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I’m a little bit biased here, because I’m obsessed with escape rooms. I’m old
enough to remember when that was a fitting name for them, because they were
mostly only one room. Some of them had different sections, but you didn’t
unlock a door, go through it, and start on an entirely different set of
puzzles. I watched as they grew and grew, both in popularity, and in scope.
Escape rooms became escape buildings, which became escape districts, which
have now become escape cities. I always loved puzzles, even as a kid,
so this became my thing. I didn’t have a whole lot of friends, and that was on
me, but I still wanted to do this. I remember regularly going in alone, and
them having to group me with strangers. They were sometimes annoyed by this,
but for the most part, they were welcoming, and they quickly realized either
way that I was more of an asset than a burden, even though we didn’t have a
preexisting rapport. Eventually, I wasn’t going in alone anymore. I finally
found my community. The most passionate of us started a little club. The
reason I’m giving you all this background is that every single member of this
club is still alive, and still together. I don’t know how rare that is, to
have eleven friends stay connected after all this time. None of us wanted to
move to another planet without the others. No one’s marriages and families
broke us apart—though, the rest of us would have understood if they had, and
been happy for them. The point is that we’ve been doing escape zones for
nearly 500 years, so we know what we’re talking about. I doubt we managed to
try them all, but we certainly did the majority. It’s our passion, and I don’t
think that’s going away anytime soon. Escape Dome is the largest adventure
we’ve ever played. Of course, it’s not just one game that goes across the
entire area, but each game is still immersive and impressive. I think I saw
that they did have the traditional kinds, which were just the one little room
each, and we might do that when three or four of us have an hour to kill. I
should clarify, we started out with a club of eleven people, but over time,
it’s nearly doubled, thanks to those marriages and families. Not everyone
wants to be a part of it, which is fine, but the cool thing about some of
these games under the dome is that all twenty-four members can play at the
same time. We’ve never been able to do that before, even with the escape
districts. Twenty has always been the absolute max until now. Our first two
adventures were extraordinary. We kind of thought we had seen everything, but
even beyond the larger scale, there were puzzles that blew our mind. The great
thing about this concept is that anyone can have fun with it. I’ve heard
people say, “oh, I’m just not a puzzle person” but we put them in one of those
rooms, and they have a blast. Don’t count yourself out until you give it a
try. If you end up not enjoying it at all, hey, you don’t have to do it again.
Some of the adventures are designed to potentially take weeks, so don’t start
with one of those. Be smart about your choice—which the staff will gladly help
you make—and I’m sure you won’t regret it.
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