Tuesday, October 6, 2026

Microstory 2772: Dasshutsu

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
There is a natural atmosphere on Castlebourne, but it doesn’t have the right composition for human lungs. That’s why the owner built tens of thousands of domes, so each could contain its own atmosphere. The hunters knew the risks going into this plan, but they didn’t talk about it, because it was the only one they had. As soon as Elise clears the dome opening, she turns and follows the curve back down towards the surface.
They already picked out a rendezvous point. The desert where the rocket was buried is not on any map they’ve ever seen. It’s much smaller than a regular dome, which has a diameter of 83 kilometers. It’s situated between Bloodbourne and Tokyo 2077, and was supposedly built exclusively for this hunt. For whatever reason, the single escape pod always transports the designated survivor to Tokyo 2077, where they find themselves having to navigate their way back home using directions found hidden in the pod. Rage once tried to ignore them, and exit herself, but the target exit is the only way to reenter the normal dimension, instead of this Facsimile thing.
Elise and Colley fly through the airlock, where they inject themselves with an emergency baseline cocktail, which brings their body back to equilibrium after exposure. They walk through the tunnel where they catch up with the rest of the group, who have already found Rage sitting on the edge of the pod’s hatch, reading the instructions.
“Don’t you just remember where to go?” Jolanda asks her.
“The exit is in a different place every time,” Rage explains.
“That doesn’t make any sense,” Minotaur presses. “If you’re going back in time, why would it move, unless Hrockas is aware that you’re doing it?”
“He may be,” Miracle explains, “but even if he’s not, Rage makes different decisions in different time loops, which affect how the hunt progresses, if only due to the butterfly effect. I don’t have to go over the butterfly effect, do I?”
When Rage shakes her head, she notices something. “We’re missing someone.”
“Zelda didn’t make it,” Elise answers solemnly. “I couldn’t carry both.”
Colley hangs his head low. “It should have been me.”
“Don’t talk like that,” Elise argues. “There were no good options.”
“There might be a way,” Miracle claims, “to get her back.”
“How?” Rage asks. “Is death just a form of time travel?”
Miracle chuckles. “No. But you have to understand that, in the world of time travel, if something ever exists, it always exists. We can get her mind back by stealing it from the past, and pulling it up to the present. We have to find Zelda’s body before it wakes up, though, because the Zelda we meet there will begin to be her own person, and blending their minds together is ethically tricky the longer we wait.”
“Well, I can’t read this,” Rage complains. “I’m starting to think that Hrockas is aware of my time travel. It’s always, always, always in Japanese, which is why I uploaded the language into my neural net, but now it’s in something else.”
Colley takes the paper from her, and studies it. “It is Japanese. It’s an old style called Kuzushiji; basically their form of cursive. They stopped using it nearly 700 years ago specifically because it was hard to read, and they wanted something standardized.”
“So we have to find someone to translate it,” Rage decides, snatching the document back. “It takes forever because people are assholes. I think that’s why this is Tokyo 2077, rather than 2050 or 2100. It was a complex time in Japan’s history. And the NPCs are just as modern as me, so now we need a scholar who studied this ancient form of writing, which will make it even harder. Zelda doesn’t have time for this!”
“It might actually be easier,” Colley reasons. “Scholars love history. If we go to the nearest university’s language department, they’ll probably be excited to see this.”
He was right. The Head of Linguistics is ecstatic to see the directions because he was programmed with a passion for dead languages. He agrees to transcribe it for them, but only into modern Japanese hiragana, and only if he gets to keep the document. That is absolutely fine. Once they know where to go, they won’t need anything else from it. Elise suggests that he start with the last step in case it’s the only one they need, and that turns out to be the right call. It saves them a ton of time. Rage has familiarized herself with the city enough to navigate. The problem was, the exit is in a bad neighborhood.
“Well, they’re all NPCs, right?” Elise asks. “One restriction when it comes to fighting is holding back so you don’t accidentally murder someone. But here, that doesn’t matter. We can go full force with anyone who attacks, and not feel bad.”
“It’s not that easy,” Colley contends. “Ambients are programmed to be reactive. If you fight harder, they fight harder. That’s why conventional wisdom says to use diversion combat methods, like aikido, or maybe judo. Try to deescalate the situation.”
“Again, Zelda doesn’t have time for that,” Rage argues, “and she didn’t teach us either of those things. I’m guessing you only know them academically.”
“Let’s just try not to make trouble, okay?” Minotaur suggests. “This isn’t a video game. A confrontation is not guaranteed to pass the level. We might be okay.”
Minotaur’s advice was sound but unfortunately inaccurate for their situation. They aren’t only in a dangerous part of town. They have to walk into a den of thieves, surrounded by people open-carrying firearms and underneath nude video billboards. While it’s true, they didn’t study the gentler martial arts, they do have an intuition for similar tactics, based on what they did practice with Zelda and Jolanda. The latter still being alive obviously takes point, but she isn’t able to handle all attackers on her own. Everyone has to participate, including kinder Colley. They keep moving as fast as possible to reach their exit. Luckily, there’s no final boss to destroy.
By the time they reach the door, they are all bloodied and bruised, but still breathing, and once they do open it, all the fighting ceases. The NPC criminals instantly begin to ignore them, and go on with their fake lives. So it is a little like a video game. Meanwhile, the hunters cross the threshold, through the magical dimensional portal, and back into the real world. They end up in the same basement, but it’s the polar opposite as it was before. It appears to be a school, or a childcare facility. They’re attacked again, but this time by a bunch of children gawking at the unusual strangers, who are mostly dressed in racing uniforms, and also one of them is a green moth.
Amidst all of this, they make their way back to the outer walls of the real Tokyo 2077 dome, get on the vactrain, and travel clear to the other side of the planet to The Terminal. This is where everyone who comes to this planet by casting their consciousness through the quantum network shows up. Every dome has its own highly secure vault of primary and backup substrates, and people have their own pods in their private residences. They don’t know where Zelda will end up, so this is the only place they can go to find out since it should store routing priority procedures in its database. This is the hard part, though. It’s time for a good old fashioned high-tech heist.

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