Showing posts with label exit. Show all posts
Showing posts with label exit. Show all posts

Friday, March 20, 2026

Microstory 2630: If You’re Going Through Hell...Keep Going

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3.1 and Lyria 3
April 3, 2527. Each pod can hold about 2,500 people, and with three tether systems running concurrently, that means around 2.16 million people can be evacuated every day. On the north side of the planet, only around 147 million people ultimately needed to evacuate. The rest had died, transferred their consciousnesses to other worlds, or refused to leave. A lot of the people who had originally settled in the surviving domes saw no reason to go, and no one spent much effort trying to convince them otherwise. The future is wildly uncertain at this point. Science suggests that the poles will remain safe indefinitely, but that’s assuming nothing more changes about Proxima Centauri, and that anyone truly understands what’s happening. This has never occurred before. If Earth were this hostile, nothing would have likely evolved on it, let alone a species as intelligent as humans. The safe bet is to leave, but many don’t see it that way.
It’s been 69 days now. Breanna, Cash, Notus, and Calypso are still here, along with a handful of Tangent workers who are just finishing up. They have made one final announcement in case anyone wants to change their mind, but it’s time to leave now. People have had multiple chances to get on board, so this is it. They need to pack up and head off to the southern pole to do it all again. It is reportedly going to take a lot longer, as more of them want to leave, but the four of them have completed their responsibilities. They weren’t even expected to stay for the whole two-month stint, but they did, because they wanted to help. They have not been shown a whole lot of gratitude for their efforts by the evacuating Domanians, but that’s not why they did it, and it was a rewarding experience anyway. The Bungulans initially left two pods down here as staging pods. Each one is several stories tall, so filing everyone in was a lot faster when they were already in place. One of those staging pods has finally gone back up, completely empty, which means it can do it a lot faster. This last one is for the last remaining workers. They all climb the steps, along with Heracles.
“Wait! Wait, wait, wait!” Someone says. He’s jogging through the holo-stanchions, and jumping on stage. It’s none other than Sorel Arts.
“Hey,” Breanna says after he climbs into the pod. “You’re coming with us?”
“Yeah, everyone who’s ever gonna say yes to the upload has already done so. I see no point in wasting my time here. The southerners need my help now.”
“Good on ya,” Cash says. “It’s nice to see you again.”
“Likewise,” Sorel replies as the doors are closing.
One of the Bungulan workers comes over as the pod is closing and being moved out to the tether. “Listen, we were hoping to do an express trip. Can you all handle that? The pod isn’t equipped with inertial dampeners. We had to manufacture too many of them on our way here. It was simpler to basically just make a tin can tied to a string.”
“How many Gs are we talking’ here?” Breanna presses.
The Bungulan reaches over and waves a sliding door open. “A hundred and twenty. Because we have to break through the atmosphere first, so it will take nearly fifteen minutes total.” She steps to the side, revealing what’s in the other room. It’s a giant tank of some kind of fluid. Breanna is guessing perfluorocarbon.
“We’re trained for that,” Cash says, pointing to herself and Breanna. “They’re not,” she explains, indicating Notus and Calypso.
“No, it’s all right. We can handle it,” Calypso insists.
“You don’t understand,” Breanna says. “If you accelerated at these speeds without that tank, it would kill you. No matter what, unless you’re maybe a couple of certain someones, there would be nothing you could do to survive.” She gestures towards the tankroom. “This allows us to do it without feeling the full effects of such extreme acceleration, but you’re submerged in a special water that you breathe through your skin as it also fills your lungs. Everyone panics the first time. Even I did, and that was a controlled pull, at a lower acceleration than this.” She faces the Bungulan. “I’m sorry, I won’t allow it. You’ve been at this for seven months. You can wait sixteen more hours.”
“No.” Notus steps forward. “We have been through this much. We did things we never thought we would. None of those things was our choice, but this is. Let us do it. We promise, we’ll make it through. Even if it traumatizes us, it’s a story that we can tell our grandkids one day.”
Our grandkids?” Calypso echoes.
“Our...respective...collective...grandkids.” Nice save.
“I assure you, it’s quite safe,” the Bungulan promises. “You won’t be able to talk, but it comes with an AI coach. Even the veterans will hear it guide us through the experience. The voice has been clinically tested, and proven to be fairly universally calming and helpful without sounding robotic or irritating.”
Breanna sighs and looks at her friends. They all seem amenable to the idea, and he’s right that it’s safe. The concern is not that something will go wrong, but that they won’t like, and won’t be able to tell anyone to stop. “Well, because of the atmosphere, I suppose we have to start off rather slowly anyway, so that will give us some time for human coaching, right?”
“Right,” the Bungulan agrees.
“Okay, fine,” Breanna concedes. “I’ve never actually done it in the field, so you’ll have to walk us through it. Explain like we’re five.”
“We can do that.”
Everybody climbs into the tank, and dips into the water. At first it feels like nothing, and then they move. They can feel the resistance of the thick fluid surrounding them, but still, the suit itself is fully sealed. Once everyone is in, the pod begins to move, but at very low speeds. The Bungulan instructs them on what to do. The suit, being as versatile as it is, is designed with the ability to accommodate this very thing. Valves open to let the fluid in. It’s the weirdest part. Humans evolved without the ability to breathe underwater. They are hardwired to not even try. It takes a great deal of will to force one’s self to overcome that impulse. Yet everyone does. While they’re still moving at fairly low speeds—though already accelerating—the group reports being prepared for this. Notus retains the wherewithal to send a message to Heracles, who is still in the main area of the pod, telling him that they’ll see each other on the other side. The pod moves faster and faster. Then it goes faster, faster, faster, and faster. The AI voice responds to their reactions, and alters its guidance accordingly. It’s rough and frightening, but they all get through it. Minutes later, they’re on the platform. Breanna may never see Proxima Doma again. She’s not sure yet if she wants to head for the southern pole, or take a shuttle somewhere else. She doesn’t have to decide right away.
Delegator Chariot greets them when they arrive. “Welcome to The Tangent. The Captain would like to meet you.”

Thursday, November 13, 2025

Microstory 2539: Fareweller

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
I’m the last stop on this wild ride that we call a once-in-a-lifetime miracle cure. Unlike the Greeter, my job is exactly what it sounds like. There’s a tiny bit more to it, but mostly, I just smile and wave goodbye. Most of the time, the questions I get are about where the restrooms are, how to get back to where they parked, how to get back on the highway, and the like. I make sure that they didn’t forget anything in the waiting rooms too. It doesn’t happen often, because the Guides and Queuers are watching for those types of things, but it happens; people lose stuff. Usually, they don’t even care, because they’ve just been cured, but I have to do my due diligence. There’s also one important duty that doesn’t sound like something that should be necessary, and maybe it isn’t, but I’m there, so I might as well. I always ask them if they expected Landis to breathe on them, and if he did. I know, it seems redundant, and I’ve never run into any issue, but it’s a chaotic place. It wouldn’t be impossible for someone to get confused, and wander to the exit when they ought to be looking for the entrance. It’s impossible to get through the Settlement area without paying or being paid, but if you haven’t entered the healing room yet, you absolutely could subvert the entire process. For most people, even if this does happen, they’re gonna see that EXIT sign, and realize that something went wrong. We do have patients with memory and mind problems, however, and they could get lost. Again, the Guides and Queuers are there to wrangle people into the right places, but the system isn’t perfect. This is also a great question for people to hear if they have complaints. It offers them the opportunity to air their grievances, without me first pestering them for feedback, or implying that there should be something for them to complain about. “Were you expecting Landis Tipton to breathe on you, and if so, did he?” // “Well, he did, but he also accidentally spit on my face a little, and I don’t like that.” There’s not really anything that I can do about it, but perhaps send it as feedback through the proper channels, but the biggest reason is to make sure that these people are feeling seen and heard. It’s our last chance to provide them with a quality experience, so we don’t want to miss anything. One of my co-workers came up with the idea. She thought that it was a good question to ask, and management actually agreed, so they wrote it into the procedures guide, which I think is pretty cool. They actually listen to us. Not every organization would do that. I think that’s it for me. Goodbye.