sorry,” he goes on as Miracle spins around and places her back to him. “What did you expect, pulling me out of Bloodbourne like you did? Running for my survival is what I do best. That’s why you—”
Since she turned around, Miracle has been mocking him with her facial expressions, and by mimicking mouth movements with her hand. She suddenly donkey kicks him in the chest, sending him over the edge to fall to his death too. She takes a deep breath, and half a step forward. “Does anyone in this room need me to define the word alliance for you, or are you at least slightly smarter than a panda bear?”
Rage calmly stands now, in just the same way Miracle did before. She approaches her slowly before suddenly jamming her forearm against Miracle’s clavicle and pinning her to the monitor, cracking it. “I know what an alliance is, but I don’t work with killers. You stay out of our way, and we’ll leave you alone too, but if you ever treat any one of my people like you did your own friend, you will wish you had jumped out too. Savvy?”
“Savvy?” Miracle echoes in an accent. “Are ya lost, love? This isn’t Piratedome.”
“Do. You. Understand me?” Rage reiterates, squeezing her chest even harder.
“Ooo, buy me dinner first, and I’ll understand whatever you say, Mistress.”
Rage angrily lets go and turns away from Miracle. She has spoken about this with the team before. It is absolutely crucial for her to temper her anger so her nickname remains firmly ironic, rather than simply not technically accurate. She centers herself with her eyes closed for a moment. “Zel, you’re up. Remember, they know what we’ve done. The tricks you used last time probably won’t work in this place.”
Zelda gets out of her seat and picks the sconce that Elise used to free her up from the floor. “I need silence,” she announces before she drops it into the pit. “Fifty meters.”
“I’m not so sure about that,” Elise determines. There was something wrong about the way the sconce sounded compared to the way the men did. Their shouts actually didn’t sound right from the start, but she initially shrugged it off because she doesn’t know the acoustics of this room, or the pit. Now she suspects they’re vastly different than they appear to be. The void before them might not exist at all.
Elise takes her shirt back off, and uses it as a glove to remove a shard from the monitor that Rage broke. She sets it on the floor, reflective side up. She then gently nudges it towards the blackness to get it in the right place. Once it’s partway into the dark, she pays especially close attention to the way the light bounces off of it at the threshold. She bends down and starts to retie her shoes while she speaks. “A few years ago, I took a course on volumetric emitter placement. These days, an AI will decide where to place them for optimal image projection, so it’s become a lost art, but designers, architects, and engineers used to have to plan it carefully.
“Which of you has seen the movie Thunderbolts*?” Elise asks the whole group.
Colley raises his hand. “It’s a perfect example of combatting historical superhero fatigue in the early to mid-21st century media by actually lowering stakes.”
“Remember the elevator scene?” Elise presses.
“You don’t mean...” Colley begins.
“I need you,” Elise encourages. “You’re the only one who doesn’t need me to say it out loud, which might skew the results for us. Get over here, we’ll be fine.”
Colley walks over to join Elise. “Up or down?” he asks, sighing.
“Sideways,” Elise answers him. She turns him around then turns around too so they’re back to back. “Leading foot is one, trailing foot is two. Ready...one.”
Colley plants his left foot against the wall while Elise plants her right one.
“Now two.” They both step fully off the ground, holding themselves up by applying pressure to the walls with their feet, and each other’s backs. They begin to chimney walk through the darkness. One of them always makes sure their leading foot has something to press up against before the other tries their side. They could always end up with a wider hallway, or some sort of opening that completely destroys their plan, at which point they would have to go back. They can see nothing in this void.
They don’t end up having to go too terribly far, though. After only a couple of meters, they are out of the holographic void, and into the hallway on the other side. A people mover is running at incredible—and incredibly unsafe—speed below them. That’s what it was. The men who were sent over the edge merely fell on this, and they cried bloody murder because they were being suddenly dragged away into the unknown after believing that they were gonna fall to their deaths. This doesn’t explain the sconce, and it doesn’t explain why their friends aren’t responding to their shouts now.
“We’re gonna have to go back,” Colley determines when they give up.
He’s right. The belt is moving far too fast for their puny human legs to carry them the wrong direction to explain it to the others. If they don’t chimney walk back, their friends will assume that they fell to their deaths too. They prepare themselves mentally, call upon a second wind, and make the hard return journey to the chrysalis chamber.
Once they reappear from the void, Jolanda and Minotaur help them get off the walls safely so Elise and Colley can explain the situation. Rage then conceives the plan.
Elise should feel tired, but she’s wired, so she volunteers to be on carrying duty. She and Zelda hold each hunter by the shirt and pants, low to the ground. They toss them into the void from that position, allowing them to fall onto the belt with a far lower center of gravity. It isn’t painless, but those first two guys probably had it much worse.
Finally, only the two of them are left. “How do you wanna do this?” Elise asks.
“I’m strong enough.” Zelda picks Elise up and drops her onto the belt on her own.
As Elise is flying down the hallways on her ass, she looks back to see Zelda surfing on it like a pro. What a total badass. Elise may be falling in love.