Friday, September 11, 2026

Microstory 2755: Please Don’t Hold the Handrail

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
Two of Miracle’s guys don’t hesitate for a second. As soon as that door cracks, they’re running right for it. They evidently have no loyalty to their teams. Elise doesn’t know how long they’ve been training together, but she’s not finding it so easy to leave them behind. She didn’t even always want to do this. The only reason she agreed is because of the team. If they’re going to take that from her, what reason does she have to go on? She’ll have to think about this first, and ignore that door in the meantime.
Minotaur jumps out of their seat too. They only manage to intercept the second guy, body-checking him against the wall as the first one slips over the edge right on the other side of the door and plummets to his death. Minotaur stands up and catches their breath. They’re not used to an analog body either. “You’re welcome.”
Miracle stands from her own seat and casually walks towards the lethal exit. She stands before her former teammate as he’s catching his breath too. She slaps him hard.
“I’m sorry, boss. You just talked so much about the prize. He and I started coming up with what it could possibly be. We think it’s unlimited energy credits. We could go anywhere. We could do anything. You know what, I’m not sorry,” he goes on as Miracle spins around and places her back to him. “What did you expect, pulling me out of Bloodbourne like you did? Running for my survival is what I do best. That’s why you—”
Since she turned around, Miracle has been mocking him with her facial expressions, and by mimicking mouth movements with her hand. She suddenly donkey kicks him in the chest, sending him over the edge to fall to his death too. She takes a deep breath, and half a step forward. “Does anyone in this room need me to define the word alliance for you, or are you at least slightly smarter than a panda bear?”
Rage calmly stands now, in just the same way Miracle did before. She approaches her slowly before suddenly jamming her forearm against Miracle’s clavicle and pinning her to the monitor, cracking it. “I know what an alliance is, but I don’t work with killers. You stay out of our way, and we’ll leave you alone too, but if you ever treat any one of my people like you did your own friend, you will wish you had jumped out too. Savvy?”
Savvy?” Miracle echoes in an accent. “Are ya lost, love? This isn’t Piratedome.”
“Do. You. Understand me?” Rage reiterates, squeezing her chest even harder.
“Ooo, buy me dinner first, and I’ll understand whatever you say, Mistress.”
Rage angrily lets go and turns away from Miracle. She has spoken about this with the team before. It is absolutely crucial for her to temper her anger so her nickname remains firmly ironic, rather than simply not technically accurate. She centers herself with her eyes closed for a moment. “Zel, you’re up. Remember, they know what we’ve done. The tricks you used last time probably won’t work in this place.”
Zelda gets out of her seat and picks the sconce that Elise used to free her up from the floor. “I need silence,” she announces before she drops it into the pit. “Fifty meters.”
“I’m not so sure about that,” Elise determines. There was something wrong about the way the sconce sounded compared to the way the men did. Their shouts actually didn’t sound right from the start, but she initially shrugged it off because she doesn’t know the acoustics of this room, or the pit. Now she suspects they’re vastly different than they appear to be. The void before them might not exist at all.
Elise takes her shirt back off, and uses it as a glove to remove a shard from the monitor that Rage broke. She sets it on the floor, reflective side up. She then gently nudges it towards the blackness to get it in the right place. Once it’s partway into the dark, she pays especially close attention to the way the light bounces off of it at the threshold. She bends down and starts to retie her shoes while she speaks. “A few years ago, I took a course on volumetric emitter placement. These days, an AI will decide where to place them for optimal image projection, so it’s become a lost art, but designers, architects, and engineers used to have to plan it carefully.
“Which of you has seen the movie Thunderbolts*?” Elise asks the whole group.
Colley raises his hand. “It’s a perfect example of combatting historical superhero fatigue in the early to mid-21st century media by actually lowering stakes.”
“Remember the elevator scene?” Elise presses.
“You don’t mean...” Colley begins.
“I need you,” Elise encourages. “You’re the only one who doesn’t need me to say it out loud, which might skew the results for us. Get over here, we’ll be fine.”
Colley walks over to join Elise. “Up or down?” he asks, sighing.
“Sideways,” Elise answers him. She turns him around then turns around too so they’re back to back. “Leading foot is one, trailing foot is two. Ready...one.”
Colley plants his left foot against the wall while Elise plants her right one.
“Now two.” They both step fully off the ground, holding themselves up by applying pressure to the walls with their feet, and each other’s backs. They begin to chimney walk through the darkness. One of them always makes sure their leading foot has something to press up against before the other tries their side. They could always end up with a wider hallway, or some sort of opening that completely destroys their plan, at which point they would have to go back. They can see nothing in this void.
They don’t end up having to go too terribly far, though. After only a couple of meters, they are out of the holographic void, and into the hallway on the other side. A people mover is running at incredible—and incredibly unsafe—speed below them. That’s what it was. The men who were sent over the edge merely fell on this, and they cried bloody murder because they were being suddenly dragged away into the unknown after believing that they were gonna fall to their deaths. This doesn’t explain the sconce, and it doesn’t explain why their friends aren’t responding to their shouts now.
“We’re gonna have to go back,” Colley determines when they give up.
He’s right. The belt is moving far too fast for their puny human legs to carry them the wrong direction to explain it to the others. If they don’t chimney walk back, their friends will assume that they fell to their deaths too. They prepare themselves mentally, call upon a second wind, and make the hard return journey to the chrysalis chamber.
Once they reappear from the void, Jolanda and Minotaur help them get off the walls safely so Elise and Colley can explain the situation. Rage then conceives the plan.
Elise should feel tired, but she’s wired, so she volunteers to be on carrying duty. She and Zelda hold each hunter by the shirt and pants, low to the ground. They toss them into the void from that position, allowing them to fall onto the belt with a far lower center of gravity. It isn’t painless, but those first two guys probably had it much worse.
Finally, only the two of them are left. “How do you wanna do this?” Elise asks.
“I’m strong enough.” Zelda picks Elise up and drops her onto the belt on her own.
As Elise is flying down the hallways on her ass, she looks back to see Zelda surfing on it like a pro. What a total badass. Elise may be falling in love.

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