Showing posts with label spaceship. Show all posts
Showing posts with label spaceship. Show all posts

Monday, October 12, 2026

Microstory 2776: Jump

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
The air escapes the rocket since they have no way of closing the bulkheads. Elise and Zelda strap themselves into the nearest seats as the inertial dampeners either don’t work, or don’t even exist. Elise feels her face collapse into itself as the apparent gravity increases. Back when she was much younger, high gravity training was required for space travel, even if you were just going into orbit. As the technology became more reliable, and redundancies were reinforced, they stopped treating everyone like an astronaut, and the first true passengers emerged. It has been centuries since she’s felt this, and she does not care for it. She turns her head to Zelda, who is, of course, loving it.
Several minutes later, the rocket has made it into orbit. The trembling stops, and the gravity stabilizes. They can finally relax and speak. Elise catches Zelda up on everything she missed after she was presumed dead. Their best guess is that this is not a new timeline, but the same one with more information. The girls sit there together, waiting for something special to happen, but it never does. This is a problem, because while the vacuum suit cartridge has its own carbon scrubber, it’s not the most efficient kind, and is only meant to be used in emergencies. That’s exactly what this is, but they should really get a more reliable source of air if they’re going to be here for a while.
Maybe this isn’t the final challenge, and never was. Maybe it was simply the hardest one yet, and the team has so much more to get through in any timeline. Elise doesn’t even really care about that anymore; she was only trying to save Zelda’s life and memories. If the hunt is going to continue, they have to get the rest of the team back somehow. Short of that, they have to reunite back on the real Castlebourne, and scrub the whole thing. But for now, all they can do is sit here and wait.
“There’s more we can do,” Zelda contends. “This is the same alien language that Colley encountered in the Empty Planet simulation, and the same one we’ve seen pop up every once in a while on this hunt. He figured it out eventually, so we can do the same.”
“Keyword is eventually,” Elise responds. “He beat Empty Planet because language and culture are his thing. I don’t know if we have time. He didn’t teach us.”
“We may as well try,” Zelda reasons. “One of these buttons shuts all of the bulkheads, and another one reestablishes air circulation. Or maybe a few of them, I don’t know, but the puzzle is here, we just have to solve it. We can do this, Elise.”
Elise sighs. “It’s alien. Maybe it doesn’t have the right atmospheric comps.”
“Then we’ll make it work. The hunt would not have led us here if it were impossible. The escape pod is a failsafe to get you out of the game, but you’re not supposed to take it. You’re supposed to be in here, and survive. Whatever we’re waiting to happen, it probably can’t happen until we turn on life support,” Zelda reasons.
Elise nods. “You’re right. There must be a way. The language is translatable.”
And so the girls start trying to understand what they’re looking at. They start by tracing the exposed cables from less dangerous systems to their controls. They figure out what turns the lights on and off, and which buttons open and close the panels. That gives them a baseline for what the alien symbols mean. From there, they incrementally learn what everything on the bridge does. It takes them hours, but they do figure it out.
Meanwhile, they start to understand what the ship is doing on its own. It doesn’t remain in a circular orbit. They’re climbing to a higher altitude. For what purpose, they don’t know, but Delta V will be lower farther from the planet’s gravity well, so it could be preparing to activate an ion drive, or something else, to leave Castlebourne entirely. They can’t let that happen, but none of these buttons says that there is a way to cross back over to the main dimension. The aliens probably couldn’t do that. The Facsimile is just the Custodians’ way of allowing the hunt to take the hunters anywhere in the world without interfering with the normal goings-on. It’s not actually part of the story.”
“Wait, I think this will do something,” Zelda says. She flips a switch.
An alien voice would occasionally make announcements through the speakers, particularly when they made some change. Knowing how to read the symbols, and understanding their spoken words, are not the same thing, so they have never been able to comprehend it. Until now. Now it’s all being said in plain English. Zelda flips the lights on and off a few times to confirm. “Lights on, lights off. Lights on, lights off—”
“Okay.” Elise pins Zelda’s hand down gently. “It works. That was the last piece of the puzzle. Now we just need to wait forty-two more seconds until that periodic announcement we keep hearing triggers again, and finally find out what it’s saying.”
“I think it’s counting down,” Zelda explains. “The second part is always the same, but the first part is always different.”
Elise nods. “That would be my guess too.”
“Eighty-three seconds to reintegration,” the voice says, confirming their guess.
They both widen their eyes. Reintegration? What exactly does that mean?
Eighty-three seconds pass. Sensors start going off. Proximity alert after proximity alert after proximity alert. They look through the viewports to see another space station. They’re fine—they’re not going to collide with it—but they’re clearly back in the real dimension. This is precisely what they were hoping for.
Elise opens her bag and grabs one of the communicators that she packed.
“Activating reframe engines in eleven minutes,” the computer announces.
“Is that the thing that makes a ship move faster than light?” Zelda questions.
“Yes,” Elise replies in a panicky voice. She opens a channel. “Laise, are you there? Please respond, Laise. This is Elise Perkins. Please respond!”
“Laise here, go ahead.”
“Have you been tracking the team? Do you know where they are?” Elise asks.
“Yes, they’re in a highly secure facility,” Laise answers. “I’ve been trying to break them out for an hour. I’m only at Step 2. I could really use your help.”
“If it’s secure,” Elise realizes, “then it probably doesn’t allow teleportation.”
“That was my thinking,” Laise agrees. “That’s why I’m shutting off the power.”
“Good girl,” Elise says. “Let me know when you’re ready.”
“Sending the coordinates now.” A brief pause. “Power will take a few minutes.”
“I can’t jump that far in one go,” Elise explains to Zelda. “I have to start now. She affixes the communicator onto her nanite vacuum suit, and seals most of it up, leaving only the visor open. “You stay here. If you can delay FTL, do it, but don’t stop it.”
“Aye, Captain,” Zelda says. “And Captain,” she adds when Elise tries to turn away. “One more thing.” She takes Elise by the helmet and kisses her passionately.
Elise lets her go and smiles. “I love you.” She drops her visor and teleports away.
Miracle called this burst mode. She can only jump about a thousand kilometers, so the first time she does it, she’s still in the middle of outer space. She immediately jumps again. Then again, and again, and again, until she’s back down on the surface. She’s standing next to Laise now, who is still waiting for Castledome’s power to turn off.
Laise salutes Elise, then shifts her fingers to count down. “Four, three, two, one.”
After all of the lights shut off, Elise picks Laise up, and teleports away.
They’re deep inside the castle now, in what looks like a dungeon. All of their friends are chained up on the other side of metal bars, which Elise is somehow not able to teleport through. They must be on auxiliary power. Azad is here too, dressed in medieval garb, instead of his usual heavily armored IMS unit. He draws his sword.
“I don’t have time for this,” Elise complains. “The ship is about to disappear.”
Azad jerks his head towards another sword leaning against the stone wall. “Then you better hurry. Because I’m the only one keeping that cell locked.” He tenses up.
Elise doesn’t move. She looks over at her friends, who are watching them, but not speaking. She can’t do this. Obviously, if she wins, Azad will either heal in this body, or transmit to a backup. That’s not really even the problem, though she might feel differently if she does put that weapon in her hands. The real issue is that she doesn’t want to transfer. She likes the body she’s in right now, and she was so preoccupied with training that she never went in to duplicate her current DNA. She will lose her wings, she’ll lose teleportation...she’ll lose everything. But her friends need her.
While Elise is frozen like a coward, Laise picks up the sword. She attacks Azad instead, and damn is she good. Elise didn’t take the time to get to know her, or ever ask why Miracle conscripted her for her team in the first place. This might have been the reason, because she is kicking Azad’s ass. He might be letting her win because he secretly wants them to complete the hunt, but he’s making a good show of it at least.
After a few minutes, Laise manages to knock the sword out of Azad’s hands.
Elise runs over to pick it up, because they never do that in movies, and it often leads to a final blow by the villain. She’s not going to use it herself, though.
“Do I have to kill you?” Laise asks Azad sternly, the tip at his neck.
“The gate is on a deadman’s switch,” Azad replies plainly.
Laise nods. She looks away, then quickly drives the blade into Azad’s throat. At his final heartbeat, the gate slides open, leading to hugs and kisses all around.
“Uh, Elise?” Zelda asks through comms. “You better get back here. The ship enters reframe speeds in three minutes. I couldn’t slow it down, or stop it if I tried.”
Elise frowns at her friends. “It’s too late. We’ll never make it in time.”
“We could try to compound our temporal energy,” Miracle suggests.
“I don’t know what that means,” Elise says, though she can hazard a guess.
“We don’t have time to get into it,” Miracle begins, “but when you cross the streams of two sources of temporal energy, it can create a feedback loop, pulling more than they normally would on their own. It’s dangerous, though. We could miss our mark, which we absolutely cannot do since you’re the only one with a vac suit.”
“We have to risk it,” Jolanda decides. “If worst comes to worst, we’ll each end up in our respective backup bodies, and miss the window. I would rather try.”
“We vote,” Rage says. “Raise your hand if you wanna risk it.” She looks over at Laise when everyone raises their hand. “Are you back in? Are you with us?”
“Damn right,” Laise says. “I regretted leaving the second I did.”
“Do it,” Rage says to Elise and Miracle.
There’s really nothing for Miracle to teach Elise. The latter already knows how to build her energy for longer jumps. She’s never been able to reach 8,000 kilometers before, and certainly not with any passengers, but she has the idea. She can feel it. As she’s holding Miracle’s hands, she can feel the power. It’s intoxicating. With every wave of energy, it feels like they’ve reached their limit, but then they let more and more in.
Elise focuses on Zelda again. She is their target. If they can get close to her, they’ll all be safe. The power feels good, but they may be reaching an actual limit, because the pressure is also getting to be a little much. She keeps pushing, though, no matter how much it hurts. They build until their hands are shaking, and then they build more until their whole bodies are shaking. A glowing white light starts bursting from their eyes, and their pores. If they don’t try this now, they could quite literally explode, and since we’re dealing with time travel, they might not all end up in their backups.
Now.

Elise wakes up on the floor. The architecture suggests that she’s back on the alien ship, but it’s nowhere she’s been before. It is definitely not the bridge. She stands up and wobbles a little before catching herself on a chair. She takes deep breaths to regain her balance while she stares at the door. Once she’s ready, she exits.
The others are in the corridor with her, having seemingly just woken up as well.
Minotaur leads them back to the bridge where they find Telman standing there patiently with a cool poker face.
Telman waits for everyone to file in. “Welcome...to Level 2.”

Friday, October 9, 2026

Microstory 2775: Course Correction

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The lab that Elise was in with Miracle and Reagan disappears, and is replaced with Elise’s own apartment in Abodome. The first thing she sees is the front door closing. Someone seemingly just left, so she needs to find out who. She sprints over to it and opens it back up. She looks down the hallway and sees herself. Well, she sees the back of her own head. She recognizes the outfit too. This is it. This is the day that she and her friends officially began their hunt under Treasure Hunting Dome. She has gone back in time, just as Rae and Mir said she would. The question is, though, what now?
They didn’t actually give her any instructions. They didn’t say what she was supposed to change. She doesn’t have any experience in this, and they know that. Or they will know that, because at this point in time, she hasn’t met either of them yet. What they did to her was isolate her from everyone she cares about. There is no one she can trust without risking the timeline, and even if there were, they wouldn’t be able to help her anyway. She’s going to have to figure this out on her own. First things first, treat this like any other challenge on the hunt. According to Rage’s explanation of how they typically go, the last challenge often involves memory. You have to keep track of where you went and what you did, and regurgitate that in some way.
Elise tries to sit down at her computer, but her chair isn’t designed with wings in mind. She has to use the kitchen stool, which isn’t comfortable either because she still can’t lean back, but at least she’s not leaning forward. She opens a new file and starts to retrace her steps. She starts more general, and becomes more specific, adding the minutest of details to get a full picture of what happened once the hunt began. She color-codes it by actions she took, actions others took, and actions done to them by the game. She then goes in and adds even more information, about things that she wasn’t there for. She lists things that other hunters did, and tries to guess what Hrockas and Azad were doing in the meantime. She makes it a full, comprehensive bible of the whole ordeal, from start to finish. She even goes back to include events leading up to minute one, even though some of it is already in the past from her current perspective.
There is one interesting development; a mystery which they never solved. When the hunters were circling the desert, looking for their next clue, Minotaur went missing. They said someone in robes grabbed them and they tried to get away and lost their jacket, but the attacker quickly caught up to them. Elise looks over at her bed where she laid the robe that Reagan hung over her at the very last second. She goes over to it and picks it up. “Could this be it? Was it me the whole time?” But if so, she’s not come back to change the past. She can’t; it’s inevitable. She’s merely following in her own footsteps. Nothing will go better this time, because this isn’t a different time. Unless there’s a third Elise around here somewhere. She suddenly starts to feel like she’s being watched.
Elise paces the room. “What was it Miracle said once about time travel? If you don’t have proof that something didn’t happen, there’s a chance it happened.” She stands there and ponders that for a moment. Then she goes right back to her timeline document and reads the part about the desert again. “If you don’t have proof it didn’t happen, it might have happened,” she whispers. She nods, a little excited and more determined. “Right there. That’s my shot. I don’t have to change it if I assume it’s already happened.” She grabs the robe, drapes it over her body again, and disappears.

Elise has spent weeks practicing teleportation and flying. She has worked out every day to build up her strength. She went to a biotailor to improve her substrate even more. They reinforced her wings and increased the density of her muscles while lowering the density of her bones. It’s a trade-off, but she needs to be both strong and light. Her mission doesn’t necessarily involve being better than she already was, but why waste this opportunity? She has to do something while the timeline catches up.
She learned a few things about her temporal abilities. She can teleport from the real world to the Facsimile at will. It takes an extra boost of energy, but not as much as she figured at first. She also learns how many jumps she can do before she runs out, and she learns that she can actually increase her numbers by being more efficient, and even processing more temporal energy from wherever it comes from. The time for training is now over, though. This is the show. She packs the essentials, some of which she had to...borrow from a secure location, throws her robe back on, and heads off to work.

She is in the desert now, and has been for a couple of days. She intentionally came a little early in case something went wrong, but she also isn’t entirely sure when her past self and her friends will show up. They didn’t have timepieces with them at the time. She knows where they’ll end up, however, so she’s on her belly, watching that spot with binoculars. The robe can shift colors, as most clothing can in the modern world, so she just looks like a crest in the sand dune. She has learned to be still and patient too. She didn’t set out to do that, but it came naturally with all of her other training.
They’re here. Elise watches Azad transport them all before leaving with Hrockas and Telman. Now it’s just the hunters. She can’t hear, but she knows what they’re talking about. She waits until they spread out, triggering her window. She teleports directly to Minotaur, and after a brief struggle, relocates them to the rocket maze. Then she returns to her perch to wait for her next move. She sees them reunite and argue about what to do, and she sees Miracle teach her how to take control of her body. She watches as her past self gets trapped on the surface with Colley, where they both surrender to their budding romance, only to be caught by the others after they complete the underground maze. They all then go back down there to learn the truth about Rage.
This is it; it’s happening. Elise knew that she would be successful with Mino, because it already happened to her, but this is the real change. This is what she’s been actually training for. The ship blares as it begins to ascend. The ground shakes and gives way. Future!Elise has to start hovering to keep from slipping down the dune like an ant in an antlion’s pit. She slowly gets closer to get a better look, still worried about being spotted by someone. Past!Elise is now trying to hang on to both Colley and Zelda, but she’s not strong enough yet. Colley volunteers to let go, but Zelda beats him to it.
Future!Elise uses her friend-finding ability to teleport to exactly where Zelda is. She grabs her by the waist, and jumps them both back to the inside of the rising rocket.
“Whoa! How did you do that?” Zelda asks, trying to orient herself. “How did you do that? What are you wearing? How is your hair green now? Where’s Colley?”
“He’s fine.” Elise replies. She takes out two vacuum suit cartridges, placing one on Zelda’s chest, and the other on her own. The nanites emerge from the cartridge and wrap themselves around them to protect them from space exposure. She did it, they won. Didn’t they?

Monday, October 5, 2026

Microstory 2771: Three-Two-One Liftoff, Jetpack, Shoot Into Space

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Elise and Colley learn that the maze the other team members were making their way through is a rocket buried in the ground narratively from crashing. It’s heavily damaged, and not likely spaceworthy, so they’re pretty sure that their goal was never to learn how to pilot it. It is of apparent alien design, based on the mysterious writings and glyphs all over the place. One particular room off of what they believe to be the bridge is calling out to them, like path funneling in a video game. It just looks important. This is partially because it sits opposite the exit that led them back to their friends on the surface. This hunt is all about movement. It must be the next step in their journey.
They came across other locked doors, but they served mainly as dead ends for the maze portion of the challenge, because if the ship were real, it probably wouldn’t have actually been designed as a maze on purpose. This room is different, and they think Colley may be able to figure out how to unlock it. Their best guess is that it’s a puzzle.
Colley is standing at the door now, looking at the symbols carved into it, having already examined the writing on the consoles. Elise stands a little to the side. She has no idea what the symbols mean, but she’s watching Colley’s facial expressions closely. He doesn’t look like he’s studying them. His face is solemn and reflective. At times, it’s unclear if he’s looking at anything at all, or simply staring into space. After a moment, he pivots 45 degrees to look over at Rage. “You’ve always known.”
“What?” Rage questions. “I’ve always known what?”
Colley quietly looks back at the door. “You’ve always known we would end up here. Or maybe you thought this time would be different...that you could change it.” He looks back over at her again. “Which is it? Hope, or inevitability.”
Rage looks as confused as before, but then her face falls into cold understanding. “I did what I had to do. We’re so close. Next time, we’ll make it all the way, I know it.”
“What is going on?” Jolanda questions. “What are you two talking about?”
Colley begins to look around. “The door is dead. We got here too late.”
“There’s power,” Zelda reasons. “We can figure out how to reroute it to the door.”
“No,” Colley contends, shaking his head. “It’s not that kind of door. It’s powered by time, and the clock ran out before we even stepped foot in the maze.” He faces Minotaur. “Do you have any idea who brought you down here? Did you catch a glimpse? Any clue whatsoever?”
“No, why? I assumed it was Azad, or a programmed Ambient, like those pirates.”
“I don’t think they were supposed to grab you,” Colley begins. “I think someone was trying to help us get down here faster. It turned out to not be enough because of the other delays we faced, like Elise’s death, and Miracle’s surprise return. Rage knows more about it. She’s been here before. Haven’t you, Rage? You’ve been through all of this.”
“It’s not like that,” Rage says. “They give us different challenges every time. Even this last one is different. It’s the same crashed ship, but the path is always changed. That’s why I started recruiting Mino, so they would help us get through it faster. But like the man said, it wasn’t enough. The countdown has already begun.”
“Explain,” Minotaur presses. “What do you mean you started recruiting me?”
Rage sighs. “I don’t have the whole history, because I’m not always the designated survivor, but—you have to understand that at first, a part of me thought they were just dreams. When I could remember past attempts, I thought my brain was just making it up, because the memories don’t really feel like mine. The more time passes, the more I realize that they’re real, and I start actively trying to change things.”
“Ah,” Miracle says. “You don’t store all of your thoughts in the network. You learned how to keep them in another dimension. I probably taught you how. Though, if I did, why would I not have those memories?”
“Because you have to be the one who survives,” Rage explains. She points at the mysterious door. “Once we open that, two things will happen. The ship will ascend, and bathe this whole dome in exhaust and radiation. The dome is smaller than it looks. A single-person pod will unlock, and allow one of us to survive. That person’s consciousness alone will continue, go back to the beginning, and recruit everyone to try again. It’s usually me. We vote and agree that it will be me since I’ve become the one with the most context. I think I sometimes just don’t make it this far so you have to pick someone else. I have been trying different ways of winning, but delays add up. Speeding through it won’t work either, because it usually just ends up getting everybody killed. I made one huge change this time which got us closer than ever.”
“What did you change?” Zelda asks.
Rage looks over at Elise. “I recruited a seventh hunter. She was the missing piece. If we go one more time, I know that we can make it. You just have to let me get in that pod one more time. Once I regain access to the right equipment, I will send my consciousness back in time, like I always do, and restart. Please, trust me.”
“How can we trust you?” Colley questions. “You have been lying this whole time. Did you ever think of reading us in, and maybe we would work through it better?”
“Of course I’ve tried that,” Rage contends. “Those iterations go worse than any. We get in our own heads, and we get in our own way. Placing my trust in you is what gets us far, as well as thinking outside the box, like when I found Elise.”
“Why can’t we just walk out here right now?” Elise asks. She dips her head a little. “I can still see light coming in through the executive exit. We’ll go back to the desert, armed with water this time, and make our way to the wall. We won’t win the hunt, but all of our memories will remain intact, rather than only yours.”
Rage shakes her head. “We’ve tried that too. As soon as one person steps over that threshold, the ship takes off and burns them alive before they cross the desert. Anyone who manages to hold on and stay inside when that happens asphyxiates once the ship reaches altitude.”
“Well, we could teleport,” Elise turns to face the person who knows the most about all this time travel stuff. “Miracle, I’m surely charged up by now, aren’t I?”
Miracle nods. “You probably are, but you can only take two people at a time.”
“Yeah,” Rage agrees. “Miracle managed to retain her own powers in one iteration but that didn’t work either, because the ship launched, and I guess triggered some kind of teleportation suppression field. That’s when she taught me how to send my consciousness into the past. We were hoping to subvert the challenge changes, but we later decided that we decide what challenges come up, based on our dynamic and capacity for teamwork, which changes constantly. That’s why I didn’t tell you. I was trying to keep everything as predictable as possible.”
“But you said that I’m new,” Elise reasons. “You made a change, but also tried to keep everything the same? Which is it?”
“It’s both,” Rage answers. “It’s complicated. I’m sorry. It’s gonna happen again.”
Elise shakes her head. “What if I flew people out of here?” Elise asks. She turns to Miracle again. “I think I’m strong enough. The ship has to escape the dome somehow, right? It is a spaceship, after all, and there’s no outer space inside the dome.”
When Miracle defers to Rage, the latter goes on. “I once climbed into the escape pod, but intentionally didn’t escape right away, to see what would happen. Yes, it does fly all the way into space. You’re not strong enough to carry six people, though.”
“She won’t have to carry all six,” Miracle claims. She begins to stretch and roll her neck. “There’s a reason I’ve been so subdued since Hrockas made me come back in a different body. I’ve been focusing on induced limb growth.” She tenses up like she’s having a baby, and hunches her back. Two beautiful white angel wings sprout from her shoulder blades, and unfold before their eyes. It looks a little painful, but once it’s over, she smiles and breathes. “Ahhh, loophole!”
“Oh my God,” Zelda says. “That’s bad ass. You have to teach me how to do that.”
“There’s a problem, though,” Miracle says as she’s flapping her new wings, presumably to get used to them. “I couldn’t will myself to have superstrength, and it doesn’t sound like Elise has it either. I reckon we can each only take two passengers.”
“Someone’s going to have to stay behind,” Zelda realizes. “There’s apparently usually only one survivor, but this time, there will be one death. How poetic.”
“I’ll do it,” Colley volunteers. “Before you say anything, I don’t have any special argument in favor of it, but the way I see it, I called it first, so I win. I shouldn’t have to explain myself. I don’t have this big speech about what I learned, and what will happen to my alternate self when he wakes up with no memories. This is just gonna be what happens. So go on and yell all you want, but I’m not budging.”
Rage looks at him like he’s an idiot. “There’s still an escape pod,” she reminds him. “It’s got my name on it. I’ll take that. You take the ride.”
“Oh, yeah, that makes sense,” Colley agrees. “But we have to time it right.”
Everyone gets into position. Rage prepares to open the door with the code while the flyers stand at the exit, their respective passengers on either side of them. On Rage’s mark, they fly out of the hatch as fast as they can. Miracle gets going quickly, which triggers the launch sequence. Elise is having more trouble. Her wings may not be as fragile as a real Luna moth’s, but they’re not made of carbon nanotubes either. They’re still organic, and she still has limitations.
They’re only a few meters over the surface, and Elise is fighting just to stay at that level. She just can’t reach elevation. As she’s flapping her wings as hard as possible, they look down and see the sand slipping away from them like an hourglass. She’s not getting higher; the ground is getting lower as the ship displaces it with its initial lift off. The boosters are just about to fire and burn them to death. They have to go now.
“I guess I am gonna sacrifice myself!” Colley yells, obviously preparing to let go.
“No!” Elise cries. “Just hold on! I can do this!”
“There’s no time!” Colley shouts. “Don’t argue with me! Save Zelda!”
“Save Zelda?” Zelda questions. “I was born for this.” She lets go and plummets towards her death. “Wooooo!” They lose her amidst the rain of sand below.
Now there’s really no time...no time to mourn, no time to dwell. Elise tightens her grip on Colley, and flies up towards the zenith as flames nip at their heels.

Saturday, October 3, 2026

Spaghetti West: The Three-Body Problem (Part II)

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When Pribadium Delgado’s father was seven years old, he was staying with his grandparents while his parents went on a boring business trip in Iowa. Valde loved staying over there, especially since they lived two hours away, making it a rare treat. He was particularly close with his grandfather, because he was a young soul. One thing they loved to do was have the grandfather hold Valde’s hands and spin him around like a helicopter. They would do it all the time in the park across the street. Not everyone was happy about it.
A neighbor was fed up with their fun, so she called family services, citing the danger. Of course, this did not constitute abuse or neglect, but it still meant they had to stop, because the grandfather did not want to antagonize this woman. This saddened Valde, so he begged the grandfather to do it again. They knew the busybody would be watching, though, so they decided to give it a shot in the house, and it did not go well.
Their hands slipped from each other, and Valde went flying through the air. His head slammed against the wall, cracking them both open, and giving Valde permanent brain damage. He got through it, and ended up having a fairly happy life, growing up to have a family of his own. He couldn’t be alone with his own kids until they were old enough to kind of take care of themselves, but he wasn’t abusive, just easily distracted. The grandfather, on the other hand, couldn’t deal with the guilt. After years of heavy drinking, he either fell, or jumped off, a cliff. They were never sure which.
Pribadium’s mother was an astrophysicist, which was what got Pribadium interested in science. Her mother always called the tragedy the three-body problem, likening the grandfather, the grandson, and the wall to celestial bodies. She noted the wonder in the universe, and used the story to teach Pribadium a valuable lesson. Well, multiple lessons, really. The first was social and behavioral, which was obvious. The deeper lesson, however, was about gravity.
Outer space was monumentally huge. Most of it was made up of dark energy, which was basically just another word for space. Baryonic matter only took up a small fraction of the composition, yet...objects struck each other all the time. Galaxies were literally colliding. Thanks to gravity. Gravity was responsible for making life possible. It held things together, where otherwise there would just be a bunch of random particles flying individually through empty space. But it was still good to have space. If Valde and his grandfather had been allowed to swing around in the park, they would not have been so restricted, and Valde would not have crashed into a wall.
Now Pribaidum was grown up, and had been for centuries. Her parents were long dead, and she didn’t know where her brother was. She went by Sugar now, and had an entirely new face, in order to distinguish her from the Pribadium native to this time. Even though she had all of Pribadium’s memories up to a point, she sometimes felt like a brand new person. She could be too blunt about things, and even a little emotionally attached. It wasn’t her fault, news didn’t surprise her as much as it did to others. And she always preferred to just get right down to the point.
“A black hole?” Liselot asked. “A stellaris collapsis?”
“No. Planetary-mass; possibly primordial,” Sugar clarified. She had gone ahead and started constructing the defense platforms to orbit Thālith al Naʽāmāt Bida, but now she was going to have to halt the process and reprogram them. The basic design was just fine, but ablation lasers weren’t going to work for this situation, and they needed a denser solution to the spherical covering problem; probably dynamic.
“Possibly?” Liselot questioned. “What do you mean? What else would it be?”
“It could be a Kugelblitz,” Sugar answered. “Have you never heard of them?”
“I’m an astronomer, of course I have. It’s only recently become feasible for humanity to make one, though. If someone made it, we would have noticed, because in order for it to be passing through our system right now, it would have needed to form practically in our backyard. So unless you’re suggesting aliens are real... Wait, are you suggesting that aliens are real?”
Sugar had to ignore that question. “I need more time to study it. I still don’t know if it’s charged yet. That will tell me how we deal with it. I need to get closer.”
Liselot shook her head in disbelief. “Oh yeah, sure. Get closer to the singularity that just destroyed a moon and a planet in one fell swoop. Have fun, try not to get spaghettified, don’t forget to bring a towel. Will you be home in time for dinner?”
“Don’t worry, we’ll stay a couple hundred kilometers out. We’ll park, fire a few procession probes, and gather the data. Yes, we will be home for this proverbial dinner.”
“I’m coming with you,” Liselot insisted.
“No, that’s okay,” Sugar offered, knowing that it wasn’t really a request.
Liselot winced. “This is my planet, my responsibility. If you kick me off of your ship, I’ll just get my own, and pilot fish my way alongside you. They’re not expensive.”
Van was walking back on the bridge. “Read her in,” he encouraged. “It’s not illegal for non-travelers to know about this stuff, or I wouldn’t know. Read her in.”
Sugar breathed through her nose and considered it. Liselot was correct, this wasn’t their world. They needed help and approval from someone who lived here, and the Axiom of Astronomy was their best option. It already appeared like they could trust her. So Sugar nodded and cleared her throat to be blunt and aggressive again. “Time travel is real. Some people are born with the neurology necessary to hack the universe to manipulate timespace in one way or another. Others, like me—and now you—fell into the time traveler community.”
“Oh, she’s being modest,” Van says. “Sugar here invented her own, unique form of time travel. It’s entirely incompatible with how everyone else does it. Which means it’s protected from their vulnerabilities.”
“That’s not entirely true,” Sugar argued. “I...my brain connected to a primordial knowledge floating around the universe, from a different universe. It’s like—that’s what the cosmic microwave background radiation is. Someone else invented it, I found it.”
“Like transcendentalism?” Liselot asks. “You know that Bidans are essentially transcendentalists, right? We worship knowledge and science.”
“I didn’t give it much thought,” Sugar replied. “I try to stay away from religion.” She paused in a brief silence. “So you’re not freaking about learning the truth about reality. Do you just not believe it?”
Liselot smiled softly. “Many in our culture suspect that it’s real. In the year 2400, the collective knowledge of the known galaxy exploded unpredictably. I mean, just look at how fast a new substrate can be built on Castlebourne, and the artificial gravity on The Tangent. Actually, it must be the reason for the artificial gravity on our planet. Time travel would explain a ton of these leaps in understanding, wouldn’t it? It vindicated a lot of our beliefs about secret a priori knowledge, and now I’m in the inner circle.”
“Hm,” Van says. “I think she’s all right with it.”
“This is what you were afraid to tell me?” Liselot questions. “I’m sure if you spent time in Victorian England, you might be afraid to out yourself, but I think you’ll find if you’re honest with people in the modern world, they’ll be more receptive and calm.”
“It’s more complicated than that. Telling one person isn’t illegal,” Sugar explained. “Telling everyone is, because it’s a unilateral decision which robs others of consent. There’s a prison. If I were to make a broadcast announcement, they would undo that, throw me in prison, and potentially never let me out. I don’t even have to be the one to make that announcement if there’s a risk that you will, or if you go blabbing to your therapist, and they do it.”
“I understand, I know how to keep a secret,” Liselot assured them. “I’m sure there’s a lot more to know, but I’m guessing you needed to quote-unquote read me in because you’re not just gonna throw procession probes at the singularity.”
“Uh, no,” Sugar confirmed. “We’re gonna get a lot closer than I said. This ship was built with transdimensional shielding, which will protect us from the dangers of high gravity, though we could end up experiencing minor time dilation.”
“I’ve experienced relativistic dilation before,” Liselot says. “I went on a cruise around H-Gimura-11 in my youth. Lost eleven years.”
Sugar smirked. “I personally know Hokusai Gimura, from before she discovered HG-11. She was my mentor; introduced me to all of this.”
“Small world,” Liselot decided. “So are we going?”
Sugar looked over at Vantu and nodded lightly.
He teleported the ship away. “Now orbiting S-Delgado-1.”
Sugar rolled her eyes. “We are not calling it that.”
“We have to,” Van reasoned. “You discovered it.”
“If it’s a Kugelblitz,” Sugar argued as she was calibrating the sensors, “That means they discovered it.”
“I don’t see them here,” Van fired back. “We’ve still not proved it yet anyway.”
Sugar shook her head. “Would you just open the exterior spectrometers?”

They ran the sensors and gathered the data, ultimately confirming that it was indeed Kugelblitz. They didn’t know who made it, or where it came from, but now Sugar knew how to deflect it. Unless it was sent here intentionally as a weapon, they could fire ionic pulses at it, and get it to move out of the system. It only took a few weeks to complete the array, and that was all they did. They scrapped the full orbital defense complement, which was something this planet should have had the whole time. A Kugelblitz black hole was more dangerous than a primordial one. They didn’t have time to protect the globe against all threats. They needed to be offensive, and concentrate their efforts in one spot on the celestial firmament.
It took a couple of days for Sugar to be confident that they had pushed the object clear, so it didn’t cause further damage. If they had shot the black hole head on, each shot would have taken an immense amount of energy to make it reverse directions. By constantly striking it on the edge, they conserved that energy, and used it more wisely. They just wanted to change its course enough so that it moved out of Tau Ceti space. Now that that was done, they could focus on the debris from Qishra. That was their ongoing, long term problem, but it was possible to keep them at bay, especially once they did finally cover the sky in those defenses.
The world rejoiced and partied, and Sugar was happy for them, but then something new came up on their sensors. “This is impossible.”
“What is it?” Van asked.
“It’s the black hole. It’s...back.”
“So it is a weapon,” Van determined. “Someone’s controlling it.”
“I don’t see how,” Sugar argued. “We should be able to detect them, and what would be the motive?”
“Should we call Liselot?”
Sugar sighed. “She has a right to know. Just give me one moment to check something.” She frowned at the screens as she waited for her long-range sensors to respond. Her eyes widened when the information came in.
“What? I don’t understand what I’m seeing here.”
Sugar looked up at Van hovering over her shoulder. “That’s what you called S-Delgado-1.”
“Oh, okay.”
“It’s moving away.”
“Oh, so false alarm. We’re good.”
While still staring at him, Sugar reached up and tapped the screen to switch to a different readout. “If we’re sticking with the same naming convention, we might have to name this one S-Delgado-2.”

Friday, October 2, 2026

Microstory 2770: Pitstop on the Way to Nowhere

Generated by Google Flow text-to-video AI software, powered by Veo 3.1
The sun is beginning to disappear. They still don’t have water, but at least it’s cooling down. Elise and Colley don’t know what they’re meant to do here. She has no sense of direction. She was able to think about her people, and teleport to them, but that doesn’t mean she knows where they are. They could be on the other side of the planet right now. Walking in any direction could be taking them farther away. The maze could even be directly under their feet, perhaps several meters down, or several kilometers.
“I didn’t hear, did Miracle say how your power replenishes?” Colley asks.
“No. She said temporal energy was really just time, so maybe I only need to wait until it recharges on its own,” Elise replies. “Before you ask, I can’t tell it’s there. It’s not like I feel a surge of electricity throughout my body, which is now missing. I couldn’t even tell that I could do what I did.” She sighs and sits down. “I don’t know if I should keep trying, or if every time I do, even if it doesn’t work, I drain my battery again.”
“Logic says to wait.” Colley sits down across from her. “Before ambient wireless charging and nanofusion reactors, electronics had to be recharged by leaving it attached to the wall. You weren’t really supposed to use it while that was happening, especially not with older models. I say we sleep on it and try again in the morning.”
Elise shivers. “If we survive the night. I’m already missing that sun.”
Colley nods solemnly. “Yeah, it’s gonna get colder. This pink and black jacket is nice to have for extra covering, but it’s not going to be enough, not for the both of us.”
“We obviously need to share and conserve body heat. Pull your shirt over your head, but don’t take it off. We want to minimize the insulation between us, but we still want insulation around us.” Elise demonstrates what she means with her own shirt, which is difficult with her wings, but she makes it work. “Take off your pants, but keep the belt in the beltloops. Drape the pants behind your back and rebuckle the belt around your waist.” She pulls her adventure shorts off entirely. The same trick won’t help her that much, so she decides to do something else with them. She starts to giggle.
“Oh, funny prank.” Colley’s pants are tied behind him like a low cape. His shirt is stretched behind his neck like a gun holster, but in an awkward, almost sexual way. Elise’s shorts are on his head like a hat since he doesn’t have as much hair.
“No, it’s not a prank,” Elise insists. “It’s funny, but this is what we’re working with.” She opens her wings and quivers them to generate some heat. She lays the extra racing jacket on the sand and lies back on it. “Get on top of me. Come on.”
Colley hesitates, frowning uncomfortably.
“I studied survival,” she reminds him. “I know what I’m doing.”
Colley reluctantly lowers himself upon her and hugs her. He’s gentle at first, but quickly tightens up when his instincts react to the increase in warmth.
Elise envelops him in her wings to complete the seal. She continues to quiver them as they hold each other. It’s working. It’s actually working. They still may not make it through this, but it will not be for lack of trying. The temperature continues to drop.
Colley starts to breathe heavily, which is okay for now. But then he suddenly stops. “I’m sorry. I normally program a governor switch for certain, uhh...physical responses, but this temporary one comes with the standard hardware.”
Elise smiles kindly, but realizes that he can’t see it. She reaches into the extra jacket’s pocket and retrieves the homing beacon, which has a dim light on it. She lays it on her chest and switches it on. “You don’t have to apologize. It’s perfectly normal, and we should be comfortable enough with each other to not feel bad about such things.”
“It’s not that I feel bad, it’s just.” He starts breathing too heavily again.
“Hey,” she whispers. “It’s okay. Shivering can warm you up, but it can also strain your muscles. If you don’t relax too, you’re probably gonna end up with neck pain.”
“I’m sorry,” Colley replies. “This is just a tough situation. Because...you know, with you... I, uh—if it were anyone else on the team, even Miracle, I would still...”
“I mean it,” she tries to comfort, “it’s okay. You can tell me anything.”
“I think I might be falling in love with you,” he finally admits. “And I don’t want you to think it’s about your body, or how we’re situated right now. I’ve been developing feelings this whole time. I mean, we work so well together. We complement each other’s skills, and while we sometimes argue, we don’t fight. I’ve never gotten mad or annoyed at any of you. When I thought you were dead, I was heartbroken. I was worried that even if we found each other on the other side of this, if we didn’t remember any of what we went through, we wouldn’t be able to recapture the magic. We’ve put so much effort into surviving, there’s been no time to really sit with my thoughts, but in this moment...”
“I was thinking the same thing,” Elise tells him. “Not in so many words, but...” She pauses and considers it. She didn’t exactly give up on love, but she has definitely been deprioritizing it for most of her life. It’s no surprise that feelings have sprouted amongst them. Rage eventually explained that she spent months locating the team, and vetted dozens of candidates before settling on the five of them. One of her criteria was a lack of attachments. She didn’t want to take anyone away from a family, because that would become the driving force of their actions, rather than the goal itself. That was probably the right call, but it’s complicating things now. “Let’s ignore the words.”
They kiss. They can’t help themselves. In the movies when people have to share body heat like this, it always happens, and that’s because it’s totally plausible. You can’t be intertwined with someone and not feel something. Hugs release endorphins and other pleasurable chemicals. That is an evolutionary fact. Group that with skin-to-skin contact and a pair of sexy wings, and you have a recipe for a powerful love scene.
They keep kissing, and it starts to feel like this could go even further. Elise unwraps her wings and rolls Colley over to his back so she’s straddling him now. Before anything else can happen, though, a light begins to shine in her face, and it’s not from the beacon that fell in the sand. It looks like a headlight, it’s so bright. She sits up and tries to shield her eyes from it while also trying to discern the shapes behind the light.
“Lower that, Zelda,” Rage instructs. “Jesus. Actually, just put it in lantern mode.”
Zelda does as she’s asked, so now the whole area is illuminated. The entire team is back. They look dirty and exhausted, but they have all survived. Jolanda steps closer with a canteen as Elise is climbing off of Colley, and they’re both standing back up.
Elise takes a few sips first before handing it to Colley. “So you made it out of the maze. Was there an actual monster, or was it something more complicated?”
“Oh, it was a monster,” Minotaur replies. “It was a minotaur. I reasoned with it, and we found our way out. The exit is not that far from where we are now.”
“You thought there might be an interim prize?” Elise goes on. “What was it?”
The other hunters exchange looks with each other. “It’s not exactly a prize,” Rage answers. “It’s more of a challenge which could lead to a prize. It’s a ship. A spaceship.”

Thursday, August 6, 2026

Microstory 2729: Mobile Command Center

Generated by Google Flow text-to-video AI software, powered by Omni Flash
Pribadium!One didn’t really wait nearly a month to get back to her alternate self in the cell. She just wanted Pribadium!Two to think that she was going to be in there for that long, so she would be more grateful when the conversation restarted after only a few days. They’re back here now, on either side of the clear plasma barrier.
“Tell me the problem,” Pribadium!One prompts. “Why can’t I use my tech?”
“It’s not that you can’t use our tech, full stop,” Pribadium!Two begins. “It’s that you can’t cross any dimensional barriers. As I was saying before, the new parallel reality was created from a brane collision. That is an entirely different beast than the anti-paradox reality generation that the other parallels went through. We’re skirting at the very edge of the quintessential membrane. Parts of this reality are actually inside, including your lab, which is why time is frozen here.”
Pribadium!One balks. “What are you talking about? Time is frozen?”
“You didn’t notice?” Pribadium!Two questions. “What have you been doing?”
“Not using my tech!” Pribadium!One argues. “You told me not to!”
“I thought you would at least try to diagnose the issue!” Pribadium!Two groans. “Time and metabolism have halted. Sora could stay here forever, and never age or die. The entirety of Gatewood is completely inaccessible to the rest of the universe, even within this same reality. The most recent interstellar cycler has lost all navigational frames of reference. It’s like the star system vanished. That’s why I’m trying to get you to not cross any more barriers. It could split it even more, and cause even more chaos.”
“Yeah, that’s definitely a possibility,” Pribadium!One agrees. It could obviously be a problem, but it could also be an opportunity. Her alternate self would have known that, which is why she didn’t warn her about the dangers straight away. She needn’t worry, though. This Pribadium will do her due diligence. She will not only find a way out of this, but make the most out of their unique position. “So what do we do? What did you come here to do? Get us out of the pocket of quintessence? Pull the realities back together? Kill every alt of yours until you become the fabled One?”
Pribadium!Two shakes her head. “I’m here to sever the connection.”
“The connection between realities? To what end?”
Pribadium!Two is quiet. Perhaps their point of divergence wasn’t too dramatic. They still had the same neurological wiring. They would’ve come up with the same ideas.
Pribadium!One nods. “You don’t just want to cut the link. You want to control it. You want to create a pocket universe, like the Sixth Key, but less crowded.”
Pribadium!Two still says nothing, but they have the same poker face.
“But you can’t do that as long as this pocket of space is connected to reality, even a parallel. And if I cross over to another dimension, it won’t work. Our pocket will probably just slip back fully into the membrane, and the advantage will disappear.”
Pribadium!Two sighs. “You know me too well.”
“That’s why it was so tough for you to get here, and why you barely made it,” Pribadium!One guesses. “You had to brute force your way in without breaking the seal.”
“Don’t you see what this means?” Pribadium!Two asks. “This wouldn’t be the only pocket universe in existence, but it would be the first free-floating miniature brane that we know of. It would be mobile. We could go anywhere in the bulk.”
“Like a spaceship.” Interesting suggestion...but what about all the people?

Thursday, July 23, 2026

Microstory 2719: Previously...on Gatewood

Generated by Google Flow text-to-video AI software, powered by Omni Flash
About six light years from Earth, in the direction of the constellation Ophiuchus, there is a small red dwarf named Barnard’s Star. Four planets orbit the host, and since they are all so close to it, they are affectionately known as hot rockies. Due to its local inhospitability and its proximity to Earth, it was assigned a very special job. Earth is the seed and heart of life and civilization. Everything in the Sol system belongs to those who live there. Until Castlebourne came along, it was assumed that Sol would remain the central hub of the galaxy. It only makes sense. In order to preserve their resources, early colonial coordinators decided that Barnard’s Star would be a giant celestial junkyard.
For centuries, the Core Worlds have enjoyed a post-scarcity economy, where every basic need is met, along with many not-so-basic needs. It is entirely plausible and easy to live quiet comfortably without spending a proverbial dime. But it is still an economy, and it is based on a currency of energy credits. Every day, each citizen accumulates a baseline amount of credits, just by existing. Many leave these credits in their private accounts, and don’t do anything with them. Others donate to those in need—not those who need it to survive, but those who want something more.
If you find someone to donate their credits to you, or if you contribute positively to society, you can earn extra credits. Citizens elect the legislators who determine how much a contribution is worth, but it doesn’t really have to have all that much technical value. You could be, hypothetically speaking, the worst painter in the world, but if you paint a piece of art, and provide it to the public, you have made a positive contribution. Even if no one likes it, it is something that you created and provided, so it counts, and you will receive credits for that. It probably won’t be much, but it will at least blip above the baseline. Bigger contributions lead to bigger payouts, and importantly, combining credits with others results in a total that is more than the sum of its parts. Because sharing and cooperation are, on their own, considered positive contributions.
Since most amenities are provided by the state for free, what do energy credits give you? They can pay for two major things: building something at significant scale, or traveling somewhere of significant distance. That is precisely why Barnard’s Star was chosen as the junkyard. It is relatively close, so getting there is fairly easy, and once you’re there, you can go just about anywhere else. There is always an interstellar cycler on its way there, so you won’t have to wait long. You spend your credits on a ticket to the junkyard, and then you’re free to apply for your own transportation. Upon approval, rather than using up Sol’s resources, you take what raw materials you need from Barnard’s Star. The celestial bodies which orbit it are called the Gatewood Collective.
Very few entities live in the Gatewood Collective on a permanent basis. Most are waiting for their applications to go through, or are actively engineering their vessels. These parties may range from an individual to entire fleets of colonists. Only the staff stick around. It’s there job to decide who gets what, and to make sure colonists are doing what they’re meant to be doing. They are the coordinators and the police. All of this stuff is mostly free, so there is no reason to be greedy, and more to the point, there is no reason to stay for any longer than you have to. Build what you need, then bug out.
Not everyone follows these terms, even if they agreed to them before they left their prior homes. That is where the police contingency comes in. So far, it’s been mostly okay; just a few conflicts. Definitely nothing major. There are hundreds of billions of stars in this galaxy alone. It’s perfectly reasonable to expect one of them to be limited to this one use. As previously stated, the planets are far too difficult to colonize. It’s not entirely impossible, but it’s fundamentally ludicrous. And yet, some are trying.
Another six light years from Barnard’s Star is another red dwarf called Ross 154. There is nothing special about it either, so there wasn’t any interest in colonizing it. In the middle of the 25th century, construction began on a stellar shotgun around Ross 154. This was no weapon, though. It was designed to harvest the violent forces of the flare star, feeding into a massive capacitor. It took about half a century to build, and about another half to charge. Once the energy was at its peak, they fired the weapon, not towards Barnard’s Star, but those four hot rockies. The pulse is traveling at the speed of light, which means it will take years for them to arrive. In preparation for this, all other shipbuilding has been relegated to safer regions of Gatewood.
Once the pulses hit their marks, each target will break apart in a matter of only a few days. Anything attempting to live on it will be utterly destroyed. The whole reason it took so long for them to build the stellar shotgun in the first place is so they could run extremely extensive tests on the possibility of life on the hot rockies. They found none. Even extremophiles don’t want to live here. But some humans do. A group of refugees from Proxima Doma made their way to the Gatewood Collective after their own planet suffered a world ending cataclysm. They came to find a new home, and they didn’t want to go far. They were told that Barnard’s Star was the perfect destination, but they failed to recognize or respect the rules. They want to stay here, which would already set a dangerous precedent, but not only that; they want to live on a planet, as they had before.
It’s not everyone. Plenty of migrants from Doma have come, and started work on their ships. Many didn’t bother coming this direction at all. Gatewood is more for people who want to leave the stellar neighborhood. The majority of the refugees wanted to stay close by, and since the destruction of their homeworld was not their fault, the government agreed to ferry them anywhere within 25 light years.
This one small group of rebels, however, don’t like that Barnard’s Star is only meant to be a pitstop. They think that the legislators should treat it like any other Core star. But if they had, there would be no conflict. If they had given it the same colonial designation, no one would have wanted to live here; not if they were so gung-ho on planets. They are all uninhabitable, and the star itself is nothing special. They only want it because they can’t have it. And that is no good reason at all.
The pulses have been sent, and there is no stopping them. The reason it’s taking so long is because of how powerful they are. They’re designed to obliterate planets. Even if the government wanted to back out of this mission, they would be physically incapable of it. The process has already begun. They’re just waiting for the results to come in, and it will not be long now. Chief Asset Manager, Pribadium Delgado should not be entertaining these people’s complaints. If they don’t leave Barnard’s Star e in the next few weeks, they are going to die. That is a certainty. Now, she could remove them forcibly, but that would be a PR disaster. Squatter’s rights were a thing back on Earth when there was such a thing as homelessness, and they still exist today, just on greater scales. Simply landing on their tiny little settlement is incredibly taxing thanks to the heat and terrain. But here she is, trying to negotiate a peaceful solution. The former Domanians are not having it. And now, they’re trying to take her hostage. Hilarious.