Showing posts with label prize. Show all posts
Showing posts with label prize. Show all posts

Friday, July 4, 2025

Microstory 2445: Dune Buggy Paradise

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
This is the largest habitable desert in the world. Now, you may be asking yourself, how could it be any bigger than any other? Every dome is the same size as all the others, isn’t it? True, but this one makes better use of that space, because it operates in three dimensions. We’re talking about multiple layers here. It’s quite ingenious, really. I don’t mean that you can wander about on the bottom layer, and then take an elevator to a higher ones. You have to walk or drive up ramps to get to other levels, and you don’t just multiply the area of one by the number of layers to get the total area. The upper layers are nowhere near as big. They’re like giant catwalks, criss-crossing each other in random configurations, looping around, and dipping down. It’s all very chaotic, and hard to track. Here’s the most mysterious—and I think, best—part of this whole place, there is a layer near the top of the dome which no one has been able to figure out how to reach. There doesn’t seem to be any path leading to it, but we can clearly see it. At the right angles—and with good enough vision—you can even make out a dune buggy parked on the edge. It’s gotta be some kind of prize, but as I said, no one has managed to reach it thus far. Even if you found some roundabout way, like with an extremely long grappling hook, how would you drive it down? It’s about a kilometer higher than the next highest layer. Maybe it’s a joke, or the creators are taunting us. Or it’s just straight up unfinished, who knows? Another special thing about the way this place is designed is what happens when sand from one layer falls over the edge. Well, it doesn’t. It can slip over, but then fly back up to where it belongs. You don’t have to worry about sand falling on your head all the time like rain thanks to people on the higher layers. It’s not just regular sand that they harvested from the surface of this planet. It’s smartdust. It’s all smartdust. I hear tales of people claiming that it has flown around in other instances, and formed ominous shapes, which they interpret as the dust trying to communicate with them. It could be true, though I’ve not seen it for myself, but even if it were, there’s a scientific explanation for it. Smartdust is fully capable of moving around, and forming larger shapes, like tiny artificial starlings. Overall, this is a pretty nifty place. It could be pretty boring, with its one niche being hardly distinct from other domes. There are other deserts, and at least one other racing dome, but combining them here is more than just the sum of its parts. I think it’s worth the trip. You don’t have to race if you don’t want to. You can just drive around, people are pretty respectful about boundaries.

Thursday, May 15, 2025

Microstory 2409: Mizmaze

Generated by Google AI Studios text-to-video AI software, powered by Veo 2
The mizmaze. This is an interesting one. I didn’t know what to expect. They told me how big these domes are, and when they told me that this maze covered the entire surface of one of the domes, I didn’t really believe it. That’s over 1.3 million acres. We’re all from different places, so I can’t really give you a clear frame of reference on the sheer scope of this thing, but it’s the biggest maze ever created. Don’t talk to me about VR, those are self-perpetuating; what we have here is a work of art. So here’s how it works. You walk into the intake building, and tell them that you would like to do a maze. They ask you a bunch of questions, first and foremost being how much time do you have to spend on it? Of course, the entire point is that you don’t know how long it will take to get through, but that’s why they ask you these other questions. They’re about your sense of direction, and your problem-solving skills. How much stamina do you have when you’re walking, how many supplies can you carry with you? Some of these mazes can literally take weeks, even if you’re really good. Remember, the scale. On the longest routes, there are supplies along the way, but you don’t just pick it up from a table. You have to complete tasks to get what you’re after, and you may lose out. Someone else might get it first, or you’ll just lose the minigame. There are mystery boxes which may be good, or bad. There are obstacles in there, which are definitely bad, but you have to get through them, or find another way. Some of it is made of hedge, other parts made of concrete. The mazes here aren’t like the ones that you’re used to. In most mazes, you have to stay on the ground, or you lose, but there are no real rules here. If you can figure out how to climb, go ahead and climb. Your sense of accomplishment is entirely your own. If you say that’s good enough, then it is. People may judge, but whatever. I stayed on the ground, and did the second-hardest route. The hardest ends with a grand prize. You aren’t even told what that is unless you agree to do that one. The walls move with that one, I don’t know how anyone completes it. I never heard about anyone who did, but the droid staff was mostly cagey about it, like just the very idea about whether anyone finished should also be a secret. Mine took just a hair over two weeks. I had to take the tram clear to the other side of the dome to start it, and ended up not too far from the main offices. The routes criss-cross each other, so I was in underground tunnels some of the way. I’m pretty proud of myself. I had trouble locating resources, but I didn’t get too tripped up by the hazards. I think I shouldn’t tell you what they are. It’s all meant to be a surprise for you, and I’m not sure how much variety there is across the board. Highly recommend. If you’re unsure, try a day maze, and if you like it, you can level up.