Showing posts with label training. Show all posts
Showing posts with label training. Show all posts

Friday, October 9, 2026

Microstory 2775: Course Correction

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
The lab that Elise was in with Miracle and Reagan disappears, and is replaced with Elise’s own apartment in Abodome. The first thing she sees is the front door closing. Someone seemingly just left, so she needs to find out who. She sprints over to it and opens it back up. She looks down the hallway and sees herself. Well, she sees the back of her own head. She recognizes the outfit too. This is it. This is the day that she and her friends officially began their hunt under Treasure Hunting Dome. She has gone back in time, just as Rae and Mir said she would. The question is, though, what now?
They didn’t actually give her any instructions. They didn’t say what she was supposed to change. She doesn’t have any experience in this, and they know that. Or they will know that, because at this point in time, she hasn’t met either of them yet. What they did to her was isolate her from everyone she cares about. There is no one she can trust without risking the timeline, and even if there were, they wouldn’t be able to help her anyway. She’s going to have to figure this out on her own. First things first, treat this like any other challenge on the hunt. According to Rage’s explanation of how they typically go, the last challenge often involves memory. You have to keep track of where you went and what you did, and regurgitate that in some way.
Elise tries to sit down at her computer, but her chair isn’t designed with wings in mind. She has to use the kitchen stool, which isn’t comfortable either because she still can’t lean back, but at least she’s not leaning forward. She opens a new file and starts to retrace her steps. She starts more general, and becomes more specific, adding the minutest of details to get a full picture of what happened once the hunt began. She color-codes it by actions she took, actions others took, and actions done to them by the game. She then goes in and adds even more information, about things that she wasn’t there for. She lists things that other hunters did, and tries to guess what Hrockas and Azad were doing in the meantime. She makes it a full, comprehensive bible of the whole ordeal, from start to finish. She even goes back to include events leading up to minute one, even though some of it is already in the past from her current perspective.
There is one interesting development; a mystery which they never solved. When the hunters were circling the desert, looking for their next clue, Minotaur went missing. They said someone in robes grabbed them and they tried to get away and lost their jacket, but the attacker quickly caught up to them. Elise looks over at her bed where she laid the robe that Reagan hung over her at the very last second. She goes over to it and picks it up. “Could this be it? Was it me the whole time?” But if so, she’s not come back to change the past. She can’t; it’s inevitable. She’s merely following in her own footsteps. Nothing will go better this time, because this isn’t a different time. Unless there’s a third Elise around here somewhere. She suddenly starts to feel like she’s being watched.
Elise paces the room. “What was it Miracle said once about time travel? If you don’t have proof that something didn’t happen, there’s a chance it happened.” She stands there and ponders that for a moment. Then she goes right back to her timeline document and reads the part about the desert again. “If you don’t have proof it didn’t happen, it might have happened,” she whispers. She nods, a little excited and more determined. “Right there. That’s my shot. I don’t have to change it if I assume it’s already happened.” She grabs the robe, drapes it over her body again, and disappears.

Elise has spent weeks practicing teleportation and flying. She has worked out every day to build up her strength. She went to a biotailor to improve her substrate even more. They reinforced her wings and increased the density of her muscles while lowering the density of her bones. It’s a trade-off, but she needs to be both strong and light. Her mission doesn’t necessarily involve being better than she already was, but why waste this opportunity? She has to do something while the timeline catches up.
She learned a few things about her temporal abilities. She can teleport from the real world to the Facsimile at will. It takes an extra boost of energy, but not as much as she figured at first. She also learns how many jumps she can do before she runs out, and she learns that she can actually increase her numbers by being more efficient, and even processing more temporal energy from wherever it comes from. The time for training is now over, though. This is the show. She packs the essentials, some of which she had to...borrow from a secure location, throws her robe back on, and heads off to work.

She is in the desert now, and has been for a couple of days. She intentionally came a little early in case something went wrong, but she also isn’t entirely sure when her past self and her friends will show up. They didn’t have timepieces with them at the time. She knows where they’ll end up, however, so she’s on her belly, watching that spot with binoculars. The robe can shift colors, as most clothing can in the modern world, so she just looks like a crest in the sand dune. She has learned to be still and patient too. She didn’t set out to do that, but it came naturally with all of her other training.
They’re here. Elise watches Azad transport them all before leaving with Hrockas and Telman. Now it’s just the hunters. She can’t hear, but she knows what they’re talking about. She waits until they spread out, triggering her window. She teleports directly to Minotaur, and after a brief struggle, relocates them to the rocket maze. Then she returns to her perch to wait for her next move. She sees them reunite and argue about what to do, and she sees Miracle teach her how to take control of her body. She watches as her past self gets trapped on the surface with Colley, where they both surrender to their budding romance, only to be caught by the others after they complete the underground maze. They all then go back down there to learn the truth about Rage.
This is it; it’s happening. Elise knew that she would be successful with Mino, because it already happened to her, but this is the real change. This is what she’s been actually training for. The ship blares as it begins to ascend. The ground shakes and gives way. Future!Elise has to start hovering to keep from slipping down the dune like an ant in an antlion’s pit. She slowly gets closer to get a better look, still worried about being spotted by someone. Past!Elise is now trying to hang on to both Colley and Zelda, but she’s not strong enough yet. Colley volunteers to let go, but Zelda beats him to it.
Future!Elise uses her friend-finding ability to teleport to exactly where Zelda is. She grabs her by the waist, and jumps them both back to the inside of the rising rocket.
“Whoa! How did you do that?” Zelda asks, trying to orient herself. “How did you do that? What are you wearing? How is your hair green now? Where’s Colley?”
“He’s fine.” Elise replies. She takes out two vacuum suit cartridges, placing one on Zelda’s chest, and the other on her own. The nanites emerge from the cartridge and wrap themselves around them to protect them from space exposure. She did it, they won. Didn’t they?

Friday, September 25, 2026

Microstory 2765: I Came in Like a Wrecking Ball

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Everyone chooses their own ghost to teach them how to drive these cars. Even Jolanda accepts the lesson. She’s not pretentious enough to think that she already knows everything, especially not about her specific car today. For all she knows, there might be a secret button behind the steering wheel that dispenses banana peels. Still, it seems rather pointless for the rest of them to even try, given her experience. Her only meaningful contender is Zelda, but Zelda is a risk-taker. She’s more likely to push it too far, and end up dying in the act, even if she was in the front until it happens. She hasn’t even driven that much in her life, because it places her in too much control, which isn’t thrilling enough.
Elise feels like she’s struggling with it the most, even though she technically has the secondmost amount of time behind the wheel. She’s listening to her ghost—as much as she can listen to a hologram that can only grunt and say a few single-syllable words—but she is not internalizing the lessons. She keeps looking over at the others, particularly when their stationary work is done, and they move on to the practical. She doesn’t want to start. She doesn’t wanna do this. It goes against how she learned it.
The rules were what drew her to learning antiquated skills in the first place. She almost wishes she had never tried driving at all. At least she would start at zero, but now she has much to unlearn. Not that she has any chance of winning anyway. Why risk it? Why place herself in danger when it’s hopeless? Can all seven of them move forward as long as they stay ahead of the other 17? Again, “what are the rules!”
Elise’s ghost frowns. “The rules are that the first six racers move to the sudden death challenge. The rest are killed, or in the case of the automated cars, deleted.”
“Wait, you can talk?” Elise questions. “Why have you not been talking until now?”
“You didn’t need me to talk before. Now you do,” the ghost explains.
“There are seven of us. That number was chosen so at least one person will be killed today. But then the subsequent sudden death challenge will kill everyone else.”
“Sudden death doesn’t mean what you think it means,” the ghost goes on. “I cannot elaborate, but if six players win the race, all six will continue on the hunt.”
Elise shakes her head. “That’s not good enough. We came into this together. Even Miracle is part of the team now. We all deserve to stay together.”
“It was never going to be fair,” he reasons. “That’s what makes it challenging.”
“Such a wise, dead pirate,” Elise muses.
The ghost nods. “I see you at the wheel. You’re more at ease than the others. Even the pro over there looks nervous. I know she has her reasons, but you could actually win this. You have a perspective that none of them does. You lived like the ancients. Don’t underestimate that. They still don’t understand the threat of death, but the skills which you dedicated your life to studying were all developed by fleeting creatures.”
“I’m still not faster than she is, nor braver than any of them,” Elise argues.
The ghost shakes his head. “Again, car racing was conceived by mortals. Anyone can push a button with their foot until it stops and leave it there. You know when to let up. You trained from resources made by people who would die if they didn’t know that.”
Elise sighs. “I don’t know if I wanna win. A part of me wants to gather everyone up and ask them to quit so we leave with our memories intact. I don’t wanna lose them.”
He smiles. “If your bonds are real, you can make new memories later.” Maybe.

Here endeth the lesson.
Elise decides not to do any practice driving before the race. She’s not confident in herself, and is not enthusiastic. Her friends look ready and determined. They may not know the restrictions on the results. She’s not gonna tell them. She’s a liar.
They’re at the starting line now, at the edge of the dome, pointed towards the wall. When those giant metal doors open, they have no idea what they’re gonna find. One thing they have going for them is that all seven of them are sharing the second row. Only two cars are in front of them, which gives them something to fight against without it feeling impossible from the start. It’s a huge track. Since the engineering bots weren’t limited by an audience, they were free to make it as wide as they wanted. They’re probably not even going to be driving in circles, or at least not one single circle.
Elise looks to her right at Minotaur, who doesn’t react. She looks to her left where Colley notices. He frowns at her kindly before refocusing on the road and gripping the wheel tighter. She has to protect these people. She doesn’t want to lose her memories of the ones she has grown to love, but she would rather it be her than any of them. They all committed more to this. They deserve to see it through. She’ll be fine.
The light is red, and has been for the last few minutes, but now it blinks. It blinks faster and faster and faster until it turns yellow. Two cars down, Miracle gives a false start, but she manages to roll back to where she was while it holds at yellow for a few more seconds. The two lead cars take off, and only then does the light turn green, which is either cheating, or one of the rules that Elise failed to hear when she was feeling down.
The six of her friends take off, but Elise throws her car in reverse, and punches it. She slams into the four cars behind her. They fight her, but she doesn’t let up. It would appear that the humans were given superior vehicles to race with. They go down relatively easy. Once the four of them have been sufficiently destroyed, her job is still not over. She still has thirteen more to take care of. So she puts it in drive.
She zips into the dark. It’s only lit enough for her to see where the walls are, and maybe other cars. She’s in the back, though, so she doesn’t have to worry about them anymore. At least she didn’t think so. There’s a small fire up ahead. One of the cars has already crashed without Elise’s help. She has to swerve around it, but immediately has to swerve again because of the second car involved in that crash. They’re both bots, though, so it’s fine. Two more down, eleven to go. She can do this. She can stop them all.
Elise flies out of the tunnel, and onto the road. They’re in a desert. The track is narrower here, so it’s a good thing she was already in the middle. The others aren’t as far ahead as she thought they would be, probably due to this bottleneck. She still can’t let up, though. She maintains her speed, and catches up to the rear car. She saw this maneuver in an educational video once about what not to do, but she thinks she can recreate it. She drives right up and wedges the front of her car into the back of the bot. Now it’s just spinning its wheels. She drives it over and slams it into the barrier. She ends up pointed in the wrong direction, but she doesn’t have time to get turned back around, so Elise just drives backwards for a bit while she catches up with the others.
There we go. Now she’s with a huge group of bots. The problem is, Rage is here too. Three of them have created a line, which she can’t pass. Every time she goes for a gap, they cover it, so she has to try again. She’s being too gentle and patient with them. Elise doesn’t have that issue. She crashes her rear bumper into two of the cars at once. Only one of them skids and hits the barriers, but it’s enough to let Rage pass. As she’s doing that, Elise goes after the other two, stopping them both before the next tunnel.
The track is narrower yet. Only two cars could potentially drive side by side. It’s also no longer always flush with the ground. They’re in a winter wonderland, driving on an elevated track as it snows. The road becomes ice. Fortunately everyone up ahead is smart enough to go slower here so they don’t just fly over the edge. Elise loves this opportunity. She’s literally knocking bots off left and right. Before, there was a chance for them to come back with a vengeance, but not here. Talk about sudden death.
All of the human cars are still going, but none of them is even close to the lead bot. It seems to have no problem with the ice at all. Someone has to put a stop to it. There are only two bots left. If she can stop them, the others don’t even have to drive fast anymore. They can coast to the finish line safely. Frustratingly, the penultimate bot is the smartest one. It knows what she’s trying to do, and out-maneuvers her every time. It’s also stronger than the other bots. She manages to get right next to it, but when she rams the side, it barely moves. Then Elise looks over. Another car has joined them.
It’s Jolanda. She has positioned her car on the other side of the bot. There’s so little space, they have it pinned. As difficult and counterintuitive as it is, and without being able to talk, the humans slow down to a complete stop. Still without talking, Elise lets go and drives on ahead several meters. Jolanda turns the wheel, and knocks the bot over the edge.
Elise backs up again. “Get back up to the front! Only six people can win!”
“I know!” Jolanda shouts back. “My ghost told me about that!”
“I’m sacrificing myself!” Elise shouts.
“I’m sacrificing myself!” Jolanda volleys.
“You’re the only one who can stop the final boss! Go do it!”
“I don’t think we have to worry about that!” Jolanda jerks her head forward.
Its the final bot. It’s pointed towards them at the top of the hill, where there’s another tunnel. It’s revving its engines menacingly, so they instinctively rev back.
“I’m gonna kill him!” Jolanda volunteers.
“No, I will!” Elise insists.
They both take off. The bot takes off too for a game of chicken. This is ridiculous. Only one of them has to die in order to make the math work. It just makes sense that it’s Elise. Jolanda can not go on with the knowledge of having lost this race. When they reunite on the other side of this hunt, someone will tell her, and she will be devastated. Elise will not care. She has to be the one to do this. She takes a deep breath. There hasn’t been much ice for a few hundred meters, but she knows something Jolanda probably doesn’t. Her teachers taught her about something called black ice, and how to spot it.
To Jolanda’s likely confusion, Elise slows down just enough to get behind Jolanda, then bullies her way back on the other side. At the right moment, she gently nudges Jolanda towards the barrier, not hard enough to hurt her, but it does stop her in her tracks. Elise’s car, meanwhile, hits the ice, and goes crazy. She starts spinning counterclockwise, utterly uncontrollably. She can’t even tell where anything is anymore, but she feels the powerful slam of the crash, and for a split second, the sharp twinge of the blade as her helmet cuts off her head.

Thursday, September 24, 2026

Microstory 2764: Ghostriders

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
In this post-scarcity economy, gold is not valueless. It’s actually quite useful. It has a number of applications in electronics, aerospace engineering, and even medicine. It’s used for all sorts of mundane things. And that’s because, in this day and age, destroying entire planets only to extract their raw material is on its way to becoming a matter of it being Tuesday.
Many treasure hunts end with a cache of precious metals and jewels. They’re not usually quite this extensive, but they signal the end of the challenge. The accomplishment of that challenge is the real prize. Hunters usually don’t even take the treasure, but leave it for the next batch, or if they do, they take only a small trinket to remind them of the good memories. No one needs this much, except major engineering operations. The disappointing part, however, is not the letdown of the prize itself, but that the hunt might be over. They went through a lot, but they still expected more.
They tie the boat off, and step out. They begin to walk around on the cave floor between the piles and piles of goblets, coins, bars, crowns, and other accessories. They’re going to spread out to look for clues. There has to be something, whether this is the end or not. Every hunt tells you when you’re done in no uncertain terms. It’s never simply implied. They don’t need fanfare, just undeniable proof.
“Don’t touch anything,” Minotaur warns. “It’s sometimes a literal booby trap, and sometimes a curse to teach of the dangers of greed, or whatever.”
“We might need to dig,” Jolanda points out. “A clue might be under the gold.”
“You’re right,” Minotaur admits. “Just don’t take anything.”
“Should we look for something special?” Elise asks them. “Like the only blue gemstone, or something anachronistic or out of place?”
“That’s a good idea,” Mino agrees. “Most everything is probably a distraction. The important thing will be simple or not valuable to the pirates we’re pretending to be.”
“Something out of place,” Zelda begins, “like this?” She’s standing beside what initially appeared to be the cave wall. But she’s opening it like a door. It’s heavy, so she and Miracle hold it open for everyone to walk through single-file.
They’re now standing in another locker room. The lights are flickering on for them. Their names are on their respective lockers again. Colley is the first to open his.
“What is that?” Rage asks. “What is that for?”
Jolanda is frowning. “Racing. That’s a racer’s uniform, including the helmet.”
“Why do you look so upset?” Rage questions. “This is right up your alley.”
“Because I know I’m gonna win, and I might have to hurt you to do it.”
“I don’t understand,” Elise says. “Don’t listen to Hrockas when he says only one person can win. We don’t have to follow his rules all throughout. We’re in charge here.” She said it, but she doesn’t mean it. They’re really not. She’s just trying to be positive.
“This is a headless racing uniform,” Jolanda begins to clarify. “It’s a niche race that kind of went obsolete. The helmet gives it away. You see, they didn’t just suddenly come up with mind-transference and uploading technology. It was a grind. There was a time when updates were periodic, rather than continuous. It was metaphysically scary. But not as scary as this. No updates, but a local chip implanted in your head. You see, unless you’re an octopus, the head is the only place where your brains are stored. And it’s a lot easier to protect that above all else.
“Some astronauts were given these kinds of helmets. If something went wrong—if all else failed—your spinal column is severed, and your head is preserved. You lose consciousness, so someone has to retrieve you, and give you a new body. This tech came out of the private sector, so while they had government contracts, they also had private ones. This gave rise to the deadliest format of racecar driving. The ancillary tech wasn’t that reliable. Racers occasionally died because sometimes, their heads were destroyed as well, because of-freaking-course they were. Or sometimes the reintegration process simply didn’t work. They signed waivers, but it was a dark time in our history. Now, with consciousness streaming, the races can technically be deadlier, but reliably temporary.”
“This,” Zelda says. “This is why Hrockas gave us an out. It wasn’t all the storms.”
“Can’t we all pile into a car together?” Elise reasons. “Even compact cars can fit seven if you’re creative and willing to get really familiar with each other’s bodies.”
“The cars are too small. You wouldn’t be able to fit two people,” Jolanda clarifies.
“Now, let’s all calm down,” Rage tells them when she notices everyone growing more stressed out about this. “All we see are the uniforms and helmets. We have no idea what’s waiting for us on the other side of those doors. We might have a choice of challenges. Those helmets might just be manufactured to look like decappers. Let’s first get changed, but keep the helmets off, and go outside. Sound okay?”
The seven of them gladly remove their tattered, disgusting tunics, shower down, and suit up. They walk through the set of doors beyond the showers holding their helmets. They expected to find seven cars waiting for them, but there are instead two dozen. It’s tempting to believe that they will have their pick of the litter, but they know they’re not that lucky. They’re going to be racing against some other team, or other individuals. This obviously raises the stakes. Now it’s plausible that none of them will win. Jolanda is the best driver in their group, but she’s not invulnerable.
What’s interesting about it is that seven cars are sitting separately from the other 17, so they don’t know what that’s about. While they’re examining the vehicles, and debating whether they should get in, or try something else, seven zombie ghosts appear before them. It’s the same ones from the sea before, and they know that, because they grew to be quite familiar with their distinctive looks, despite them all being undead. They’re on the other side of the cars, and end up walking straight through them as they approach the humans. They move much less menacingly than they did before. Once they are a couple of meters from the hunters, they stand there and wait.
“Oh,” Rage finally says. “I think we’re each meant to choose one. That happens on the regular hunts all the time. They don’t expect you to magically know how to complete a task. If it’s a skill, an expert will train you on it. I think they’re our driving instructors.”
“Them?” Miracle questions. “They don’t exactly look the part.”
“Maybe they’re shortstaffed,” Zelda jokes. She steps forward, and points at one.
The ghost reaches out and pantomimes taking her hand. As he’s leading her to a car, he growls but more in a grumpy way, rather than violent. The one-footed captain isn’t here, which would have been awkward since they seem to have personalities now.
Rage sighs and gives the other line of cars the side-eye. “I suppose we have no choice if we want to keep going. Pick your partner. The competition may be pretty fierce. We won’t know until we learn, and hopefully there’s no time limit, because we practiced driving, but we didn’t train for this.”

Monday, September 7, 2026

Microstory 2751: Checkpoint

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Thanks to Minotaur’s directions, Jolanda is able to negotiate them to the finish line. She presses the garage door opener just as Elise did before, but nothing happens.
“The second button, probably,” Elise suggests. She has been so helpful on this adventure. They never could have figured out where to find a key, how to open a door, or buckle their seatbelts on their own. She’s really pulling her weight.
The door opens to reveal only a hallway, so they all step out to cross the threshold on foot. It’s eerie; dimly lit with some of the overhead lights flickering, and uncomfortably narrow. Just like the main entrance to the warehouse, the door behind them slams shut on its own, locking them in. The wall to their left rises up, and disappears into the ceiling. On the other side is a torture room, for lack of a better term. They see a table full of scary and sharp instruments, oddly shaped beds, and even what appears to be an electric chair. Rage is here, inside a glass cage. She’s sitting in a toddler chair, her wrists tied behind her back, and she’s gagged. Her mascara is running down her face and she looks scared. She’s screaming unintelligibly at them.
“Nobody move!” Zelda orders. “That usually means there’s a tripwire or trap.”
They freeze and look around, but don’t see anything. They continue cautiously.
Elise goes over to Rage’s cage, looking out for booby traps. “Can you hear me?”
Rage screams again and nods her head.
“I appreciate your dedication to authenticity,” Elise goes on, “but at this juncture, the easiest way to get you out might be to kill myself where I stand, and seek help from the outside world. We’ll continue to play along, but if you’re genuinely being held against your will, we’ll treat it more seriously, and go meta. So if this is real, I want you to blink both eyes. If it’s still part of the team-building game, give me a wink instead.”
Rage winks.
“Okay.” Elise turns around and claps her hands. “Let’s find a way to escape this room. I don’t know of any pertinent quotes from historical figures.”

Five minutes later, Rage is out of her cage, and is able to spend the next twenty minutes helping them solve the rest of the clues to escape the room itself. She says that she asked an AI to design the puzzle on her behalf, so she wouldn’t know how to solve it either. She asks them kindly not to talk about anything but the room until that door reopens, and everyone respects that because this was the deal. She does assure them that this is the last exercise for now. There is no level beyond it until after the debrief.
“I was watching on the monitors,” Rage says after the game is over, and they’re walking into what she calls the lounge. “I only had a bot lock me up once you were at the end of the track. I want to thank you all for playing it straight, instead of finding some workaround. You could have asked to exit the trial at any time, and I would have obliged, but it didn’t seem to cross your minds. I hope you don’t feel tricked or disrespected. Zelda was right, I needed to see how well you five worked together so I would know how to plan the curriculum. It seemed more useful to throw you in the deep end rather than laying out what you would be up against. I’ve not yet synthesized the data, but just from watching you, I think it’s safe to say that we will not need much training. Despite not knowing each other, you breezed through the challenges, and didn’t argue with each other even once. I’m sincerely impressed and grateful.”
“I had a lot of fun!” Zelda announces. “There could have been a few more airplanes to fall out of, but I can’t complain. It’s only the first day.”
“Yeah, there’s almost always one skydiving or basejumping challenge on a treasure hunt,” Rage agrees. “I didn’t get approved for a plane here, but we’re not stuck. We can always go to Adrenadome to do other training. We can go to any of your prime domes, or anywhere for that matter. There’s no time limit. If y’all wanna take a break for a couple years to relax in Polar Tropica, I won’t argue. Based on what I just saw, though, this is the team I want. If I could brag, I think I knocked it out of the park, assembling you. I’ve worked with a lot of teams under Escape Dome, and I’ve never been happier. As I already said to each of you individually, you can leave whenever you want, but I really hope you stay. I want this to be the six, and I will wait until everyone agrees that we’re ready.” She pauses for a moment. “Minotaur, Elise...out of the bunch, you were the most hesitant to come out. How are you feeling now?”
Elise and Minotaur exchange a glance, not having known that about each other. Elise is very curious now, what it was like when Rage tried to recruit the others. Were they as confused, or did they understand the reasoning instantly? Colley can solve clues, and the other girls are used to living fast. Their skills are more obvious. Elise still doubts her value here, and she’s afraid that everyone else sees it too. She’s going to respectfully bow out. She has to. She will only bring them down. There’s no way that a treasure hunt benefits from someone like her. Rage will understand; Elise believes that much about her. This is the right decision, for herself, and for them. “I wanna keep going.” What?
“Great!” Rage says. She’s ecstatic. She could probably sense Elise’s continued reluctance, and is just as surprised by the answer.
Elise is surprised too. Did her subconsciousness respond before she could? She had no idea she was going to agree. What did she just get herself into?
Jolanda, Zelda, and Colley all volunteer to stay as well, to less fanfare
“Minotaur?” Rage presses. “Remember, there’s no wrong answer.”
Minotaur sports a poker face before finally saying, “you son of a bitch, I’m in.”
This does feel like a heist, doesn’t it? Elise doesn’t know all that much about Treasure Hunting Dome, but you don’t play thieves. It’s more of a race where if you find the prize, you’re entitled to it. Still, Rage claimed that there was some deeper level to the whole thing, so maybe they really will be doing something that no one has ever done before. Maybe they’ll have to break some rules. Maybe they’ll have to break them all.
Whatever ends up happening, Elise is out of her comfort zone now. That’s probably a good thing. She has spent so much time on her own, only occasionally working with others when the skill she was learning demanded it. She doesn’t have any surviving family or lasting friendships. It’s not that she dislikes people, but you don’t need them to survive in a post-scarcity society, like the ancestors did. Socialization is a skill which she never thought to develop. Skilldome doesn’t offer it. Perhaps they should. It’s a lost art for some. She’ll suggest that to them, but first, it’s time to party.
They don’t run any exercises for the rest of the day. They eat, they drink, and they interact merrily. They don’t do any training the next day either...or for the rest of the week. Only after that do they get to work, running drills and teaching each other various things. A week after that, they go on their first field trip to a dome that none of them has been to before.

Thursday, September 3, 2026

Microstory 2749: Mind the Gap

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After Elise and Rage get dried off and cleaned up, the former follows the latter to the vactrain station where they head for a dome called The Sandbox. Rage evidently wants the team to meet each other on neutral ground. Before they embark on the treasure hunt, it’s prudent for them to get to know each other first, and learn how to work as a team. Rage expects them to be here for the next few weeks. She hasn’t yet explained why this particular dome. Elise has never heard of it before. She still isn’t sure why she was picked for this at all. She hasn’t excelled at the skills she’s attempted. She just likes to try new things. It was time for a break, though, so she’s not complaining.
It might seem like overkill, but according to Rage, this will be an important crucible. If anyone decides to quit, it’s a lot better if they do it before they begin the hunt. Losing a member doesn’t immediately disqualify the remainders from moving on. Everyone could leave by the end of it, and as long as the last remaining player sticks around, they can succeed. But obviously Rage doesn’t want that. She wants them to be perfectly in sync. She told Elise that she doesn’t know what that looks like, but that will precisely be the point of the exercises.
It’s making Elise a little nervous, all this uncertainty, but knowing that she doesn’t have to commit to anything right away has taken some of the pressure off of her.
After the vactrain lets them off at their destination, they take a smaller one to the other side of the dome, to an entrance where no one else is around. Also weird, so Elise checks her consciousness stream to her backup bodies, and they’re all fine, so she presses onwards.
They have to walk across a meadow before they get to a big warehouse in the middle of nowhere. It feels even more remote now. There’s not even any other infrastructure, and it doesn’t match the normal institutional architecture of Castlebourne. Is this where Rage lives? What is the Sandbox even for?
Elise steps inside when Rage holds the door open for her. As she’s scanning the antechamber, spotting the other people here, she hears the door close behind her. She turns around and tries to open it but it’s locked. She tries for a few more seconds, but it’s hopeless.
“She locked us in?” one of the strangers questions. She’s wearing a graphic t-shirt and baggy camo pants. She, along with the others, look just as confused and anxious.
“I don’t suppose anyone has superstrength?” Elise asks.
“No,” the guy replies. “Rage told us to come with standard human substrates.”
“It’s a trap,” someone else determines. They’re sitting on the edge of a metal table, one foot propped up on a chair, and the other dangling loosely.
Elise tilts her head. “I’m still connected to my backups. If she wants to kill us, it’s not going to work on me at least.”
The person who figured that it was a trap stands up and takes a knife out of their pocket. “I can kill anyone who wants to get out of here the easy way. I can’t promise to make it painless, but it’s an option.”
“Let’s look for a bloodless way first,” a girl in a yellow shirt suggests.
Elise looks back down at the handle. It doesn’t have a keyhole, but it looks like the one on the other side of the room does. She walks over to it. “I can pick it, if anyone has something I could use. Whatever is on the other side could be worse, though.”
Graphic tee girl pulls a bobby pin from her hair and hands it over. “If you’re going through hell...keep going. Winston Churchill.”
“Unverified attribution,” the guy counters.
“Then I’ll take the attribution—Zelda Frances,” she self-cites.
“Colley Rochelle,” he returns.
“I’m Elise Perkins,” Elise adds as she’s finishing unlocking the door. She doesn’t open it, though. She straights back up, and hands Zelda her pin back.
“Can’t do it?” the girl in yellow asks.
“No, it was easy,” Elise answers. “We just need to all agree to open it.”
“As long as we’re streaming, the danger isn’t real.” Knife-wielder heads for the door without waiting for permission. “I go by Minotaur,” they add as they’re opening it.
Elise has to grab Minotaur by the shirt collar when they slip right over the edge. It’s dark inside; they can’t see how deep the drop off is, but Elise won’t be able to hold on alone much longer. Colley runs over, and reaches down to pick up some of the slack.
“Rule number one,” Minotaur says as they’re standing back up. “look before you leap. I’m humiliated. This isn’t the first time I’ve encountered a trapdoor.”
“I think we all realize by now that this is a test,” Zelda says. “Rage wants to see where we are, so she knows how to train us.”
“She doesn’t need to be tested too?” Elise questions. She puts her flashlight gloves on, and cautiously reaches into the room. The pit is wide and deep. Her lights don’t have the range to show her the bottom, which means it’s too far for them to dangle and fall safely. She gets a look around at the rest of the open area. At least two packs are hanging on the wall, over a very narrow ledge. “I think they’re parachutes,” she announces.
Zelda gently moves Elise out of the way so she can peek around the corner, holding Elise’s hand up to control the flightlight. Without saying a word, she leaps over to the ledge, and holds one of the packs to brace herself. She opens a zipper and takes out a glowstick. She cracks it in her teeth with one hand so the other hand can keep holding on. “I need quiet, please,” she requests, even though no one is talking.
Zelda drops the glowstick down into the pit, listening for it on the bottom. “Thirty meters. We would never make it. There are only two packs anyway.”
“So they’re just there to tease us?” Elise asks her.
Zelda looks over her shoulder. She cracks a second glowstick, and tosses it behind her. It lands on the other side of the pit, which is at the same elevation. She smirks.
“No,” Elise says. “You can’t be serious.”
“Nothing ventured, nothing gained,” Zelda recites.
“You shouldn’t try it,” Elise warns. “That’s at least fifteen meters, probably more!”
“It won’t be my first time.” Zelda takes her belt off and anchors it to the hook where the pack was hanging. She bites down on the belt to stay aloft, leaning backwards over the pit while she puts the parachute pack on. “I’ll find out what’s on the other side. There must be a drawbridge or something, or there would be a pack for each of us.”
“Or we’re meant to share,” Colley offers.
“Not possible with this maneuver.” Zelda holds onto the hook with her index fingers as she crouches on the ledge, facing the wall. After preparing herself mentally, she pushes off like a cricket. At the perfect moment, she releases the speedchute, using the force of the deployment to propel her just far enough to cover the gap. Hopefully.

Friday, July 17, 2026

Microstory 2715: Leaning Forward and Ready to Leave

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It’s over. Well, the first part of Isavet’s plan is anyway. She has learned what she needed to, and she had a plausible reason to learn it. She was born under the Nordome Network, or whatever it is. It was her home. She was just following what the gamemakers set up for her. Had she left, started a life on the outside, and then tried to commit to this training, it would have looked suspicious. Or rather, it could have. She doesn’t actually know that, because she doesn’t know what life is like away from the Nordic nations. She is going to leave soon, but she has to find her family first.
Caleb takes her back, but she doesn’t let him follow her this time. Helping with her revenge efforts was noble and very nice of him. She appreciated it. But she is in no physical danger here. It is deeply personal. He respects her decision to end the simulation here. He gave her his contact information, so they can reconnect on the outside. He and his men are going to go back down south, and continue on with their ancient Norse ways. He doesn’t know when he’s going to leave, but it probably won’t be too long. You’re evidently supposed to stay for a lifetime, but you don’t have to, and it kind of feels like he’s grown bored of it. And he probably wants to connect with Isavet, though in other ways, and he can’t do that unless he’s on the outside too.
“Father,” Isavet says. She has finally found them. She has found Ronan at last. She doesn’t see anyone else here. “Where are mother, Vith, and Leif?”
“They’ve gone, my child,” her father says. He takes her into a big hug. “This is no place for a boy like Leif. I am here to invite you to come with us. Now, I’m sure you’re nervous, and you have every right to see this world as—”
“I want to leave,” she interrupts. “I completed my work, and I want to see what else is out there. I may be okay with the violence here, in a way that Leif never was, but it’s still not real. It was only catharsis. I needed to see it through, because that is how you raised me. But now I’m ready to see how you live. Take me out of here, father.”
He smiles proudly. “Okay,” Ronan says. “Let us head for the nearest exit.”
Isavet nods, and follows him as he walks off, not bothering to break down camp. “How did you know that I was back? Can you watch me on your cameras?”
“No, I’ve been here. That is why I told you where we would be.”
“What?” Isavet questions. He shouldn’t have stayed here, all this time. He had no idea how long she was going to take. It could have been years. That might not mean much to immortals like him, but she would have felt really, really bad about it, instead of just really bad. “I can’t believe you did that. Do you not miss your son?”
“I do, but you’re important to me too. What you said, needing to see this through? I respect that immensely. I do not have access to security cameras. I had to stay.”
Isavet frowns. Her guilt will remain at least another several months, she’s sure.
Ronan stops and bends down over a patch of grass. “I wish to officially declare my intention to leave the simulation. Please raise the lift for egress.” The ground parts for him. A block of it ascends from the ground. A door opens leading to a small room. “It’s okay, Isavet. This will take us to our new home. Our family awaits.”
She trusts him. Isavet steps in first, followed by Ronan. The doors close on their own. The chirpings of a bird she is not familiar with soothe her as the walls and floor shake. She’s not scared, though. This is what is meant to happen. After a few minutes, this lift object stops. The doors reopen. The first thing she sees is a computer.

Wednesday, July 15, 2026

Microstory 2713: The Laws That Govern

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Isavet’s training doesn’t ever have to be over, but it can be today. She has been with this warband for the last six months, and has learned a lot. She has turned out to be wrong about Caleb. He knows his way around a sword and a spear. All the guys do. They might be mercenaries, but they are honorable men. Her plan to prove herself on day one worked. They accepted her, and treated her like one of their own just about immediately. Of course, she had to continue to be worthy of their regard, but she never felt like her bust had anything to do with it.
The men have not been too forward with her either. It was a few months before she realized that it’s because Caleb, as their leader, essentially has inherent claim to her as his woman. One thing she understands about the world that lies beyond is that there is no such thing as owning another person, in any sense. So he has not tried to exercise any control over her, except in his capacity as her leader. He has not technically relinquished this claim, however, hopefully so no one else tries to take it, and not because he is planning something for the future.
Isavet stands at a crossroads now. Two choices lie before her. Will she begin to go on campaigns with the men, or is she satisfied with her training? If she stays with them for two more years, they will help her get revenge. If she cuts out now, she will have to do it on her own, but now that she has the skills, that might be okay. That doesn’t mean she’s confident yet. She is still thinking.
“Do you want to know what I think,” Caleb asks, “or should I just shut up?”
“I am open to your opinion,” Isavet begins, “as long as it is a good one.”
Caleb sighs. “You were born to this world, and in this world, death is permanent. That is a gray area for Castlebourne. Certain domes are off-limits to people like you, because of how dangerous they are. Being born in here is not something that the laws accounted for, but if you will indulge me, I would like to show you this.” He removes something from his bag. It looks like paper, but it’s glowing.
Isavet recognizes it. That is the magical technology which her mother showed her when they were trying to explain that this was all only a simulation. “I don’t want to mess with that. I will see plenty when I’m ready to leave, which will be on my terms.”
“I respect that, so I’ll just tell you. The law was changed because of Talus. I don’t think they are going to force you to leave, but someone may show up here to strongly encourage it. You would be well within your rights to return if you opt for virtual imm—”
“Don’t say that word,” Isavet warns. “That means something to my people. It is not something that you can simply request from one of your friends, or however it is you do it. I like myself the way I am. I’m not changing. When I go out there and fight the men who burned down my home, I will do it knowing that it could be the last thing I do on Earth. I’m okay with that, and you’re going to have to be okay with it too.”
“But that’s just it,” Caleb says. “You’re not on Earth.”
“I know. It doesn’t matter. I have made my choice. Your king can send as many people as he wants, I’m not leaving my world until the job is done,” Isavet explains.
“Okay. So what are you going to do? I won’t make it easy on you, and except you from our traditions. Will you stay and fight for our causes, or will you go off alone?”
“I believe that you have shown me the light,” Isavet says. “Now that I know others may be after me, all I can do is stay alone. Goodbye, Caleb. Thank you for teaching me.”

Tuesday, July 14, 2026

Microstory 2712: First Things First

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Isavet doesn’t know how many people from other worlds have come to this one to pretend to be real Norsemen, as she is. Either her parents don’t know, or chose not to tell her. She remembers asking questions when she was younger, but then real life took over, and it didn’t seem relevant anymore. She did sometimes listen to the two of them when they would have their private conversations about it. She was a terribly curious little girl. Now that she’s older, she has decided, however, that only one thing out there interests her, and she is not yet ready for it. This is her home, and she will fight for it, even if it doesn’t matter to everyone. Like this guy, Caleb. What kind of name is Caleb?
“I don’t know what kind of name it is,” Caleb answers. “It’s my real name.”
“Maybe we could go somewhere a little more private to talk?” Isavet suggests.
Caleb looks over at his mercenaries. “Nah, that won’t be necessary. I’m the only visitor here, and when you talk about things they don’t understand, they’re programmed to just ignore it. They’ll say something like, I wouldn’t know anything about that, and just move on from there. Have you not interacted very much with the NPCs?”
Isavet flinches. She’s heard that term before. She doesn’t know what it stands for, but it doesn’t sound very nice. She also doesn’t want to get into this. “Look, I was born here. I don’t care where you’re from, or what lies beyond the walls. This is where I belong. Now I’m looking for someone to train me. I didn’t know I would run into someone like you. If I have to move on, I will. Just tell me before I waste my time.”
“No, it’s okay,” Caleb says. “You looked like you were immersive, but I didn’t know that you were full native. Let’s have some lunch and talk about what you need.”
He respects her wishes, and doesn’t push it. She must admit, she is glad that he’s just a normal person. He’s not following any sort of programming, as her father would call it. She doesn’t have to prove herself further. He’s just going to help. Caleb didn’t come in here with meaningful knowledge of Isavet’s culture, or any sort of training. It sounds like he woke up one day and simply decided to give it a try. He has been here for the last seven years. That is what she never understood about her parents, who have been here even longer. What kind of life must they be leading where they can simply take a break for decades to lead an entirely different life? No, she doesn’t care about that. One day, she will venture through the gates and complete her final mission, but she will have to wait. She will have to protect the family she has here first.
Caleb gives her some options for who might be able to teach her how to fight better than what she learned from watching her father and Vith. This is where one of those so-called NPCs comes in handy, because none of her family members grew up like this, so their training honestly can’t be trusted. If one of these men has simply been magically given the skills that she needs, then they might be the best tools for her to receive them herself, since she can’t experience the same magic.
As it turns out, Hamarr, who all but attacked her when she arrived, is one of the candidates from which she can choose. She selects him for the irony, and because she takes the blood bond they formed seriously. They don’t waste any time. They get right into it after lunch. They start...with chores. She’s annoyed at it, but very experienced, and she’s going to respect their ways. Hamarr says that with his wound, he cannot chop wood, so she has to do it for him. Caleb doesn’t contradict the claim. So she agrees, but she will only do this to a point. If she finds out they are only using her, they will regret it.

Monday, July 13, 2026

Microstory 2711: Dropping the Hammer

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Isavet strides right through the mercenary camp. Little by little, the men notice her and stop what they’re doing. They’re mostly cleaning their spears, polishing their spears, and sharpening their spears. They’re doing a lot with their spears. Isavet asked her father for a sword, but he promised that his friend in the city would forge her a better one, and that she wouldn’t need it until she got there. That is one thing she is missing out on. But it’s in the wrong direction, and she doesn’t want to waste precious time on formal lessons. She wants to get into it. She has already fought before when she had to defend her home. She understands the mechanics; she just needs more practice.
As Isavet is walking through, she’s looking for a target. She isn’t going to go after the biggest guy here. She may be a fighter at heart, but she’s wise enough to know her limits. She doesn’t want the lankiest, least muscular guy either, though. She wants someone right in the middle; preferably one who thinks he’s the cock of the day. Maybe it’s him? No, he looks like he may be soft, like Isavet’s brother. There’s definitely something different about him. They are all leering at her with lust, but he looks like he wants to court her first. Which is obviously not what she needs right now. Moving along.
There he is. There’s her man. He’s stepping out from his tent area, arms folded. He is leaving plenty of room for her to pass, but he will close any gap she tries to walk through. She can tell that he’s at the ready. So she plays into it. She pretends to try to walk by so he can reach out to stop her. She was going to insult his status, and demand to speak with the leader, but his hand lands right upon her breast. Now she has to take him down without warning. She twists his wandering thumb, and then his wrist, and once he’s good and in pain, she pushes him the rest of the way down to his back. He’s big enough where she cannot remain standing, so she literally rolls with it, right over him, so she can let go and stand back up on his other side. No one moves to stop her.
As she is trying to pivot to hit him while he’s down, he grasps her ankle. She doesn’t like that, so she pulls out her knife and slashes him on the inside of his elbow. That makes him let go. She slams the handle against his eye socket, and slashes his cheek, but very shallowly. It shouldn’t leave a scar if he’s careful with it. “Try anything, and I’ll go deeper next time.” She moves her blade over to his manhood. “Or maybe I’ll just make a clean cut. How does that sound?”
The man shakes his head as he’s holding pressure against his injuries.
“Does anyone volunteer to fight for this man’s honor!” she cries. The crowd still doesn’t move. Isavet places the tip of her dagger against the palm of her hand. She digs in and twists back and forth a few times. Once her blood has pooled, she reaches down, and squeezes it around the wound on her victim’s arm. “Now we are bonded for life.” She pulls as hard as she can to help him back up to his feet. “What is your name?”
“Hamarr,” he answers, “son of Stein.”
“I don’t want to join your clan, Hamarr, but I do want someone to teach me. I took you down with hardly any experience at all. Imagine what I could do with a little training. While I’m with you, I will fight by your side, but when I’m ready to go, I go.”
“That is not my decision.” Hamarr points to the man who looked at her funny.
The apparent leader walks up with what Isavet’s mother once called swagger. He holds his hand out towards her. “Welcome to my camp. My name is Caleb. I’m from a planet called Thālith al Naʽāmāt Bida. Ever heard of it?”

Friday, July 10, 2026

Microstory 2710: She Will Learn

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Isavet has left her home. She lived there for over half her life, but it was constantly under attack, and it never felt safe. It has had consequences for her mind and soul. She is angry, and she knows this about herself. In this world, might makes right. If you own something, and you can keep it away from anyone else, it belongs to you rightly. Everyone else feels the same way, and likes to test those principles. Instead of making a life for themselves, they take from others. Isavet isn’t angry at the world for working that way. She knows that she could even leave if she wants to. But that doesn’t mean she’s going to let it go. Okay, so they were more mighty today. But what about tomorrow? She has gone away from her family in the pursuit of revenge for the clan that burned her home down. She told her father that she would return to them some day, but she could not have genuinely promised that. In all likelihood, she is marching towards her death. She is fully prepared for that, but she’s gonna take those men down with her.
In this culture, women typically do not fight. They do not go a-viking. But it is not entirely prohibited. If Isavet proves her mettle, others will accept her. She will have to train five times as hard, and she will always be looked down upon, but she is not going to let that stop her. In fact, she is going to use her status, and their perception of her, to her advantage. Everyone will probably underestimate her, and that is totally fine with her, because once their blood meets her blade, it will taste just as sweet upon her tongue. She knows that none of them is actually a real person. She doesn’t wholly understand it, but she doesn’t need to. These are the circumstances under which she was born. She will fight as they fight against her. That is their way.
Her father, Ronan wanted her to go to the city, find a particular blacksmith, and ask him to train her. He says that she can trust no one else, but he is not right about that. The truth is that she can trust no one at all. She can’t trust the stranger, or even her family, because they wouldn’t understand. They let her go. They gave her their blessings, but they would never do something like this. That is the lesson that she is trying to teach herself as she walks down the road. Her mother and father gave her everything she needed up until this point. But now she needs to figure out her own future. She can’t do that around them. She can’t do it around him. He was a great father to her, and she loves him dearly, but he’s too soft. He still sees this as nothing more than a game. It’s not his fault. He’s only spent a fraction of his life here. Isavet has known nothing else. It is all very real to her. One day, she will leave this so-called dome, but that day is not today.
She walked in the general direction of the town, but once she was sure that no one was following her, Isavet veered off. It would be just like her older brother, Vith, to track her in an attempt to protect her, be it at their parents’ direction, or on his own. She has grown accustomed to knowing when he’s around, however, so she is confident that they respected her wishes to do this alone. She is going to miss her little brother, Leif, most of all. She feels like a second mother to him. He needed it, on these dangerous lands. He doesn’t need her anymore, though. He’s growing up, and they’re headed for a safer region of Danmörk. He was not built for this kind of life. That is exactly why she is risking everything. She wants to make it safer, should they choose to stay, which they probably won’t. She thinks she is where she needs to be now. There’s an encampment of mercenaries up ahead. They won’t be very nice, but she will make them help her. She just needs to hurt one of them first.