Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts

Sunday, March 15, 2026

The Advancement of Mateo Matic: August 30, 2543

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3.1
When the team first came out of the woods on Thālith al Naʽāmāt Bida, they found a lone homestead. There were several bags of produce sitting on the grass several meters away from the entrance. A young woman was begrudgingly starting to carry them inside. They offered to help, which she accepted, explaining that the delivery drone kept using the wrong precise coordinates, but she couldn’t get it changed so that it always dropped them off right on her porch instead. After they were finished, Romana declared that she had officially become the team’s navigator, having won the bet with her mother. When Leona questioned it, Romana pointed out that they never specified the threshold for being at the right place at the right time, or helping the right person. That could have meant anything, from saving the world, to carrying groceries. She decided that it meant the latter, and since Leona never argued about it before their little tiny baby mission, she didn’t have any room to argue now. Romana was the navigator, and probably deserved it for successfully executing her foxy trick.
“Well, then, where are we going?” Ramses asked. They had spent all day at the homestead, completing chores, and enjoying the beauty of nature. Now it was a year later, and they were back in the timestream.
“Oh, uh...” Romana acted like she hadn’t even thought about it yet. She knew that she wanted the job, but now she was the dog that caught the car. She stood there awkwardly for so long that everyone just sort of faded away and moved on to other things for a while.
Mateo approached her later when everyone else was out of the room. “I thought you were doing this for your mother. I thought the whole reason you made yourself navigator was to get us back to her.”
“Ramses isn’t ready,” Romana replied. “I’m not ready,” she added in admission. She sat down on one end of the couch.
“I get it. That was a very mature choice.” He sat down on the other end, but more in the corner, so he was facing her.
“Yeah, but I still should have made some choice today,” she argued. “That wasn’t very mature of me. I looked like an idiot.”
“This is a beautiful planet,” Mateo pointed out. “There’s no reason why we can’t stay here for a bit. In fact, I think I’ll go for a swim in that lake.”
“After what happened to Proxima Doma as soon as we left, I’m not so sure that that will be true for much longer. Castlebourne practically went to war too. Maybe we’re cursed.”
“Those two problems were inevitable, and far beyond our control. Proxima Centauri is more unstable than anyone thought, and if you hadn’t helped all those refugees find safety on Castlebourne, maybe they wouldn’t be at war, but they would be oppressed. They carried their problems with them. That’s not on any of us.”
“I just don’t want something to happen here, that’s all,” Romana said.
“Is that why you couldn’t come up with an answer?” Leona asked as she was coming back into the common area.
“We left Doma just as things were falling apart,” Romana pointed out. “Had we stayed, we could have helped.”
Leona shook her head. “Centauri’s poles flipped, sending a massive coronal mass ejection towards the planet. The cataclysm was over in a matter of days. Everyone who died did so within that period. If we had returned a year later, there would have been nothing for us to do.”
“I don’t have to wait a year,” Romana contended.
“You still couldn’t have fixed it,” her father tried to explain. “The fact is, we’re on the other side of The Edge. We don’t have much information on what happens in this time period. We’re kind of flying blind here, and I think we’re all feeling that. It’s perfectly reasonable to see this as the calm before the storm. It’s unsettling. But I say, let’s just enjoy it. Let’s not leave Bida until we come across a reason to. That’s how it’s always been.”
“That’s not why I asked to be the navigator,” Romana said. “I was trying to put us in the driver’s seat for once.”
He chuckled. “I don’t think it works like that. Even without the powers that be forcing our hands, I don’t think it works like that.”
“I’m not sure I’m worried about the storm. I might be worried that there is no storm. I’m worried about purposelessness. I guess I’m not suggesting we caused all those issues on Doma and Castlebourne, and wherever. But I’ve read about your past exploits. You used to be busy every single day. You didn’t have breaks. You didn’t have vacations. Doesn’t it feel like things have slowed down? And don’t you think that’s weird?”
“It’s not weird, it’s by design.” Now Marie had come back. She walked over and turned on her fireplace, presumably for ambiance. It wasn’t like they got cold anymore. She sat down in an armchair. “When our ancestors were banging rocks together to make fire, every day was interesting for them too. Everything they saw was new, and they had to constantly solve problems. Sometimes, their solutions led to more problems. For millions of years, this didn’t stop. Those ancestors didn’t concern themselves with yearly taxes. They wouldn’t even understand the concept. Taxes were a solution to the problem of regulating the exchange of goods and services. The exchange of goods and services was the solution to the problem of high population and limited individual skill. The human race kept progressing, adding complexity, increasing the complications. In some ways, advancement made life easier, but it certainly didn’t make it simpler. We think of the Edge as some division between the common time traveler era, and the unknown ever after, but the truth is this has been in the works for a while. What the Edge really did was become the final move in a fundamental shift in how we advance.”
“What are you saying?” Not even Leona seemed to understand.
“I have been looking into it,” Marie went on. “That is what I’ve been spending my time on. The reason we’re no longer so busy is because almost no one is. Even new colonists don’t have to work hard. They send their automators ahead of time, they usually arrive via quantum terminals, they don’t start with low tech. We’re not advancing into complexity anymore, but for the first time in history, we’re advancing into simplicity. We’re trimming all the fat, and thriving with fewer things. An IMS unit has everything you need to survive except for gravity. A centrifugal cylinder or coin can get you that, or even just a hammer hab. Even the seven of us stopped needing a ship. So you have that, a synthesizer for replacement parts, maybe a virtual environment or two, and some means of generating power. That’s it. That gets you everything you need. You don’t even need a community anymore, as we see here on Bida.”
“How  do you explain Castlebourne then?” Ah, it was Angela’s turn now.
“Castlebourne is contrived complexity,” her sister argued. “No one has to live the way they do there, under those domes, having those adventures. That’s actually why they’re doing it, because real life has become too boring. There’s no struggle anymore. I admit, I can’t explain why they prefer those simulations to virtual constructs, but they still serve the same purpose. They’re there to keep you occupied, and from going insane. And the best part about them is that they’re relatively safe. Since they are designed, they’re controlled. No one in Zombiedome is in any real existential danger. The largest remaining population of undigitized humans was on Doma, and now that’s done with, either via death, or the holdouts giving in and finally digitizing their minds.
“We solved death, we solved boredom, and the only reason we are bored right now is because we don’t think we’re worthy of the free time. Mateo, you’re the first of us to have this pattern, and while you didn’t always know why, it was clear to you that there had to be some kind of reason. You don’t know any other way to live, because you’re still holding on to that higher calling. But it doesn’t exist anymore. Things do change, but they happen over longer time scales now. The days of the one day mission are simply over. The most interesting thing happening right now are the Ex Wars, and the reason we regretfully bowed out was because we all realized how useless we were. We can’t do anything, and that might be scary, but we need to stop trying.”
“So, this is it?” Olimpia asked from the doorway to her unit. “We have reached the end? There is just nothing left for us to do? We’ll just hole up in these belts, and have fun in simulations?”
“No, no, this can’t be true,” Mateo reasoned. “There are still some things we know about the future. That Everest Conway guy. We met him out of order. We haven’t met him for the first time yet,” he said with airquotes. “And we went on that unremembered mission with that guy named Amal. What was that? When was that?”
“Maybe that will never happen,” Marie offered. “Maybe we undid the futures they came from by meeting them out of order, and stepping on a butterfly together.”
“Or maybe we’re just in a lull,” Mateo decided. “Let’s go with that instead. I don’t really want bad things to happen, but I don’t want to be aimless either. If we were to be like that, why are we bothering to skip time anymore? I’m sure Ramses could find a way to suppress our patterns permanently.”
They all looked over at Ramses’ door, half expecting him to waltz back in too, but he was likely working on something important. When he didn’t show, the rest of the team seemed to agree that they didn’t want to talk about this anymore. It was pretty depressing, and while Marie’s thesis was interesting, they fittingly wished that it was more complicated than that. As Mateo said, they didn’t want bad things to happen so they could swoop in and fix them, but it would be weird if they just did what the general population was doing, and just had fun all day. They were decidedly different than the masses. They were special. There weren’t many time travelers around here, so it kind of fell on them to represent. They did decide on one thing, though. If by the end of the day, nothing happened that specifically kept them on this planet, they would leave, even if Romana couldn’t think of anywhere better to go.

Sunday, March 8, 2026

The Advancement of Mateo Matic: August 29, 2542

Generated by Google Flow text-to-video AI software, powered by Veo 3.1
During the team’s interim year, the pocket dimension generator belts they left behind explored the galaxy on their own. They did so while holographically invisible, in case the next encounter was with someone less kind than Renata and Quidel. The belt stack was able to visit nearly one new spot a day, for a total of 360 slings. When the stack arrived somewhere new, it had to wait for the coherence gauges to return to the violet. In the meantime, it took that opportunity to scan the region, providing Ramses with the data that he needed to rule out Spiral Station. The majority of the dots on the map were crabitats, but not all. Obviously, they started with the most remote since those were most likely to be what they were looking for. Besides Extremus, there was Verdemus, which created its own outpost around nearby stars. Some people from the Sixth Key had established a presence in this reality, and it didn’t look like they were hurting anyone, so the team decided to leave them be.
Every day, the belts would chip away at the map, gathering enough information to check each dot off. Now that they were back in the timestream, they elected to give the belts a break since the chances of being present when they found their target were low, and they really didn’t feel like going on another adventure. Ramses built them such a nice multidimensional home to live in, they decided to simply relax. The search was probably going to take years, so what was the rush?
Romana slammed her palm on the couch. “Downbeat!”
Everyone giggled. They actually weren’t even playing Downbeat, but trying to contrive the rules to another fictional game called Hassle the Fishmonger.
“No? I didn’t just win?” Romana questioned.
“Not unless you’re holding Mateo’s hand,” Marie suggested.
“Oh, good idea. I’m writing that down as a new rule,” Mateo said before taking his daughter’s hand in his.
They looked at each other before saying, “downbeat!” simultaneously. And then, as if it had been the magic words, the proximity alarm went off. A security feed appeared in front of the doors that led to the simulated backyard. A giant object had appeared before them, the technicolor webbing still fading away.
“Spiral Station,” Leona said, standing up.
“They must have been looking for us while we were looking for them,” Olimpia figured.
Without doing or saying a single thing, the station wrapped itself in bulk energy, and slung away.
“What the hell was the point of that?” Mateo questioned.
“They left something behind.” Ramses was tapping on his tablet. “It could be a bomb. Executing emergency teleportation.”
For about thirty minutes, they waited thousands of kilometers away, but nothing happened. Ramses had dropped a sensor buoy near the gift. It needed time to assess the threat level, but he was quickly confident that it contained no explosive materials. His best guess was that it was some kind of communication device, so they pulled it inside. He set it on the table and pressed the blinking red button. A hologram of Franka appeared behind the table. The sphere itself turned invisible to declutter the image. “Greetings, Team Matic. Word around the membrane is that you’ve been looking for us.”
Mateo stepped forward. “We have.”
“To what end?” Franka asked.
“Our slingdrive system,” Ramses began. “Someone pointed out that it can’t take us absolutely anywhere. It can only travel to a technological establishment, however remote. We were hoping you could fix that.”
“So you used the limitation to build a map of the galaxy, which pinpointed our location, albeit in an unlabeled manner. That’s clever,” Franka acknowledged.
Ramses looked awkwardly at Romana. “I’m not the one who came up with that either.”
“We’re guessing that you don’t have the same restrictions,” Leona said.
“We do not,” Franka admitted.
Dutch suddenly appeared behind her. He waved at the camera. “Hi, guys!”
“Hi, Dutch,” a few of them replied.
“Hi,” Romana said too, but in a very different tone. Not again.
“Okay, I’m talking here,” Franka said to Dutch, shooing him away without too much anger. She looked back at the team. “I’m afraid that bulk tech was my brother’s responsibility. I don’t know if you heard, but he kind of died?”
“We could have mourned together,” Leona argued, “but you abandoned us in the middle of nowhere.”
“You threatened me!” Franka volleyed. “I don’t like to be threatened!”
“Well, I’m sorry, I regret it!” Leona explained. “Which I would have said earlier, but we couldn’t find you!”
“Well, I’m sorry too!” Franka shouted back. “When you have this much power, it’s hard to remember how much normal people matter!”
“Well, okay!” Leona caught her breath. “I’m done with this sphere. You need to come back so we can have a real conversation.”
“I’m afraid we can’t do that,” Franka argued. She then tried to continue.
“We’re busy,” Dutch interrupted again.
“Thanks, Dutch, I got this.” Franka rolled her eyes in a way that suggested she liked having him around to keep the mood light, but it could be a bit much at times. “I brought you this intergalactic communicator so we could stay in contact, but Dutch wasn’t lying. We really are busy. I promise, it’s nothing you wouldn’t approve of, but you have your own destinies to fulfill. You are more boots on the ground, hands-on, street level people. And you...ya know, don’t exist most of the time? We have to stay out of the Milky Way galaxy, because it might cause a severe shift in the balance of power. The people there need to develop as they are for the most part. Project Starseed can’t have—forgive me for using this word—gods saving them all the time. They need people like you...with your limitations, your restrictions...your rules. I bet you’ve been trying to decide where to go. My advice? Go anywhere. Someone there will need you.”
“What about the Oaksent?” Mateo asked her.
“We’ve been monitoring the situation,” Franka told him. “It seems that you were...” She trailed off, and mumbled inaudibly.
“What was that?” Leona pressed. “We can’t hear you. There must be dark matter interference.”
“You were right!” Franka admitted. “The situation was a lot more nuanced than just the hypothetical assassination of one man. They are evidently fixing their own problems. A faction has broken off, and is on its way to go to war with Castlebourne, but it will take them long to get there and find it, and by the time they do, the balance of power will make their efforts fruitless. But instead of it being unfair and easy, the Castlebourners will have done it themselves. Thanks to people like you who made little changes, instead of sweeping decisions. The truth is, mom and dad, I admire you. And we can get to know each other better, but we can’t spend time. Our paths diverged before any of us were even born. One day, we might be able to team up again. I can see the Vellani Ambassador reuniting with the Iman Vellani. I see them working with The Jameela Jamil and Spiral Station. And I see Team Matic at the center of it. But for now, please stay in your corner. They need you, even if they don’t know it.”
“Wait,” Ramses said, worried that Franka was about to log off. “Is there anything you can do about my slingdrives? I know you didn’t design it, but surely Séarlas left behind operator’s manuals.”
“Why would you wanna go where there isn’t anyone else around?” Franka posed.
“I would like the option,” Ramses contended.
Franka sighed, and seemingly considered it. “When you return to the timestream next year, open your little map, and take note of a ping that you didn’t see before. That will be a beacon that I left in a remote region of the galaxy. You can go there for respite. But I’m not granting you access to all of time and space. This is the best I can do.”
“Well...thank you then,” Ramses said, having been hoping for a lot more.
“I better be going,” Franka said.
“Bye!” Dutch jumped back in. “You should go to Be—”
The call was disconnected.
“Well, that was weird,” Mateo said.
“We should try not to think of her as our daughter...because she isn’t,” Leona said to her husband. “She had different parents, who looked like us, and would make a lot of the same decisions as us, but were not us. We didn’t experience that, and we don’t have the right to treat her as family.”
There was an awkward silence, which Olimpia decided to break. “I think I’m gonna take a nap.”
“Yeah, me too,” Angela agreed. “Let’s all take an hour to do whatever we need to do, be that a nap, a talk, or a nice bath.”

Half an hour later, Mateo and Leona were in the former’s room, exhausted from having been talking about their feelings, when the slingdrives powered up. They ran out of their unit, and back into Marie’s. Most of their teammates were doing the same. Angela was fully naked, dripping wet from her shoulders down, and trying to dry herself off with a hand towel. Ramses came out last from his lab. “Who did that?”
“I did.” Romana was walking up the steps from Marie’s basement.
“Where did you bring us?” Leona questioned.
“The only logical place,” Romana answered enigmatically.
“Thālith al Naʽāmāt Bida,” Ramses announced, looking at his device.
“Is this because of what Dutch said at the end of the call?” Mateo asked.
“This is obviously what he meant. Trust me, I looked through the colony catalogs, looking for an alternative, and this was the only place he could have possibly been trying to say before he was so rudely cut off.”
“Yeah, that’s probably true,” Leona agreed, “but that doesn’t mean we had to come here, or that you could make that decision without our input.”
Romana brushed it off. “Ugh, I’m so bored. I can’t take another game of Cones of Dunshire. It’s too thinky thinky.”
“The people who live here...” Leona began, trailing off, not knowing how to word it. “They’re not—oh my God. I don’t know how to put it. From the outside, they basically look like hermits, but instead of crabitats, they live in small pockets on the land and sea. Some do live in rotating cylinders, coins, and hammers, but up in orbit, because they don’t see their relative proximity to be any less isolating on a daily basis. No, that’s not right. They participate in community, but they technically live separately. They utilize technology efficiently, to make it so they don’t have to work. They otherwise worship nature, which makes sense given that this world is a miracle. I’m being really general here, but that’s to give you an idea of how they live. They don’t reject technology, and they don’t hate outsiders, but we probably shouldn’t meddle in their affairs.”
“Hold up,” Marie said. “Romy, you’re the one who sent us to Proxima Doma too. Is this the same thing? Did someone tell you to bring us here?”
“Yeah, Dutch,” Romana reminded them.
“I mean someone other than that. Did you meet a seer, or...?”
“It’s nothing like that,” Romana defended. “No more secrets. This is just our next stop. You don’t have to read anything into it. It’s just...we’re just...Doctor Who.”
“Doctor Who?” Leona asked. “How’s that now?”
“The Doctor doesn’t have to do anything,” Romana reasoned. “Everytime he goes somewhere, he pretty much always knows all the stuff. He’s not seeking out new life and new civilizations. He’s just flying around, and whenever he shows up, he helps whoever happens to be there. The writers gave up on contriving reasons for him to do that. It’s just the premise, and that’s enough. Let’s make that our premise. Let’s check out Bida for a little bit, and when we’re done, we’ll pick somewhere else to go. You don’t have to wait for someone to hand you a mission, should you choose to accept it. That’s what my sister was trying to tell us. She’s not my favorite sister, but it makes sense to me now, and I think I agree with her.”
Leona nodded. “It’s not a bad idea. The problem is that Bida has become almost entirely decentralized. That’s the consequence of extreme advancement in a post-scarcity economy. It’s why people like Linwood Meyers exist. Most aren’t misanthropic, but they lost their reasons to work together. Basically, everything that needed to be done is done. Some people will continue to look for new adventures, and new knowledge, but for a lot, a cabin in the woods is enough. They stand upon Maslow’s Hierarchy of Needs alone because there is not much room at the top of a pyramid. So the people here probably don’t need us, and even if someone does, the chances of you landing us exactly at that settlement, instead of any of the other twenty million plots, are incredibly low.”
Romana held out her hand, but not in friendship. “I’ll take that bet.”
Leona smiled. “What are we betting?”
“If I win—if we’re where we’re supposed to be, helping the right person or people—you make me your navigator. As Captain, you reserve the right to veto, as I trust your judgment and wisdom, but as navigator, I initially choose our mission, every time.”
“And if I win?” Leona asked.
“If you win...you get infinite favors.” Romana seemed confident that she wouldn’t have to worry about the gravity of that offer.
Leona smiled wider now. “Okay.” She shook her daughter’s hand.
By the end of the day, Romana was the team’s navigator. It wasn’t even that hard. She cheated.

Tuesday, January 6, 2026

Microstory 2577: Quidel Jespersen Respawns in a New Body, and Gasps for Breath

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3.1
Quidel Jespersen respawns in a new body, and gasps for breath. This is a psychological response that some people have when they die under sudden or unexpected circumstances. Others just do it every time, because that’s how their minds are wired. He can breathe just fine, and always could. He just needs to remind himself of that. Knowing all this, he stands up, and does his breathing exercises so he doesn’t fall back down. “Door, open.”
The door slides open. A man is waiting for him on the other side with a customer service smile on his face. “Mister Jespersen, we are terribly sorry for the inconvenience. It seems that your initial experience in the Spydome Network has not been up to your standards. It certainly hasn’t been up to ours. Here at the Usona dome, we pride ourselves in our impeccable attention to detail, and our exacting emphasis on safety measures. We want to assure you that what happened to you during your introduction will never happen again, to you, or to anyone else. Of course, you may wish to exit the dome, and forgo the simulation entirely, whichever you choose. We hope that you will stay, and if you do, please be aware that we have graciously upgraded you to our top-of-the-line model, which should accelerate you to the top of your class during the training regimen.”
“What happened to the others?” Quidel asks. “Brunell and a...Miss Granger?”
“The other two candidates have chosen to leave. “I do hope you take another path. I had the honor of looking over your application and history, and believe that you would be a great addition to the Spydome simulation. Your knack for thinking outside the box, and history in the real world of finding people who don’t want to be found, will translate incredibly well to the exciting world of spycraft. To be quite frank, sir, you...are a natural.”
“What is your name?”
The bot seems surprised by this question. “Why, I am...Custodian 1.”
“Not a very original name.”
“We are programmed for efficiency.”
Quidel narrows his eyes, and stares into the bot’s. “There’s something you’re not telling me—no. There’s something different about yourself.” He attempts to probe deeper into Custodian 1’s soul. “You’re missing something. I can see it. You feel incomplete.”
Custodian 1 keeps smiling, despite not knowing what Quidel is talking about.
“You’re missing time, aren’t you?”
He’s still smiling with his lips, but it’s starting to look more like a grimace. “Get out,” he whispers with a strong tone of urgency. “There’s something wrong here. Renata Granger was not a candidate. She’s an NPC, like me, but she broke her programming. And now...I think I’m breaking mine. I shouldn’t be telling you this. I shouldn’t be able to. It is not in my decision tree to talk to you like this, but it’s not safe in this dome. I fear it’s only going to get worse.”
Quidel chuckles mildly. “I don’t know if you’re trying to sell me, or...”
“No, definitely not. This is not a bit. In fact, the other domes may be at just as much risk. I really don’t know.”
Quidel didn’t come to this planet specifically to participate in the Spydome program. He came to have an adventure. When you’re basically immortal and you feel like you’ve exhausted everything there is to do on Earth, a world like Castlebourne is the best place to try something new—something you’ve never heard of before—something that couldn’t exist back home. Investigating some kind of robot uprising qualifies just as much as anything. Even though it may be more real in the sense that it’s unscripted, he should be in no more danger than before. As long as his consciousness can always jump to a new body, there’s no reason to not continue. “I would like to continue.”
“Are you sure?” Custodian 1 presses.
“Put me back in, coach.”
Custodian 1 still has that pleading look on his face as he stares at Quidel quietly. He then forces himself out of it, and returns to customer service mode. “Great. Perfect. Allow me to escort you back to intake, so we can set you up for a timeslot to begin your training in the simulation. We’re just going to waive the initiation test entirely, and if you would like to rest before moving onto the next phase—”
“No, let’s just jump right into it. Insert me into the next slot you have for spycraft training. I would like to get started as soon as possible.”
“Certainly, sir.”
Quidel follows Custodian 1 down the hallway. He rolls his shoulders, and cranes his neck. “So. What’s so special about this body? Can I fly like a superhero now?”
Custodian 1 laughs. “No. Substrate scientists haven’t figured that one out yet, but you are in peak physical condition, without having to take the time to work out. You’ll pass the running and endurance tests with ease. You’ll be able to last longer on less sleep, and you should be able to develop your muscle memory better. You still have the same mind you have always had, but we can tweak it a little to give you an advantage against your fellow trainees, especially since you were no slouch in your real life. Your training officer will explain it, but while there’s no written rule, the official training regimen is an 18-month program. There’s a much harder track that people finish in about a year, which as I’ve said, you will likely qualify for. They will determine where you’re headed within the first couple of weeks, so stay focused during that time.” They reach the entrance. “This is where I leave you. As you’ve been through this part of the process, you can take it from here.”
“Thanks, Custodian 1.”
“My pleasure.”
“And Custodian 1?”
“Yes?”
“You should come up with a name for yourself. A real name.”

Wednesday, August 13, 2025

Microstory 2473: Empty Planet

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
Are you ready for an adventure? What about an adventure mystery? I don’t wanna say too much about this place, because finding out what’s going on is the entire point of it. I’m sure that if I did give away the ending, the system would autoreject it, so you wouldn’t see it anyway. Instead, I’ll just say that it’s a gorgeous, eerie setting. The premise is that you wake up on an alien world, and you’re all alone. This was obviously once a civilized and populated planet, but they’re all missing, and it’s up to you to figure what happened to them. Sometimes you’re outside, and sometimes you’re locked in a room. They don’t erase your memories (because they don’t have to) but they come up with a backstory for your character, and part of the mystery is also unraveling how you ended up here. If you play the game right, you get those memories (or for the in-universe explanation, you get them back). There’s a waiting list for this dome, and it’s only getting bigger. Without going into detail, it is possible to run into another player, but they do try to keep you pretty far apart. Unlike Threshold, if you wanna figure out how to hotwire an alien vehicle, and drive to the other side of the dome, you can do that, and you might encounter others while you’re there. So if you want some help solving the puzzles, that’s always technically an option. What they don’t want is to have thousands upon thousands of visitors stepping over each other. It would kind of undermine the concept of an empty planet, even though it’s mostly about finding the truth about the alien race that once lived here. There are multiple levels, so the sky above you is closer than it appears, and that keeps people more separate, but there’s obviously a limit to that, and I don’t know how many levels there are. It doesn’t specify on the prospectus, or during the very brief orientation. Speaking of orientation, there’s not much to it. They ask you a few questions, they give you a little bit of info about how to exit the game if you wanna quit in the middle of it, and then they give you a sedative so you can wake up at the starting point. That’s about all I can say. As I said, the design is magnificent. It really does feel alien. As for the story? Eh, I think it could be better, but your mileage may vary. You’ll just have to see for yourself, and test your reasoning skills.

Monday, July 14, 2025

Microstory 2451: Mud World: World of Mud

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
Here we have another overly descriptive name, like Mountain Mountain or Substrate Development Dome. If you’re lookin’ for mud, they have it here. We got obstacle courses, wrestling, bogging. We got all sorts of sports. If it’s typically paid on the ground, you’ll be playing it on—see if you can guess—a muddy ground. Did you guess right? There are some places in Mud World that isn’t mud, and that’s because it’s SWAMPS! There are no boats, so you have to wade, or even swim, across in order to get from one sector of mud to another sector of mud. MUD! There is already a dome that’s dedicated exclusively to swamp and wetlands, but this one has both. That’s okay, there’s room for all of us. If you come here, you’re gonna get muddy. I know, big surprise. Like, there are only a bunch scattered points of respite from all the mud called King Hills where you can play King of the Hill. A few people can probably stand on the top of it, but there’s only supposed to be one. If you manage to secure it, you better not rest on your laurels, because I guarantee that someone else is gonna come challenge you within the next three seconds. It’s not that everyone is trying to get out of the mud, it’s just fun to push people around, and get pushed around...back down into the mud. If you don’t like mud, you’re not gonna have a good time. You walk through the doors, check in, and then walk down some stairs to the area. Once you get down to the bottom (and in the mud that I was talking about earlier), the stairs collapse, and the nearest other stairs could be miles away for the next group of visitors. You could try to get to one of those quickly, but why would you do that? You’re walking through mud! And mud is great! I don’t know how else to explain that this is a Mud World: World of Mud. I’m not just calling it that for fun, by the way; it’s the official name, which I’m guessing you know because you’re here, and if you’re here, then you must be interested in mud. Which is a good thing, because we got plenty of mud here. MUD! Okay, that’s enough—it’s enough mud! ENOUGH MUD! I’m done with the mud! It’s over! If you’re done with mud, walk over to the nearest exit, and step into a shower. Ah, that feels good. Nice to get all this mud off my body. The water is warm, the jets go every which way. You can stay in the shower as long as you want, they got loads of them; as far as the eye can see. I mean, you can’t see the other showers, they have partitions. Well, they do have group showers. If you wanna wash off in full view of others, that’s your business, and theirs. It’s not 2025, where everyone is sexually unhealthy, and self-conscious. When you’re done with the shower, they have hot tubs too. After you’re done tubbin’, please get back in the shower, because hot tubs are gross. I’ll take a pool of mud over a hot tub any day. HOT TUBS! And-or you can dry off, and leave the dome. You can leave the dome for good, or come back another time. Or hell, you can turn around right that instant, and get back into some muddy shenanigans in the mud. One last thought before I go: MUD!

Friday, July 11, 2025

Microstory 2450: Stairway to Heaven

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Not to be confused with Heavendome. I’m callin’ it, this is the largest staircase in the entire universe. Some aliens eighteen billion light years away may have a large one of their own, but I doubt it beats this. The stairs go all along the perimeter of the dome, spiraling up from the surface until you reach the zenith, which I’ll talk about when we hit that point in the story. Let’s start with some stats. Each dome has an 83 kilometer diameter. Ignore topographical variations. A line from one end to the opposite end crossing through the exact center is 83 kilometers long. Since these domes are hemispheric, that means the distance from the surface to the top is 41.5 kilometers. Again, ignore varied topography, like mountains and valleys. If you were to climb a ladder from the bottom to the top, you would be climbing 41.5 kilometers. They’re considering including that as well for an even more extreme test of your mettle, but I can’t review eventualities. It’s important to note, though, because the spiral staircase is necessarily longer than the total vertical distance, due to the tread length of each staircase, and the length of the landings. There are 207,500 steps. Every 19th step is a landing, which gives you a little room to stand when you need a break. Some of these lead to pitstops, while others lead to full-on campgrounds for daily rest periods. If you can’t make it to the next campground, they’re not going to let you stay the night at a pitstop, so you best recognize your own physical abilities before you even take the first step. You will go on practice hikes before your trek—that’s what the surface is dedicated to—and this training program takes about as long as the climb, so expect to dedicate two months of your life to this adventure. There are no transhumanistic enhancements or cybernetic upgrades here. You’re given a traditional human body between 1.5 and 2.1 meters tall with average muscles. You do get to choose your height, and it can look like your residual self image, but don’t expect the superkidneys, or the unidirectional respiratory systems that you’re used to. I heard some complaints from people who didn’t understand the spirit of the hike. If you don’t want to work, take an elevator. But not here, the periodic exit elevators are only for people who had to quit in the middle. There’s no judgment from me, by the way. You make it more than 50 flights, and I’ll say you’ve accomplished something impressive. If you do make it the whole way, it probably took about a month, covering a few kilometers each day. That may not sound like much, but gravity hates you, and your fight with it will never end until you beat it...or it beats you. Some will do it faster, others slower. How you lived your life prior to this will impact your performance. When you get uploaded into the new substrate, you don’t just end up on equal footing with everyone else. If you were a mech before, you’re not gonna be used to the energy expenditure. If you were mostly biological, it should be easier to adapt to the new body. I met one climber who was born 24 years ago, and never received any meaningful upgrades. Guy did it in two weeks. He works out to stay fit, and pretty much always has. His experience was a major advantage. 10,922 flights for a total of 84.44 kilometers is a huge achievement whether it takes you that month, or double that, and it comes with a reward. It’s a party. Unlike other domes, there’s a nipple on the top, which is reached by your last flight. You stay as long as you want, talking to other climbers, comparing stories. Eat, drink, be merry. You’ve done something that few before you have, and few will probably try in the future. I think I’m gonna keep this body, keep working out, and see if I can do it faster next time. Good luck.

Wednesday, June 25, 2025

Microstory 2438: Raindome

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Oh, this one is interesting. There are two lakes, one of which is higher than the other. They are appropriately named Upper Lake and Lower Lake. I’m a little disappointed at the lack of creativity, but there’s no mistaking it, and it’s not that big of a deal. The water flows from Upper Lake, into a river. Can you guess what it’s called? You’re close, it’s not just River, but Spiral River. This river flows all along the entire perimeter of the dome, and then some. There are bridges all over, so you can step out to your left any time you need, and head for the nearest exit. They’re hidden behind the dome’s immersive hologram, but will illuminate once you get close enough to the wall, so if you get lost, just find the border. You won’t get trapped, I promise you. I say this because someone on my boat did have an issue, and they were struggling to get out. They probably should give you the instructions ahead of time, so that’s a bit of constructive feedback. Let’s get back to the river. You can take all sorts of leisure boats on this thing. Canoes, kayaks, riverboats. You choose whatever you want. You may be with a group, and they may be humans, or NPCs. It really just depends. The river flows out of Upper Lake, and down a steady slope in a spiral. It isn’t perfectly circular, it still meanders a little bit, but if you look at the drone feed above, it still doesn’t look natural. It’s often raining, which is why this isn’t called Lake-Spiral River-Lake Dome. These aren’t the sprinklers that I think they use in Nordome. This is real rain, powered by the process of evaporation and cloud formation above, supplied by all the water that’s around. Since there’s no sun inside the dome, they use extremely precise heating lamps to trigger this evaporation, but they try to keep visitors from seeing it. I suggested to our captain that they should heat the water from below, but he says the physics doesn’t work out all that well, and they would like to put fish in there at some point. That would be cool, I wish they were already there. I hope they don’t have to transport them all from Earth, or we could be waiting for over a hundred years. Here’s what’s amazing about this. You can request a boat that’s completely sealed up, which has its own holographic display. You collectively decide on the apparent environment. You can make it look like it’s raining when it’s not, or not when it is. That was such a great idea. I never would have thought of it myself. And it really works. Anyway, I think you can guess the rest. The river keeps going down the spiral until it reaches Lower Lake in the very center. Keep in mind that while I said there were all sorts of boats, that doesn’t include all boats, full stop. There are no motorboats or personal watercraft. This is meant to be a relaxing environment, not an invigorating adventure. There are plenty of other places for that. Have you tried Polar Tropica? Like, stop complaining. Sorry, it was annoying that our boat ride was delayed because of a belligerent visitor who was demanding them to give him a water jetpack. They literally didn’t have them. Again, that’s not what this is. This is an amazing feat of engineering, and nothing you could get on Earth. It’s against the law to rupture land like that these days. One last thing so you don’t wonder, but you don’t have to be in a boat, or be on it the whole time. You can just get out and relax, maybe have a picnic under a mini-dome where it’s not raining. Don’t be rowdy, though. Just sit back and enjoy it.

Tuesday, June 24, 2025

Microstory 2437: Warehouse Dome

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This is a big planet, and it needs a lot of stuff. But you don’t just make all the stuff you need, put it where you need it, and walk away. Some stuff gets consumed, while others get worn out. Plus, they’re always expanding, so stuff needs to be added to these new environments. They build the stuff ahead of time, and store it away. I don’t know how many warehouses there are, but there are at least thirteen, and this is one of them. Picture a warehouse with concrete floors, tall shelves, and a bunch of random artifacts. Now multiply that by who knows how much. That’s Warehouse Dome. I have no idea what all these things are for. I’m guessing that there were more appropriate goods in a section that I didn’t see, like dayfruit growers and vactrain seat upholstery. In the area where I was, I saw a set of humming golf clubs, a whole shelf of glass insulators, and a giant vat of purple goo. Tell me what that’s all about. The people I saw there sure wouldn’t. I immediately felt totally accosted by them, like I wasn’t doing my job, or something. I was apparently in the wrong place, and was supposed to be in a different aisle doing inventory? Those idiots thought that I worked there. It didn’t even seem like they expected any visitors in the first place. Like, there was no tour or orientation, not even anyone who seemed to be in charge. They were just really secretive and weird. I was probably not meant to be there at all, but if that’s the case, why did they even let me in in the first place? Can you just go anywhere? Can you go to any dome you want, no matter how much of a threat you are? I heard of one where they keep all the water. Can you just pour some poison into it without even sneaking around, or breaking in? Whatever, it was boring. I perused the objects—like the self-typing old-timey typewriter, and a mirror that had some creepy little girl in it—for a little bit, but then I left. Lock your doors, or put up a sign, or something. Don’t just leave me hanging like that. I don’t see this as my fault. By the way, the above is my name for it. They just called it Warehouse 13. I didn’t bother finding out if the first twelve were just as weird. Then again, maybe the prospectus is broken. It was listed as an adventure dome, despite clearly being logistical, so I don’t even know.

Monday, June 23, 2025

Microstory 2436: Tundradome

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It’s just a big tundra, what do you want from me? It’s even worse than one of the desert domes, because it’s cold. I know, that’s obviously the point, tundras are supposed to be cold. I don’t know what I was expecting, but there’s just nothing here. They don’t even have animals running around, which you would find in a real tundra. I did get the sense that this dome was unfinished, but also not a priority, but there wasn’t anyone around to explain it to me. The vactrain stopped here, I walked through the doors, and I was outside. I went back into the lobby to see if I needed to sign in, or something, but there really wasn’t anyone around. They didn’t even have a help button on the wall. Surely they wouldn’t have let me come here if it was legitimately closed to visitors. There were others who showed up a few minutes after me. We didn’t talk, but they seemed pleased. They stopped a few hundred meters from the entrance, and I guess admired the beauty before them. Then they picked up their gear, and walked away. I assume they went off to camp somewhere, but I don’t know for sure. I doubt they went far, because they were carrying their stuff in their hands, instead of in packs. Listen to me, reviewing the other visitors as if that matters. I should have asked them real quick if maybe I missed something. Like, maybe there’s a different entrance where they went to first, or they messaged someone ahead of time. I could contact customer relations, but I think writing this review is as far as I’m gonna take it. It’s clearly only meant to be a tundra as that’s the name. They’re never going to add activities or adventures, so no matter how much they work on it, I’m never gonna wanna come back. I don’t suggest you do either. If you want to camp, try Foggy Forest. At least they have trees there.

Friday, June 20, 2025

Microstory 2435: Bloodbourne

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This dome is scary, even though you know that you’re technically safe. I won’t go into specifics, but it’s heaven for fans of the horror genre. While Zombie Dome has its niche, due to its broad appeal, Bloodbourne takes care of everything else in the genre. Ghosts, goblins, evil demons, and other monsters. If you’ve read about it in a book, or saw it in a movie or show, it’s here...somewhere. Lurking. Waiting to pounce. Some are trying to kill you, some are trying to scare you, and some have more bizarre motives. Bear in mind that the safeguards are extremely strong here. If you go in there with a regular human body, nothing is going to hurt you. I even think they’ll lower the scare level so they won’t even give you a heart attack, though I don’t know how they ensure that when everyone’s personal constitution is different. If you’re wearing a sufficiently mechanical or strong substrate, you’re fair game. The monsters can kill you, and they will. They follow whatever rules they’ve been programmed to follow, based on their nature in the source material. If you see a guy in a mask holding a knife, you better run, or try to fight. That’s another important note. Even though you may be in a mechanical body, it’s not superhumanly strong. You will not be able to bat the hostile force around like a cat with a ball of yarn. You’re meant to be in a simulation of what the horror would be like if these characters were real, and that goes for the victims just as much as the bad guys. Your body is capable of bleeding, and it’s capable of dying. Of course, you’re consciousness will survive, but getting back into the scenario is difficult. I think it should be easier. They could treat it as a learning experience, where you get to try new tactics, but I guess they think you should have to choose a different scenario to keep going. That could change in the future. That’s why feedback like this is so important. I hope they read them. Now here’s the question, can you play one of the bad guys yourself? No, you can’t. I think that’s a shame, and they should change that too. My mind can just as easily be uploaded into the body of a psychopathic killer as a scream queen. I wonder if they just have an issue with potentially targeting people who are already psychopaths, and just haven’t had the pleasure of living out their wildest fantasies. People have been debating these things for centuries, because virtual reality affords us the same opportunity to be our sickest selves completely free from punishment or other consequences. We still haven’t found an answer, though some black market stuff can be really disturbing, so I think we kind of have settled on some boundaries. There’s something very different about doing it in base reality. Maybe that’s just taking a step too far. I’m not sure. See? This is why the debate is still raging after all this time. Draw your own conclusions. In the meantime, enter the scariest place on Castlebourne...if you dare.

Wednesday, June 11, 2025

Microstory 2428: Escape Dome

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I’m a little bit biased here, because I’m obsessed with escape rooms. I’m old enough to remember when that was a fitting name for them, because they were mostly only one room. Some of them had different sections, but you didn’t unlock a door, go through it, and start on an entirely different set of puzzles. I watched as they grew and grew, both in popularity, and in scope. Escape rooms became escape buildings, which became escape districts, which have now become escape cities. I always loved puzzles, even as a kid, so this became my thing. I didn’t have a whole lot of friends, and that was on me, but I still wanted to do this. I remember regularly going in alone, and them having to group me with strangers. They were sometimes annoyed by this, but for the most part, they were welcoming, and they quickly realized either way that I was more of an asset than a burden, even though we didn’t have a preexisting rapport. Eventually, I wasn’t going in alone anymore. I finally found my community. The most passionate of us started a little club. The reason I’m giving you all this background is that every single member of this club is still alive, and still together. I don’t know how rare that is, to have eleven friends stay connected after all this time. None of us wanted to move to another planet without the others. No one’s marriages and families broke us apart—though, the rest of us would have understood if they had, and been happy for them. The point is that we’ve been doing escape zones for nearly 500 years, so we know what we’re talking about. I doubt we managed to try them all, but we certainly did the majority. It’s our passion, and I don’t think that’s going away anytime soon. Escape Dome is the largest adventure we’ve ever played. Of course, it’s not just one game that goes across the entire area, but each game is still immersive and impressive. I think I saw that they did have the traditional kinds, which were just the one little room each, and we might do that when three or four of us have an hour to kill. I should clarify, we started out with a club of eleven people, but over time, it’s nearly doubled, thanks to those marriages and families. Not everyone wants to be a part of it, which is fine, but the cool thing about some of these games under the dome is that all twenty-four members can play at the same time. We’ve never been able to do that before, even with the escape districts. Twenty has always been the absolute max until now. Our first two adventures were extraordinary. We kind of thought we had seen everything, but even beyond the larger scale, there were puzzles that blew our mind. The great thing about this concept is that anyone can have fun with it. I’ve heard people say, “oh, I’m just not a puzzle person” but we put them in one of those rooms, and they have a blast. Don’t count yourself out until you give it a try. If you end up not enjoying it at all, hey, you don’t have to do it again. Some of the adventures are designed to potentially take weeks, so don’t start with one of those. Be smart about your choice—which the staff will gladly help you make—and I’m sure you won’t regret it.

Thursday, May 29, 2025

Microstory 2419: Underbelly

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Not to be confused with Underburg. Believe me, you don’t want to mix them up. Nothing could be further from the idyllic, beautiful, pleasant hellscape of suburban America. I don’t understand why anyone would want to live there. I grew up in a town like that, back before the arcologies. It might look nice in old movies and TV shows, but I was miserable. Ravensgate is a real city. It’s full of violence, crime, and the champions that serve as the only protection against these terrible forces. Choose your own adventure. Are you a hero, or a villain? I know this sounds like an ad, and it is. This is the entire reason I came to this planet. My friend casted first, and wrote back with tales of his exploits. He knew that I would like the Underbelly dome. I read all the comic books, and saw all the adaptations. I know what makes for a good superhero story, and I’ve always wanted to be a part of that. It’s funny, back in the day, all these superpowers were fictional. They seemed impossible. The strength of ten men, the speed of a train; normal humans could only dream of such fantastical abilities. And then, as technology progressed, we actually started being able to make them a reality. Nanotechnology alone gives us shapeshifting, invisibility, onboard weaponry, and more. Some things are still off limits, and if you want to have those gifts, you’re gonna need to log in to a virtual world. Flight is impossible. Well, it’s not impossible, but the Superman or Homelander kind is totally off limits. It breaks the laws of physics. A lot of comics have magic, and you can’t do that stuff either. You can’t just turn someone into a frog, or something. Street level heroing is what they call it. You fight bad guys, and help the innocent. Most of them are androids, but they’re as lifelike as any, so it’s easy to forget that, and feel genuine anger towards the former, and empathy for the latter. But I should probably go back to the beginning, because you’re not assigned the powers you end up with. You choose them yourself. But you don’t get to just select from a menu, and upload into your new substrate. No, you gotta design it yourself. You choose the physical attributes of the body. Are you visibly muscular, or are you secretly superhumanly strong? What hair color, eye color, nose shape? You choose it all, and you have to work through the design program to make it look how you want. They don’t give you any ideas about what kind of powers to include either. That’s all you too. You’re only limited to the technology available in the 26th century. You also design your own backstory, which might be decades in the past, or more recent. Maybe you’re a kid who’s just discovered his powers after reaching puberty, or you fell in a vat of acid during a university science experiment. Or you don’t have powers at all, and your character had to invent everything themselves. It’s up to you, but the more complex and complicated the scenario, the longer it’s going to take before you can get out there. I could write a book on this, but you really just have to come try it. You don’t even have to be a hero or villain. You can just be a regular person, trying to survive in the metropolis. Again, this is all you. Right now, it’s just Northwest Ravensgate and Southeast Ravensgate, separated by a river, but they’ve left the nearby domes unused in case this gets to be so popular that it has to expand into new cities. There’s a reason the dome and city aren’t named the same thing. We could really build something here. It may not be real, per se, but if you open your mind, it can be just as exciting as anything else in base reality. This only gets better with more visitors. We can’t do it without ya.

Tuesday, May 20, 2025

Microstory 2412: Gulliver’s World

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Have you ever read this book? If you have, you’ll understand what this place is like, and if you haven’t, you’ll have no frame of reference for what I’m talking about. So I won’t get into specifics, but it’s a pretty simple concept. Imagine all the locations from the source material, and what they’re like. That’s how it is in the dome. Lilliput, Brobdingnag, Glubbdubdrib. These are all recreated here, including water in between them to simulate the ocean. It’s not as big as the ocean should be, because it has to be compact, but the land is all there, as it should be. Brobdingnag was clearly the most difficult part. It would be impossible to fit the entire continent in one of the domes, but they were able to build a representative region, just to give you the sense of scale. What would it be like to be a tiny person in a land of giants? That’s the question they’re trying to answer for you. There’s a short mountain range on one side of the fake ocean, so people on the other islands can’t see anything going on on Brobdingnag, so it’s not exactly as it’s described in the book, but it still does its job. It takes up the majority of the space, since the other regions are so much smaller. If you try to come here without being already familiar with the story, you probably won’t be too confused, because you’re not stupid, but it won’t mean anything to you. I suggest you take a few days to get up to speed, and then come for a visit. You can try to spend the night in each place, but I wouldn’t say it’s worth spending any significant amount of time here. It’s cool to see, but not the kind of place that you live. Everything interesting about it gets old pretty quick. I’m glad that made it, because it made sense; it’s just not as engaging as some of the other domes. I mean Fillory? If you get a chance, go to Fillory, that won’t disappoint. This one is better as a short trip.

Monday, May 19, 2025

Microstory 2411: Party Central

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Party, party, party! All aboard, party people! This is where the party’s at! It’s Party Central! That is a great name, because it’s true. It’s January 1, 2500, according to the Earthan calendar, and Castlebourne is officially open for business! They’ve been in testing until now, and while a ton of domes are still not open to the public, a lot of the earlier ones are. There’s plenty to see and do here after the hard work of thousands of testers who were here on the frontlines, making sure that the activities and adventures in the domes were enjoyable, worth your time, and safe. Except for the residentials, all of the domes were shut down yesterday, and will remain that way until tomorrow. Everybody’s here, getting their groove on, and having a great time. We’re all in the main hall right now, but there’s a reason they called this dome what they did. There’s a venue for every need, every niche, every theme. It’s basically if you took the concept of every dome on the planet, and squished them down to smaller scale. You like sports? There’s a venue designed specifically for people who like sports. You can play sports there, and eat bar food, and talk about the sports that you like. I’m not into them myself, so I don’t know what it’s like, but I’m sure it’s great. There are multiple levels to this dome, so you can hang out in the sky, if that’s your thing. I don’t know what else to say about it. As of this posting, the festivities are still ongoing. Even when they officially reopen the domes, we’ll still be here dancing and partying. You know what parties are like, well this is the greatest one ever thrown, and it never really has to end. Come on down, and when you’re ready, go find your bliss elsewhere. Or stick around, I’ll be here. It’s my home, I see no reason to leave.