Thursday, July 23, 2026

Microstory 2719: Previously...on Gatewood

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About six light years from Earth, in the direction of the constellation Ophiuchus, there is a small red dwarf named Barnard’s Star. Four planets orbit the host, and since they are all so close to it, they are affectionately known as hot rockies. Due to its local inhospitability and its proximity to Earth, it was assigned a very special job. Earth is the seed and heart of life and civilization. Everything in the Sol system belongs to those who live there. Until Castlebourne came along, it was assumed that Sol would remain the central hub of the galaxy. It only makes sense. In order to preserve their resources, early colonial coordinators decided that Barnard’s Star would be a giant celestial junkyard.
For centuries, the Core Worlds have enjoyed a post-scarcity economy, where every basic need is met, along with many not-so-basic needs. It is entirely plausible and easy to live quiet comfortably without spending a proverbial dime. But it is still an economy, and it is based on a currency of energy credits. Every day, each citizen accumulates a baseline amount of credits, just by existing. Many leave these credits in their private accounts, and don’t do anything with them. Others donate to those in need—not those who need it to survive, but those who want something more.
If you find someone to donate their credits to you, or if you contribute positively to society, you can earn extra credits. Citizens elect the legislators who determine how much a contribution is worth, but it doesn’t really have to have all that much technical value. You could be, hypothetically speaking, the worst painter in the world, but if you paint a piece of art, and provide it to the public, you have made a positive contribution. Even if no one likes it, it is something that you created and provided, so it counts, and you will receive credits for that. It probably won’t be much, but it will at least blip above the baseline. Bigger contributions lead to bigger payouts, and importantly, combining credits with others results in a total that is more than the sum of its parts. Because sharing and cooperation are, on their own, considered positive contributions.
Since most amenities are provided by the state for free, what do energy credits give you? They can pay for two major things: building something at significant scale, or traveling somewhere of significant distance. That is precisely why Barnard’s Star was chosen as the junkyard. It is relatively close, so getting there is fairly easy, and once you’re there, you can go just about anywhere else. There is always an interstellar cycler on its way there, so you won’t have to wait long. You spend your credits on a ticket to the junkyard, and then you’re free to apply for your own transportation. Upon approval, rather than using up Sol’s resources, you take what raw materials you need from Barnard’s Star. The celestial bodies which orbit it are called the Gatewood Collective.
Very few entities live in the Gatewood Collective on a permanent basis. Most are waiting for their applications to go through, or are actively engineering their vessels. These parties may range from an individual to entire fleets of colonists. Only the staff stick around. It’s there job to decide who gets what, and to make sure colonists are doing what they’re meant to be doing. They are the coordinators and the police. All of this stuff is mostly free, so there is no reason to be greedy, and more to the point, there is no reason to stay for any longer than you have to. Build what you need, then bug out.
Not everyone follows these terms, even if they agreed to them before they left their prior homes. That is where the police contingency comes in. So far, it’s been mostly okay; just a few conflicts. Definitely nothing major. There are hundreds of billions of stars in this galaxy alone. It’s perfectly reasonable to expect one of them to be limited to this one use. As previously stated, the planets are far too difficult to colonize. It’s not entirely impossible, but it’s fundamentally ludicrous. And yet, some are trying.
Another six light years from Barnard’s Star is another red dwarf called Ross 154. There is nothing special about it either, so there wasn’t any interest in colonizing it. In the middle of the 25th century, construction began on a stellar shotgun around Ross 154. This was no weapon, though. It was designed to harvest the violent forces of the flare star, feeding into a massive capacitor. It took about half a century to build, and about another half to charge. Once the energy was at its peak, they fired the weapon, not towards Barnard’s Star, but those four hot rockies. The pulse is traveling at the speed of light, which means it will take years for them to arrive. In preparation for this, all other shipbuilding has been relegated to safer regions of Gatewood.
Once the pulses hit their marks, each target will break apart in a matter of only a few days. Anything attempting to live on it will be utterly destroyed. The whole reason it took so long for them to build the stellar shotgun in the first place is so they could run extremely extensive tests on the possibility of life on the hot rockies. They found none. Even extremophiles don’t want to live here. But some humans do. A group of refugees from Proxima Doma made their way to the Gatewood Collective after their own planet suffered a world ending cataclysm. They came to find a new home, and they didn’t want to go far. They were told that Barnard’s Star was the perfect destination, but they failed to recognize or respect the rules. They want to stay here, which would already set a dangerous precedent, but not only that; they want to live on a planet, as they had before.
It’s not everyone. Plenty of migrants from Doma have come, and started work on their ships. Many didn’t bother coming this direction at all. Gatewood is more for people who want to leave the stellar neighborhood. The majority of the refugees wanted to stay close by, and since the destruction of their homeworld was not their fault, the government agreed to ferry them anywhere within 25 light years.
This one small group of rebels, however, don’t like that Barnard’s Star is only meant to be a pitstop. They think that the legislators should treat it like any other Core star. But if they had, there would be no conflict. If they had given it the same colonial designation, no one would have wanted to live here; not if they were so gung-ho on planets. They are all uninhabitable, and the star itself is nothing special. They only want it because they can’t have it. And that is no good reason at all.
The pulses have been sent, and there is no stopping them. The reason it’s taking so long is because of how powerful they are. They’re designed to obliterate planets. Even if the government wanted to back out of this mission, they would be physically incapable of it. The process has already begun. They’re just waiting for the results to come in, and it will not be long now. Chief Asset Manager, Pribadium Delgado should not be entertaining these people’s complaints. If they don’t leave Barnard’s Star e in the next few weeks, they are going to die. That is a certainty. Now, she could remove them forcibly, but that would be a PR disaster. Squatter’s rights were a thing back on Earth when there was such a thing as homelessness, and they still exist today, just on greater scales. Simply landing on their tiny little settlement is incredibly taxing thanks to the heat and terrain. But here she is, trying to negotiate a peaceful solution. The former Domanians are not having it. And now, they’re trying to take her hostage. Hilarious.

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