The time monster portal was gigantic. It wasn’t like this single doorway that
  they all stepped through. If that had been the case, the Durune humans could
  have created some kind of blockade around it. Maybe they would have built an
  actual impenetrable structure, or simply stationed mages around to bottleneck
  them as soon as they arrived. Unfortunately, that was not practical. The
  portal was a ring, several kilometers in diameter, and a monster could appear
  from anywhere along that ring. Had the planet enjoyed Earthan population
  numbers, they probably could have figured it out, but they just didn’t have
  enough manpower, or resources. But the population was rising, and people were
  already developing a pattern of building more towns to accommodate the
  increase, rather than simply expanding the borders. It just became an
  assumption that a fifth town would follow the fourth, and would probably be
  finished around 2056. Every new town up to that point had its own reason for
  being, though. They weren’t making them just for the sake of it. Splitsville
  arose from a fundamental dispute about how to protect themselves against the
  monsters. The ones who built Parade wanted to be closer to Watershed.
  Hardtlanders wanted to live in a forest, which didn’t always exist, as
  plantlife took a long time to take root. So what would the fifth town be all
  about? Well, it had to do with the monster portal. As explained, the portal
  was a ring, so monsters could be heading in any direction when they arrived,
  but they wouldn’t stay that way forever. If they wanted to get to the other
  towns without circumnavigating the globe, they would all eventually head in
  the same direction. Experts surveyed the land, and found that—no matter
  where the monsters originally came from, and no matter which town they would
  end up attacking—they would all pass one specific spot. So they chose that as
  the site of the new town, and called it Frontline. Families would not be
  living in Frontline. Having children around would not only be discouraged, but
  against the law. It was designated only for mages, and particularly adept
  fighters. It would also remain pretty small, and be used primarily for
  defense. Once this was determined, they stopped calling it a town, and started
  referring to it as a fort. Fort Frontline. It did have everything anyone would
  need to live there happily, though, just like any town. It had an inventorium,
  and a forge, and even a barber shop. They did do some training, in preparation
  for attacks, but they didn’t spend all of their time that busy. They
  still enjoyed themselves. The other towns kept all the mages they needed, but
  their jobs suddenly became a little bit easier, because now there was this
  protective barrier between them and their enemies. The best part about it was
  that the monsters didn’t communicate with one another, or warn each other of
  obstacles. So they just kept coming this way, sensing that there was life to
  destroy, almost always completely oblivious to the fact that they were not
  going to get far. Some did manage to move around it. Speedstrikers, for
  instance, were cunning and strategic, and capable of planning for the future,
  instead of only following instincts. And there was the occasional monster who
  just randomly went all the way around the planet. But for the most part, Fort
  Frontline was considered to be a grand success.
- 
      Current Schedule
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          - The Advancement of Mateo MaticTeam Matic prepares for a war by seeking clever and diplomatic ways to end their enemy's terror over his own territory, and his threat to others.
 
- The Advancement of Mateo Matic
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          - PositionsThe staff and associated individuals for a healing foundation explain the work that they do, and/or how they are involved in the charitable organization.
 
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          - Extremus: Volume 5As Waldemar's rise to power looms, Tinaya grapples with her new—mostly symbolic—role. This is the fifth of nine volumes in the Extremus multiseries.
 
- Extremus: Volume 5
 
- Sundays
          
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