Showing posts with label puzzle. Show all posts
Showing posts with label puzzle. Show all posts

Wednesday, September 16, 2026

Microstory 2758: Headwater

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The survivors look up at the sky, expecting Hrockas to reappear to announce Miracle’s death, like this is some kind of dystopian survival game. He doesn’t do that, though, and doesn’t need to. They all saw it. Miracle’s first teleportation could have been a weird trick of the mind, but it’s harder to explain it away this time. It looks like various forms of time travel are possible, and that one of these forms killed her. She will survive, or at least one version of her will. She will have no memories of her life after she was taken from her hotel room, and thrown out the window at the start of this. It’s unclear what she’ll think happened, or what she’ll do now. She may try to fight her way back, but if they really are in another dimension, that might be impossible.
The stakes have officially been raised. Death is plainly on the table, and the traps might be unpredictable, and even inexplicable. They have no idea where any other mines could be hiding. Hrockas wouldn’t have let them get this far if there were no way out, though. If he actually didn’t want them to find the treasure, he probably would have simply erased their memories. That’s not illegal here in the Charter Cloud of the galaxy.
“This is another escape room,” Rage determines. “I’ve even played one very similar to this before. They were regular land mines, of course, but the trick is finding the only safe path between them. We need to get to higher ground.”
“I will take care of that,” Zelda volunteers. She tries to jump up to a beam attached to the outside of the dome, but she can’t get that high in her tiny frame.
Minotaur helps her up. They’re taller, so they follow on their own with less issue.
They can’t climb up too far because they’re constantly curving away from the street, eventually reaching a point where they would lose the perspective advantage.
“See anything notable?” Rage shouts up to them. “Darkened squares? Anything?”
“There’s nothing!” Zelda cries back. “Minotaur is getting nauseated!”
“Come on back down!” Rage tells them. “It’s not safe!”
Everyone has been looking up at them, of course, but Elise has just now realized that Colley has been looking in the wrong direction. His eyesight is darting back and forth across the sky, and he sometimes turns completely. “What is it?” she asks.
“Has anyone here been to Thālith al Naʽāmāt Bida?” Colley asks.
“I have,” says one of the only two remaining hunters from Miracle’s team. Elise has not even gotten the chance to learn her name yet, even though it would have been plastered on her locker at the starting line. “I was born on a stasis ship that was part of the original fleet because my parents were awake the whole time as Shepherds.”
“Do you know Bida’s constellations?” Colley presses. “Because I don’t...except for that one.” He points. “That’s the feather duster, which is how I know this is a clue, because we’re a hundred light years from Tau Ceti. It has to be on purpose.”
The girl looks up as well. “Umm...I think you’re right, but I’m not much into the astrology. Unlike Earth, my ancestors never needed stars to navigate. Colonists contrived constellations for fun, according to what I remember. I think that might be the River Dhel, though. It’s the most important one for many of the world’s superstitions because it reflects the real river for a brief window every night.”
“When is the window?” Elise asks her. “And does anyone have a watch?”
“I have a watch on my multitool,” Minotaur says as Jolanda is helping them back down to the ground. “Why do we need it? What did we miss while we were up there?”
“The window depends on what day of year it is,” Colley explains. “We would need a Bidan calendar, and we would need to know what time it is—”
“We don’t need a Bidan calendar,” the Bidan girl argues. “I know we don’t need it because we don’t have it, and had no chance of taking one with us. I just need to know what time it is right now. It doesn’t even have to be the right time according to anyone in the outside world. Hrockas would have accounted for that when programming it.”
“She’s right,” Elise agrees. “You have a timekeeper because he wanted you to.”
“It’s 20:42,” Minotaur answers. “It’s true, I don’t know what planet.”
“For now, it’s Thālith al Naʽāmāt Bida,” the Bidan decides, “and we’re too late. The reflection happens at the same time as the lunar culmination every year on the same night between 20:24 and 20:31. It’s a holiday. We took too long to figure out the clue.”
“Point out the river again,” Colley says. He moves over to stand next to her. They quietly work out exactly which stars make up the constellation while he looks down at the ground, a little off to the side, away from Miracle’s still dead body. “We got it.”
“You remember where the stars were fifteen minutes ago?” Rage asks him.
Colley clicks his tongue and taps on his head. “Hrockas can force me into any substrate he wants, but he can’t stop me from having an eidetic memory,” he echoes Miracle from before she hit an apparent teleportation mine and fell to her death.
Rage takes a breath. “Okay, we’ll draw for lead. Colley, you’re out of the running this time since you have the map. Our new Bidan friend is too for the same reason.”
“No, please don’t draw,” Jolanda says. “I’ve not been contributing anything to the hunt, and need to feel useful. I’ll take lead. I had a conversation with myself shortly before my consciousness stream was cut. I’m prepared to wake up without memories.”
“Okay, we have a volunteer.” Rage looks around at the group. “Any objections?”
No one objects, so Jolanda stands in front. Colley stands behind her, but far enough away to be hopefully safe from the blast of a land mine. It will hopefully not happen at all, but they’re not too naïve to be prepared for it. Everyone else walks in a single-file line behind him and the Bidan. Colley directs Jolanda slowly. The assumption is that the river mouth ends at the fountain in the center of the square. It’s less likely that they would have to walk the entire length of the river in order to perfectly replicate what the believers on Thālith al Naʽāmāt Bida would do during their special annual holiday. They seem to be correct once they reach that fountain and no one has died yet. Assuming this will lead them further down the path to their prize, there’s now another puzzle to solve, though. And they don’t know where to begin.
Zelda sticks her face in the dark water. She then slowly starts diving deeper and deeper until only her feet remain, which Rage and Elise have to hold onto so she doesn’t sink to the bottom. After a few more seconds, she taps on her own hip, which they take to mean it’s time to pull her up. “It’s bottomless.”
“You don’t know that,” the other non-team member contends.
“I think we’re supposed to get in,” Zelda figures. “A leap of faith.”
The Bidan nods. “In my planet’s origin story, which we all know someone made up, the creator God takes a leap of faith in the River Dhel where she finds the energy she needs to conjure the star.” She points to a sculpture. “She’s represented by a fish.”
That’s all Zelda needs. She jumps in headfirst. Nearly everyone else does too.

Tuesday, September 15, 2026

Microstory 2757: Point of No Return

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Jolanda tries to walk out the door into the empty city, but Rage warns her off, saying that something is still wrong. They must have assembled the puzzle incorrectly. Perhaps it poisoned them and caused them all to lose time, or there’s just something weird going on that none of them can explain.
“I can explain it,” Miracle says as she walks right outside. “We are in a Facsimile.”
“I don’t know what that means.” Rage is in the doorway to protect everyone else.
Miracle rolls her eyes, and waves her arms like she’s parting the Red Sea. “Would you please? I need everyone to see and hear me.” She sighs. “I didn’t know we would encounter time travel on this journey. I thought it was possible, but I guess I gave Hrockas too much credit. I don’t have the time or bandwidth to explain everything, so let’s just go over the basics. Has anyone seen an old show called Stranger Things?”
A few people raise their hands, including Colley.
“There’s an evil world in that show that looks just like ours, except there aren’t any people in it, and it’s horrific. There are all sorts of vines and mold covering everything, and toxic particles float around all the time. Spoiler alert, what they eventually discover is that this copy of the world was created on a particular day in the past, like a snapshot of a single moment. That is basically what this is, but without the horror overtones. Well...there was that one time when zombies and other monsters were fabricated here in secret so they could be let loose on the populace—”
“I remember that,” Zelda jumps in. “I was trying to relax in Mildome when a serial killer from Bloodbourne suddenly attacked. They weren’t too hard to kill, though.”
They all look at her like she’s crazy.
“What? I don’t only spend my time in Adrenadome. I like bees and butterflies.”
“Well,” Miracle continues, “now you know, this is where they came from. I can’t tell you not to worry about lingering monsters, but let’s hope not. The person who controlled them no longer has control over this place. He was sent away. We actually fought alongside each other against a bigger threat, but he never returned. I’m just trying to give you an idea of where we are, and what we’ll find. Any questions so far?”
“Yeah.” Rage raises her hand. “What the hell are you talking about?”
Miracle sighs again. “Hrockas can force me into any substrate he wants, but he can’t stop me from using my powers. Those are based on my neurology, so he would have to kill me to get rid of them.” She squares her shoulders and makes sure that everyone is watching. She disappears, simultaneously reappearing on the ground a few meters away. She screams in agony as she holds her head. “Ah, you son of a bitch, what did you do?” More screaming.
A gargantuan holographic screen resolves in the sky. It’s Hrockas again. “Nuh-uh-uh. No time powers. You think I didn’t plan for that? This world is littered with temporal suppression fields. Good luck turning them all off.” He blinks away.
Elise helps Miracle back to her feet. “Don’t do that again. We get the idea.”
“I’m still not sure I believe it,” Rage reasons. “I can think of four major explanations off the top of my head for what she just did.”
“I have seen people do what she just did before,” Jolanda admits. “I was born on Proxima Doma. Before you ask, I wasn’t on the surface or in low-orbit when it was destroyed, but I did become a refugee. They ferried us to Gatewood where we could choose our final destinations for free. I ultimately opted to transmit my consciousness here, but not before I witnessed a riot that had to be quelled by a bunch of teleporting cops. I don’t think they were faking it. What would have been the point?”
“I’m sorry you went through that.” Minotaur gives Jolanda a hug from the side.
Miracle nods. “The faster-than-light technology some ships use now? Researchers didn’t simply finally figure it out. People like me gave it to them. They had this big meeting in the year 2400 with the, uhh...sort of council. I had nothing to do with it because I’m not on the Shortlist, but there’s a very low chance that your life has not been impacted directly by a time traveler one way or the other, for good or bad.
“Miss Shin, if you were a refugee, you probably spent some time on The Tangent, or at least you saw it. Their artificial gravity was a gift from that council. Hrockas has a number of friends with powers and patterns. A team of them was instrumental in making Castlebourne what it is today, and he continues to employ others. For the most part, they try to keep the tech more conventional, but there are some things normal physics can’t handle.” She gestures at the world around them. “This is proof of that. I’m betting they keep it up and running just in case they ever need it, for times like these.”
“So, what are we facing?” Zelda asks Miracle. “How dangerous is this tech?”
“You’re not actually listening to her,” Rage complains. “We can’t trust her.”
“I’m not trying to be your leader,” Miracle defends. “I’m only giving you the facts. What are we facing? No way to know, but throw your rule book out the window, because it no longer applies. Time travel is a very loose term, and a misnomer. Many who can manipulate spacetime don’t simply move forwards or backwards. Some can turn invisible by basically showing you what’s behind them instead of them. Some can duplicate themselves by pulling from microrealities. Hrockas may only be using this dimension to separate us from gen pop, but he also might be planning to throw temporal obstacles at us. Rage, you can listen to me or not, but if it’s that second option, I have an incredibly unfair advantage, because I’ve seen this stuff before.”
A deafening silence falls, making this city even more a liminal space than it was when they first set foot out here. Miracle could be wrong. The people they saw before might have been volumetric images. Or the dome they were in simply spun around to the other side, which was made to be a replica of this, but never populated. There are other explanations for what happened to them, but on the off-chance that Miracle isn’t mistaken or lying, they have to pay attention to her. Trust, but verify.
Elise stands over by her friend. “Rage is the leader. That’s not changing. Miracle, let’s call you the advisor.” She gestures to her main teammates. “We’ve been working together for weeks, and we know what each other has to offer. We’ve settled into our respective roles, so that can be yours. But until further notice, we must all be in an alliance together. Do you disagree, Miss Brighton?”
Miracle smiles. “I do not. Like I said, I don’t wanna lead. Advisor feels right.”
“Rage?” Elise asks, hoping that the tensions don’t escalate.
“Very well,” Rage decides. “I’ll listen to you, Miracle, but I promise nothing regarding my actions. If I want to make a different call, that’s what I’ll do.”
“Sounds good.” Miracle turns around. “Now. First thing we need to do is check for—” She takes a step forward, and suddenly disappears. A few seconds later, they hear her screaming from the heavens, right before she splats on the ground. “...Time mines.”

Monday, September 14, 2026

Microstory 2756: Skull and Bones

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The conveyor belt is heading for another void. This game has had so many chances already to kill them. If this is another attempt, it would be difficult to avoid. There is no way off this ride. Still, there may be a non-lethal obstacle in the darkness, or on the other side of it. Elise gets on one knee, and plants her other foot firmly on the belt. She holds her hands up defensively, prepared for anything. Well, almost anything.
She passes through the darkness, and catches a glimpse of the opaque dome they’ve entered before the belt ends, and sends her over the edge. She falls a couple of meters before landing on her feet on a mound of human bones. The others are starting to help each other up from the piles of thousands and thousands. It’s maybe a hundred meters wide, dimly lit, and getting dimmer. It’s noticeably cold, but not deathly so.
Elise spins around and opens her arms so when Zelda falls too, she can catch her.
“My hero,” Zelda says in a breathy voice from Elise’s arms.
“Just doin’ my job, ma’am.” Elise is really coming out of her shell now.
“Are these the previous secret hunters?” Minotaur asks, picking up a skull. “Does everyone die in here? From what? More acid rain? A deluge? A furnace?”
“Hold up,” Colley says. “Here, help me push these bones out of the way.”
Jolanda and Rage pull the bones between their legs to give him some space.
Colley gets on his hands and knees and examines the floor below. He then grabs a random femur, and snaps it in half. He puts on his loupe specs to examine the inside.
“Wait, how do you still have those?” Elise questions. “Isn’t this a new body?”
“They were in my locker,” Colley explains as he’s changing lenses. “They’re not my regular ones. They upgraded me.” He looks carefully. “Fake. They probably all are.”
“Plastic, or something else?” Rage picks up another bone and breaks it.
“No, they’re organic,” Colley answers. “The layering is asymmetrical, which is how the best machines do it, but it’s definitely bioprinted. They forgot to include the tendon entheses, and there’s no remaining viscera on the floor, or even residue.”
Elise wades through the bones to get to the wall, not grossed out anymore. “Look for an exit, or signs of Miracle’s friends. They may have already escaped.”
“Those bozos?” Miracle questions. “Not a chance.”
“I found a door!” Jolanda shouts. She’s on the far side of the dome.
“Don’t open it until we’re all over there!” Rage commands. “Elise, take safety.”
Because any door has just as much chance of being a trap as being their salvation, one player is always chosen to stay behind as the designated survivor. It’s also possible that they’ve been doomed, if the door has a time limit, and can’t be reopened, so the role is risky, rather than necessarily safe. Rage has a plan to cycle through the roster fairly.
Elise climbs up to a particularly high bone hill to have a better vantage point, and give her more time to survive if opening the door, say, also opens a drain in the floor.
Once everyone is in place, including Miracle and the strangers, Jolanda waves her hand in front of the entry panel. The door slides into its pocket, revealing...a second door. This one is different, though. Even from here, Elise can see that there are indentations on the door face that are vaguely in the shape of a human body.
“It’s a puzzle,” Colley decides. “We have to fill in the gaps with a full skeleton.”
“Rule number three,” Rage begins. “Don’t try to unlock a door that’s already unlocked.” She nods at Jolanda. “Go ahead, Jo.”
Jolanda takes hold of the knob, turns it successfully, and opens the door.
On the other side is what looks like a city square. Elise climbs down to get a better look. People are milling about, preoccupied with their own lives. They’re dressed in traditional early 21st century garb. Only two things look out of place. A man and a woman wearing the same blue shirt are balancing two bananas each on their head while they sing a song quite poorly. Two other women wearing the same purple shirts are running past them, and opening a mailbox that is conspicuously sitting out in the open.
“Other hunters,” Elise determines as she draws nearer. “This isn’t right.”
“This is obviously our way out,” one of Miracle’s people says.
“Hrockas Steward said that we wouldn’t be hunting around other people,” Minotaur reminds him. “Why break one of his few rules right at the beginning?”
“Who cares?” he asks. “I’m exiting and checking that mailbox for our next clue.”
“I don’t think we have clues,” Colley postulates. “We’re not racing, we’re not being eliminated per leg. I think we only have one goal, and we’re supposed to go straight to that. No, Elise is right. This is a red herring, or some kind of trick.”
“It’s a choice,” Miracle corrects. “If we walk out this door without solving the skeleton puzzle, we’re forfeiting the game. That’s probably where those two assholes ended up. They don’t know what they’re missing. Don’t follow in their footsteps.”
The guy sighs. “Okay, boss. We solve the puzzle.” He steps back in.
Jolanda closes the door back up, and everyone spreads out.
The puzzle is harder than it looks. They’re not just looking for a single copy of every bone. They’re all slightly different sizes, just like they would be if these once belonged to living beings. Each puzzle bone can hold in place on its own on the board, even if the one below it hasn’t been found yet, but only if it’s the correct one. Otherwise, it just falls out. Elise deduces that they used magnets. She turns out to be right.
Like Colley with his spectacles or Zelda with her parachutes, Minotaur never goes anywhere without their multitool. They found it in their locker too, and it includes a very small magnet. It’s not powerful enough to sweep the area for the right bones, but it’s easy enough to test one quickly and toss it aside before moving on to the next.
They created an open space kind of near the door, where they carefully stack the duds. That way, they don’t accidentally test the same ones multiple times. It’s Elise and Jolanda’s job to keep the used stack away from the untested piles by pushing bones around, and maintaining enough space between them at all times.
It starts getting dark in here, and no one has a light, so they open the door just so the natural light comes in for them. Unrelated hunters periodically come up, thinking that it’s important for their race. It’s Rage’s job to back them off by simply saying, “parallel play”. This is a known phrase that warns players that their games are intersecting, and that if they try to find a clue here, they will end up on the wrong track.
After several hours, they finally have the last piece. Fittingly, it’s the skull. It’s a good thing they’re done. The streets are still bustling, but it’s now dark outside too.
“Colley, you do the honors,” Jolanda offers since he served as their puzzle master. She closes the door again, allowing him to ceremoniously place the skull in the last slot. The whole skeleton glows, and they hear a whirring sound. Once Jolanda reopens it, they see the same street again, but now, even though it has only been a few seconds...it’s completely empty.

Monday, September 7, 2026

Microstory 2751: Checkpoint

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Thanks to Minotaur’s directions, Jolanda is able to negotiate them to the finish line. She presses the garage door opener just as Elise did before, but nothing happens.
“The second button, probably,” Elise suggests. She has been so helpful on this adventure. They never could have figured out where to find a key, how to open a door, or buckle their seatbelts on their own. She’s really pulling her weight.
The door opens to reveal only a hallway, so they all step out to cross the threshold on foot. It’s eerie; dimly lit with some of the overhead lights flickering, and uncomfortably narrow. Just like the main entrance to the warehouse, the door behind them slams shut on its own, locking them in. The wall to their left rises up, and disappears into the ceiling. On the other side is a torture room, for lack of a better term. They see a table full of scary and sharp instruments, oddly shaped beds, and even what appears to be an electric chair. Rage is here, inside a glass cage. She’s sitting in a toddler chair, her wrists tied behind her back, and she’s gagged. Her mascara is running down her face and she looks scared. She’s screaming unintelligibly at them.
“Nobody move!” Zelda orders. “That usually means there’s a tripwire or trap.”
They freeze and look around, but don’t see anything. They continue cautiously.
Elise goes over to Rage’s cage, looking out for booby traps. “Can you hear me?”
Rage screams again and nods her head.
“I appreciate your dedication to authenticity,” Elise goes on, “but at this juncture, the easiest way to get you out might be to kill myself where I stand, and seek help from the outside world. We’ll continue to play along, but if you’re genuinely being held against your will, we’ll treat it more seriously, and go meta. So if this is real, I want you to blink both eyes. If it’s still part of the team-building game, give me a wink instead.”
Rage winks.
“Okay.” Elise turns around and claps her hands. “Let’s find a way to escape this room. I don’t know of any pertinent quotes from historical figures.”

Five minutes later, Rage is out of her cage, and is able to spend the next twenty minutes helping them solve the rest of the clues to escape the room itself. She says that she asked an AI to design the puzzle on her behalf, so she wouldn’t know how to solve it either. She asks them kindly not to talk about anything but the room until that door reopens, and everyone respects that because this was the deal. She does assure them that this is the last exercise for now. There is no level beyond it until after the debrief.
“I was watching on the monitors,” Rage says after the game is over, and they’re walking into what she calls the lounge. “I only had a bot lock me up once you were at the end of the track. I want to thank you all for playing it straight, instead of finding some workaround. You could have asked to exit the trial at any time, and I would have obliged, but it didn’t seem to cross your minds. I hope you don’t feel tricked or disrespected. Zelda was right, I needed to see how well you five worked together so I would know how to plan the curriculum. It seemed more useful to throw you in the deep end rather than laying out what you would be up against. I’ve not yet synthesized the data, but just from watching you, I think it’s safe to say that we will not need much training. Despite not knowing each other, you breezed through the challenges, and didn’t argue with each other even once. I’m sincerely impressed and grateful.”
“I had a lot of fun!” Zelda announces. “There could have been a few more airplanes to fall out of, but I can’t complain. It’s only the first day.”
“Yeah, there’s almost always one skydiving or basejumping challenge on a treasure hunt,” Rage agrees. “I didn’t get approved for a plane here, but we’re not stuck. We can always go to Adrenadome to do other training. We can go to any of your prime domes, or anywhere for that matter. There’s no time limit. If y’all wanna take a break for a couple years to relax in Polar Tropica, I won’t argue. Based on what I just saw, though, this is the team I want. If I could brag, I think I knocked it out of the park, assembling you. I’ve worked with a lot of teams under Escape Dome, and I’ve never been happier. As I already said to each of you individually, you can leave whenever you want, but I really hope you stay. I want this to be the six, and I will wait until everyone agrees that we’re ready.” She pauses for a moment. “Minotaur, Elise...out of the bunch, you were the most hesitant to come out. How are you feeling now?”
Elise and Minotaur exchange a glance, not having known that about each other. Elise is very curious now, what it was like when Rage tried to recruit the others. Were they as confused, or did they understand the reasoning instantly? Colley can solve clues, and the other girls are used to living fast. Their skills are more obvious. Elise still doubts her value here, and she’s afraid that everyone else sees it too. She’s going to respectfully bow out. She has to. She will only bring them down. There’s no way that a treasure hunt benefits from someone like her. Rage will understand; Elise believes that much about her. This is the right decision, for herself, and for them. “I wanna keep going.” What?
“Great!” Rage says. She’s ecstatic. She could probably sense Elise’s continued reluctance, and is just as surprised by the answer.
Elise is surprised too. Did her subconsciousness respond before she could? She had no idea she was going to agree. What did she just get herself into?
Jolanda, Zelda, and Colley all volunteer to stay as well, to less fanfare
“Minotaur?” Rage presses. “Remember, there’s no wrong answer.”
Minotaur sports a poker face before finally saying, “you son of a bitch, I’m in.”
This does feel like a heist, doesn’t it? Elise doesn’t know all that much about Treasure Hunting Dome, but you don’t play thieves. It’s more of a race where if you find the prize, you’re entitled to it. Still, Rage claimed that there was some deeper level to the whole thing, so maybe they really will be doing something that no one has ever done before. Maybe they’ll have to break some rules. Maybe they’ll have to break them all.
Whatever ends up happening, Elise is out of her comfort zone now. That’s probably a good thing. She has spent so much time on her own, only occasionally working with others when the skill she was learning demanded it. She doesn’t have any surviving family or lasting friendships. It’s not that she dislikes people, but you don’t need them to survive in a post-scarcity society, like the ancestors did. Socialization is a skill which she never thought to develop. Skilldome doesn’t offer it. Perhaps they should. It’s a lost art for some. She’ll suggest that to them, but first, it’s time to party.
They don’t run any exercises for the rest of the day. They eat, they drink, and they interact merrily. They don’t do any training the next day either...or for the rest of the week. Only after that do they get to work, running drills and teaching each other various things. A week after that, they go on their first field trip to a dome that none of them has been to before.

Friday, September 4, 2026

Microstory 2750: Directions

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Now that she realizes there’s another platform on the other side of the gap, Elise can make out the edge. Her flashlight gloves aren’t illuminating Zelda, though, and neither is the glowstick over there. She tries to scan back and forth, but nothing. “Zelda!” she cries. “Zelda, did you survive that? Keep shakin’ that bush!”
“If she fell to her death, we should have heard her screaming,” Colley reasons.
“Not necessarily,” Elise returns. “Some adrenaline junkies die so often that they don’t even have the reflex to scream in fear anymore.”
“You said there was another chute?” asks the girl in the yellow shirt, whose name Elise still doesn’t know.
“That’s what it looks like,” Elise answers. “I would sooner throw my body against the exit than try to do what Zelda did. If she couldn’t make it, I could never.”
“Such a compliment,” Zelda’s voice comes. She’s upside down, hanging over the doorway.
“How are you back on this side?” Colley questions.
“Rule number two,” Zelda begins, “in an escape room, there is always a second way. Come on, I’ll pull you up one by one. The catwalk is narrow, but doable.”
Elise goes up first. She and Zelda then help the others up too. They walk single-file along the three walls until making it to the other side, where they find another door. This one opens up to a garage. It’s barely big enough to fit the land vehicle that’s parked here. Unlike the last room, this room is pure white and glowing. It’s pristine in an eerie sort of way. There are no other doors. The vehicle has nowhere to go. It’s also locked.
“If there’s one thing I know from the few escape rooms I’ve tried,” the yellow-shirt girl says as she’s sidestepping around the car, “is that if they give you a lightswitch, you always flip it.”
All these people have done escape rooms before. Elise has never tried. They take skill, but not definable skills. They’re not in Skilldome.
She flips the switch. The lights turn off for a few seconds before being replaced with blacklights. The walls are absolutely covered in graffiti. “I’m Jolanda, by the way. I don’t remember if I said that.” She’s looking at the writing and images, as is everyone else. “I saw this in an ancient show once. He hurt his leg real bad.”
Colley sidesteps around the car now, going the other direction, and looking at the graffiti carefully. “I see the pattern. It’s a coded language.” He runs his hand along the paint. “It’s actually not that complex.” He points at various sections of the walls with both hands like he’s making connections in his head. “I’m guessing Rage doesn’t want us to spend days in here. Just give me a few minutes to compile the vocabulary.”
“What’s your specialty again?” Minotaur asks him.
“Anthropology, history, linguistics, culture,” Colley answers as he’s still looking over the imagery. “I cracked the mystery of Empty Planet in record time.”
“I’m not familiar with that one.” Elise is probably showing how sheltered she is.
“You pretend you’ve landed on an alien world where all the aliens have disappeared. You have to figure out what happened to them, and where the om—never mind, that’s saying too much.” He looks over at Jolanda. “Is there a keypad on that car?”
“Yes,” she responds. “It’s alphanumeric. Did you crack this code too?”
“Not yet,” Colley says. He’s staring up at the very center of the ceiling, where a circle about half a meter in diameter is suspiciously blank. “I’ll be asking you to turn them off and on again in a particular sequence. Always flip when I say to, with no delay.”
“Okay.” Jolanda gets into position.
Colley is still staring at that blank spot. As he instructs her when to turn the lights off and when to turn them on, he deliberately changes tempo. She has to flip them at the right speed for the new images to appear one by one. Elise doesn’t recognize the glyphs but Colley seems to know exactly what he’s seeing. “Stop, I got it. Here’s the code. One, seven, three, four, six, seven, three, two, one, four, seven, six, castaway, three, two, seven, eight, nine, seven, seven, seven, six, four, three, temple, seven, three, two, volunteer, seven, three, one, one, seven, eight, eight, eight, seven, three, two, four, seven, six, seven, eight, nine, seven, six, four, three, seven, six.”
The door opens. “I’m driving of course,” Jolanda says, getting in the driver’s seat.
Everyone else gets in too, even though they don’t know how to get out. Elise is in the back. She watches Jolanda stare at the console, evidently not knowing what to do.
“Uhh...I don’t see a start button. Machine...go!” Jolanda attempts.
“Here.” Something Elise actually knows. She leans forward and flips the visor down. The keys fall out, so she catches them in her other hand. She sticks it in the ignition, and turns it. She tilts her head when it revs up. “Hm. Either this is gas-powered, or it’s simulated to be. To be safe, we better open the door.”
“How do you do that?” Jolanda asks.
Elise reaches up again and presses the button on the garage door opener.
The wall in front of them recedes from them, splits in half, and slides to either side. Jolanda smirks when she sees the traffic on the expansive roadways ahead of them.
“We don’t technically have to drive,” Colley points out.
“Yes, we do,” Jolanda and Zelda say simultaneously as if having rehearsed it.
“Hold on to your butts,” Jolanda warns.
“Samuel L. Jackson,” Colley cites, “circa 1993.”
“Wait!” Elise interrupts. “Those straps are called seatbelts. You put it around your chests, and buckle them securely to keep your body in place.”
“You may have learned how to drive safely,” Jolanda warns as she grips the steering wheel, and decidedly doesn’t put her seatbelt on. “I learned how to drive well.” She slams on the accelerator, and shoots them onto the track.
Immediately, a robocar nearly collides with them, but she doesn’t let it. Each time Elise thinks they’re about to die, Jolanda finds a way out of it. She doesn’t ever turn her head. She can watch straight in front of her while knowing everything else that’s going on around them. It’s a wild ride. Elise can’t help but keep checking her mind stream. She trusts that Rage chose this driver for a good reason, but Jolanda was right; Elise only knows how to drive safely. She has to try to relax and let the chips fall where they may, so to speak. After ten minutes, they find themselves right back where they started.
“How the hell did that happen? Is this another puzzle?” Jolanda questions.
Elise unbuckles, leans forward again, and retrieves a map from the glovebox.
“Give that to me,” Minotaur requests. They spend a minute looking it over. “Okay, I know the route. You can drive the same speed, but follow my instructions.”

Friday, January 23, 2026

Microstory 2590: Quidel Tears Through the Sac and Crawls Out Like a Monotreme

Generated by Google Flow text-to-video AI software, powered by Veo 3.1
Quidel tears through the sac and crawls out like a monotreme. He’s all alone, but he’s been through this many times before, and will be able to acclimate to his new body just fine. Of course, in most of those instances, he has had an institution to fall back on if he needed it, but it’s better than the alternative. A few months ago, he saved the “world” from a terrorist attack, almost single-handedly. As reward for his heroism, he was given an egg-shaped crystal trophy. In-universe, this was only symbolic; something to place upon his mantel, and lie about when in the presence of someone who didn’t know that he was a spy. In reality, it was an extra life. Spydome has a bunch of these little rewards scattered throughout the environment. You can’t just find them, though. You have to earn them, and most of the people operating inside of the storyline don’t understand their value. It just looks like a tchotchke.
After solving the secret puzzle by refracting light through the trophy in just the right way, a holographic message appeared on the base, telling him what he now had in his arsenal. It also gave him instructions for how to use it. He emptied the organic starter nanites into a sterile pee sample cup, and mixed it with the other ingredients, which included his own blood. What formed was an actual egg. A human egg. Of course, as a spy, he had safehouses and storage lockers all over the dome, so he chose a remote one to store his egg in a freezer, where it grew on its own from there. It has been sitting here ever since, preserved in its own self-contained stasis field, and kept cool by the freezer, which gathered dust in his absence.
Quidel flicks the interior safety mechanism, and climbs out. “Ugh, gross. I should have stored a shower in here too. This is basically amniotic fluid.” This locker isn’t heated, because that would just make it easier to find, and it wouldn’t help preserve the clone sac. It’s freezing outside, and probably windy. The device. The device is giving off waste heat as the RTG transmits power. He punches in the code to the cabinet, takes out the case, and starts hugging it. It would be better if he had the code unlock the case as well, but that’s probably not super safe anyway. Okay, he’s gathered a little bit of warmth. He only has two sets of clothes here. One of them is a tuxedo, and the other is jeans and a t-shirt. It’s unfortunate, but he’s got to clean himself off, so he uses the tux like a rag. Then he puts on the regular clothes, and hugs the case for a little bit longer.
Okay, he has to leave now. He didn’t store a phone, not because it wasn’t safe, but because he didn’t think he could trust anyone with this location, especially not given its rare contents. And when he came here to stash the device yesterday, he just didn’t think about it. He went into this experience with plans to be a lone wolf, and so far, that has played out as expected. He opens the door, and sticks his head through. The coast is clear. The storage lot is closed right now, because consciousness transference takes so long due to all the safeguards, so they’re not expecting anyone to be in here right now. He didn’t check in, with his alias, or anything. He’s going to have to sneak out, avoiding the cameras, and any guards who might be lurking about. This is what he trained for, though. This kind of thing is precisely why he signed up for Spydome in the first place. It was only his second choice.
He came here in the year 2500, which was when the planet opened up for non-beta exploration. Before this, he spent nearly twenty years in Empty Planet, and then another few months just relaxing in Polar Tropica. He likes adventure, and he likes to relax. After this is done, he still isn’t sure if he wants to switch to Underbelly or the Nordome Network. Maybe Baumrealm. That’s so many years away, though, unless this latest mission ends up cutting his spy life short. Not only does he have no more extra lives, but all of this has become super meta, which the Custodians may not like. This little ragtag team might be making huge problems for the entire system. They might shut them down at any moment.
Holding out hope, he calls upon his lessons, and sneaks over the fence, sticking to the shadows, and making no sound. He’s clutching the device case, still for the warmth, but also because it’s clearly quite valuable. While Quidel didn’t have the foresight to store a burner phone in his locker, he is aware of his surroundings, which means he knows that there is a no-tell motel just down this hill. He walks inside and slaps a hundred dollar bill on the counter. “I need your phone...and your discretion.”
The night manager lifts up the receiver of the corded phone, and punches in a code; one that Quidel recognizes from his training. “Carrier call log has been switched off, but you only have five minutes.”
“I only need one,” Quidel says back in a gravelly voice. God, that’s so cheesy, but back in the 1990s, that’s exactly the kind of thing the hero would say in a spy movie. As the manager is putting on his noise-cancelling headphones, Quidel dials, using his own code to prevent any local tapping. It adds an extremely annoying background screech to the call, but the voice will come through well enough, and it’s better than risking an eavesdropper. When the human Marshal answers, Quidel says, “I’m alive. Meet me at the northern border.” The country in this dome is called Usona, but it’s an analog of more than just the 21st century United States. There are four distinct regions, which also include a series of dome layers that are more like Canada, one series like Australia, and one like New Zealand, which is a bunch of islands. To get to one of these other regions, it doesn’t matter if you take a plane, train, or automobile. You’re gonna end up in an elevator. He really is standing by a border. He doesn’t actually need to get to the Canada-analog, though. Right next to the elevator is a maintenance tunnel that will lead them to Osman, which is this mythology’s analog for Pakistan.

Monday, August 25, 2025

Microstory 2481: Treasure Hunting Dome

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
This is like a cross between a race and a treasure hunt, but multiplied by a thousand. Obviously, if there was only one hunt going on at once, it would immediately become impossible to complete, like a million or more players trying to golf on one course. The surface under this dome has plenty of room, so they take it up. Of course, there are different levels of difficulty, and different lengths. You can choose a hunt that only typically takes a couple of hours, or one that can last for days, or even weeks. Like a real treasure hunt—or one you might find in media—you solve clues, or solve puzzles to get more clues to solve. Like a challenge competition, some of the clues can be earned through otherwise unrelated tasks. You might have to complete a Rubik’s Cube in order to unlock a secret hidden inside, or you might have to figure out how to milk a genetically engineered cow that’s as big as a house before an android will hand you your clue. One of them necessarily leads to the reward, while the other is arbitrary, and could theoretically be anything. This isn’t a criticism, just a clarification that there’s a healthy mix of tasks to complete, and while some of them might seem silly, or make you feel embarrassed, they’re all meant to be fun. It gets even more complex, because you’re sometimes working alone, and sometimes with a team, and sometimes against others, and you don’t always get to choose your team. If multiple people arrive at the same challenge or puzzle, you may be required to work with them, or compete against them. It really just depends. And those other people may be on the same treasure hunt with you, or on an entirely different one, which just so happens to intersect at this same point. You can also select a hunt that involves being on a team already, and even that sometimes goes up in the air, because they may make you compete with each other for individual rewards. They always tell you what you’re meant to do, though, so don’t worry about getting overwhelmed by the rules. They obviously won’t tell you how to complete a given challenge, but they’ll make sure you understand it well enough to at least make an attempt. As I said, there are all sorts of different ways of going about this, and you have the power to choose your own destiny. I’ve run four hunts at this point, and I can recommend all four, but I can’t recommend any hunt that I’ve never been on. No one can. I doubt there’s even time for any given person to try every single variation, because I think they’re intending to retire some to make space for brand new ones. It changes all the time, just like life itself. One final note. There are some out there who believe that there is some sort of overarching plot here, and a secret hunt which will lead to genuine, valuable riches. I don’t know anything about that, but my advice would be to stick with what you’ve been given. You can’t get into this dome without choosing a particular hunt, and they’re gonna keep you on task. Even though you’re expected to figure things out on your own, it’s not a free-for-all, so don’t even try.

Wednesday, August 13, 2025

Microstory 2473: Empty Planet

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
Are you ready for an adventure? What about an adventure mystery? I don’t wanna say too much about this place, because finding out what’s going on is the entire point of it. I’m sure that if I did give away the ending, the system would autoreject it, so you wouldn’t see it anyway. Instead, I’ll just say that it’s a gorgeous, eerie setting. The premise is that you wake up on an alien world, and you’re all alone. This was obviously once a civilized and populated planet, but they’re all missing, and it’s up to you to figure what happened to them. Sometimes you’re outside, and sometimes you’re locked in a room. They don’t erase your memories (because they don’t have to) but they come up with a backstory for your character, and part of the mystery is also unraveling how you ended up here. If you play the game right, you get those memories (or for the in-universe explanation, you get them back). There’s a waiting list for this dome, and it’s only getting bigger. Without going into detail, it is possible to run into another player, but they do try to keep you pretty far apart. Unlike Threshold, if you wanna figure out how to hotwire an alien vehicle, and drive to the other side of the dome, you can do that, and you might encounter others while you’re there. So if you want some help solving the puzzles, that’s always technically an option. What they don’t want is to have thousands upon thousands of visitors stepping over each other. It would kind of undermine the concept of an empty planet, even though it’s mostly about finding the truth about the alien race that once lived here. There are multiple levels, so the sky above you is closer than it appears, and that keeps people more separate, but there’s obviously a limit to that, and I don’t know how many levels there are. It doesn’t specify on the prospectus, or during the very brief orientation. Speaking of orientation, there’s not much to it. They ask you a few questions, they give you a little bit of info about how to exit the game if you wanna quit in the middle of it, and then they give you a sedative so you can wake up at the starting point. That’s about all I can say. As I said, the design is magnificent. It really does feel alien. As for the story? Eh, I think it could be better, but your mileage may vary. You’ll just have to see for yourself, and test your reasoning skills.

Wednesday, June 11, 2025

Microstory 2428: Escape Dome

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
I’m a little bit biased here, because I’m obsessed with escape rooms. I’m old enough to remember when that was a fitting name for them, because they were mostly only one room. Some of them had different sections, but you didn’t unlock a door, go through it, and start on an entirely different set of puzzles. I watched as they grew and grew, both in popularity, and in scope. Escape rooms became escape buildings, which became escape districts, which have now become escape cities. I always loved puzzles, even as a kid, so this became my thing. I didn’t have a whole lot of friends, and that was on me, but I still wanted to do this. I remember regularly going in alone, and them having to group me with strangers. They were sometimes annoyed by this, but for the most part, they were welcoming, and they quickly realized either way that I was more of an asset than a burden, even though we didn’t have a preexisting rapport. Eventually, I wasn’t going in alone anymore. I finally found my community. The most passionate of us started a little club. The reason I’m giving you all this background is that every single member of this club is still alive, and still together. I don’t know how rare that is, to have eleven friends stay connected after all this time. None of us wanted to move to another planet without the others. No one’s marriages and families broke us apart—though, the rest of us would have understood if they had, and been happy for them. The point is that we’ve been doing escape zones for nearly 500 years, so we know what we’re talking about. I doubt we managed to try them all, but we certainly did the majority. It’s our passion, and I don’t think that’s going away anytime soon. Escape Dome is the largest adventure we’ve ever played. Of course, it’s not just one game that goes across the entire area, but each game is still immersive and impressive. I think I saw that they did have the traditional kinds, which were just the one little room each, and we might do that when three or four of us have an hour to kill. I should clarify, we started out with a club of eleven people, but over time, it’s nearly doubled, thanks to those marriages and families. Not everyone wants to be a part of it, which is fine, but the cool thing about some of these games under the dome is that all twenty-four members can play at the same time. We’ve never been able to do that before, even with the escape districts. Twenty has always been the absolute max until now. Our first two adventures were extraordinary. We kind of thought we had seen everything, but even beyond the larger scale, there were puzzles that blew our mind. The great thing about this concept is that anyone can have fun with it. I’ve heard people say, “oh, I’m just not a puzzle person” but we put them in one of those rooms, and they have a blast. Don’t count yourself out until you give it a try. If you end up not enjoying it at all, hey, you don’t have to do it again. Some of the adventures are designed to potentially take weeks, so don’t start with one of those. Be smart about your choice—which the staff will gladly help you make—and I’m sure you won’t regret it.

Saturday, May 13, 2023

The Advancement of Mateo Matic: March 10, 2399

Generated by Canva text-to-image AI software
Leona sent a message to Alyssa yesterday, but she hasn’t responded. She could be busy running around with her brainwashed brain, or just chilling on a beach in Tahiti. What would one of the only two people in the whole world with time powers do with their day? Does she have an agenda? It sure seems like she’s reached her goal by now. Rather, she’s reached Dalton Hawk’s apparent goal. Or maybe this was just the beginning. Maybe temporal energy was getting in the way of some other objective, and now the real work starts. If only he would come talk to them, they would know whether they should try to stop him, or help. He presumably sent them here accidentally, and then arrived himself in an attempt to remedy the issue. How that ended up leading him to creating a religion with multiple branches thousands of years ago is anyone’s guess, but they have met him a few times, and he didn’t seem evil before. They’re going to give him the benefit of the doubt until he gives them a solid reason not to.
The team had completely forgotten that the only reason they sent Angela on a relativistic journey in the first place is because her alternate self, Marie was terminally ill. As Angela had already taken some of the immortality waters, they figured it was their only shot to retroactively save her sister. It appeared to have worked, but time is a fickle thing, and their success in this pursuit is not necessarily inevitable. They have to actually find the rest of the waters, and give them to her in the right order. The hardest to get will be Activator, which can be found anywhere on Earth, but only at the end of its life. That won’t happen for billions of years. They should have been focused on this for the last few months. Now it may be too late. It may be pointless while they’re still under the rule of the Omega Gyroscope, which is suppressing temporal energy. If the restrictions are even tighter than before, then none of the waters will do what they’re meant to do anyway. To get this done, they’re going to need more exceptions, and barring finding Dalton, there’s only one person they can talk to about that. Why isn’t she answering?
“Argh!” Leona huffs. “How hard is it to reply to a text? It takes two seconds to say, get back to you soon. Love ya!
“Maybe she doesn’t have cell service,” Mateo offers, trying to stay positive. “It hasn’t really been that long, when you really think about it.”
“Nowhere in the world does not have cell service. The Global Council made it illegal to manufacture a phone without satellite capabilities for emergencies. Every satellite data provider agrees to eat the cost of such calls.”
“If she’s not responding...” He decides not to finish that sentence.
“Yes, Mateo, go on.”
Okay, he’ll say it. “If she doesn’t respond, then we have to find Dalton. We were probably always going to do that anyway. He is the last piece of the puzzle that we’ve been trying to put together for the last year. He’s at least a piece.”
“Great,” Leona says sarcastically. “Where do you suggest we start looking? Do you want to try to find the Constant again? That always works out so well for us.”
Mateo sighs, and holds up a pamphlet for Daltomism. “If you wanna climb to the top, you gotta start at the bottom.”
Leona looks at her husband with a look of repulsion. “It looks like we’re going to church. Can’t wait, I love those kinds of people. They’re always so rational.”