Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts

Thursday, October 1, 2026

Microstory 2769: X Marks the Spot

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
Elise instinctively teleports back to Rage holding the jacket that they last saw Minotaur wearing. She’s on the verge of hyperventilating. There were no clues where she found it, at least none which was obvious. She takes Rage by the arm, and jumps back to that spot with her friend in tow. “Over here, guys!” she cries out to the rest of the group.
Together, they start to dig in the sand, looking for any sign of Minotaur, be it evidence they left behind, or—if they were taken—a deliberate clue left behind by their captor. They cover a ground of a few square meters, but there’s nothing. There’s no trapdoor, which would be the most likely explanation, or maybe something less manmade, like a hidden hole. If something had taken them away in the air, someone probably would have seen it. Rage tells everyone to stop digging as she narrows in on Miracle. “This looks like the work of a teleporter. Besides Azad, who else can do it?”
Miracle shakes her head. “There are far too many to list, and remember, we’re generally called time travelers. They could be from the future, or the past, or a parallel timeline. There are too many options to use that knowledge alone to locate them.”
“Well, are any of them bad?” Rage presses. “Do you have...villains?”
“Sure we do,” Miracle confirms. “I...was technically one for a bit, though we tend to use the word antagonist amongst each other because who’s to say which is which?”
“This isn’t helping,” Rage argues. “You’re not giving us anything.”
“I’m sorry,” Miracle begins, but she doesn’t get the chance to finish her thought.
“Can I find them?” Elise interrupts. “Just now, I wanted to jump to Rage, and so that’s where I went, instead of several kilometers away. I didn’t even know exactly where she was, on her hands and knees behind that ridge. I thought about her, and it happened. Could I do that with Minotaur? I don’t wanna try without understanding it.”
Miracle sighs. “Have you ever seen the 12 Monkeys movie, and have you ever seen any of the Back to the Future movies?” she asks weirdly.
“Not recently,” Elise answers. “What’s your point?”
“They follow different rules,” Miracle begins. “In the former, time travel is a contained loop. It’s called predestination. It doesn’t matter what you do, you can’t change things. Whatever happened always happened, and you’re just following a preexisting path, blind and in the wrong order. In the latter, you can change the future, and they, in fact, do it multiple times. Those stories aren’t contradictory because they take place in different universes. They have nothing to do with each other.
“In our universe, there are—well, no, it’s not like there are no rules—it’s that we have all the rules. Can you teleport without being able to see where you’re going, or beyond some distance limitation? I don’t know. We all have our different abilities and restrictions. It’s utter chaos. I can teach you how to try to jump to Mino, but I can’t promise it will work. I can’t even promise you won’t end up kilometers away this time, or dead, stuck halfway through a wall. It’s a crapshoot. Most are born the way that they are, and discover what they can do intuitively. People who are transformed into travelers typically have a harder time. They’re usually older, and have developed more traditional coping mechanisms, which makes their new skills low access.”
“Then you’re not doing it,” Rage decides. “It’s too dangerous.”
“Wait, you could teleport before,” Zelda says to Miracle. “You said that Hrockas couldn’t take that away from you because it was in your mind, not your body.”
Miracle nods. “He figured out how to suppress it when he gave me a new, new body. I’ve already tried since I returned, and have not been able to do anything.”
“Then I’ll do it,” Elise insists. “Before you say anything, Rage, this is my body, my choice. Hrockas just told us that counts here a few hours ago. You can’t stop me.”
“I can’t,” Rage acknowledges, “but I don’t wanna lose you too.”
“Borrowed time, remember?” Elise asks. She faces Miracle. “Tell me what to do.”
“I’m inclined to agree with our fearless leader,” Miracle says. “It’s risky.”
“Then we vote,” Elise offers. “Who here thinks I shouldn’t do it?”
Everyone raises their hand.
“Just kidding, it’s my body! Tell me what to do, or I’ll try it on my own!”
“Very well,” Miracle agrees. “But I’m not responsible for what happens to you.”
Everyone pays close attention when Miracle explains how the process of using teleportation to find someone might work. They’re just as curious, even though they can’t do it themselves. Finally, it’s time to try. Miracle suggests she practice first, but she also said one thing about potentially running out of something called temporal energy, so talk about a risk. Elise closes her eyes as Miracle instructed. At first, she focuses on her whole family, but most of them are already here with her. She only needs to concentrate on one person. She visualizes Minotaur’s face, and considers how they make her feel. It seems that Elise is falling in love. She does realize she keeps thinking that.
The air was hot and dry, but now it’s cool and humid. Though Elise’s eyelids were closed, she could see the light penetrating her skin. Now that’s all gone. She opens them to find herself in darkness, with only red emergency lighting. It’s enough for her to see that she’s not alone, and she can even tell who it is. “Mino.”
Minotaur is startled. They spin around and desperately grab Elise’s mouth. “Shh,” they whisper. “I don’t know how you ended up down here too, but this is a maze...and we are not alone. I’m going to let go of you now, okay? Just whisper.”
Elise nods, and once she’s free, whispers even quieter than Minotaur, right in her ear. “I teleported to find you. Do you know who took you, or where we are?”
“No idea,” Minotaur answers. “I didn’t see who took me. They were totally robed up. I managed to push them off and run away, but not too far, and I couldn’t scream. That’s when I felt the sharp pain in my neck. I was hot before, but then I felt like I was burning up, so I took off my jacket while I was passing out. Then I woke up here. I’ve been trying to navigate the maze this whole time. I figured you were all taken too.”
“I think this is mostly about you,” Elise figures. “There is no way they could have set this all up after they found out that I could teleport. They expected you to find your way out, and for us to find our way to you. We’re cheating. I don’t know if that’s okay. But I’m just gonna go with it. I teleported in, so we can teleport out.”
“No,” Minotaur argues. “There’s something here. The monster is guarding something. Trust me, we want it. I’m glad you’re here, but I don’t want to cheat any further. Let’s play this straight, and find the way to the prize. Are you up for it?”
“We’re a team. We should all do it together.”
“Yeah, if you can gather everyone, then go for it. Just tell them to stay hushed.”
Elise transports most into the maze, but before she can do the same for Colley she evidently runs out of temporal energy, leaving them both stranded on the surface.

Monday, September 28, 2026

Microstory 2766: Winner’s Circle

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It begins as a pinprick of consciousness as Elise becomes acutely aware of the passage of time, even though there are no external stimuli. She isn’t truly thinking about anything. She is only mindful of her own ability to think. At first, she believes there might be a tiny light before her, but it may simply be her imagination...but does she even have an imagination anymore? She tries to come up with other things to occupy her mind, but nothing comes. She can’t even articulate in her head an idea of what ideas she should be able to come up with. No categories of thoughts, no things, no things to do or have done. She is nothing more than a thinking thing. A thinking thing called Elise. So that’s something at least. She is someone. She is a someone with a name, and if she has a name it must mean there are other someones with their own names. But who?
Elise quietly screams at her own brain. Wake up. Think. Think about something, anything. It doesn’t have to be important, it doesn’t have to be major. Don’t just sit here in the silence like a moth in the dark. A moth? What is a moth? It must be something, or she wouldn’t have a word for it. What is a word? What are things? What is anything? Go back to the moth. A moth is...a moth is something that is. It’s something that...flies. It has wings. Flying wings. And hair and eyes. Elise should have eyes. She has seen things before. She has seen moths. She has smelled the hot and cold nights as the weather transitions from summer to autumn. There she goes thinking about more things again. This time, it’s the seasons. There are two others: winter and spring. Spring is her favorite. Tofu is her favorite food. She eats. She is a person. She has a mouth.
She is Elise Perkins and she is in a race. No, an expedition. A quest? No. It’s a hunt. It’s a treasure hunt. She is a treasure hunter. Her name is Elise Perkins, Treasure Hunter. She has a mouth, a nose, and lucky her, two eyes. Also two ears. She’s hearing something. She’s hearing something with her ears. It’s...it’s talking. Other people. Other people with names. She can hear them. She can hear, but she can’t see. Why? Eyelids. She opens. Still dark, but less dark. A hint of light. Light behind...a visor. Her mouth, it doesn’t only eat. It also speaks. It screams. “Help!”
The visor slides away.
“Elise?” someone asks. “Elise, can you hear me? Are you there? Elise!”
“She opens her mouth but the words won’t come. Who said that? It sounded like the way Elise sounded like when she could sound like something. But she doesn’t sound like anything because when she opens her mouth, the words won’t come out.”
“You can’t use your mouth,” a different person claims. “You don’t have an airway anymore. But the helmet can convert your thoughts into sounds. Just think what you want to say, and it will come out. Go ahead and try again,” they encourage.
“Rubber baby buggy bumpers,” the helmet says. “Gina Linetti Spaghetti Confetti.” A face. Elise’s famous two eyes have adjusted to the light and can see when there is something that isn’t light. “That is definitely a face. It’s a very pretty face. She used to know what to call it. Whatever the face’s name, Elise may be falling in love with it.”
The face smiles. “Thank you. My name is Rage. You are Elise Perkins.”
“I know that,” Elise replies. “I am Elise. I have a face. I have a head. Do I have anything else?” She tries to tilt her chin down, but it won’t move. She can’t move at all.
Another person sighs. “You don’t have anything else. You only have a head.”
“Mino? A little more tact?” someone says to the person who has no tact.
“It’s okay,” Elise insists. “I am Elise Perkins, Treasure Hunter, a.k.a Ladymoth. I don’t need anything more than a head, because my head is where I do all my thinking.”
“Do you remember what happened?” the Rage face asks.
“I remember...” Elise begins. “I remember ice.”
“There was ice on the track during the race,” Rage confirms. “You sacrificed yourself so that your friend, Jolanda could make it across the finish line. You managed to defeat the last automated racecar, so she didn’t have to get there quickly. She had time to get out of her car, find your head, and carry it across with her. Now we’re in the winner’s lounge. Only six of us could win. I’m not sure what that means for you yet.”
“We’re not sure what this means for any of us,” Zelda adds. Yes, that’s Zelda.
Elise’s memories are starting to come back to her now. She feels like she’s becoming herself again. They lounge there for about an hour. The normal humans eat while Elise focuses on her recovery. The Custodians are not letting them out of this room, or they would seek medical attention for her. For now, she’s sitting on a snack table. Watching her friends talk is helping a lot. After they’re done eating, she finds that she’s pretty much back to her old self. She is centuries old, so there are a ton of memories that have not yet resurfaced, but they’re not paramount to her core.
While they’re just sitting around doing nothing, the lights begin to flicker. It’s not like a lightbulb is burnt out, though. It’s clearly intentional, like the theatre warning the audience that intermission is over. Out of the corner of her eye, Elise can see the door open, though she’s not at the right angle to see who. She needs her legs back.
“Hello,” comes the voice of a man. She recognizes it, but can’t place it.
“Hello,” Colley says, intentionally positioning himself directly in front of Elise.
“Please, Mister Rochelle.” Hrockas, the owner of the planet. That’s who this is. “Do you honestly believe that I am not cognizant of the severed head you’re keeping on the table? If I didn’t want death survival to be an option, I would not have commissioned those helmets in the first place. The plan was to keep any heads in their comas while the winners moved on, then transfer their consciousnesses to their respective backups so they could recall as much of the hunt as they were here for.”
Colley steps off so Elise can see. “We can’t trust you. You’re not taking her.”
Hrockas nods. “Now that you have reinitialized her, taking her is no longer a decent option. The reason we left you in here for so long is the producers and I needed to figure out how to move forward. The truth is, not anywhere near this many was expected to survive. Some of the bots were easy, but some were hard. You destroyed them all, and through a loophole, managed to keep your entire group together on the other side. It’s impressive, I admit. But the challenge we had planned will no longer work. Funnily enough, however, the challenge reward is now more relevant than ever.”
“Whatever the reward,” Jolanda says, “it’s not worth it if Elise can’t compete.”
Hrockas smiles. “That’s the irony. The sudden death challenge is quite literal. Whoever wins, dies...and will be given a superior substrate. It would be cruel to force you to compete if the one person who genuinely needed it stood no chance. That’s what we had to change. Now it is no longer physical, but a contest of wits. Elise has a shot.”
“I forfeit the challenge,” Colley volunteers immediately.
“That’s fine,” Hrockas says, “but it comes with a penalty for the next challenge.”
The others forfeit too. Elise is getting a new body.

Friday, September 25, 2026

Microstory 2765: I Came in Like a Wrecking Ball

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
Everyone chooses their own ghost to teach them how to drive these cars. Even Jolanda accepts the lesson. She’s not pretentious enough to think that she already knows everything, especially not about her specific car today. For all she knows, there might be a secret button behind the steering wheel that dispenses banana peels. Still, it seems rather pointless for the rest of them to even try, given her experience. Her only meaningful contender is Zelda, but Zelda is a risk-taker. She’s more likely to push it too far, and end up dying in the act, even if she was in the front until it happens. She hasn’t even driven that much in her life, because it places her in too much control, which isn’t thrilling enough.
Elise feels like she’s struggling with it the most, even though she technically has the secondmost amount of time behind the wheel. She’s listening to her ghost—as much as she can listen to a hologram that can only grunt and say a few single-syllable words—but she is not internalizing the lessons. She keeps looking over at the others, particularly when their stationary work is done, and they move on to the practical. She doesn’t want to start. She doesn’t wanna do this. It goes against how she learned it.
The rules were what drew her to learning antiquated skills in the first place. She almost wishes she had never tried driving at all. At least she would start at zero, but now she has much to unlearn. Not that she has any chance of winning anyway. Why risk it? Why place herself in danger when it’s hopeless? Can all seven of them move forward as long as they stay ahead of the other 17? Again, “what are the rules!”
Elise’s ghost frowns. “The rules are that the first six racers move to the sudden death challenge. The rest are killed, or in the case of the automated cars, deleted.”
“Wait, you can talk?” Elise questions. “Why have you not been talking until now?”
“You didn’t need me to talk before. Now you do,” the ghost explains.
“There are seven of us. That number was chosen so at least one person will be killed today. But then the subsequent sudden death challenge will kill everyone else.”
“Sudden death doesn’t mean what you think it means,” the ghost goes on. “I cannot elaborate, but if six players win the race, all six will continue on the hunt.”
Elise shakes her head. “That’s not good enough. We came into this together. Even Miracle is part of the team now. We all deserve to stay together.”
“It was never going to be fair,” he reasons. “That’s what makes it challenging.”
“Such a wise, dead pirate,” Elise muses.
The ghost nods. “I see you at the wheel. You’re more at ease than the others. Even the pro over there looks nervous. I know she has her reasons, but you could actually win this. You have a perspective that none of them does. You lived like the ancients. Don’t underestimate that. They still don’t understand the threat of death, but the skills which you dedicated your life to studying were all developed by fleeting creatures.”
“I’m still not faster than she is, nor braver than any of them,” Elise argues.
The ghost shakes his head. “Again, car racing was conceived by mortals. Anyone can push a button with their foot until it stops and leave it there. You know when to let up. You trained from resources made by people who would die if they didn’t know that.”
Elise sighs. “I don’t know if I wanna win. A part of me wants to gather everyone up and ask them to quit so we leave with our memories intact. I don’t wanna lose them.”
He smiles. “If your bonds are real, you can make new memories later.” Maybe.

Here endeth the lesson.
Elise decides not to do any practice driving before the race. She’s not confident in herself, and is not enthusiastic. Her friends look ready and determined. They may not know the restrictions on the results. She’s not gonna tell them. She’s a liar.
They’re at the starting line now, at the edge of the dome, pointed towards the wall. When those giant metal doors open, they have no idea what they’re gonna find. One thing they have going for them is that all seven of them are sharing the second row. Only two cars are in front of them, which gives them something to fight against without it feeling impossible from the start. It’s a huge track. Since the engineering bots weren’t limited by an audience, they were free to make it as wide as they wanted. They’re probably not even going to be driving in circles, or at least not one single circle.
Elise looks to her right at Minotaur, who doesn’t react. She looks to her left where Colley notices. He frowns at her kindly before refocusing on the road and gripping the wheel tighter. She has to protect these people. She doesn’t want to lose her memories of the ones she has grown to love, but she would rather it be her than any of them. They all committed more to this. They deserve to see it through. She’ll be fine.
The light is red, and has been for the last few minutes, but now it blinks. It blinks faster and faster and faster until it turns yellow. Two cars down, Miracle gives a false start, but she manages to roll back to where she was while it holds at yellow for a few more seconds. The two lead cars take off, and only then does the light turn green, which is either cheating, or one of the rules that Elise failed to hear when she was feeling down.
The six of her friends take off, but Elise throws her car in reverse, and punches it. She slams into the four cars behind her. They fight her, but she doesn’t let up. It would appear that the humans were given superior vehicles to race with. They go down relatively easy. Once the four of them have been sufficiently destroyed, her job is still not over. She still has thirteen more to take care of. So she puts it in drive.
She zips into the dark. It’s only lit enough for her to see where the walls are, and maybe other cars. She’s in the back, though, so she doesn’t have to worry about them anymore. At least she didn’t think so. There’s a small fire up ahead. One of the cars has already crashed without Elise’s help. She has to swerve around it, but immediately has to swerve again because of the second car involved in that crash. They’re both bots, though, so it’s fine. Two more down, eleven to go. She can do this. She can stop them all.
Elise flies out of the tunnel, and onto the road. They’re in a desert. The track is narrower here, so it’s a good thing she was already in the middle. The others aren’t as far ahead as she thought they would be, probably due to this bottleneck. She still can’t let up, though. She maintains her speed, and catches up to the rear car. She saw this maneuver in an educational video once about what not to do, but she thinks she can recreate it. She drives right up and wedges the front of her car into the back of the bot. Now it’s just spinning its wheels. She drives it over and slams it into the barrier. She ends up pointed in the wrong direction, but she doesn’t have time to get turned back around, so Elise just drives backwards for a bit while she catches up with the others.
There we go. Now she’s with a huge group of bots. The problem is, Rage is here too. Three of them have created a line, which she can’t pass. Every time she goes for a gap, they cover it, so she has to try again. She’s being too gentle and patient with them. Elise doesn’t have that issue. She crashes her rear bumper into two of the cars at once. Only one of them skids and hits the barriers, but it’s enough to let Rage pass. As she’s doing that, Elise goes after the other two, stopping them both before the next tunnel.
The track is narrower yet. Only two cars could potentially drive side by side. It’s also no longer always flush with the ground. They’re in a winter wonderland, driving on an elevated track as it snows. The road becomes ice. Fortunately everyone up ahead is smart enough to go slower here so they don’t just fly over the edge. Elise loves this opportunity. She’s literally knocking bots off left and right. Before, there was a chance for them to come back with a vengeance, but not here. Talk about sudden death.
All of the human cars are still going, but none of them is even close to the lead bot. It seems to have no problem with the ice at all. Someone has to put a stop to it. There are only two bots left. If she can stop them, the others don’t even have to drive fast anymore. They can coast to the finish line safely. Frustratingly, the penultimate bot is the smartest one. It knows what she’s trying to do, and out-maneuvers her every time. It’s also stronger than the other bots. She manages to get right next to it, but when she rams the side, it barely moves. Then Elise looks over. Another car has joined them.
It’s Jolanda. She has positioned her car on the other side of the bot. There’s so little space, they have it pinned. As difficult and counterintuitive as it is, and without being able to talk, the humans slow down to a complete stop. Still without talking, Elise lets go and drives on ahead several meters. Jolanda turns the wheel, and knocks the bot over the edge.
Elise backs up again. “Get back up to the front! Only six people can win!”
“I know!” Jolanda shouts back. “My ghost told me about that!”
“I’m sacrificing myself!” Elise shouts.
“I’m sacrificing myself!” Jolanda volleys.
“You’re the only one who can stop the final boss! Go do it!”
“I don’t think we have to worry about that!” Jolanda jerks her head forward.
Its the final bot. It’s pointed towards them at the top of the hill, where there’s another tunnel. It’s revving its engines menacingly, so they instinctively rev back.
“I’m gonna kill him!” Jolanda volunteers.
“No, I will!” Elise insists.
They both take off. The bot takes off too for a game of chicken. This is ridiculous. Only one of them has to die in order to make the math work. It just makes sense that it’s Elise. Jolanda can not go on with the knowledge of having lost this race. When they reunite on the other side of this hunt, someone will tell her, and she will be devastated. Elise will not care. She has to be the one to do this. She takes a deep breath. There hasn’t been much ice for a few hundred meters, but she knows something Jolanda probably doesn’t. Her teachers taught her about something called black ice, and how to spot it.
To Jolanda’s likely confusion, Elise slows down just enough to get behind Jolanda, then bullies her way back on the other side. At the right moment, she gently nudges Jolanda towards the barrier, not hard enough to hurt her, but it does stop her in her tracks. Elise’s car, meanwhile, hits the ice, and goes crazy. She starts spinning counterclockwise, utterly uncontrollably. She can’t even tell where anything is anymore, but she feels the powerful slam of the crash, and for a split second, the sharp twinge of the blade as her helmet cuts off her head.

Thursday, September 24, 2026

Microstory 2764: Ghostriders

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
In this post-scarcity economy, gold is not valueless. It’s actually quite useful. It has a number of applications in electronics, aerospace engineering, and even medicine. It’s used for all sorts of mundane things. And that’s because, in this day and age, destroying entire planets only to extract their raw material is on its way to becoming a matter of it being Tuesday.
Many treasure hunts end with a cache of precious metals and jewels. They’re not usually quite this extensive, but they signal the end of the challenge. The accomplishment of that challenge is the real prize. Hunters usually don’t even take the treasure, but leave it for the next batch, or if they do, they take only a small trinket to remind them of the good memories. No one needs this much, except major engineering operations. The disappointing part, however, is not the letdown of the prize itself, but that the hunt might be over. They went through a lot, but they still expected more.
They tie the boat off, and step out. They begin to walk around on the cave floor between the piles and piles of goblets, coins, bars, crowns, and other accessories. They’re going to spread out to look for clues. There has to be something, whether this is the end or not. Every hunt tells you when you’re done in no uncertain terms. It’s never simply implied. They don’t need fanfare, just undeniable proof.
“Don’t touch anything,” Minotaur warns. “It’s sometimes a literal booby trap, and sometimes a curse to teach of the dangers of greed, or whatever.”
“We might need to dig,” Jolanda points out. “A clue might be under the gold.”
“You’re right,” Minotaur admits. “Just don’t take anything.”
“Should we look for something special?” Elise asks them. “Like the only blue gemstone, or something anachronistic or out of place?”
“That’s a good idea,” Mino agrees. “Most everything is probably a distraction. The important thing will be simple or not valuable to the pirates we’re pretending to be.”
“Something out of place,” Zelda begins, “like this?” She’s standing beside what initially appeared to be the cave wall. But she’s opening it like a door. It’s heavy, so she and Miracle hold it open for everyone to walk through single-file.
They’re now standing in another locker room. The lights are flickering on for them. Their names are on their respective lockers again. Colley is the first to open his.
“What is that?” Rage asks. “What is that for?”
Jolanda is frowning. “Racing. That’s a racer’s uniform, including the helmet.”
“Why do you look so upset?” Rage questions. “This is right up your alley.”
“Because I know I’m gonna win, and I might have to hurt you to do it.”
“I don’t understand,” Elise says. “Don’t listen to Hrockas when he says only one person can win. We don’t have to follow his rules all throughout. We’re in charge here.” She said it, but she doesn’t mean it. They’re really not. She’s just trying to be positive.
“This is a headless racing uniform,” Jolanda begins to clarify. “It’s a niche race that kind of went obsolete. The helmet gives it away. You see, they didn’t just suddenly come up with mind-transference and uploading technology. It was a grind. There was a time when updates were periodic, rather than continuous. It was metaphysically scary. But not as scary as this. No updates, but a local chip implanted in your head. You see, unless you’re an octopus, the head is the only place where your brains are stored. And it’s a lot easier to protect that above all else.
“Some astronauts were given these kinds of helmets. If something went wrong—if all else failed—your spinal column is severed, and your head is preserved. You lose consciousness, so someone has to retrieve you, and give you a new body. This tech came out of the private sector, so while they had government contracts, they also had private ones. This gave rise to the deadliest format of racecar driving. The ancillary tech wasn’t that reliable. Racers occasionally died because sometimes, their heads were destroyed as well, because of-freaking-course they were. Or sometimes the reintegration process simply didn’t work. They signed waivers, but it was a dark time in our history. Now, with consciousness streaming, the races can technically be deadlier, but reliably temporary.”
“This,” Zelda says. “This is why Hrockas gave us an out. It wasn’t all the storms.”
“Can’t we all pile into a car together?” Elise reasons. “Even compact cars can fit seven if you’re creative and willing to get really familiar with each other’s bodies.”
“The cars are too small. You wouldn’t be able to fit two people,” Jolanda clarifies.
“Now, let’s all calm down,” Rage tells them when she notices everyone growing more stressed out about this. “All we see are the uniforms and helmets. We have no idea what’s waiting for us on the other side of those doors. We might have a choice of challenges. Those helmets might just be manufactured to look like decappers. Let’s first get changed, but keep the helmets off, and go outside. Sound okay?”
The seven of them gladly remove their tattered, disgusting tunics, shower down, and suit up. They walk through the set of doors beyond the showers holding their helmets. They expected to find seven cars waiting for them, but there are instead two dozen. It’s tempting to believe that they will have their pick of the litter, but they know they’re not that lucky. They’re going to be racing against some other team, or other individuals. This obviously raises the stakes. Now it’s plausible that none of them will win. Jolanda is the best driver in their group, but she’s not invulnerable.
What’s interesting about it is that seven cars are sitting separately from the other 17, so they don’t know what that’s about. While they’re examining the vehicles, and debating whether they should get in, or try something else, seven zombie ghosts appear before them. It’s the same ones from the sea before, and they know that, because they grew to be quite familiar with their distinctive looks, despite them all being undead. They’re on the other side of the cars, and end up walking straight through them as they approach the humans. They move much less menacingly than they did before. Once they are a couple of meters from the hunters, they stand there and wait.
“Oh,” Rage finally says. “I think we’re each meant to choose one. That happens on the regular hunts all the time. They don’t expect you to magically know how to complete a task. If it’s a skill, an expert will train you on it. I think they’re our driving instructors.”
“Them?” Miracle questions. “They don’t exactly look the part.”
“Maybe they’re shortstaffed,” Zelda jokes. She steps forward, and points at one.
The ghost reaches out and pantomimes taking her hand. As he’s leading her to a car, he growls but more in a grumpy way, rather than violent. The one-footed captain isn’t here, which would have been awkward since they seem to have personalities now.
Rage sighs and gives the other line of cars the side-eye. “I suppose we have no choice if we want to keep going. Pick your partner. The competition may be pretty fierce. We won’t know until we learn, and hopefully there’s no time limit, because we practiced driving, but we didn’t train for this.”

Tuesday, September 22, 2026

Microstory 2762: Emergency Exit

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Once the deed is done, Miracle flies back over to the boat and lands on the deck. She sways her head side to side as her angel wings tuck back into her body like they presumably would for a real angel. She smiles at the group, particularly Laise.
“You upgraded,” Laise points out. “The wings are organic now.”
“They’re carbon-based, but they’re not organic,” Miracle explains. “They’re not from Daedalus, I don’t know why I was ever limiting myself to his antiquated work in the first place. I’m still getting used to the nanites. What did I miss?”
“How did you get here?” Rage asks. “You said we were in another dimension.”
“We are,” Miracle confirms. “Did you think Hrockas was the only one with the ability to traverse dimensional barriers? There’s really no way to lock the door on a parallel. That’s what pocket dimensions are for. Now, of course, he could always show up and kick me out, which I’m guessing he’ll do here in the next few minutes.”
A scary man wearing battle armor magically appears behind Miracle.
“He’s right behind me, isn’t it?” Miracle jokes. She smirks, and doesn’t turn around. “It’s nice to see you again, Dominus. Are you here to kill me?”
“Not yet,” the man replies. He brushes past Miracle and approaches the rest of the group. “Good morrow, folks. My name is Azad Petit of the Castlebourne Charter Contingency. As we are in peacetime, I currently operate under Mr. Steward directly.”
“Yeah, as his lackey,” Miracle points out, rolling her eyes.
Azad smirks much in the same way she did, but still doesn’t face her. He continues facing the group. “You have all survived a great deal, and I commend you on the current state of your success. Your friend is right, she will not be allowed to continue on this journey. She didn’t earn it. She failed one of the obstacles, and should not even have any memory of this, let alone the means of reëntering the program. So I will be pulling her out.
“I’m giving you this one opportunity to join her. If you leave as well, your respective mind streams will be reactivated, and you will move on with your lives at least with the memories of what has happened thus far. Of course, it will disqualify you from attaining whatever prize does or does not exist at the end of this hunt, but at least you won’t risk consciousness discontinuity.”
“She obviously didn’t suffer from discontinuity,” Elise points out.
Azad nods. “Miss Brighton does not store her consciousness, or her backups, in base reality, but in another dimension, much like this one. That will not work for you.”
“Thanks for speaking for me,” Miracle lambasts. “I’m just a girl in the world.”
Azad smirks again, and finally turns his head to face her. “Go wait in the car.”
Miracle rolls her eyes again.
Azad sighs. “We fought the Ochivari together. I respect the hell out of you. But these people deserve to win or lose on their own, not to have you cheat for them.”
“I won’t cheat,” Miracle insists.
“What’s behind your back?” Azad asks.
“Oh, these ol’ things? If you want, I’ll keep them tucked away the whole time.”
“Not good enough,” Azad reasons. “You can’t be trusted.”
“You just said you respected me,” Miracle argues. “It’s not exactly a contradiction, but it doesn’t make much sense either. I made one mistake, I’m back, deal with it.”
Azad tilts his head for a moment. He then steps back so he can address the whole group. “All right, Hrockas says you can stay, but you have to transfer into a substrate of his choosing. Before you ask, you won’t look like this anymore. He believes you have been coasting on Romana Nieman’s good will, walking around with her face. It’s time you look like someone unique, and you don’t get any input on what it looks like.”
Miracle contemplates the offer, then tries to respond, but gets cut off.
“Oh, and someone has to exit the hunt,” Azad adds. “A life for a life.”
“I’ll do it,” Laise says, so quickly that Elise wonders if she could see the future.
“You don’t have to do that for me.” It sounds like Miracle is being sincere.
“I want to quit,” Laise decides. “I suspected you might say something like that, Dominus, so I waited to speak up. I’ve been thinking a lot about my continuity. I don’t want a version of me to move on not knowing what I know. I did things I never thought I would, even in a simulation. Sure, I’ll be missing out on whatever comes next, and this fabled prize, but now I know what I’m capable of. Now maybe I’ll stop spending all of my time in historical domes, and actually have an adventure or two.”
Miracle notices Azad frowning. “You thought no one would take you up on the offer. You thought I wouldn’t have a shot, so you wouldn’t have to break any rules.”
“I admit that,” Azad acknowledges, “but we are following rules. We’re just changing them a little.” He turns to Laise. “Hrockas accepts the deal. Take my hand.”
“Wait!” Colley reaches out in an obvious request for a hug from Laise, which Laise gladly takes. Elise thinks that she’s the only one close enough to hear him whisper, “if I die, find me and tell me that my shoes in Elizabeth Victoria were anachronistic. I’ll know what it means.” He then kisses her on the check, right by her ear.
Laise kisses back, then lets go. She takes Azad’s hand, as Miracle takes the other.
Azad looks at the remaining six hunters. “I don’t think it’s cheating to tell you that you’re clearly expected to sail somewhere. I won’t tell you where, but I will say that the south is beautiful this time of year. It’s so relaxing. In a couple of hours, a stranger will appear. That will be Miracle in a new body. I’ll let her explain why.”
They disappear. Elise would very much love to know how they do that.
After a reverent moment, Rage claps her hands. “Okay, let’s figure out how to point this thing south and sail so we can search for our next clue.”
“No,” Minotaur counters. “We need to head north.”
“That’s not what the man said,” Rage contends. “You think he was lying?”
“He didn’t tell us to go south,” Minotaur reasons. “He told us that south was relaxing. We don’t want relaxing; we’re on an adventure. We want danger.”
“They have a point,” Zelda agrees. “Mentioning the wrong direction allows him to nudge us towards the right one without technically giving anything away.”
“Trust me on this,” Minotaur says to Rage. “I have experience with misdirection.”
“We vote,” Rage decides. “Raise your hands for Minotaur’s plan to go north.”
Everyone raises their hand, including Rage herself.
A few hours later, Miracle does return with a new face. The boat has not yet moved. Still none of them knows how to sail, so they need to study the vessel first. They would love a manual to read, but it’s safer to remain stationary until they have a better understanding of what they’re dealing with. At a certain point, however, they need practice, so they raise anchor, and head off. It certainly isn’t relaxing.

Tuesday, September 8, 2026

Microstory 2752: Foul Trouble

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Zelda and Jolanda both do a lot of exhilarating activities. Framed one way, they sit on opposing sides of the spectrum. Zelda likes to lose control. It is absolutely possible to be bad at an extreme sport, but once you learn how to do it, a lot of it involves letting go, and allowing the forces of nature take over. Gravity is a big one for them. Jolanda’s thing is all about taking control. When she’s inside of the car—or when she literally is the car—she makes every decision about where it goes, and what it does. For both of them, the work is very tough and strenuous, and they’re all sports, but a certain kind of sport. What they’re doing right now is exploring one of the other kinds.
“Fellow treasure hunters, please allow me to be the first to welcome you all to...Sportsdome,” Rage says dramatically. It’s a surprisingly unpopular dome. That might be a harsh word to use. It’s not as popular as it would be if you picked the whole 83-kilometer diameter dome off of Castlebourne, flew it to Earth, and dropped it somewhere. The problem with this dome is it’s simply a collection of all sports fields of play. There’s nothing innovative about it except the fact that it’s all consolidated. You can get each one of these games anywhere, and for much cheaper than the energy credits it takes to travel to this world. Basically, if sports are your thing, you’re probably better off staying put wherever you already live. Castlebourne is for niche experiences.
“I played one of the ancient games once,” Colley says. I think it was called bolleyball. And I think I only played it because it rhymed with my name.”
“You’re thinking of volleyball,” Jolanda corrects. “I’ve played a ton of these, but only in VR. A lot of people hate that because it isn’t pure, but if you have a halfway decent physics engine and synaptic integration, there’s really no difference these days.”
“What are we doing here?” Zelda asks. She sounds and looks bored.
“Zel, I would have thought you loved this stuff,” Elise points out.
“There are too many rules,” Zelda complains. “I don’t like rules. I mean, back when dying once meant dying forever, I understood the rules for safety. And I even understand them today for the purposes of continuity, pain aversion, and convenience, but these little sports have such arbitrary rules. They’re all, like, you can’t bounce that with two hands, or, it’s gotta bounce once and inside of these white lines. A lot of the rules have to do with bouncing and dropping. I just don’t find it exciting.”
“We’re not here to be excited,” Rage clarifies. “We’re here to learn the mechanics of gameplay. Some of you use your minds, some of you use your bodies. Traditional sports marry the two. Those rules you hate, Zelda, are part of that. You have to remember where the ball goes and how to get it there. You have to see the obstacles in real time, and find a way around them. Half the audience is cheering you on, half of them wanna see you fail. None of you has done activity on behalf of someone else. Even I, who has usually been part of a team, sees an escape room as a private accomplishment. I share the joy of accomplishment with my team, but my mind leans on what I personally got out of it. Sports athletes can’t think like that. Their sole job is to serve the team, even if that means sitting on the bench during a play and encouraging their teammates. That’s why I signed us up for the Total Lifestyle Experience.”
“What’s the total lifestyle experience?” Elise asks as Rage is walking off. She and the others rush to catch up. “Hey, what’s the total lifestyle experience?” she repeats.

An hour later, the six of them are standing on the grass field. They expected a big fancy arena, but this place looks like it’s been neglected. They’re wearing the same uniform, which is a shirt, short shorts, tall socks, and spiky black shoes. There’s another team of six people here, Combined, they’re standing in a triangle shape, using the wall as a third side. At the top point is a scraggly white-haired man. His shorts are even shorter, and he has a whistle. It’s impossible to not notice his whistle.
He’s been whistling this whole time, apparently communicating with the bots who are running around the field, moving equipment around. Now he finally turns to sneer at the players. “So you think you’re good enough for league football, do ya?” he asks in an English accent. “You’re the sorriest lookin’ excuses for players I ever saw this side of the meridian!” He looks at one of the other team’s members. “Your shirt is on backwards, ya wanka! What’s the matter, ya never worn clothes before?”
The youngish-looking girl tries to pull her elbow in to turn the shirt around, but is too embarrassed to keep going, so she ends up pulling it off all the way.
The boss guy, whatever his job is, shakes his head. “Girls in the league. What are we gonna have to let in next? Billy goats!? I long for the days when men were men!”
One of the other women on the other team begins to walk away.
“See, that’s my point. Women can’t handle the stress of being in a real club. What’s your problem, young lady? That time of the month?” He laughs and slaps Minotaur’s shoulder because they’re standing the closest, expecting them to agree.
“I have a vagina too,” Minotaur snaps back, shutting him up.
The blonde woman comes back with a football. Without saying a word, she tosses it towards the girl who was wearing her shirt backwards. The girl does a backflip, kicking the football behind her. As she lands on her feet, the ball ends up square in the goal, which is halfway down the field. “Any questions?” the blonde asks.
Somehow, the old man shuts up even harder. He does eventually have to continue, though. “I have to go make sure there’s no scheduling conflict with the pitch. In the meantime, you can either run drills or talk about your fee-fees.” He walks off.
The blonde from the other team, who appears to be in charge, smirks at the hunters. “We’ve got you on toast. Who do you even play for? I earn your life in a week.”
“Did you have to look up football slang, or does being an arsehole come naturally to you?” Rage volleys.
“Rage, what are you doing?” Elise questions. “What’s happening here?”
“I told you,” Rage begins. “I signed us up for the total experience. We’re a ragtag group of eclectic misfit underdogs. They’re the jerk pros who everyone knows is gonna win the big game until the last second when the shyest and least confident player on our team uses a random, seemingly unrelated, skill from their life for a complete upset.”
The treasure hunters stare at Rage, still not quite understanding the point of it, but also not getting the point of playing football in the first place, so they might as well lean into it. Elise looks back over at the blonde boss. “Wankuh.”
The blonde laughs. “Not quite how you pronounce it, but I’ll take it. Before we play the big game,” she goes on with airquotes, “you should know that we’re after the same thing. There’s a deeper level to Treasure Hunting Dome. We’re gonna find it first.”
Rage looks extremely surprised and distressed. She clearly had no idea.
The blonde smirks again. “It’s nice to meet you. I’m Miracle. Miracle Brighton.”

Sunday, August 30, 2026

The Advancement of Mateo Matic: September 23, 2567

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For space colonization purposes, the galaxy was divided into regions. The closest regions had an obligation to maintain some semblance of cohesion with the other colonies, and Earth. Even a charter world couldn’t secure a charter if they wanted to go out there and do bad things. And you did have to have a charter, however small it might end up being. You couldn’t simply say, we found a star system that’s only fifty-six light years away, but we don’t need any help. But we’re gonna purge every year, okay?
In order to gain that level of freedom, the boundary lay 200 light years from Earth. They devised several other divisions wider than that, but the rules did not change, which was that there were no rules. If you made it that far, you could do whatever you wanted, and the state couldn’t and wouldn’t stop you, no matter how bad it was. That didn’t mean you were free from consequences. If necessary, you would have to defend your way of life. Because anyone who showed up was also in the Extended Bubble or beyond, meaning they didn’t answer to the Core Colonies or Earth either.
It was Team Matic’s intention to travel throughout these distant colonies, and help where needed. They were naïve. They didn’t think they would have to harm them. But as it turned out, the Exin Empire wasn’t a fluke. It was just the most blatant example of human nature because the creator used time travel to establish itself a long time ago. The people who colonized Tarantella had the same idea, just more recently.
Tarantella was barely over 200 light years away, but it didn’t start out that way. They were originally in the Charter Cloud, but two years ago, something changed. They had constructed a massive stellar engine, which pushed the star farther out. It was already moving pretty fast on its own, but they gave it a boost. Why did they do this? Well, because their charter gave them a huge inventory of donated embryos, as well as the resources needed for that stellar engine. Gatewood didn’t think anything of it, them being this close to the border. The exact distance was impossible to prove, but they had to come up with a number, and both parties agreed to it. Now the Core was regretting it, because it locked them in to a number that had since changed, and that could be proven.
The colonists told Gatewood that they were wanting to move their star system to a more hospitable region of space, but in reality, they wanted to cross that border. They wanted to use those embryos as a slave labor force. Ethics didn’t count out here. There were probably a lot of things happening this far from the neighborhood that the team wouldn’t like. These colonists didn’t have to follow any rules. Literally nothing was illegal. That was why they traveled this far. At last, they were free to make their own choices, and the Teaguardians could do nothing about it.
Team Matic could do something about it and had been working on it for two years.
Leona sighed. “I really wish Ramses were here to check my calculations for me.”
Olimpia hugged her wife from the side. “I’m sure you did everything perfectly.”
“He’s never done anything at this scale before,” Leona pointed out.
“He’s never had you before,” Olimpia argued. “Look at his face. He’s ecstatic.”
Kayetan noticed them looking at him. Without a smile, he gave them a thumbs up.
“You’re right.” After the ding, Leona reached over and pressed the comms button. “Power threshold achieved. Merge whenever you’re ready. Focus on the coordinates.”
He took a deep breath as he closed his eyes. He reached out to the other side of the border, within the Charter Cloud. It took over 100 years for the hopeful slavers to move the star two-tenths of a light year, and moments for Kayetan to force them back. Now they were committing a crime. Now the Teaguardian could step in and arrest them all.

Tuesday, August 11, 2026

Microstory 2732: Tree of Thought

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Pribadium gives Sora a go in the equilibrium chamber. He likes it because anyone can use it, whether they have been biologically or technologically enhanced, or not. It doesn’t even have to be alive. Bulk forces act on every object with the force equal to its mass. This allows everything to stay in place unless moved by some other force. Sora places his cup of tea in front of him and to the side, as if there were a table there, and it stays. Gravity doesn’t exist here, atmospheric pressure doesn’t either. It doesn’t move until he reaches back for it. He even leaves it upside down, and it’s fine. He says that he forgot to have fun. Elke’s arrival, while it sparked love in him, was filled with so much anxiety and longing that he stopped enjoying daily life. He spent all of his time focused on her, both before and after her death. He can barely recall what his hobbies were. He would have loved to play in an equilibrium chamber back then, probably. Since he’s no scientist, he goes off to another area of the outpost to find his bliss.
Pribadium!One and Pribadium!Two, meanwhile, have work to get through. Their mission is to pull this small pocket of space out of the universe entirely, and let it exist as its own miniature universe. Once there, they will be able to travel to other branes, just like The Crossover or Zoey Attar. They will be able to adjust their own laws of physics, and explore new worlds. They will break new ground. Neither of them has ever done this before, but Pribadium!Two has more experience. She offered to transmit the memories and knowledge into Pribadium!One’s brain, but the latter declined. She wants to be herself, and not mix each other together.
“No, that’s not gonna work,” Pribadium!Two warns over her shoulder.
Pribadium!One sighs. “I’m starting an arboreal progression. I’ve not yet gotten to the pruning stage. Do you not remember how we work? How much have you changed?”
“No, I remember the arboreal technique. I just didn’t think you needed to start with a seed, since I already have a ton of hard data over here,” Pribadium!Two argues.
“Yes, I saw your data, but you were mostly looking at it from the main sequence. Now we’re in the new parallel. We have to start from scratch. We can compare notes later. But that won’t be until after my tree grows, after I prune it, and after I climb it.”
“After we climb it,” Pribadium!Two tries to correct.
“No, I want to climb it myself. It’s not that I don’t trust you, it’s that I’m trying to keep my work contained and isolated, so it stands up to future testing. I don’t want to be biased by your research. The very basis of science is reproducible results. If I can’t reproduce them without looking at your results first, they won’t hold up. In fact, why don’t you go down to the aux lab, so we don’t even occupy the same space.”
“Why would I go to the aux lab? I’m the one who needs the main servers for the simulations. You’re still a seedling!” Pribadium!Two contends
“Oh, the servers down there are fine,” Pribadium!One reasons dismissively.
Pribadium!Two shakes her head. “No, I have been upgrading the primaries.”
“You have?” Pribadium!One pushes her alt self aside to check her workstation. “Goddammit, I didn’t give you permission to make changes. Now I’ll need to reconfigure all of my preferences. Just because you technically have credentials, doesn’t mean you should use them. This is my lab. Yours is in another reality. Please respect that.”
“I suppose we need to come up with some ground rules before we proceed.”
“I suppose we do,” Pribadium!One agrees.

Thursday, July 23, 2026

Microstory 2719: Previously...on Gatewood

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About six light years from Earth, in the direction of the constellation Ophiuchus, there is a small red dwarf named Barnard’s Star. Four planets orbit the host, and since they are all so close to it, they are affectionately known as hot rockies. Due to its local inhospitability and its proximity to Earth, it was assigned a very special job. Earth is the seed and heart of life and civilization. Everything in the Sol system belongs to those who live there. Until Castlebourne came along, it was assumed that Sol would remain the central hub of the galaxy. It only makes sense. In order to preserve their resources, early colonial coordinators decided that Barnard’s Star would be a giant celestial junkyard.
For centuries, the Core Worlds have enjoyed a post-scarcity economy, where every basic need is met, along with many not-so-basic needs. It is entirely plausible and easy to live quiet comfortably without spending a proverbial dime. But it is still an economy, and it is based on a currency of energy credits. Every day, each citizen accumulates a baseline amount of credits, just by existing. Many leave these credits in their private accounts, and don’t do anything with them. Others donate to those in need—not those who need it to survive, but those who want something more.
If you find someone to donate their credits to you, or if you contribute positively to society, you can earn extra credits. Citizens elect the legislators who determine how much a contribution is worth, but it doesn’t really have to have all that much technical value. You could be, hypothetically speaking, the worst painter in the world, but if you paint a piece of art, and provide it to the public, you have made a positive contribution. Even if no one likes it, it is something that you created and provided, so it counts, and you will receive credits for that. It probably won’t be much, but it will at least blip above the baseline. Bigger contributions lead to bigger payouts, and importantly, combining credits with others results in a total that is more than the sum of its parts. Because sharing and cooperation are, on their own, considered positive contributions.
Since most amenities are provided by the state for free, what do energy credits give you? They can pay for two major things: building something at significant scale, or traveling somewhere of significant distance. That is precisely why Barnard’s Star was chosen as the junkyard. It is relatively close, so getting there is fairly easy, and once you’re there, you can go just about anywhere else. There is always an interstellar cycler on its way there, so you won’t have to wait long. You spend your credits on a ticket to the junkyard, and then you’re free to apply for your own transportation. Upon approval, rather than using up Sol’s resources, you take what raw materials you need from Barnard’s Star. The celestial bodies which orbit it are called the Gatewood Collective.
Very few entities live in the Gatewood Collective on a permanent basis. Most are waiting for their applications to go through, or are actively engineering their vessels. These parties may range from an individual to entire fleets of colonists. Only the staff stick around. It’s there job to decide who gets what, and to make sure colonists are doing what they’re meant to be doing. They are the coordinators and the police. All of this stuff is mostly free, so there is no reason to be greedy, and more to the point, there is no reason to stay for any longer than you have to. Build what you need, then bug out.
Not everyone follows these terms, even if they agreed to them before they left their prior homes. That is where the police contingency comes in. So far, it’s been mostly okay; just a few conflicts. Definitely nothing major. There are hundreds of billions of stars in this galaxy alone. It’s perfectly reasonable to expect one of them to be limited to this one use. As previously stated, the planets are far too difficult to colonize. It’s not entirely impossible, but it’s fundamentally ludicrous. And yet, some are trying.
Another six light years from Barnard’s Star is another red dwarf called Ross 154. There is nothing special about it either, so there wasn’t any interest in colonizing it. In the middle of the 25th century, construction began on a stellar shotgun around Ross 154. This was no weapon, though. It was designed to harvest the violent forces of the flare star, feeding into a massive capacitor. It took about half a century to build, and about another half to charge. Once the energy was at its peak, they fired the weapon, not towards Barnard’s Star, but those four hot rockies. The pulse is traveling at the speed of light, which means it will take years for them to arrive. In preparation for this, all other shipbuilding has been relegated to safer regions of Gatewood.
Once the pulses hit their marks, each target will break apart in a matter of only a few days. Anything attempting to live on it will be utterly destroyed. The whole reason it took so long for them to build the stellar shotgun in the first place is so they could run extremely extensive tests on the possibility of life on the hot rockies. They found none. Even extremophiles don’t want to live here. But some humans do. A group of refugees from Proxima Doma made their way to the Gatewood Collective after their own planet suffered a world ending cataclysm. They came to find a new home, and they didn’t want to go far. They were told that Barnard’s Star was the perfect destination, but they failed to recognize or respect the rules. They want to stay here, which would already set a dangerous precedent, but not only that; they want to live on a planet, as they had before.
It’s not everyone. Plenty of migrants from Doma have come, and started work on their ships. Many didn’t bother coming this direction at all. Gatewood is more for people who want to leave the stellar neighborhood. The majority of the refugees wanted to stay close by, and since the destruction of their homeworld was not their fault, the government agreed to ferry them anywhere within 25 light years.
This one small group of rebels, however, don’t like that Barnard’s Star is only meant to be a pitstop. They think that the legislators should treat it like any other Core star. But if they had, there would be no conflict. If they had given it the same colonial designation, no one would have wanted to live here; not if they were so gung-ho on planets. They are all uninhabitable, and the star itself is nothing special. They only want it because they can’t have it. And that is no good reason at all.
The pulses have been sent, and there is no stopping them. The reason it’s taking so long is because of how powerful they are. They’re designed to obliterate planets. Even if the government wanted to back out of this mission, they would be physically incapable of it. The process has already begun. They’re just waiting for the results to come in, and it will not be long now. Chief Asset Manager, Pribadium Delgado should not be entertaining these people’s complaints. If they don’t leave Barnard’s Star e in the next few weeks, they are going to die. That is a certainty. Now, she could remove them forcibly, but that would be a PR disaster. Squatter’s rights were a thing back on Earth when there was such a thing as homelessness, and they still exist today, just on greater scales. Simply landing on their tiny little settlement is incredibly taxing thanks to the heat and terrain. But here she is, trying to negotiate a peaceful solution. The former Domanians are not having it. And now, they’re trying to take her hostage. Hilarious.