Monday, October 12, 2026

Microstory 2776: Jump

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The air escapes the rocket since they have no way of closing the bulkheads. Elise and Zelda strap themselves into the nearest seats as the inertial dampeners either don’t work, or don’t even exist. Elise feels her face collapse into itself as the apparent gravity increases. Back when she was much younger, high gravity training was required for space travel, even if you were just going into orbit. As the technology became more reliable, and redundancies were reinforced, they stopped treating everyone like an astronaut, and the first true passengers emerged. It has been centuries since she’s felt this, and she does not care for it. She turns her head to Zelda, who is, of course, loving it.
Several minutes later, the rocket has made it into orbit. The trembling stops, and the gravity stabilizes. They can finally relax and speak. Elise catches Zelda up on everything she missed after she was presumed dead. Their best guess is that this is not a new timeline, but the same one with more information. The girls sit there together, waiting for something special to happen, but it never does. This is a problem, because while the vacuum suit cartridge has its own carbon scrubber, it’s not the most efficient kind, and is only meant to be used in emergencies. That’s exactly what this is, but they should really get a more reliable source of air if they’re going to be here for a while.
Maybe this isn’t the final challenge, and never was. Maybe it was simply the hardest one yet, and the team has so much more to get through in any timeline. Elise doesn’t even really care about that anymore; she was only trying to save Zelda’s life and memories. If the hunt is going to continue, they have to get the rest of the team back somehow. Short of that, they have to reunite back on the real Castlebourne, and scrub the whole thing. But for now, all they can do is sit here and wait.
“There’s more we can do,” Zelda contends. “This is the same alien language that Colley encountered in the Empty Planet simulation, and the same one we’ve seen pop up every once in a while on this hunt. He figured it out eventually, so we can do the same.”
“Keyword is eventually,” Elise responds. “He beat Empty Planet because language and culture are his thing. I don’t know if we have time. He didn’t teach us.”
“We may as well try,” Zelda reasons. “One of these buttons shuts all of the bulkheads, and another one reestablishes air circulation. Or maybe a few of them, I don’t know, but the puzzle is here, we just have to solve it. We can do this, Elise.”
Elise sighs. “It’s alien. Maybe it doesn’t have the right atmospheric comps.”
“Then we’ll make it work. The hunt would not have led us here if it were impossible. The escape pod is a failsafe to get you out of the game, but you’re not supposed to take it. You’re supposed to be in here, and survive. Whatever we’re waiting to happen, it probably can’t happen until we turn on life support,” Zelda reasons.
Elise nods. “You’re right. There must be a way. The language is translatable.”
And so the girls start trying to understand what they’re looking at. They start by tracing the exposed cables from less dangerous systems to their controls. They figure out what turns the lights on and off, and which buttons open and close the panels. That gives them a baseline for what the alien symbols mean. From there, they incrementally learn what everything on the bridge does. It takes them hours, but they do figure it out.
Meanwhile, they start to understand what the ship is doing on its own. It doesn’t remain in a circular orbit. They’re climbing to a higher altitude. For what purpose, they don’t know, but Delta V will be lower farther from the planet’s gravity well, so it could be preparing to activate an ion drive, or something else, to leave Castlebourne entirely. They can’t let that happen, but none of these buttons says that there is a way to cross back over to the main dimension. The aliens probably couldn’t do that. The Facsimile is just the Custodians’ way of allowing the hunt to take the hunters anywhere in the world without interfering with the normal goings-on. It’s not actually part of the story.”
“Wait, I think this will do something,” Zelda says. She flips a switch.
An alien voice would occasionally make announcements through the speakers, particularly when they made some change. Knowing how to read the symbols, and understanding their spoken words, are not the same thing, so they have never been able to comprehend it. Until now. Now it’s all being said in plain English. Zelda flips the lights on and off a few times to confirm. “Lights on, lights off. Lights on, lights off—”
“Okay.” Elise pins Zelda’s hand down gently. “It works. That was the last piece of the puzzle. Now we just need to wait forty-two more seconds until that periodic announcement we keep hearing triggers again, and finally find out what it’s saying.”
“I think it’s counting down,” Zelda explains. “The second part is always the same, but the first part is always different.”
Elise nods. “That would be my guess too.”
“Eighty-three seconds to reintegration,” the voice says, confirming their guess.
They both widen their eyes. Reintegration? What exactly does that mean?
Eighty-three seconds pass. Sensors start going off. Proximity alert after proximity alert after proximity alert. They look through the viewports to see another space station. They’re fine—they’re not going to collide with it—but they’re clearly back in the real dimension. This is precisely what they were hoping for.
Elise opens her bag and grabs one of the communicators that she packed.
“Activating reframe engines in eleven minutes,” the computer announces.
“Is that the thing that makes a ship move faster than light?” Zelda questions.
“Yes,” Elise replies in a panicky voice. She opens a channel. “Laise, are you there? Please respond, Laise. This is Elise Perkins. Please respond!”
“Laise here, go ahead.”
“Have you been tracking the team? Do you know where they are?” Elise asks.
“Yes, they’re in a highly secure facility,” Laise answers. “I’ve been trying to break them out for an hour. I’m only at Step 2. I could really use your help.”
“If it’s secure,” Elise realizes, “then it probably doesn’t allow teleportation.”
“That was my thinking,” Laise agrees. “That’s why I’m shutting off the power.”
“Good girl,” Elise says. “Let me know when you’re ready.”
“Sending the coordinates now.” A brief pause. “Power will take a few minutes.”
“I can’t jump that far in one go,” Elise explains to Zelda. “I have to start now. She affixes the communicator onto her nanite vacuum suit, and seals most of it up, leaving only the visor open. “You stay here. If you can delay FTL, do it, but don’t stop it.”
“Aye, Captain,” Zelda says. “And Captain,” she adds when Elise tries to turn away. “One more thing.” She takes Elise by the helmet and kisses her passionately.
Elise lets her go and smiles. “I love you.” She drops her visor and teleports away.
Miracle called this burst mode. She can only jump about a thousand kilometers, so the first time she does it, she’s still in the middle of outer space. She immediately jumps again. Then again, and again, and again, until she’s back down on the surface. She’s standing next to Laise now, who is still waiting for Castledome’s power to turn off.
Laise salutes Elise, then shifts her fingers to count down. “Four, three, two, one.”
After all of the lights shut off, Elise picks Laise up, and teleports away.
They’re deep inside the castle now, in what looks like a dungeon. All of their friends are chained up on the other side of metal bars, which Elise is somehow not able to teleport through. They must be on auxiliary power. Azad is here too, dressed in medieval garb, instead of his usual heavily armored IMS unit. He draws his sword.
“I don’t have time for this,” Elise complains. “The ship is about to disappear.”
Azad jerks his head towards another sword leaning against the stone wall. “Then you better hurry. Because I’m the only one keeping that cell locked.” He tenses up.
Elise doesn’t move. She looks over at her friends, who are watching them, but not speaking. She can’t do this. Obviously, if she wins, Azad will either heal in this body, or transmit to a backup. That’s not really even the problem, though she might feel differently if she does put that weapon in her hands. The real issue is that she doesn’t want to transfer. She likes the body she’s in right now, and she was so preoccupied with training that she never went in to duplicate her current DNA. She will lose her wings, she’ll lose teleportation...she’ll lose everything. But her friends need her.
While Elise is frozen like a coward, Laise picks up the sword. She attacks Azad instead, and damn is she good. Elise didn’t take the time to get to know her, or ever ask why Miracle conscripted her for her team in the first place. This might have been the reason, because she is kicking Azad’s ass. He might be letting her win because he secretly wants them to complete the hunt, but he’s making a good show of it at least.
After a few minutes, Laise manages to knock the sword out of Azad’s hands.
Elise runs over to pick it up, because they never do that in movies, and it often leads to a final blow by the villain. She’s not going to use it herself, though.
“Do I have to kill you?” Laise asks Azad sternly, the tip at his neck.
“The gate is on a deadman’s switch,” Azad replies plainly.
Laise nods. She looks away, then quickly drives the blade into Azad’s throat. At his final heartbeat, the gate slides open, leading to hugs and kisses all around.
“Uh, Elise?” Zelda asks through comms. “You better get back here. The ship enters reframe speeds in three minutes. I couldn’t slow it down, or stop it if I tried.”
Elise frowns at her friends. “It’s too late. We’ll never make it in time.”
“We could try to compound our temporal energy,” Miracle suggests.
“I don’t know what that means,” Elise says, though she can hazard a guess.
“We don’t have time to get into it,” Miracle begins, “but when you cross the streams of two sources of temporal energy, it can create a feedback loop, pulling more than they normally would on their own. It’s dangerous, though. We could miss our mark, which we absolutely cannot do since you’re the only one with a vac suit.”
“We have to risk it,” Jolanda decides. “If worst comes to worst, we’ll each end up in our respective backup bodies, and miss the window. I would rather try.”
“We vote,” Rage says. “Raise your hand if you wanna risk it.” She looks over at Laise when everyone raises their hand. “Are you back in? Are you with us?”
“Damn right,” Laise says. “I regretted leaving the second I did.”
“Do it,” Rage says to Elise and Miracle.
There’s really nothing for Miracle to teach Elise. The latter already knows how to build her energy for longer jumps. She’s never been able to reach 8,000 kilometers before, and certainly not with any passengers, but she has the idea. She can feel it. As she’s holding Miracle’s hands, she can feel the power. It’s intoxicating. With every wave of energy, it feels like they’ve reached their limit, but then they let more and more in.
Elise focuses on Zelda again. She is their target. If they can get close to her, they’ll all be safe. The power feels good, but they may be reaching an actual limit, because the pressure is also getting to be a little much. She keeps pushing, though, no matter how much it hurts. They build until their hands are shaking, and then they build more until their whole bodies are shaking. A glowing white light starts bursting from their eyes, and their pores. If they don’t try this now, they could quite literally explode, and since we’re dealing with time travel, they might not all end up in their backups.
Now.

Elise wakes up on the floor. The architecture suggests that she’s back on the alien ship, but it’s nowhere she’s been before. It is definitely not the bridge. She stands up and wobbles a little before catching herself on a chair. She takes deep breaths to regain her balance while she stares at the door. Once she’s ready, she exits.
The others are in the corridor with her, having seemingly just woken up as well.
Minotaur leads them back to the bridge where they find Telman standing there patiently with a cool poker face.
Telman waits for everyone to file in. “Welcome...to Level 2.”

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