Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Saturday, November 1, 2025

Extremus: Year 112

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3.1
It’s January 2381. Early development for the in-house interactive simulation experience has been going on for months, with a five-year roadmap. They could ask a superintelligence—like Thistle—to make it for them in a fraction of the time, but they decided against it. They want this to be a human endeavor. The main reason they’re doing this is to bolster morale for the middlers, so it should be something that’s made for Extremusians by Extremusians. The wait will be worth it. Tinaya is on the Creative Board for The Search for Extremus, but she’s not holding the reins. It was her and Spalden’s idea, so she’s entitled to provide her input, but she doesn’t wield much control. She considered respectfully declining the offer, but Arqut convinced her that she ought to be a part of it in some capacity to make sure the project doesn’t devolve into a clone of anything that’s already been done. This is a model for what they expect to be like in Year 216. If they just wanted to play any old star exploration narrative, they could pull from countless options in the virtual stacks.
People are already really excited about it, so it’s already doing its job. It’s not enough, however, so the board is meeting today to discuss how they can maintain the hype while everyone waits for the finished product. They’ve not opened the floor up to anyone on the ship, but certain people have been invited to pitch their ideas for interim projects. The person they will be hearing from today is none other than Waldemar Kristiansen. If this goes well, it will doubtless help him in his dream to become captain one day. So. That’s a thing. It seems that everything they do is pushing them towards the ship’s dark fate, even when they think their actions have nothing to do with any of their worst fears. “People of the Creative Board...the Simulation Engineers...the Graphics Department, thank you for allowing me to speak with you today. My name is Waldemar Kristiansen, and I have an idea for you, which will help build anticipation for your game, while not withholding community engagement in the meantime.
“Based on your five-year projections, The Search for Extremus will be released in 2385 ECE, A.K.A. Year 116. It’s great how those years match up mathematically. Players will have 100 years before they catch up to their true destiny. I propose that we lean into this, and release incremental updates in advance of the release date. Introducing...” He swipes on the presentation screen, and reveals the first slide. “...Year 212. In the years leading up to the launch of the many, many, many scout ships, our descendants will be solidifying their plans to reach their final destination. They will need to chart the stars, and name them. They will be designing their logos, and their habitats. They will produce and prepare the equipment necessary for environmental engineering. That’s right. People don’t like to talk about it, but we’re not going to find a planet out there with a Terrestrial Habitability Similarity Index of one-point-oh. There will be work to be done to make it habitable and comfortable for humans. It’s just a matter of how much.
“Each year, we release a new update, which draws us closer to the big payoff. Year 213, Year 214, and Year 215. This is a simulation, right? Well, there is more than one type of simulation, and you don’t have to have an entirely completed, fully interactive, game to be engaged. Year 214 will be the big one, though, where players begin to design their own manned scout ship. If they’re gonna be living there for the first few months of the game, it should be comfortable, right? We don’t just want to provide them with some standardized design. I don’t know if our descendants will do it like that, but we can certainly make that part of our experience. In my plan, Year 215 will involve players getting to choose which vector they travel along, based on the mapping data that—”
“That’s Year 216,” Spalden corrects.
“Finch, he doesn’t need to know that,” Tinaya argues in a whisper.
“What? It’s fine,” Spalden counters. He looks back up at Waldemar. “The first part of the game is getting to choose your vector. We won’t be able to map the celestial firmament until we get within a few hundred light years of our anchor point.” After the Extremus ship hits that Year 216 mark, it will come to a stop and land on some nearby celestial object, or just drift aimlessly wherever that ends up being. They don’t know what’s out there yet, so those plans are still up in the air, but whatever it’s like, it’s the anchor point. It will wait for news from the scouts here. Some hope and believe that the ship will sort of spiritually or magically happen to drop out of reframe speed right next to the perfect candidate, but pragmatists understand how statistically unlikely that is. When it comes time to actually do this in base reality, they probably won’t send out as many scouts as the game will allow, however, so maybe the rules don’t really apply here anyway. There is a near-perfect planet in the game that doesn’t exist in real life, and the ability to find it is based on the player’s ability to interpret less complete data than their descendants will have in real life.
Waldemar looks at his presentation. “Okay. The rest of the plan is good, right?”
Tinaya has to admit that this all makes a lot of sense. It’s going to take a long time to build the simulation to the calibre that people expect. These piecemeal teasers should help as long as they release them strategically along the way. It’s a framework for a more robust and detailed plan that might need some extra hands on deck. This is a good thing as the development of this game is just as important as the final product. “Thank you,” she says before anyone has the chance to make some more definitive remark. “We’ll discuss it amongst ourselves, and let you know. We still have more people to hear from, so it might be a couple of weeks.” She’s not lying, but it’s also not an exclusive deal. If multiple people come up with great ideas, and they don’t contradict each other, they could end up doing some of them, or even all of them.
“Thank you,” Waldemar responds. “The full prospectus is on your tabs.” He exits.
“Admiral Leithe,” one of the board members begins, “we understand that you don’t want it to appear that you’re playing favorites, but this is a good idea. Even if we have more presentations, we should go with this one regardless.”
“Huh?” Oh, right. She forgets sometimes how it looks from the outside. Waldemar and Silveon are friends, and Tinaya’s family is close with Waldemar’s wife. She only thinks of him as the enemy, but most people aren’t supposed to know that. She has to cover. “That’s not the issue. You never say yes on the spot. Back on Earth, they might take their idea to a competitor, so the decision would be time-sensitive, but we don’t even have to worry about that. If you wanna go with Waldemar’s plan without discussing it further, that’s fine, but he needed to leave the room first either way.”
They do end up voting pretty much right away. Since Waldemar is the one who came up with the plan, even if they tweak it from here, he’ll be asked to come on board, and see it through. He’ll probably do that since it would boost his reputation on the ship. Which is great, just great. Against her advice to delay giving him the good news, they call him back right away. A few of them want to go out and celebrate, which is a good chance for Tinaya to do something that she’s been meaning to do, because now she knows where he’ll be for the next few hours. More importantly, she knows where he won’t be.
Audrey opens the door manually, and starts to tear up. It’s been a long time since they’ve been able to see each other, just the two of them. They’ve had dinners and get-togethers over the years, but Waldemar is always there...looming. For this one rare opportunity, Audrey can speak freely. Well, not here, though. She doesn’t think the cabin is bugged, but better safe than sorry. After a good, long hug, they go for a walk.
The Attic Forest is on the topmost deck of the Extremus, but the ground is not the highest point that you can stand on. There’s a catwalk above the canopy of the trees. It’s technically designed for maintenance, but the gate isn’t locked, and anyway, anyone can simply teleport up there if they wish. It’s regularly used by people who want to walk or sit in the forest from that vantage point. What’s great about it in this situation is that it’s easier to detect eavesdroppers. If you walk all the way out to a section overlooking an open area, no one can hear you whisper to each other. Plus, it’s in winter mode, so no leaves to hide behind either. They’re sitting on a bench. It’s not particularly comfortable, because it’s only there in case a maintenance worker wants to have their lunch close by, but it’s good enough.
“Any abuse to report?” Tinaya asks.
“Just the usual treating me like I don’t matter. It doesn’t count as abuse since I’m faking the relationship, but it would be a problem if I were oblivious.”
Tinaya nods. It’s saddening that Audrey answered that question in the affirmative at all, but this is the mission. They chose this path together. Audreys knows the limits. She knows the difference between unsettling, and actionable, and she would speak up if there was something worth reporting. “Not pressuring you to have any more kids?”
“No,” Audrey says, shaking her head. “Neither of us wants that, and both of us know that. He doesn’t know my reasoning, and he doesn’t know that I know his.”
“I’m sure he told you about his pitch.”
“He’s been practicing on me.”
“Well, he won.”
“I’m not surprised. It was my idea.”
“What?”
Audrey is confused about why Tinaya’s confused. “He’s intelligent, but he’s not creative. He doesn’t understand why people care about things that aren’t absolutely vital, like entertainment. Morale as a concept is completely beyond his grasp. He just shrugs and trusts me when I tell him that people need it.”
“So, this was all you. You came up with everything,” Tinaya says, just to confirm.
“Just about.” She sighs. “He chose the fonts. Well, he chose one of them.”
“Jesus,” Tinaya says. Why are they spending so much effort helping this guy? Why can’t they just kill him now? Seriously. Why?
Audrey chuckles. “It’s fine. Part of my training before becoming a time traveler was valuing invisibility over recognition. I would rather not get credit, because my brain tells me it’s a dangerous position to be in.”
“I get that. It still isn’t fair.”
“Thank you for agreeing to it at any rate. When he gets a project to focus on, it gets him out of the house.”
“You should use your extra freedom to reach out to Silveon, he misses you.”
“Maybe I will,” Audrey says quietly.
“And Aud?”
“Yeah?”
“I need you to get me consciousness travel tech. You must have either engineered something, or know where it is in this time period. We’re actually gonna use it.”

Thursday, September 4, 2025

Microstory 2489: Coasterdome

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It’s the largest amusement park in the known universe. Varkas Reflex has some pretty crazy stuff, but there’s not as much diversity with their rides. When I say that this one is the largest, that doesn’t mean it takes up the whole dome. In fact, I believe they intentionally left room for expansion, basing their future plans on feedback from the fans. So I’ll use this space to discuss my ideas. First off, the rides they have are great. I have no notes on them. There are so many of them, and they’re all different, and there are hardly any lines, and people just kind of naturally spread out. One thing is when you show up, you’re transported to a different entrance using an underground local vactrain network. So I think they were always aware of the concern for bottlenecking, and deliberately assign you an area to start with. It’s not like you’re not allowed to travel as far as you want, but this helps with overcrowding. I will say that as far as the layout itself goes, there doesn’t really seem to be any sense of organization, which I think is probably a consequence of this multi-entrance thing. There’s no dedicated area for the slower rides, or one which aren’t really rides at all, but still belong in an amusement park. There’s no gaming zone, or eating establishment neighborhood. They’re all spread out, and the map is hard to get a handle on. It’s interactive, so you can tell it what you’re looking for, and it will give you options, and show you the directions, so it’s not like all hope is lost. I dunno, I guess this is how they’ve designed it, and there’s no changing it now. As far as new rides are concerned, you could take the megaengineering aspect of Castlebourne more seriously. I propose a drop tower right in the center that goes all the way up to the apex of the dome. That’s 41.5 kilometers, in case you forgot. It would be the most impressive ride I’ve ever heard of. You could also go to the other axis, and design a coaster that flies around the whole perimeter without any lulls. It would be like the trains in Eldome, but much faster. Of course, organies might face health and safety issues with a ride that long, or a drop tower that tall, but that doesn’t mean they shouldn’t exist. You just tell people who can’t handle it that they can’t go. I already came up with some great names for these new rides, but I don’t want to share them here, because I don’t want someone to steal them. Perhaps you’re already thinking about these things, I just thought I would offer a few ideas. You can even contact me if you want more. I got loads of ‘em. I’m kind of famous in certain circles for designing the craziest of rides in VR. I have a bit of a following, no big deal. But I’m just telling you that I do have experience, and I’m not just some rando. HMU, if you want.

Friday, August 22, 2025

Microstory 2480: Archidome

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I recently read a review on the prospectus for another dome. They were talking about how a lot of culture has faded from vonearthan society because of how standardized everything has become. And I must say that I agree. I understand why it happened. The basic design of the arcologies on Earth are perfect for what they’re intended to be. Each unit is a small and efficient living space, and they’re connected in such a way that allows modularization for shifting needs. You can open a door to grant a neighbor’s access to your units, or close them when you’re a teenager who needs to exert more independence. Everyone has a window, yet the structure is sound, because the spokes distribute the weight evenly, and over a sufficiently wide area. They’re nice, but they’re best for people who don’t care about what their homes look like, probably because they spend most of their time in simulations, or at least on the network. What your dwelling looked like, and how it was arranged, used to be profoundly important. I cannot stress to you enough how crucial it was for people to get to decide what their homes were like. That is what made it a home in the first place. There were multiple channels on linear television with dozens of programs about people finding, building, remodeling, or selling homes. And that’s before you include all the innumerable web content. It was a subculture of our society, and it went away due to a number of factors, which I’ve already touched upon. But the biggest moves happened in tandem with the shift to a post-scarcity economy. The government couldn’t put effort into building something to your specifications, or with any sort of flair or whimsy. Even before megastructures, they came up with a few models, and everyone got the same thing, because it was the most fair. Castlebourne gives us the opportunity to go back to the creativity of yesterday, in many respects, and in this respect, Archidome is the place for original architecture. It was empty at first—I really wish I had been here to see that. If you come here, you’re supposed to design your own building. It doesn’t have to be a single-family home. It can be an apartment complex, or a museum, or even a cathedral. The only restriction, really, is that you have to hold the rights to the intellectual property. I’ve heard a number of stories about visitors hoping to recreate some structure from their favorite movie, and that’s just not what this is for. Again, you get to decide what you build, and what it’s used for. It may never be used for its intended purpose, or anything at all. It’s up to you to promote it, and try to get visitors. I’m sure, over time, as the population of this planet in general increases, the chances that someone comes to see what you’ve created will go up. Until then, you might just have to be satisfied with the completion of the project itself. I’m proud of my columbarium, even though people don’t really die anymore. I’m proud of it because its mine, and it’s real. What will you create?

Monday, August 18, 2025

Microstory 2476: Substrate Development Dome

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It’s the opposite of Bot Farm! While that dome is all about mechs, perhaps with some skinning, this one is all about organic substrates, perhaps with some cybernetic components. This is one of the most important aspects of living on Castlebourne, and really, anywhere in the modern galaxy. Life is dangerous, and we’ve only made it more dangerous, because that’s how we like it. Back in the day, when you died, that was it. As far as we knew, there was nothing after that. Now that we’ve let go of our religious superstitions for the most part, we’re pretty certain that there’s no afterlife. So why let yourself die when there’s a better way? We’ve mastered consciousness transference and uploading, and it has given us so many options. You can backup your mind to a body that looks exactly like your own, but you don’t have to. Or it can look the same, but sport different characteristics. It can be stronger, faster, more resilient. You can fall asleep in seconds whenever you’re ready, and wake up feeling perfectly rested after only an hour. The possibilities truly are endless. You don’t even have to look human. You can become a unicorn, or an alien from your favorite media franchise. You can copy yourself, spread your mind into a hive of codependent insects. Be whatever you want, do whatever you want. Just remember, that whatever substrate you choose to move into next, it was built here. This place is really cool, but that’s probably because I was born in the 1960s. That’s right, it’s not a typo. I was barely young enough to reach the longevity escape velocity. Had I been born a few years earlier, I may have eventually died. So I know how vital it is to be able to get a second chance. A third. An umpteenth. And I think it’s so amazing that we have so many options. I know a guy who’s married to a sort of squid. She was human at one point, but now she identifies as a squid who can walk on land. That was designed and implemented here. You can even design your own, if you’re interested. You can make your new design private, unlisted, or fully open to the public. Bear in mind that every single design change has to be approved by the system, so don’t publish it until your ready. The laws are different here than they are in the stellar neighborhood, but they do have them. You can’t make a body that shoots deadly acid out of its hands, even though, theoretically, a victim could just switch themselves to a new body of their own. Come here, have fun with it. It’s available for all. Just don’t take it for granted. My brother died when he was an old man, and I never saw him again. You kids these days, you don’t know how good you have it.

Friday, August 15, 2025

Microstory 2475: Fashiondome

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If you’ve ever been to Bot Farm, you know how much work goes into creating all the androids that populate the domes to make them feel real and lived in, even when there aren’t very many visitors. Eventually, I believe the droid population will begin to decrease as more and more people move here, but for now, production does nothing but ramp up. That’s not about the bots themselves, though. It’s about their clothes! It’s also about your clothes. Every garment worn anywhere on the planet—unless you brought it with you—has been manufactured here. We’re talkin’ IMS units. We’re talkin’ themewear. We’re talkin’ bathing suits. If you go to Wild Wild Dome, you’re gonna see a lot of cowboy outfits, won’t you? Well, they made those here, and shipped them off when they were ready. You get it, I don’t need to list any more examples. You know what clothes are. In one sector, there are just rows and rows of industrial printers, fiber class. In another sector, there are rows and rows of racks where the finished products are stored. It’s precisely what you would expect out of a place like this. They don’t only make 3D printed clothes. It’s not even just about the products that need to go out to other domes. You can actually come here to design and fabricate your own clothes, at whatever level of technological advancement you prefer. They have electrical sewing machines, mechanical machines, and even just needle and thread. You can knit a scarf or crochet a hat. It doesn’t even have to be good, it just has to be fun. They also have fashion shows. Some of them are recreations of real shows from the past, while others are entirely original. They’re all produced by visitors like you. Nothing is made by a superintelligence, because that wouldn’t be very interesting, would it? If anything you can think of is even remotely tied to the fashion industry, both past and present, it’s here somewhere. Come here, and find your bliss. Funnily enough, however...clothing optional, just as it is anywhere.

Wednesday, August 13, 2025

Microstory 2473: Empty Planet

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Are you ready for an adventure? What about an adventure mystery? I don’t wanna say too much about this place, because finding out what’s going on is the entire point of it. I’m sure that if I did give away the ending, the system would autoreject it, so you wouldn’t see it anyway. Instead, I’ll just say that it’s a gorgeous, eerie setting. The premise is that you wake up on an alien world, and you’re all alone. This was obviously once a civilized and populated planet, but they’re all missing, and it’s up to you to figure what happened to them. Sometimes you’re outside, and sometimes you’re locked in a room. They don’t erase your memories (because they don’t have to) but they come up with a backstory for your character, and part of the mystery is also unraveling how you ended up here. If you play the game right, you get those memories (or for the in-universe explanation, you get them back). There’s a waiting list for this dome, and it’s only getting bigger. Without going into detail, it is possible to run into another player, but they do try to keep you pretty far apart. Unlike Threshold, if you wanna figure out how to hotwire an alien vehicle, and drive to the other side of the dome, you can do that, and you might encounter others while you’re there. So if you want some help solving the puzzles, that’s always technically an option. What they don’t want is to have thousands upon thousands of visitors stepping over each other. It would kind of undermine the concept of an empty planet, even though it’s mostly about finding the truth about the alien race that once lived here. There are multiple levels, so the sky above you is closer than it appears, and that keeps people more separate, but there’s obviously a limit to that, and I don’t know how many levels there are. It doesn’t specify on the prospectus, or during the very brief orientation. Speaking of orientation, there’s not much to it. They ask you a few questions, they give you a little bit of info about how to exit the game if you wanna quit in the middle of it, and then they give you a sedative so you can wake up at the starting point. That’s about all I can say. As I said, the design is magnificent. It really does feel alien. As for the story? Eh, I think it could be better, but your mileage may vary. You’ll just have to see for yourself, and test your reasoning skills.

Wednesday, July 30, 2025

Microstory 2463: Overdome

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You can live here. It’s called Overdome, because everything here is oversized. Not only that, but most of them are habitable. I’m talking gigantic shoes, gigantic bookcases, gigantic whisky bottles. I’m not gonna list every little thing (or every big thing, rather) that serves as some sort of abode. What I’ll tell you is that most of the dome is empty. It’s up to you to request what you want if nothing that you envision already exists. You can be as involved in the process as you would like, or totally stay out of it. One woman I met in The Crystal Ball was only staying there temporarily while she designed her dream home to her exact specifications. It’s a 3D integrated circuit layout, obviously with multiple layers, known as a logic cube. You probably take them for granted, but every classical computer uses them to process and store data, and they’ve been doing it pretty ubiquitously since the mid-21st century. She loves them, and she wants her home to reflect that. I suppose I ought to go back a little and explain The Crystal Ball. It’s a giant crystal ball. That’s it. Lol, obviously it’s more complicated than that. Some of the objects here are just for show. They’re more like art pieces. But this one is a real building. It’s one of the biggest here, which is an important note to remember. These objects are not scaled relative to each other. The bookcase is actually smaller than the Crystal Ball, even though it’s the opposite for their real-world counterparts. The Crystal Ball is located in the very center of the dome, and serves as a central hub. You can book a room on a temporary basis, like the logic cube designer, or for a very temporary stay, like a hotel. Or you could just stay there permanently, if it strikes your fancy. It looks just like it should, except you can see people walking around in it. Don’t worry, if you are in a private room, you can adjust the opacity at will. I saw one guy as I was walking down the corridor who had the opacity at 99% for the outside, but it was fully transparent on the interior, so we could all see him change his clothes. Whatever, man. I would recommend coming to Overdome for a look, but it will be up to you if you want to stay. And then it will be up to you to decide if you want something new all to yourself. The possibilities are virtually endless. I noticed one option on the application form that was just a question mark. Apparently, you can select a mystery home. Someone will choose a design for you, and not tell you what it is for the entire time you’re waiting. They won’t even tell you where exactly your lot is located. You sign a contract that promises to stay there for at least a year, and they have all these stipulations about vacation periods, and whathaveyou. I don’t know if they choose embarrassing things, like maybe an ancient tampon, or what, but it could be kind of fun if you’re bored, or just like to live in the anticipation. Me? I can’t wait for my oversized alarm clock to be done.

Monday, July 21, 2025

Microstory 2456: Bot Farm

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If you’ve been anywhere on this planet, you’ve probably run into an AI of some kind. Some of these are more intelligent and self-aware than others. Some look like humans, and some are very clearly mechanical. It just depends on their purpose, and the kind of feel they want to give the visitors. Well, all those AI bodies have to come from somewhere. I had the pleasure of getting a tour of a dome that we like to call Bot Farm. The official name is Synthetic Production Dome, but that’s a mouthful, so no one actually called it that. It’s 2500, so y’all already know, but there are different types of substrates. Some include a consciousness that was born to an organic body, while others were programmed, or primed for self-learning and growth. Some are purely mechanical—referred to as mechs—while others have some organic components. An “artificial” being that is purely organic is basically the Holy Grail of synthetic intelligence development, and something that researchers are still working on. It would be a quantum brain inside of a living being with no mechanical parts—designed from the start, but conceivably something that could have evolved naturally. Can you imagine? With today’s technology, we can only get kind of close. Most of the AIs on Castlebourne are skinned mechs, meaning they’re made of metals and metamaterials, but also have a dermal layer over them, so they look more like real humans. This isn’t to trick you, but as a way to step over to this side of the uncanny valley. There are very few stages in between full mech and skinned mech. We’re talking about very niche use cases, including some with organic eyes, ears, or tongues for sensory research. They also grow organs for medical research, though those don’t usually need a full body anyway, unless they’re testing some sort of mobility variable. There are also places where you can find mechs with certain other organic body parts that are used for...adult purposes. To each their own, I guess. I never saw a section that designed any of these types of bots. Most of these were skinned. I’ll tell ya, though, it was a tad bit eerie to see those ones being manufactured. While they were assembling the internal components, they most of the time looked no different than a car, or some other machine, but then they moved on to the skinning process. Seeing them look like half people was unnerving, and maybe horrific? This tour will be fascinating for some, but disturbing for others, even though again, it’s the year 2500, and we’re all used to synthetics by now. I asked about it, and they don’t have a tour for kids that would be a little less disquieting, so just know that if you sign your family up. There was one kid on my tour, who seemed fine. To be honest, maybe he was an adult in a child substrate. How should I know? It’s not illegal, it’s just a little weird in my book. So that’s it; that’s Bot Farm. Go see how they’re made.

Tuesday, July 8, 2025

Microstory 2447: Terminator Track

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This isn’t a dome. It might be, in fact, the only thing that you can do on this rock that isn’t. It’s basically this big wide train that goes around and around the circumference at a certain latitude. They told me exactly how far from the North Pole and equator we were, but I can’t remember. The point is that the time never changes when you’re on the terminator track. It might be sunrise, sunset, magic hour, or twilight, and as long as you stay put, it will remain as such until the solar system collapses, or the track goes out of commission....whichever comes first. I’ve only seen sunrise and sunset, but I heard that magic hour isn’t that great since the atmosphere is so thin. I think they’re planning on adding more trains in between these, so it can always be night, or always be day. I’m not sure why you would want that exactly, but to each their own, right? This is a cool concept that they’ve tried on a few other planets. Varkas Reflex has something very similar, but the train is of a very different layout, and I think the capacity is a lot smaller, because it’s an older design, and the megastructural engineering capabilities weren’t quite there yet. Or the size of the one here on Castlebourne is the result of natural advancement. They made it bigger very deliberately because they wanted it to be bigger. If the Varkas one had been built to this scale, this one would be even bigger. Anyway, you get the gist. You sit on the train, and watch the sunrise. And watch it. And watch it. The show never ends. Again, it’s a cool concept, but if you stare at it long enough—even though you’re going, like, a thousand kilometers per hour—it starts to look like a painting. Well, I can go look at a painting of a sunset whenever I want. Do you have any idea how many paintings there are of sunsets? I couldn’t tell you, but look it up, and then multiply it by several times, because some people will paint a sunset, and then not show it to anyone else, so whatever’s in the records is probably an underestimation. As you can see, I’m a bit of a tangentist. There’s just not much I can say about Terminator Track. I don’t think it’s any better than just setting your smartwindow to show a hologram of a sunset at will. Actually, it’s worse, because again, Castlebourne has such a thin, dusty atmosphere, so just remember that before you board. When you think about it, it doesn’t make much sense, even if they thickened the atmosphere, and created some of that Rayleigh scattering. Part of the beauty of a sunrise or sunset is watching it change from one state to the other. Yeah, they’re pretty colors, but seeing them appear and disappear is part of what made humans like them in the first place. This is just static...like a painting. That’s the way I see it anyway. I’m not gonna tell you not to come here. I’ve not gotten into any specifics, but they have a restaurant, and several lounges. You can watch the domes fly by too if you go to the side viewports, so that’s another thing. I see this spot as a one-time destination, not something you frequent, except maybe if you’re on a romantic date, or something. Or, like I said, you could just tell your nearest smartwindow to show whatever you want. In fact, I bet the trains have cameras, which you can tap into, allowing you to watch it remotely anyway.

Monday, July 7, 2025

Microstory 2446: Caverndome

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I have no idea how big this place is, or how many corridors and chambers this dome has, but it seems pretty complex and expansive to me. According to the literature, this was a natural cave system that survey satellites and drones discovered while they were mapping the topography of the planet during this project’s early days. Seeing the opportunity, they built one of the domes on top of it. I saw the satellite view myself, and there aren’t any other domes very close to the rocky formations to the northeast of Caverndome, which makes me wonder whether the caves extend far beyond its borders, so they just decided to cut it off, and call it good enough. It certainly is. You could probably spend a whole standard lifetime here, and not see everything. The prospectus hints at the possibility of there being secret passageways and hidden chambers, and given the scope of the network, that’s probably true. I wouldn’t know how to find or access one of them, though. It could be mechanical or electronic, where a wall will part after inputting some kind of code, or it’s a tight squeeze with a big payoff, or it’s just so hard to see through an optical illusion. Some of the walls may straight up be holographic. A lot of people were running their hands along them in case the apparent solid surface gave way to empty space instead. We’re not allowed to bring in our own surveying equipment, which makes sense, because unlocking all the secrets all at once would go against the spirit of the dome. At its heart, this is an ecological dome, which means there aren’t any planned activities. You’re only supposed to come here if you wanna explore and see some cool caves. There is opportunity for spelunking and cave diving, but through the lens of this goal of exploration, not so you can test your mettle, bump your heart rate up, or get your rocks off, so to speak. Don’t come here and be disruptive or annoying. There’s literally a chamber that is specifically designated for echoing. It’s called Olimpia Hall. I would have called it the Echo Chamber, but maybe there’s some significance in the name that I am not cognizant of. If you wanna do that, go there, don’t disturb or undermine other people’s experiences because you were freakin’ born yesterday, and you’ve never heard an echo before. Yeah, it’s cool because of how powerful Olimpia Hall’s echoes are, but it doesn’t have the same effect elsewhere, so stop looking for alternatives. Sorry, I’m complaining about other visitors, when I’m just here to review the dome, but staffing is an issue. I guess it’s not their fault, because like I said, the network is so deep and intricate that they can’t station bots everywhere, but people are taking advantage of that freedom, and it’s making it a frustrating experience, so maybe they can try to find a solution? I dunno, I’ll shut up now.

Friday, July 4, 2025

Microstory 2445: Dune Buggy Paradise

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This is the largest habitable desert in the world. Now, you may be asking yourself, how could it be any bigger than any other? Every dome is the same size as all the others, isn’t it? True, but this one makes better use of that space, because it operates in three dimensions. We’re talking about multiple layers here. It’s quite ingenious, really. I don’t mean that you can wander about on the bottom layer, and then take an elevator to a higher ones. You have to walk or drive up ramps to get to other levels, and you don’t just multiply the area of one by the number of layers to get the total area. The upper layers are nowhere near as big. They’re like giant catwalks, criss-crossing each other in random configurations, looping around, and dipping down. It’s all very chaotic, and hard to track. Here’s the most mysterious—and I think, best—part of this whole place, there is a layer near the top of the dome which no one has been able to figure out how to reach. There doesn’t seem to be any path leading to it, but we can clearly see it. At the right angles—and with good enough vision—you can even make out a dune buggy parked on the edge. It’s gotta be some kind of prize, but as I said, no one has managed to reach it thus far. Even if you found some roundabout way, like with an extremely long grappling hook, how would you drive it down? It’s about a kilometer higher than the next highest layer. Maybe it’s a joke, or the creators are taunting us. Or it’s just straight up unfinished, who knows? Another special thing about the way this place is designed is what happens when sand from one layer falls over the edge. Well, it doesn’t. It can slip over, but then fly back up to where it belongs. You don’t have to worry about sand falling on your head all the time like rain thanks to people on the higher layers. It’s not just regular sand that they harvested from the surface of this planet. It’s smartdust. It’s all smartdust. I hear tales of people claiming that it has flown around in other instances, and formed ominous shapes, which they interpret as the dust trying to communicate with them. It could be true, though I’ve not seen it for myself, but even if it were, there’s a scientific explanation for it. Smartdust is fully capable of moving around, and forming larger shapes, like tiny artificial starlings. Overall, this is a pretty nifty place. It could be pretty boring, with its one niche being hardly distinct from other domes. There are other deserts, and at least one other racing dome, but combining them here is more than just the sum of its parts. I think it’s worth the trip. You don’t have to race if you don’t want to. You can just drive around, people are pretty respectful about boundaries.

Thursday, July 3, 2025

Microstory 2444: The Sandbox

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This dome isn’t for everyone, but it’s available to anyone. Do you have an idea for a new dome, or an improvement on a preexisting dome? You can come here to conceptualize, pitch, and even engineer these designs. Not everyone here has the educational or working background to translate their thoughts into functioning prototypes, but that doesn’t mean they shouldn’t have their voices heard. I’m not either of these people. I don’t have any ideas, or the means to implement them. But I did want to hear from other people, and they were totally cool with this. Some meetings have closed doors, but it was always very clear. They have a constantly updating map on their prospectus, which shows you when and where the next meetings will be, and whether you’re allowed to just show up to watch and listen. It’s not even always about some crazy and unique concept that’s meant to blow people’s minds. I was at this one pitch from someone from a planet that I had never heard of because it was mostly just a number. She was asking whether they might consider building smaller domes for smaller communities. I can’t tell you whether they’re going to do that, but it’s not a bad suggestion. I’ve always wondered why every dome has the exact same dimensions regardless of the theme. My gut tells me that they constructed all the domes in one go, pressurized them, and only decided afterwards what the purpose of each one was going to be. That would be an all right excuse, but there’s still a lot of land out there that hasn’t been domed over, mostly because the terrain doesn’t allow it, but again, if it’s going to be smaller, that might be okay. Or, instead of that, you could have one large dome with lots of smaller domes inside of it, which might be good enough for what that woman was looking for. Anyway, the Sandbox is for ideas. If you have even only one suggestion, you can send this dome a message, or take the vactrain to it. They seem to be really considering the feedback that they receive. If an idea grows from there, it looks like they sometimes begin building models or prototypes here before making an investment at full scale. A lot of those were kept secret, though, and even the ones I did see, I don’t feel comfortable reporting. You’ll just have to come see for yourself, and find out what they’re willing to show you.

Thursday, May 29, 2025

Microstory 2419: Underbelly

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Not to be confused with Underburg. Believe me, you don’t want to mix them up. Nothing could be further from the idyllic, beautiful, pleasant hellscape of suburban America. I don’t understand why anyone would want to live there. I grew up in a town like that, back before the arcologies. It might look nice in old movies and TV shows, but I was miserable. Ravensgate is a real city. It’s full of violence, crime, and the champions that serve as the only protection against these terrible forces. Choose your own adventure. Are you a hero, or a villain? I know this sounds like an ad, and it is. This is the entire reason I came to this planet. My friend casted first, and wrote back with tales of his exploits. He knew that I would like the Underbelly dome. I read all the comic books, and saw all the adaptations. I know what makes for a good superhero story, and I’ve always wanted to be a part of that. It’s funny, back in the day, all these superpowers were fictional. They seemed impossible. The strength of ten men, the speed of a train; normal humans could only dream of such fantastical abilities. And then, as technology progressed, we actually started being able to make them a reality. Nanotechnology alone gives us shapeshifting, invisibility, onboard weaponry, and more. Some things are still off limits, and if you want to have those gifts, you’re gonna need to log in to a virtual world. Flight is impossible. Well, it’s not impossible, but the Superman or Homelander kind is totally off limits. It breaks the laws of physics. A lot of comics have magic, and you can’t do that stuff either. You can’t just turn someone into a frog, or something. Street level heroing is what they call it. You fight bad guys, and help the innocent. Most of them are androids, but they’re as lifelike as any, so it’s easy to forget that, and feel genuine anger towards the former, and empathy for the latter. But I should probably go back to the beginning, because you’re not assigned the powers you end up with. You choose them yourself. But you don’t get to just select from a menu, and upload into your new substrate. No, you gotta design it yourself. You choose the physical attributes of the body. Are you visibly muscular, or are you secretly superhumanly strong? What hair color, eye color, nose shape? You choose it all, and you have to work through the design program to make it look how you want. They don’t give you any ideas about what kind of powers to include either. That’s all you too. You’re only limited to the technology available in the 26th century. You also design your own backstory, which might be decades in the past, or more recent. Maybe you’re a kid who’s just discovered his powers after reaching puberty, or you fell in a vat of acid during a university science experiment. Or you don’t have powers at all, and your character had to invent everything themselves. It’s up to you, but the more complex and complicated the scenario, the longer it’s going to take before you can get out there. I could write a book on this, but you really just have to come try it. You don’t even have to be a hero or villain. You can just be a regular person, trying to survive in the metropolis. Again, this is all you. Right now, it’s just Northwest Ravensgate and Southeast Ravensgate, separated by a river, but they’ve left the nearby domes unused in case this gets to be so popular that it has to expand into new cities. There’s a reason the dome and city aren’t named the same thing. We could really build something here. It may not be real, per se, but if you open your mind, it can be just as exciting as anything else in base reality. This only gets better with more visitors. We can’t do it without ya.

Monday, March 31, 2025

Microstory 2376: Vacuus, October 14, 2179

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Dear Condor,

It’s nice to hear from you. I know that you weren’t writing that open letter directly to me, but it felt very personal, even though I’ve never experienced anything like what you did. I’ve heard more about you from Corinthia. I’ve known about your whole situation almost as long as she has. You and I have a lot in common. My grandfather was the Chief Helmsman of the ship that brought us to this planet, and before that, he was a space shuttle pilot, and before that, an airline pilot. I spent a lot of time on the bridge with him at the helm as we were on our way out here. He would tell me stories about all the places that he used to travel to back on Earth. I’m younger than you, so I have never set foot on your world before. I guess that’s what fascinates me so much, because I feel like I have all these somewhat similar personal experiences. I know that they’re not my own, though. I dunno, I suppose I just felt a connection with you that I’m probably making up in my own head. As for clothes, I do like them, but not necessarily any more than anyone else. I gravitated towards this job partially because there was an opening, and partially because I probably have even less of an interest in going outside than Corinthia does. I just want to stay in my little room where it’s safe. My work area doesn’t even have a window, because some of the rooms have to be on the interior sections, and they can’t all be lavatories and closets. My job is really not that hard. It may be more involved than your sister’s on a day-to-day basis, but there’s a whole lot less pressure. If I mess something up, I can usually fix it before anyone else sees it. The truth is that anyone could do this, because the fabricators do most of the work. I don’t even know how to sew by hand all that well. I did learn, but I don’t use those skills at work. I’m mostly there in a supervisory role. The machines aren’t hard to operate, but rather than training everyone who needs clothes, they only worry about making sure that I know them, and I make sure that nothing gets screwed up. It’s pretty low-key. I have some free time, which I typically spend making up new designs. I’m not exceptional at it, but there are no deadlines, so I eventually figure out what it needs to look like. Corinthia has actually tested out a lot of my own clothes for me. She says she likes them, but you never really know, right? She could just be being polite. I did design the outfit that I’m wearing in the attached photo, so you can tell me what you think. Be honest. Cori thinks there’s too much cleavage, but maybe you have a different opinion?

Hugs and kisses,

Velia

PS: I like your outfit too. It fits you well, though I would imagine just about anything does with a body like that. Trust me, I'm a professional.

Friday, March 1, 2024

Microstory 2095: Not Thick Enough

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My parents were pretty tired when they flew into town. There was this whole issue at the airport. I didn’t know this before, but they just built a new airport for Kansas City, and it’s not my favorite. I preferred the older concept, with the circles. People hated that, but my thing is, it can be a great thing, if you do it right. They designed those specific ones poorly, I’ll admit, but the idea is perfectly sound. These are rings, which allow your driver to pull up pretty much right to your gate. There are multiple security entrances, which means that you only have to contend with the people who are getting on your flight, or one of a handful of others. If they staggered the flight schedule right, though, and assigned the gates wisely, they could actually make it so that the only people who are in line for security at any one time are on the same flight. The other flights in your sector have already left, or don’t need to get through yet. Anyway, the issue was that the original ones were not thick enough, which left less room for bathrooms, and almost no room for restaurants, and other shops. Everything was on the outside of security, which I didn’t have a problem with. Since getting through security was so much faster than at other airports, it was fine. You didn’t have to get there three years early, because you’re already just right there! Ugh, I could go on and on about airport layouts, including the fact that you can squeeze more planes in the same area, because the curve is constantly dropping away from the fleet, but let’s get back to the story. I spent a lot of time in the new one, waiting for my parents to land. They’re still figuring out how to coordinate all this foot and car traffic, it was a mess to know where you can pick up your family, and when, then there was a glitch, so everyone was waiting at the wrong baggage conveyor belt. I think it will be fine, they just need time to work out all the kinks. I was going to take them back to my landlord’s house to meet her, and share a meal or two, but they just wanted to get to the hotel, order room service, and then go to sleep. They’ve both been retired for years, so they’ve grown used to their days not being so busy. I decided to spend the night with them. Fortunately, the hotel made its own mistake, and assigned them a double room, so there was a bed there for me. I don’t post on my blog on the weekends, so I’ll catch you all up on Monday. That’s when they’ll be flying back out, so I’m sure we’ll run into more trouble.

Tuesday, November 28, 2023

Microstory 2027: Connecticut

A couple years after the business trip that my papa took to Georgia, he had to go on another one. There were probably more in between, but they weren’t to states that he hadn’t been to before. This time he had to go to Connecticut. It wasn’t for testing a new submarine this time, though. This time, he went to the annual New England Submarine and Submersible Conference and Symposium. Wow, that was long, wasn’t it? The one that my papa worked for wasn’t the only company that designed and built submarines. There were a bunch of others, and they liked to come together to talk about the things that they do. I didn’t hear my papa talk about this trip, but my dad remembers him saying that parts of it were interesting, but parts of it were boring. They would hold the conference every year all over the USA, but he wouldn’t normally go, because he was too busy with the actual work. It didn’t actually take place on the mainland in Connecticut. It was on Fishers Island, which is a part of Connecticut. It’s about two miles away over the ocean, so he took a ferry to get there. It’s funny to me, I would have said they should take submarines instead, but maybe they just didn’t think of that.

Monday, November 27, 2023

Microstory 2026: Georgia

I don’t know much about it, but even though my papa quit the Navy, and started working for a private company, he wasn’t totally done with the military. The company had things called government contracts, which meant they were building things for the military to use. The Navy still needed submarines, and they wanted the kind that my papa was designing. One of these special subs had a special ability. It could be used in different kinds of water. It could survive really deep water, and also really shallow water without getting caught on the ground below. I think what they were thinking was to have something that could go just about anywhere on Earth without ever having to be moved on land. Of course there are plenty of bodies of water that aren’t connected, but even the ones that are connected are hard to get to unless the ship is small enough. Submarines are apparently even more difficult to make this work. Back in 2007, papa’s brand new submarine was done, and it worked well in Lake Michigan, but they didn’t know if it could handle the deep ocean yet. He took a business trip down to Savannah, Georgia so the company could test it in a different environment. This was all pretty secretive, so we’re not allowed to know exactly what the submarine was like, but when he told me and my dad about it, he didn’t seem upset, so we guessed that it went well. It’s possible that a bunch of subs that my papa built are being used by the military right now, protecting our country, and helping people all over the world. That’s a pretty cool thought, don’t you agree?

Thursday, February 9, 2023

The Advancement of Mateo Matic: December 7, 2398

Mateo and Rail!Danica follow Quadrant!Danica out of the time machine room, and down to the main floor of the Constant. He makes a mental note of the path so he can get back to it later, in any reality. He has no idea how he could have missed it while he was exploring the Third Rail version of it, but it all seems to have worked out. He’s closer to getting back his family than ever, and it shouldn’t be long now.
The master sitting room is in the exact same place as the other one, but it’s been decorated differently. It would seem that each Danica can put their own spin on things here, and since they apparently come from different timeline, their tastes can vary widely. “Wow, look at all this seating!” Mateo repeats the joke he made last time, which no one was around to hear. Neither of them gets the reference, which is reasonable. He and Rail!Danica take their seats while Quadrant!Danica prepares their tea at the bar. “I’ve always wondered,” Mateo begins, “why you have to make your own tea, and why there are light switches when it could easily be controlled by voice, or something.”
“This facility is one of the most advanced in histories,” Quadrant!Danica starts to respond. “It was designed by an intelligence hundreds of thousands of years from now. Everything could be automated, it never degrades, and it’s virtually indestructible. But it’s not designed for people hundreds of thousands of years from now. It’s designed for people today, and people that lived centuries ago. They might not understand how a lightbulb works, but when you tell them that the magical candle starts burning when they flip the switch, they can at least wrap their heads around the idea of moving something to make something happen. If you tell them they have to pray to an energy god they’ve never heard of called electricity, well that’s...that’s unbearable for some.”
“I met an energy god once,” Mateo muses. “He didn’t ask me to pray to him.”
Neither of the Danicas is sure what to think of his claim that he met a god. “Anyway,” Quadrant!Danica continues. “I make the tea by hand, because I’m bored enough down here alone, I don’t need to be efficient or lazy on top of it.”
Mateo nods. “I see. Well, I don’t know whether to apologize for the intrusion, or say you’re welcome for the company.”
Quadrant!Danica smirks. “I don’t have visitors. Literally no one else has ever been down here before. I appreciate the...intrusion.”
“Why stay?” Rail!Danica asks her. “If you know there aren’t any time travelers to assist. I mean, they don’t even know you’re here. You’re underwater, and insulated against all means of detection.”
“It didn’t even occur to me and my team to look for you,” Mateo adds.
“Where would I go?” Quadrant!Danica poses. “This is my home.”
That’s a nice place for a sequitur. “Speaking of homes, I was hoping to get back to mine.” Mateo looks up at the calendar, confirming that it’s December 7, 2398. “I’ve only been away for a few weeks, I would rather just skip that time with my friends than go back to early Earth and wait it out in stasis. Are you capable of moving between realities?”
“I’m not,” Quadrant!Danica says apologetically. “The designers didn’t take parallel realities into account. As far as they knew, each new timeline would supplant the last, making crossovers pointless.”
Mateo frowns.
“I can help you reach out to your people, though,” Quadrant!Danica goes on. “I’ve been keeping an eye on the residents of this world, and when I noticed that they made contact with the Third Rail, I co-opted the interdimensional communication technology that your friend, Ramses created for myself. I’ve been monitoring the chatter, though I have never engaged.”
“That would be lovely,” Mateo says before turning to face Rail!Danica. “That is, unless you don’t want me talking to anyone at all. I’ve noticed you haven’t tried to stuff me into a stasis pod lately, are you feeling all right?”
Rail!Danica rolls her eyes, and ignores him. “Would you grant me access to your office, so I can read the manual on the time machine?” she asks her alternate self. She glares at Mateo. “Somebody broke ours, and I’ve not yet taken the time to study it.”
Quadrant!Danica closes her eyes, and motions towards the door. “You know where it is. But your tea is almost ready.”
“I’m not thirsty,” Rail!Danica says. She leaves the room in a slight huff.
“I take it you two don’t get along,” Quadrant!Danica points out.
“Do you know anything about what the Third Rail is, and why it’s so different?”
The kettle starts to scream. “I have a vague understanding, based on the interdimensional chatter, but I’ve otherwise always been pretty cut off here.
“Well, I won’t speak out of turn, but she’s very controlling and withholding. For the version of you who’s most involved in the affairs of surface people, she sure is unwilling to help.”
“I’m sure she has her reasons. If you were in stasis you probably didn’t see them.”
“I’m her cousin...or...sort of. I hope you at least know that you can talk to me.”
“I appreciate the sentiment. Try to give her a break,” she says as she’s pouring the water. “This is a tough life for all of us, and we’re not given a choice.”
“The first version of Danica I met was very specifically given a choice by The Delegator. There were Stonehenge portals, and everything.”
Quadrant!Danica’s face turns serious. “That was no choice at all. She looks at the walls and ceiling. “All roads lead here. That’s something I think you should know, even if she doesn’t want you to.” She lightens up a bit. “Now, about that phone call.”
Mateo is able to reach out to Ramses, who is relieved to hear his voice. They exchange brief stories about what’s been happening. Ramses and Alyssa wanted to insert Erlendr’s mind into Leona Reaver’s body to fake Leona Matic’s death, but he ultimately declined the offer. They don’t know what they’re going to do now. As for Mateo’s wife, Leona; she went to Lebanon to find him, and since Marie has been missing for the same amount of time, they suspect that she stowed away on the Bridgette. There is no sign of them anywhere, but a spike in temporal energy under the surface of Danica Lake suggests that they went somewhere. If she’s back there then that’s where Mateo needs to be. There’s no way through the dimensional barrier anyway. Ramses wanted to tackle that issue, but the Traversa Bracelet has since been destroyed, and it kind of had to fall down on his list of priorities. Now the real problem is getting back to the past.
Rail!Danica comes back into the room. “I’ve figured out how to get us back.”
“How?” Mateo asks.
Rail!Danica looks at her watch. “All we have to do is wait. After 24 hours, the machine is going to pull us back automatically. It was designed for short recon trips, not permanent travel. I think I’ll have that tea now.”