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This is a funny one. It’s several giant games of tag, each one made up of a
lot of other subdivisions of tag. You can come in here with just about any
substrate you want, but you’ll be grouped according to strength and speed. We
can’t have superstrong mechs barreling through normal organics, now can we?
There aren’t too many of what they generally call weight classes, but
you stay in your respective sectors, and don’t interact with the others. But
you do interact with everyone else in your sector. That sector is further
divided into regions, zones, districts, territories, and neighborhoods. I
honestly couldn’t tell you how they decide where you’re assigned beyond the
weight class for fairness. But whatever it is, the divisions are based upon
the modern standardized Dunbar grouping system. Your neighborhood will have 21
people total, which is a fairly normal and manageable number of contestants to
contend with. You will ultimately compete with other neighborhoods. Seven
neighborhoods makes a territory of 147 people. There are three territories in
a district of 441 people, then four districts in each zone of 1,764, and four
zones in each region of 7,056 players. Finally, there are seven regions in the
whole sector. Sorry if that was confusing, but this game is confusing,
by its nature. The best players are the ones who can figure it out. How about
gameplay? You play a simple game of tag in your neighborhood for some period
of time, based on your sector’s weight class. Higher classes theoretically
have more stamina, and can go for longer. Don’t worry about those. Only
consider your own. We’ll use the example of a normal organic human sector,
which is only expected to play for half an hour. As you play against each
other, your points start racking up. The longer you avoid becoming a Pursuer,
the more points you end up with, and the longer you are the Pursuer,
the more points you lose. At the end of your neighborhood’s allotted time,
your points will be tallied up. It’s entirely possible that the entire game
only ever had one Pursuer who never managed to catch anybody. That’s okay.
They’re always watching you. Some people got closer to being caught than
others. There will be leaders on the leaderboard, who will move on to
compete at the territory level. The top seven will represent their
neighborhood in a game of 49 players and begin to run as a team. Things start
getting more complicated here as you can work together to build enough points
to open gates to other territories. If you invade them, you can get in on
their game as an opposing force, and start taking away their points while
making some more of your own. The games get progressively more complicated,
with more intricate environments, obstacles, and even vehicles like bikes and
cars. Everyone wears special clothing, which color-coordinates the teams and
alliances in realtime, but it’s not uncommon to get lost and confused. That’s
part of the game, and your intelligence is factored into those weight classes
I was telling you about. I know this was less of a review, and more of an
overview, but I don’t really want to give you my opinion. I want you to
see it for yourself. If you’re not much of a runner, or you don’t feel ready
for the competition, there is a spectator component, so you can just
check it out to get a better sense of what I’ve been talking about.
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