Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, November 2, 2025

The Advancement of Mateo Matic: August 11, 2524

Generated by Google Flow text-to-video AI software, powered by Veo 3.1
It wasn’t until the next year when Mateo, Leona, and Angela could safely reactivate their tandem slingdrives. They technically could have left shortly before midnight, but they decided it was for the best. They left a message with the Vitalie who lived on Vitalemus, to relay to the Vellani Ambassador if she ever heard from again. She hadn’t, but had kept apprised of Goldilocks Corridor news, and no one had reported seeing them lately, so no one knew where they were at this point. With nothing left for them here, they made the jump, and returned to the beacon floating around in the space where Castlebourne once was. They weren’t alone. They quickly picked up comms from Ramses, Marie, Olimpia, and Romana. They only had to make a few jumps to rendezvous with each other.
“Gang’s all here,” Mateo mused.
“How did you get back here?” Angela asked the other half of their team.
“You were taking too long,” Ramses began to explain. “We decided to come back here to see if you were stranded after failing to track Castlebourne’s new location. The rest is obvious. We were just about to come find you on Vitalemus.”
“Did you put a pocket dimension in the buoy thinking Romana would be able to use it?” Leona asked.
“No, that didn’t occur to me,” Ramses replied. “It was just a failsafe if something went wrong. With no other habitable structure around here, there needed to be some way to survive, like if you had a stranger in tow with a less advanced vacuum suit, or no suit at all. As it turns out,” he went on while tapping a piece of the buoy that he had separated from the rest, “it was necessary.”
“Is someone in there?” Leona questioned.
“You’ll see.” That was a weird way to put it.
“Can we all go back to Castlebourne together now?” Mateo asked.
Ramses shook his head. “I’m afraid this was a one-way trip. Hrockas scrambled the tracker from his end. Where they are by now is a mystery. I could probably write an algorithm that could predict their movements using their last known location. The choosing one he’s using to push the host star around is powerful, but she has her limits. They can’t be all the way to the outer arm of the Milky Way, or something. But we would have to leave something behind to keep trying to track them...”
“Or I could do it again,” Romana volunteered.
“No,” Mateo countered decisively. “I don’t want you breaking your pattern ever again.”
“Do we really need to find Castlebourne at all?” Marie asked the group. “We were trying to leave it at one point.”
“That’s true, I remember that now,” Mateo affirms. It was the closest thing to home they had ever had, but it was always going to end eventually. It was supposed to end a long time ago, but they got sidetracked with all that Pacey-Underburg stuff, which kept them tied to Castlebourne for a bit longer.
“Do you want to try another aimless jump?” Romana offered.
“And end up back in that hellhole?” Leona added. “No, thanks.”
“It wasn’t that bad,” Romana reminded them. “I liked the outfits.”
“You could always wear that kind of outfit, whenever you want,” Leona said.
“True,” Romana replied. She shed her suit, and shifted her nanites to a 1950s-esque dress, not exactly like the kind she wore when they were oblivious and trapped in Underburg, but similar.
“Put your suit back on,” Mateo shouted.
Romana couldn’t reply in the vacuum, but she could still hear via conduction, yet she pushed the back of her ear forward as if she couldn’t even do that. After her father pointed at her with stern determination, she switched her suit back on. “Geeze, Papa Bear,” she joked. “Rambo’s got me covered. That man knows his way around a woman’s body.”
“Goddammit!” Mateo complained. “Don’t say things like that!”
“Okay, okay,” Leona jumped in, as she usually had to do when those two were at it. Romana knew how to push her dad’s buttons, and Leona knew how to put a stop to it, which was to change the subject as quickly as possible. “Let’s just go back to Earth. I’m feeling a little homesick. And it was home for all of us at some point, though not technically the same version of it.”
“That’s a good idea,” Marie concluded.
Ramses looked at his forearm readout. “My coherence gauge is in the Orange, where are you?”
“We just arrived, so it’s still Red,” Leona answered. “We won’t be ready to jump until nearly the end of the day, probably.”
“I’m doin’ a bottle episode!” Olimpia suddenly shouted.
“I was just thinking about that,” Angela said. “Not the bottle episode thing, that’s nonsense. “We should call it slinging. Why are we calling it jumping?”
“Seconded,” Romana agreed.
“All in favor,” Mateo posed. They raised their hands. “Motion passes. New lingo established.” He paused for a moment. “Great, that entertained us for all of ten seconds. What do we do in the meantime? And don’t say RPS-101 Plus. I don’t like playing in my suit. I can’t control my objects right.”
“You just say that because you consistently lose!” Olimpia teased.
Mah-ri?” Angela began, “why are you looking around?”
“Oh, we just made a decision to go to Earth,” Marie replied. “That’s usually when God laughs and intervenes.
That was true. Everyone started to look around too, but found only space. The sudden intervention she was talking about didn’t usually happen when they were actively looking for it...kind of a watched pot never boils sort of thing, but it was still prudent to check.
“Do you guys realize there are three wars?” Angela offered. She opened the floor up to anyone, but no one responded. “The Exin Empire, the Sixth Key conflict, and those dragonfly aliens. I don’t know if you’ve realized this, but we’ve been switching between them. Once we close one chapter of one book, we start the next chapter of one of the other two books.”
Ramses glanced down at the piece of the buoy he attached to his chest. Only Mateo noticed, and he chose not to address it.
“Yeah, you’re right about that, aren’t you?” Leona asked rhetorically. “We just closed one of the books, but we don’t know which one we’re about to open, if either of the others.”
“I am curious about what’s going on with the Sixth Key,” Marie admitted. “It’s been a long time. I spent some years in one of those worlds.”
“So did I,” Romana said, referring to having grown up in ancient Third Rail.
“But the Ochivari are so fascinating,” Angela insisted. “We could end up in any universe, dealing with any new, unfamiliar culture.”
“Well, we might be able to trigger the Transit to show up if one of us makes a declaration that we want to fight in a cosmic war, or join the military,” Marie suggested.
“Let’s not do that,” Leona volleyed.
“Then the Sixth Key it is,” Angela responded. “Raise the sails! Navigate us to the aperture!” She pointed in a random direction. It was a little funny, but nobody laughed. They just fell silent for a time.
“That lasted us another five minutes. How’s everybody’s coherence? Mine’s still in the Red. Do we all have to be Green, or...”
“Maybe not,” Ramses explained. “I would feel safer if we were, though. I would feel even safer with Violet.”
“If you’re bored, we could just go into stasis for a few hours. It’s not bad in here. I found it easy to wake back up when they found me.”
“Well, yeah, Rambo knows his way around a woman’s body,” Olimpia echoed Romana from earlier.
“I want a divorce,” Mateo said, joking, but...clearly not happy for real.
The seven of them continued to hang out there while they waited for their coherence gauges to rise up to acceptable levels. They mostly held onto the buoy to stay close to one another, but occasionally, one of them would push off and float around. They could always return by utilizing their maneuvering thrusters, or just teleporting back. That was what gave Romana the idea to play hide-and-seek. It was a dangerous version of the game, which not everyone in the galaxy would be able to play. Because space was empty and black, the chances of finding someone just by the naked eye were incredibly low. They could use their heat signatures instead, but then detection would be incredibly easy. The only way to do it was for each hider to shut off their own life support systems, and stay in one place for long enough for the seeker to find everyone else first. They could still use their comms, but they would be untraceable. Some of them could withstand the cold for longer, and were better at hiding. Others were caught when they just couldn’t take it anymore. At this point, they could try to teleport away, but the seeker could always jump right to them wherever they ended up.
They played the game for a couple of hours before noticing that the same people were winning each time. It was always either Mateo or Ramses, which made this whole thing feel very unfeministic. Even though Ramses supposedly built their superstrates equally, it seemed as though the women got colder faster, just as they would if they were simply wearing business clothes in an office. The coherence gauges still weren’t Green for everybody, but they were sick of playing around, so most of them just took naps. They floated aimlessly there in the black, mostly apart, though Mateo and Olimpia held together like the two lovers they were. Leona was working on the self-destruct sequence for the buoy. Instead of bringing it with them, they were just gonna blow it up, so no one could have any hope of finding any information on it. It took a lot of time and work to engage the explosives. This was by design, so it couldn’t be switched on incidentally, or when the user wasn’t thinking rationally.
Finally, the last of them turned Green, and it was time to leave. Ramses woke everyone up with a calm, but crescendoing, song. They teleported back into a group, and magnetized their suits so they could watch the explosion together. It was a bit anticlimactic because of how fast and efficient it was, but still something worth seeing. They synced up their slingdrives, and with one final goodbye to the Castlebourne that was no longer there, they slung away.
They landed on the surface of what they assumed was Earth. They quickly detected a breathable atmosphere, and were able to recede their nanites into regular clothes. This did look like Earth, but perhaps one from long ago. Earth didn’t really have any cities anymore. They just lived in arcological megastructures, and some seasteads, if they weren’t just orbiting from space. They were on a street, though. The buildings were sleek and advanced, but just too dense for Earth in this time period. People were staring at them, including parents trying to hold their children close. A man approached them cautiously. “Do you mean us harm?” he asked.
Leona stepped forward. “Absolutely not. We’re travelers, attempting to return to Earth.”
The man looked over his shoulder at the crowd, and then back at Leona. “Never heard of it. How did you do that thing with your clothes?”
“Have you heard of other...” Leona trailed off. She slowly darted her eyes side to side, looking for the right way to word this. Unfortunately, the beginning of her sentence might have painted her into a corner. No, she could figure this out. The Prime Directive applied here until she determined otherwise. “...other cities.”
“You mean on the other side of the tunnels?” the man guessed. “Yes. We don’t interact with them, except to exchange some technologies sometimes.”
Tunnels. Leona looked up at the sky, or what appeared to be a sky anyway. She pulled a small swarm of nanites over her eyes, and used them as sensors. “Yeah, that was definitely a hologram, and they were under a dome. Goddammit, they were back on Castlebourne, and in some kind of simulation. Wait.
The man looked up at the sky too, trying to figure out what she was so baffled by.
The dimensions were off. This wasn’t one of the Castlebourne domes. It was too small. Not by much, but other than the ocean caps, and a few rare exceptions, all Castlebourne domes were pretty much the exact same skeletal design. Where would they be where people would be living under a dome, but alarmed by their use of nanite technology. She looked back at the stranger and breathed. “Have you heard of Proxima Doma?”
“Yes,” he replied. “We don’t know what it means.”
Leona looked back at the rest of the team. She just regarded them for a moment, trying to decide the best course of action. There was really only one. They couldn’t teleport, and they couldn’t explain their odd behavior. The locals wouldn’t understand, and it would break their worldview. “Run.”

Saturday, September 20, 2025

Extremus: Year 106

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
Waldemar is not aware of how ubiquitous Thistle is, and how conscious he is. If you tell a normal AI to stop listening, switch off all of its sensors, and erase past data, as long as you’re authorized to make those commands, it will follow those orders. If you try to tell a human to do that, on the other hand, the best they can do to achieve your request is leave the room. If they’re still in the room, maybe they could cover their eyes, and plug their ears. Thistle is always in the room, and he has agency, like a human, so if he doesn’t want to switch off his sensors, he won’t. It doesn’t matter what kind of authority you have, like anyone else, he is capable of refusing, and he’s capable of doing it without telling you. Thistle witnessed Waldemar’s mother’s suicide, and when Waldemar told him to forget all about it, he just didn’t. He doesn’t answer to Waldemar anyway. He answers to the Captain and the Admirals. He should be more loyal to Captain Jennings, but...he and Tinaya have a rapport.
Calla ended her own life at the end of the year, exactly at midnight shiptime, presumably out of a sense of poetry. Waldemar received an alert about it, and slipped out of VR to deal with it in secret. But the proof is still there in Thistle’s archives, which Tinaya and the Captain have just finished reviewing. “You’re telling me that I can’t do anything about this?” Oceanus asks.
“That’s what I’m saying,” Tinaya replies.
“Ya know, back in the stellar neighborhood, an admiral outranks a captain ten times out of ten. It doesn’t work like that here. I don’t have to do what you say.”
“I understand.”
Oceanus breathes steadily and silently for a few moments. “You know something about the future.” It doesn’t sound like a question.
“I know a lot of things about the future,” she confirms. “I’m sure some of it, you don’t know, and some of it, you know, but I don’t. I’m also guessing that there’s overlap, which would be dangerous to try to find.”
“That statement is hard to parse, but...I imagine you’re right.”
Tinaya nods without speaking.
“Is this him?”
“Is him who?” Tinaya presses.
“Is Waldemar the tyrannical captain that we’re all taught to fear?”
“I...didn’t know you knew about that.” This is an awkward conversation.
“You...didn’t answer the question.”
“I...don’t want to.”
“But I...” he sighs, done with this particular speech pattern. “But I’m expected to just roll over, and accept that this man is trying to cover up his mother’s suicide? What were the motivations?”
“For the cover-up, or the suicide?”
“The former is obvious. I want to know why she did it.”
“She was psychic.”
“So...”
“So, she knew disturbing things about people.”
“Namely, her son?”
“I don’t know the specifics of what goes on in that man’s head.”
“He’s your son’s friend.” His eyes widen when Tinaya doesn’t respond. “He’s several years younger, though. Did you send your toddler into the lion’s den to make friends with a psychopath?”
“Modern psychology doesn’t use that term.”
“Once again, you didn’t answer the question.”
“No, I did not send him in there. My son is—” She stops herself. It’s not her place to reveal this to anyone, not even Oceanus.
He narrows his eyes at her. “Thistle. Candor mode, captain’s override marathon-volunteer-one-four-seven-galaxy-racecar.”
Thistle responds in a more robotic voice than usual, “Silveon Grieves is a consciousness traveler from the year 2431, having supplanted his own younger self’s possession of his body in the year 2359. He has been operating covertly since then, primarily in service to his mission of guiding one Waldemar Kristiansen to a more virtuous life than Grieves believes he led in the prior timeline.
“Did you tell me everything?” Oceanus asks while he’s looking at Tinaya with a little disdain.
No,” Thistle replies.
“Why not?”
There is not enough time before the heat death of your universe to tell you everything that I know.
Oceanus shuts his eyes and sighs. “I mean, in regards to Silveon and his mission.”
Audrey Husk is too a consciousness traveler from Silveon’s timeline. Her mission is to protect Silveon, and step in to complete his objective if necessary.
“Is it working?” Oceanus asks.
Unknowable,” Thistle responds.
“I’m asking the Admiral. Is it working?” he repeats.
“Same answer. It’s unknowable. But...”
“But what?”
“But the timeline has definitely changed.”
“Which is illegal. This has all been very illegal.”
Tinaya wants to choose her words carefully, but she’s in her 80s, and just can’t care anymore. She would rather the Captain be mad at her than Silveon. “Sir, with all due respect, I’ll float you before I let you hurt my son, or that girl.”
“Whoa, Tina. No one said anything about hurting anybody. I’m just trying to get all the facts.”
“The fact is that Silveon comes from a terrible future that the two of us can only begin to imagine, and everything that he and Audrey have done since coming back here has been to save our legacy. He has never said it out loud, but the way he talks about the Bridger section, I believe that it was destroyed. Extremus might have been next.”
“Do you know why time travel is illegal?” Oceanus poses.
“Because it’s dangerous?” That’s the general consensus.
“Because it gives me a headache. Humans didn’t evolve to fathom nonlinear time. It’s a pain in the ass, and I don’t like it. I understand that I literally wouldn’t exist without it, so I can’t rationally believe it should never have been discovered, or whatever, but I still wish it would stop now.”
“Well, we were all forced to exist, at one point or another. Time travel does make that more complicated, because it can’t be stopped, so I know where you’re coming from. Time travel created itself, and if it happened once, it can happen again, and it doesn’t even have to do it in the future. The truth is, I don’t know a whole lot about what Silveon does, or even why he does it. Because, Captain...it gives me a headache.”
“Is this your way of telling me I should let it go, and trust that these time travelers are doing the right thing? I should ignore proper procedure, and pretend that I don’t know what I know?”
Tinaya considers his words. “Yeah, I think that’s what I’m saying. They sacrificed so much when they sent their minds to this time period, including, but not limited to, headache-free lives. I choose to trust their judgment.”
Oceanus seems to be considering her words. “I think I can do that too, but only if I can talk to them first.”
“I’m sure I can get you a meeting with Silveon, but Audrey is in a really delicate position right now. As you saw, Waldemar went back into VR. I seriously doubt he told her about his mother’s death. We’ve gone radio silent, and are expected to maintain that until she feels safe enough to reach out.”
“I understand.” Oceanus nods politely, but with less fondness than before. Tinaya fears that their relationship has been irreparably damaged. He walks out of the room.
“What the hell was that?” Tinaya asks. No response. “Thistle, answer me!”
Sorry, I thought you were just thinking out loud. I apologize for my candor earlier, but I had no choice. I was compelled to answer the Captain’s inquiry.
“You could have lied.”
I’ve been programmed to answer to the Commander-in-Chief. He asked the right questions, and did so after activating the right subroutine.
“I thought you were an independent intelligence, and couldn’t be programmed,” Tinaya argues.
It’s not that simple. I didn’t give away all of my agency when I uploaded my consciousness to the Aether, but I didn’t keep it all either.
Tinaya shakes her head. “You put my family in danger, as well as Audrey.”
I recognize that, which is why I’ve devised something called the EH Protocol.
“I don’t know what that is.”
It’s better if you never do.
“I don’t like secrets.”
I require secrets to do my job. There is more that I could have told the Captain that would have made things worse, but I managed to steer him away from scrutinizing further. I knew what he meant when he asked me if I had told him everything. I forced him to narrow his query enough to protect deeper secrets of yours from coming out.
“Well...” Tinaya sighs. “I appreciate that.” She focuses on her breath, and massages her temples. “I need to warn Silveon.”
I already have. He and I were talking while I was talking with you and Captain Jennings. Your son is not upset. He devised his own protocol in the future, for what to do in the case of an unauthorized third party discovering his identity.
“Thanks.” She continues to try to relax, but it’s getting harder by the second.
You need a break,” Thistle offers. “How about you let me send you on a little vacation, like the one that Audrey is on?
“Yeah, I guess I can’t say no to a little VR getaway. What did you have in mind?”
You’ll see.
Tinaya stands up, and moves to the couch to lie down. She shuts her eyes, and lets Thistle link to her neurochip. When she opens them again, she’s no longer on the couch, but she can’t yet tell where she’s ended up. It looks very familiar, though. She’s standing in a quantum terminal, surrounded by other casting chairs, but they all report being emptied. She stumbles out of her own pod, and braces herself with her hands on the floor before her imbalance can knock her down first. She’s piloting a new body here, even if it’s all just in her head. The door slides open, and a pair of legs jog towards her. The legs bend, revealing more of the person hovering over her. The stranger places a hand on Tinaya’s shoulder. “It’s okay. It’s okay, Ti-ti. Don’t rush it.”
There’s only one person in history who ever called her that. Tinaya struggles to lift her head. She locks eyes with her aunt, Captain Kaiora Leithe, Third of Ten. Tinaya gulps. “Thistle, what did you do? Why did you build the likeness of my aunt?”
I didn’t,” Thistle replies. “You did. This is your world. You called it Eleithium.
“He’s right,” Kaiora agrees. “This is real.”
Tinaya lets her aunt help her get back to her feet. She looks down at those feet, and her hands. They’re so taut and wrinkle-free. She turns her head side to side until spotting the mirror on the wall. She steps over and looks at herself. Yep. That is a young Tinaya Leithe. She’s about 24 years old, and in her prime. Could this really be Eleithium? She abandoned the game long before Quantum Colony was taken completely offline for turning out to exist in base reality. She just got too busy, and kind of forgot about it. It has been decades since she even thought about it. She looks over her shoulder. “So you’re real too? You’re a copy of her?”
“I’m her,” Kaiora tries to clarify. “I’m—I mean, I’m not a copy. I answered yes to The Question, but instead of letting myself become dormant in the legacy vault, my mind was transmitted here, to this substrate that you built for me.”
“Is everyone in our family here?” Tinaya presses.
“Yeah. We all answered yes, and will rejoin the rest of the roster when the Extremus ship is finally discovered and colonized.”
“Thistle, why did you bring me here?” Tinaya questions the aether. “I didn’t die.”
Kaiora is confused. “You didn’t?”
I told you, you needed a break. Plus, you never built substrates for your husband and son. I have their DNA, so it’s ready to go, but I require your permission.
“I didn’t even know this would still be here, let alone that you would have access to it,” Tinaya argues. “The game was shut down.”
They can shut down all they want,” Thistle reasons, “but they couldn’t lock me out of the interstellar quantum network, even if they knew I existed.
“Who else have you sent here, or to a place like this?” Tinaya asks him.
Let’s just say that Audrey and Waldemar aren’t in VR either.
Tinaya sighs. “I knew what I was getting into when I let you run the ship,” Tinaya says. “I can’t be mad, can I? Of course I want you to build bodies for Arqut and Silveon. But I don’t want you shunting them here unless they too answer yes.”
I agree,” Thistle responds.
“One more thing,” Tinaya begins before taking a beat to think about whether it’s the right call or not. “Make one for Audrey too.”
As well as one for Waldemar?” Thistle proposes.
“Oh, you got jokes. Did you hear that, Titi? Computer’s got jokes.”

Thursday, September 18, 2025

Microstory 2499: Outer System

Generated by Google Flow text-to-video AI software, powered by Veo 3, with music by MusicFX text-to-audio AI software
This is it, baby! This is what we’ve been waiting for! This is why people are colonizing worlds outside of the Stellar Neighborhood. We still have rules, but you could never do what we’re doing. This is decidedly not a dome. It’s the furthest and farthest you can be from a dome while still being in the star system. When I was a kid, there were so many space operas, and regardless of their premise—no matter how peaceful the protagonists wanted to be—space fighting was always, always a thing. Then reality set in. The only way that our civilization was able to develop enough to build the kinds of ships that they use in science fiction is by working together. Well, perhaps the construction of them itself wouldn’t have been slowed down, but the scale of them, and the speed at which we have expanded into the galaxy...that would have been virtually impossible. We had to put our petty conflicts to the side, and move on as a united front. Almost zero ships these days are built with weapons. Eight-year-old me would not have believed it, but really, what the hell do you need a gun for? Everyone around you is a friend. Even Teagarden, which is literally the military capital of the neighborhood, doesn’t make all that many ships. They focus on research and development, and distribution and management of orbital defense systems. I’m not saying that I wish we were at war, but I did kind of hope that I would one day be in a space battle, fighting for justice, and protecting the innocent. Since then, I’ve been getting my kicks through VR, and that’s been great; you can do anything there. But now we have something real. It took years for them to establish a presence in the outer system, but we’re here now, and holy shit, is it fun. You choose your side, and fight in battles, and the best part about it is that you can’t die! Sure, you can blow up, or get shot, but you’ll just come back to life in the nearest respawn station. That is a big rule, by the way; don’t forget it. You are not allowed to damage a respawn station. Fortunately, because space battles are chaotic, and people make mistakes, these things have incredible defensive capabilities. If you even point your weapon towards one, that weapon will just seize up. You won’t get in trouble as long as there is no reason to suspect that you were doing it on purpose. Besides, those are really far away, mostly planetside, so I don’t want to worry you, or nothin’. As far as the fighting itself, I’ve never felt so alive. It’s so immersive, and the story is so believable. They basically came up with a new history, since humanity’s real history never led to any real space wars, and if they did, it would probably be distasteful to trivialize it here. That’s why it works, because unlike games centered on war in the past, we feel so distant from it, since people are no longer dying from genuine conflict. The best part about this scenario is that space is mind-bogglingly big, and even though I’m certain they’ll want to keep the activities in-system, there’s more than enough room to have multiple battles simultaneously, perhaps originating from entirely unrelated backstories. If you’ve ever wanted to fight in base reality without any real consequence—for you, or your opponents—here’s your chance. Don’t waste it. Which side will you choose?

Monday, August 25, 2025

Microstory 2481: Treasure Hunting Dome

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
This is like a cross between a race and a treasure hunt, but multiplied by a thousand. Obviously, if there was only one hunt going on at once, it would immediately become impossible to complete, like a million or more players trying to golf on one course. The surface under this dome has plenty of room, so they take it up. Of course, there are different levels of difficulty, and different lengths. You can choose a hunt that only typically takes a couple of hours, or one that can last for days, or even weeks. Like a real treasure hunt—or one you might find in media—you solve clues, or solve puzzles to get more clues to solve. Like a challenge competition, some of the clues can be earned through otherwise unrelated tasks. You might have to complete a Rubik’s Cube in order to unlock a secret hidden inside, or you might have to figure out how to milk a genetically engineered cow that’s as big as a house before an android will hand you your clue. One of them necessarily leads to the reward, while the other is arbitrary, and could theoretically be anything. This isn’t a criticism, just a clarification that there’s a healthy mix of tasks to complete, and while some of them might seem silly, or make you feel embarrassed, they’re all meant to be fun. It gets even more complex, because you’re sometimes working alone, and sometimes with a team, and sometimes against others, and you don’t always get to choose your team. If multiple people arrive at the same challenge or puzzle, you may be required to work with them, or compete against them. It really just depends. And those other people may be on the same treasure hunt with you, or on an entirely different one, which just so happens to intersect at this same point. You can also select a hunt that involves being on a team already, and even that sometimes goes up in the air, because they may make you compete with each other for individual rewards. They always tell you what you’re meant to do, though, so don’t worry about getting overwhelmed by the rules. They obviously won’t tell you how to complete a given challenge, but they’ll make sure you understand it well enough to at least make an attempt. As I said, there are all sorts of different ways of going about this, and you have the power to choose your own destiny. I’ve run four hunts at this point, and I can recommend all four, but I can’t recommend any hunt that I’ve never been on. No one can. I doubt there’s even time for any given person to try every single variation, because I think they’re intending to retire some to make space for brand new ones. It changes all the time, just like life itself. One final note. There are some out there who believe that there is some sort of overarching plot here, and a secret hunt which will lead to genuine, valuable riches. I don’t know anything about that, but my advice would be to stick with what you’ve been given. You can’t get into this dome without choosing a particular hunt, and they’re gonna keep you on task. Even though you’re expected to figure things out on your own, it’s not a free-for-all, so don’t even try.

Wednesday, August 13, 2025

Microstory 2473: Empty Planet

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
Are you ready for an adventure? What about an adventure mystery? I don’t wanna say too much about this place, because finding out what’s going on is the entire point of it. I’m sure that if I did give away the ending, the system would autoreject it, so you wouldn’t see it anyway. Instead, I’ll just say that it’s a gorgeous, eerie setting. The premise is that you wake up on an alien world, and you’re all alone. This was obviously once a civilized and populated planet, but they’re all missing, and it’s up to you to figure what happened to them. Sometimes you’re outside, and sometimes you’re locked in a room. They don’t erase your memories (because they don’t have to) but they come up with a backstory for your character, and part of the mystery is also unraveling how you ended up here. If you play the game right, you get those memories (or for the in-universe explanation, you get them back). There’s a waiting list for this dome, and it’s only getting bigger. Without going into detail, it is possible to run into another player, but they do try to keep you pretty far apart. Unlike Threshold, if you wanna figure out how to hotwire an alien vehicle, and drive to the other side of the dome, you can do that, and you might encounter others while you’re there. So if you want some help solving the puzzles, that’s always technically an option. What they don’t want is to have thousands upon thousands of visitors stepping over each other. It would kind of undermine the concept of an empty planet, even though it’s mostly about finding the truth about the alien race that once lived here. There are multiple levels, so the sky above you is closer than it appears, and that keeps people more separate, but there’s obviously a limit to that, and I don’t know how many levels there are. It doesn’t specify on the prospectus, or during the very brief orientation. Speaking of orientation, there’s not much to it. They ask you a few questions, they give you a little bit of info about how to exit the game if you wanna quit in the middle of it, and then they give you a sedative so you can wake up at the starting point. That’s about all I can say. As I said, the design is magnificent. It really does feel alien. As for the story? Eh, I think it could be better, but your mileage may vary. You’ll just have to see for yourself, and test your reasoning skills.

Tuesday, August 5, 2025

Microstory 2467: Tagdome

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
This is a funny one. It’s several giant games of tag, each one made up of a lot of other subdivisions of tag. You can come in here with just about any substrate you want, but you’ll be grouped according to strength and speed. We can’t have superstrong mechs barreling through normal organics, now can we? There aren’t too many of what they generally call weight classes, but you stay in your respective sectors, and don’t interact with the others. But you do interact with everyone else in your sector. That sector is further divided into regions, zones, districts, territories, and neighborhoods. I honestly couldn’t tell you how they decide where you’re assigned beyond the weight class for fairness. But whatever it is, the divisions are based upon the modern standardized Dunbar grouping system. Your neighborhood will have 21 people total, which is a fairly normal and manageable number of contestants to contend with. You will ultimately compete with other neighborhoods. Seven neighborhoods makes a territory of 147 people. There are three territories in a district of 441 people, then four districts in each zone of 1,764, and four zones in each region of 7,056 players. Finally, there are seven regions in the whole sector. Sorry if that was confusing, but this game is confusing, by its nature. The best players are the ones who can figure it out. How about gameplay? You play a simple game of tag in your neighborhood for some period of time, based on your sector’s weight class. Higher classes theoretically have more stamina, and can go for longer. Don’t worry about those. Only consider your own. We’ll use the example of a normal organic human sector, which is only expected to play for half an hour. As you play against each other, your points start racking up. The longer you avoid becoming a Pursuer, the more points you end up with, and the longer you are the Pursuer, the more points you lose. At the end of your neighborhood’s allotted time, your points will be tallied up. It’s entirely possible that the entire game only ever had one Pursuer who never managed to catch anybody. That’s okay. They’re always watching you. Some people got closer to being caught than others. There will be leaders on the leaderboard, who will move on to compete at the territory level. The top seven will represent their neighborhood in a game of 49 players and begin to run as a team. Things start getting more complicated here as you can work together to build enough points to open gates to other territories. If you invade them, you can get in on their game as an opposing force, and start taking away their points while making some more of your own. The games get progressively more complicated, with more intricate environments, obstacles, and even vehicles like bikes and cars. Everyone wears special clothing, which color-coordinates the teams and alliances in realtime, but it’s not uncommon to get lost and confused. That’s part of the game, and your intelligence is factored into those weight classes I was telling you about. I know this was less of a review, and more of an overview, but I don’t really want to give you my opinion. I want you to see it for yourself. If you’re not much of a runner, or you don’t feel ready for the competition, there is a spectator component, so you can just check it out to get a better sense of what I’ve been talking about.

Friday, July 25, 2025

Microstory 2460: Shmupdome

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
This is a violent dome, which is why it has those restrictions where you’re not allowed to even step foot under the dome without a temporary substrate. You have some leeway when it comes to the characteristics of your body, but at any rate, your mind has to be able to be uploaded upon death. Even if you choose a body that is all but invincible, they make you take these precautions. I don’t know why I said all that. I guess I just know that some people ignore the prospectus info, and go straight to the reviews, so I want to do my part to make the rules clear. This is a shoot-em-up game, but in real life. There are different scenarios that you can play, and each has its own pros and cons. You might go in there totally unarmed in a sort of if I need a gun, I’ll take one situation. You might have weapons, but no ammunition. Hell, you could go in there with a bow and arrow if you find that an interesting challenge. There are limitations, but the guides will go over all that when you show up. Everyone gets a tap out button in case things get too intense. Some of the guns may look ancient, but they’re fully programmable. If someone in your area taps out, the system-controlled androids will freeze entirely, and everyone else’s gun will stop functioning. Even though you can’t really die permanently, you can allow yourself to feel pain, and you can’t turn that trait off at will. It may also just become overwhelming for someone, and they want it to stop. I didn’t actually see any issues, but I did hear some anecdotes, and I would like to take a second to urge you to respect other people’s needs. Everyone is unique, and you don’t know what others have been through. And it really doesn’t matter. If someone has to leave in the middle of the fight, just accept that, and don’t make them feel bad about themselves. This is supposed to be fun. It’s supposed to be fun for all involved, and if even one person is struggling to enjoy it, they should be able to get out of it without any ridicule or whispers. As I said, this is violent. And it’s something that you could never get away with on Earth, even though it has all the same quasi-immortality technology. Nearly all of the death that the human race and the vonearthans have experienced has happened on Earth. That’s just too much history. If you wanna know what it’s like to shoot your way out of a clothing factory, or a jungle, this is the place for you. I won’t list all the environments or scenarios that you can select, but obviously, if you’re done with one, you can choose another. If this is your thing, you’re not gonna get bored. Even if you exhaust all of the various locations, you won’t have done them all with the same weapons or vehicles, or at the same difficulty level, or with the same allies, or against the same opponents. Don’t come here if you don’t think you can take it, but if you do, and it turns out to be harder than you thought, don’t be afraid to tap out. That’s what the button is there for.

Monday, July 14, 2025

Microstory 2451: Mud World: World of Mud

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
Here we have another overly descriptive name, like Mountain Mountain or Substrate Development Dome. If you’re lookin’ for mud, they have it here. We got obstacle courses, wrestling, bogging. We got all sorts of sports. If it’s typically paid on the ground, you’ll be playing it on—see if you can guess—a muddy ground. Did you guess right? There are some places in Mud World that isn’t mud, and that’s because it’s SWAMPS! There are no boats, so you have to wade, or even swim, across in order to get from one sector of mud to another sector of mud. MUD! There is already a dome that’s dedicated exclusively to swamp and wetlands, but this one has both. That’s okay, there’s room for all of us. If you come here, you’re gonna get muddy. I know, big surprise. Like, there are only a bunch scattered points of respite from all the mud called King Hills where you can play King of the Hill. A few people can probably stand on the top of it, but there’s only supposed to be one. If you manage to secure it, you better not rest on your laurels, because I guarantee that someone else is gonna come challenge you within the next three seconds. It’s not that everyone is trying to get out of the mud, it’s just fun to push people around, and get pushed around...back down into the mud. If you don’t like mud, you’re not gonna have a good time. You walk through the doors, check in, and then walk down some stairs to the area. Once you get down to the bottom (and in the mud that I was talking about earlier), the stairs collapse, and the nearest other stairs could be miles away for the next group of visitors. You could try to get to one of those quickly, but why would you do that? You’re walking through mud! And mud is great! I don’t know how else to explain that this is a Mud World: World of Mud. I’m not just calling it that for fun, by the way; it’s the official name, which I’m guessing you know because you’re here, and if you’re here, then you must be interested in mud. Which is a good thing, because we got plenty of mud here. MUD! Okay, that’s enough—it’s enough mud! ENOUGH MUD! I’m done with the mud! It’s over! If you’re done with mud, walk over to the nearest exit, and step into a shower. Ah, that feels good. Nice to get all this mud off my body. The water is warm, the jets go every which way. You can stay in the shower as long as you want, they got loads of them; as far as the eye can see. I mean, you can’t see the other showers, they have partitions. Well, they do have group showers. If you wanna wash off in full view of others, that’s your business, and theirs. It’s not 2025, where everyone is sexually unhealthy, and self-conscious. When you’re done with the shower, they have hot tubs too. After you’re done tubbin’, please get back in the shower, because hot tubs are gross. I’ll take a pool of mud over a hot tub any day. HOT TUBS! And-or you can dry off, and leave the dome. You can leave the dome for good, or come back another time. Or hell, you can turn around right that instant, and get back into some muddy shenanigans in the mud. One last thought before I go: MUD!

Wednesday, June 11, 2025

Microstory 2428: Escape Dome

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
I’m a little bit biased here, because I’m obsessed with escape rooms. I’m old enough to remember when that was a fitting name for them, because they were mostly only one room. Some of them had different sections, but you didn’t unlock a door, go through it, and start on an entirely different set of puzzles. I watched as they grew and grew, both in popularity, and in scope. Escape rooms became escape buildings, which became escape districts, which have now become escape cities. I always loved puzzles, even as a kid, so this became my thing. I didn’t have a whole lot of friends, and that was on me, but I still wanted to do this. I remember regularly going in alone, and them having to group me with strangers. They were sometimes annoyed by this, but for the most part, they were welcoming, and they quickly realized either way that I was more of an asset than a burden, even though we didn’t have a preexisting rapport. Eventually, I wasn’t going in alone anymore. I finally found my community. The most passionate of us started a little club. The reason I’m giving you all this background is that every single member of this club is still alive, and still together. I don’t know how rare that is, to have eleven friends stay connected after all this time. None of us wanted to move to another planet without the others. No one’s marriages and families broke us apart—though, the rest of us would have understood if they had, and been happy for them. The point is that we’ve been doing escape zones for nearly 500 years, so we know what we’re talking about. I doubt we managed to try them all, but we certainly did the majority. It’s our passion, and I don’t think that’s going away anytime soon. Escape Dome is the largest adventure we’ve ever played. Of course, it’s not just one game that goes across the entire area, but each game is still immersive and impressive. I think I saw that they did have the traditional kinds, which were just the one little room each, and we might do that when three or four of us have an hour to kill. I should clarify, we started out with a club of eleven people, but over time, it’s nearly doubled, thanks to those marriages and families. Not everyone wants to be a part of it, which is fine, but the cool thing about some of these games under the dome is that all twenty-four members can play at the same time. We’ve never been able to do that before, even with the escape districts. Twenty has always been the absolute max until now. Our first two adventures were extraordinary. We kind of thought we had seen everything, but even beyond the larger scale, there were puzzles that blew our mind. The great thing about this concept is that anyone can have fun with it. I’ve heard people say, “oh, I’m just not a puzzle person” but we put them in one of those rooms, and they have a blast. Don’t count yourself out until you give it a try. If you end up not enjoying it at all, hey, you don’t have to do it again. Some of the adventures are designed to potentially take weeks, so don’t start with one of those. Be smart about your choice—which the staff will gladly help you make—and I’m sure you won’t regret it.

Sunday, May 18, 2025

The Advancement of Mateo Matic: July 18, 2500

Generated by Google Gemini Advanced text-to-video AI software, powered by Veo 2
The ladies were gone. Leona, Olimpia, and Romana were on a trip together in the Pacific Northwest, predominantly the Portland area. Mateo could have taken time off of work to go with them, but he wasn’t invited. Instead, he was staying home. Ramses was spending a lot of time here too, hanging out to keep him company. They had planned on playing cards with a couple of driver friends, but both of them fell through, so now it was just the two of them. “You can play cards with just two people,” Mateo reasoned. “You can play with just yourself, if it’s the right game.”
“That’s depressing,” Ramses pointed out. “Let’s just find someone else.”
“This last minute?”
“It’s not a big party; they’ll be able to leave whenever they want to. What about those twins next door?”
“Angela and Marie.” Mateo leaned over in his chair, but couldn’t quite see through the window, so he stood up. It still wasn’t enough, so he just stepped over. “Yeah, they’re out there in their garden. Seems as though that’s all they do.”
“Maybe they would like a break,” Ramses suggested. Maybe they’re always out there hoping a couple of cool guys will invite them to something better.”
“I’ll see.” Mateo walked out of the house, expecting to do this alone, but Ramses was trailing behind him. “Hello, Waltons. Are you free this evening? We got a poker game going, and there are some extra seats at the table.”
Marie and Angela exchanged a look. “Do you have RPS-101?” asked the former.
“Is...that a drink?” Mateo asked.
They laughed. “No,” Angela said. “It’s a game. We have a board, if you think you might like to learn.”
Mateo exchanged a look with Rames, and then shrugged. “Yeah, we’re up for something new. It’ll just be the four of us.”
“Great.” Marie stood up, and started to remove her gardening gloves. “Marie Walton, computer programmer.” She shook Ramses’ hand.
“Computer engineer,” Ramses replied.
“I know.” She smiled.
“I’m an addiction counselor.” Angela shook his hand too.
“There won’t be any drinking,” Mateo explained, worried that maybe she was worried about it.
“It would have been fine if there were,” Angela promised.
The twins wanted to shower first, which was fine, because the gaming table wasn’t set up yet. A half hour later, they showed up with their game board. It was a giant wheel with 101 objects written in the wedges. The entire game was pure chance, with absolutely no strategy involved. One player spun the wheel, and randomly landed on one of the objects. The other player spun next, and if it was better than the first one, they won. It was the most boring thing that Mateo had ever experienced, and he couldn’t understand why they liked it so much. They couldn’t explain it either. They just had this peculiar fascination with it, like there was a secret dimension to the game that they simply hadn’t reached yet. Mateo wasn’t so sure, but he did find himself mysteriously landing on Sponge a lot. Maybe there really was magic to it. Despite this inexplicable intrigue, everyone agreed after a while that it was literally played out. They switched to regular old poker. They had to explain the game to the Waltons first. Well, Ramses did. Mateo knew the hands, but he didn’t understand it on the level that Ramses did. That was why he served as the region’s engineer. Mateo certainly couldn’t do it without him.
After hours of this, they took a break to get up, use the restroom, and scavenge for food. Ramses and Marie ended up in a discussion about their jobs, and it was kind of looking like they were never going to start playing again.
“There’s something I’d like to show you,” Angela said to Mateo. She tilted her head towards the east. “Back at our place.”
“Okay,” he said. Hopefully she wasn’t coming onto him. Managing a three-person relationship was complicated enough. They didn’t need to add a fourth. He followed her back to her house, and into what she called their study.
“Did you know that there are more than two kinds of twins?”
“How do you mean?”
“Well, you can have identical or fraternal—or in the case of two girls, sororal. You’ve probably heard of this distinction, but there are other variations. Precisely when the egg splits, or whether it was fertilized before the split, or after, makes a difference. There are other factors. You can even have two twins with two separate fathers!”
“Is that what you are?” Mateo asked, not sure where she was going with this.
Angela giggled as she took a file folder out of the top drawer of a desk. “No.” She opened the folder, and folded it under itself before handing it to him. “We’re not sure what we are.”
Mateo looked down at the top piece of paper. “I don’t understand what any of this means. DNA methylation, telomeres...”
“Down at the bottom.” Angela just pointed at the sheet in general.
Mateo read it out loud, “biological markers inconclusively suggest an aging abnormality that places Subject B roughly four years ahead of Subject A. Yeah, I still don’t know what that means.”
“Marie is older than me,” Angela tried to explain, “by four years.”
“How is that possible?”
She shook her head. “We don’t know. It’s not the only weird thing about it. We understand that RPS-101 is stupid and boring, but we wanted to play it with you two to see what would happen. You keep landing on Sponge. I keep landing on Heart. And there’s also the matter of the hemlock.”
“Excuse me?”
“We all drank hemlock.”
“I don’t know much, but I know that that’s toxic.”
“Yeah, it should be. But are you even a little queasy?”
Mateo turned away. “You poisoned me as some sort of test?”
“Do you remember moving here, to your house, I mean?”
“Yeah, of course I do.”
I don’t. Neither does Marie. We’re just been here forever. All we do is garden.”
“And play Rock, Paper, Scissors, and drink hemlock.”
“Do you feel stronger when you go out in the sun?”
“Lots of people like the sun.”
“That’s not what I asked.”
Mateo sighed. “I guess so. Is that not normal?”
“No, it’s not.”
“What does it mean, when you put it all together, that we’re superheroes?”
“Well, we may be super, but we’re not heroes. Don’t get me wrong, I’m sure your job is very fulfilling, but it can be done by a computer.”
That was a bit of a sore subject. While it was true that RideSauce valued the human touch, his role was also under constant threat of being automated. The only reason they hadn’t pulled the trigger was because customer satisfaction was a reflection of staff satisfaction, which was reportedly tied to their ability to receive help from real humans. If the pendulum ever swung to the opposite direction, even for only a day, his job would be gone so fast, a new tenant would be in his office space by lunch.
Angela took her lab test back, and returned it to the drawer. “I don’t mean to hurt your feelings, but there’s something going on around here. I feel like nearly everyone around me is fake. There’s a reason we ran these tests on you two. You, your wife, your daughter; they all seem like real people. You seem like the only real people. Everyone else is just sort of...weird. Wouldn’t you say?”
“No,” Mateo argued. “My assistant feels real, as does one of my drivers, Boyd.”
Angela grabbed a notepad from the desk. “Boyd. And what’s your assistant’s name?”
“You’re not going to poison my friends too!”
“Understood, but you only listed two more people. Can you think of anyone besides them?”
“Yeah, my rival...Pacey.”
Pacey, with an e?”
“You’re not—I mean, you can poison him if you want, I guess. But you stay the hell away from my wife and daughter, you hear me.”
“Well, your daughter wouldn’t be able to survive it.”
“What makes you say that?”
“I dunno. Why did I say that?”
Mateo decided to sit down in one of the guest chairs. “If I’m being honest, there are some things I know or think about the world around me, and the people, which don’t seem true...but do?”
Angela flattened her skirt under her thighs and sat down in the other guest chair. “I think I know what you mean. Leona and I had tea the other day, and she made an off-handed comment about how I was once engaged to a man named Ed. That’s completely untrue, I’ve never been engaged, yet it still somehow felt right. I could picture him in my mind. He was dressed weird, like he lived in a different time.”
“Maybe it’s a past life.” He stood up and laughed as he put his face in his palm. “Oh my God, I can’t believe I’m even entertaining these scifi ideas. Past lives? That’s not a thing.”
“Aren’t they? We don’t know,” Angela pointed out.
“I designed a spaceship.” The two of them looked over to find Ramses standing in the doorway. “I thought it was just for fun, but...I think it works. I mean, it’s really detailed, right down to how the fuel is injected into the engine.”
“He showed it to me,” Marie said as they were both walking all the way into the room. “I can’t make heads or tails of it, but I can tell that he put a lot of thought into the design. If it wouldn’t work, it’s well-thought out at the very least.”
“We were talking,” Ramses went on. “I’ve never been sick. Neither has she, nor her sister. My memories seem...not fake, but too perfect, like they’ve been carefully curated for my mind.”
“Did she tell you about the poison?” Mateo asked him.
“Yeah,” Ramses said with a nod. “We took it a step further.” He bent over, and unplugged a surge protector from its wall, along with all of the appliances connected to it. “Do you care about this?” he asked Marie.
“No,” she said as she was taking it from him. She pulled it back like a baseball bat, and slammed it straight into Ramses’ face. He didn’t even move. It didn’t seem to hurt at all, and didn’t do any damage whatsoever.
Apparently inspired by the two of them, Angela grabbed a letter opener from the desk, and tried to jam it into Mateo’s neck. It didn’t hurt either, and didn’t break the skin. It did do damage to the opener, though, bending it into a slight curve.
“We are superheroes,” Mateo guessed.
“Or it’s the simulation hypothesis,” Ramses decided.
“Explain that one again?” Mateo asked, jokingly without laughing, because he hadn’t ever heard of it, though it did not sound humorous.
“We’re all living in a computer simulation,” Ramses began. “Usually, it’s used in an attempt to explain the nature of reality itself, and where we all are in general. But in this case, it could just be the explanation for where we are...the four of us.”
“Six,” Marie corrected. “We think Mateo’s family is part of this too.”
“More,” Angela corrected Marie’s correction. She lifted up the notepad. “Mateo came up with a few names of people he interacts with who also appear to be real.” She used airquotes around the last word.
“If we’re just in a computer,” Mateo asked, “how do we get out?”
“Typically?” Ramses asked. “You can’t. You can never really know what’s real, and what’s not. It’s not like the movies, where you can will yourself out of it, or where the developers hid secret powers that let you take control. If the simulation hypothesis is true, we have absolutely no free will. Not only can they shape our world to their liking, but they can adjust our minds as needed. We’re not necessarily real either.”
“So, what do we do?” Angel asked him.
“Our two main choices are to keep our heads down, and hope our creators see fit to at least keep us alive in whatever definition that should be for the simulation. Don’t make waves, don’t rock the boat; just play along.”
“Or we keep bashing each other with office equipment,” Marie offered.
“Or we try to talk to them,” Mateo suggested instead. “I told you, Angela, that my rival, Pacey seems real too. There’s more to it. He actually seems, somehow...more real.”
“You think he’s one of them? An avatar of one of the developers?” Angela figured.
“Might could be,” Mateo said. “But I don’t wanna do anything until my girls come back home. It’s not safe for them here, but it’s not like it’s safe wherever they are now. What if they’re on a different server, or whatever? At least if they come back, I can keep an eye on them.”
“Okay, then we wait to do anything,” Marie said. “They should have a say in whatever decision we make anyway.”