Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Monday, August 25, 2025

Microstory 2481: Treasure Hunting Dome

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
This is like a cross between a race and a treasure hunt, but multiplied by a thousand. Obviously, if there was only one hunt going on at once, it would immediately become impossible to complete, like a million or more players trying to golf on one course. The surface under this dome has plenty of room, so they take it up. Of course, there are different levels of difficulty, and different lengths. You can choose a hunt that only typically takes a couple of hours, or one that can last for days, or even weeks. Like a real treasure hunt—or one you might find in media—you solve clues, or solve puzzles to get more clues to solve. Like a challenge competition, some of the clues can be earned through otherwise unrelated tasks. You might have to complete a Rubik’s Cube in order to unlock a secret hidden inside, or you might have to figure out how to milk a genetically engineered cow that’s as big as a house before an android will hand you your clue. One of them necessarily leads to the reward, while the other is arbitrary, and could theoretically be anything. This isn’t a criticism, just a clarification that there’s a healthy mix of tasks to complete, and while some of them might seem silly, or make you feel embarrassed, they’re all meant to be fun. It gets even more complex, because you’re sometimes working alone, and sometimes with a team, and sometimes against others, and you don’t always get to choose your team. If multiple people arrive at the same challenge or puzzle, you may be required to work with them, or compete against them. It really just depends. And those other people may be on the same treasure hunt with you, or on an entirely different one, which just so happens to intersect at this same point. You can also select a hunt that involves being on a team already, and even that sometimes goes up in the air, because they may make you compete with each other for individual rewards. They always tell you what you’re meant to do, though, so don’t worry about getting overwhelmed by the rules. They obviously won’t tell you how to complete a given challenge, but they’ll make sure you understand it well enough to at least make an attempt. As I said, there are all sorts of different ways of going about this, and you have the power to choose your own destiny. I’ve run four hunts at this point, and I can recommend all four, but I can’t recommend any hunt that I’ve never been on. No one can. I doubt there’s even time for any given person to try every single variation, because I think they’re intending to retire some to make space for brand new ones. It changes all the time, just like life itself. One final note. There are some out there who believe that there is some sort of overarching plot here, and a secret hunt which will lead to genuine, valuable riches. I don’t know anything about that, but my advice would be to stick with what you’ve been given. You can’t get into this dome without choosing a particular hunt, and they’re gonna keep you on task. Even though you’re expected to figure things out on your own, it’s not a free-for-all, so don’t even try.

Wednesday, August 13, 2025

Microstory 2473: Empty Planet

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
Are you ready for an adventure? What about an adventure mystery? I don’t wanna say too much about this place, because finding out what’s going on is the entire point of it. I’m sure that if I did give away the ending, the system would autoreject it, so you wouldn’t see it anyway. Instead, I’ll just say that it’s a gorgeous, eerie setting. The premise is that you wake up on an alien world, and you’re all alone. This was obviously once a civilized and populated planet, but they’re all missing, and it’s up to you to figure what happened to them. Sometimes you’re outside, and sometimes you’re locked in a room. They don’t erase your memories (because they don’t have to) but they come up with a backstory for your character, and part of the mystery is also unraveling how you ended up here. If you play the game right, you get those memories (or for the in-universe explanation, you get them back). There’s a waiting list for this dome, and it’s only getting bigger. Without going into detail, it is possible to run into another player, but they do try to keep you pretty far apart. Unlike Threshold, if you wanna figure out how to hotwire an alien vehicle, and drive to the other side of the dome, you can do that, and you might encounter others while you’re there. So if you want some help solving the puzzles, that’s always technically an option. What they don’t want is to have thousands upon thousands of visitors stepping over each other. It would kind of undermine the concept of an empty planet, even though it’s mostly about finding the truth about the alien race that once lived here. There are multiple levels, so the sky above you is closer than it appears, and that keeps people more separate, but there’s obviously a limit to that, and I don’t know how many levels there are. It doesn’t specify on the prospectus, or during the very brief orientation. Speaking of orientation, there’s not much to it. They ask you a few questions, they give you a little bit of info about how to exit the game if you wanna quit in the middle of it, and then they give you a sedative so you can wake up at the starting point. That’s about all I can say. As I said, the design is magnificent. It really does feel alien. As for the story? Eh, I think it could be better, but your mileage may vary. You’ll just have to see for yourself, and test your reasoning skills.

Tuesday, August 5, 2025

Microstory 2467: Tagdome

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
This is a funny one. It’s several giant games of tag, each one made up of a lot of other subdivisions of tag. You can come in here with just about any substrate you want, but you’ll be grouped according to strength and speed. We can’t have superstrong mechs barreling through normal organics, now can we? There aren’t too many of what they generally call weight classes, but you stay in your respective sectors, and don’t interact with the others. But you do interact with everyone else in your sector. That sector is further divided into regions, zones, districts, territories, and neighborhoods. I honestly couldn’t tell you how they decide where you’re assigned beyond the weight class for fairness. But whatever it is, the divisions are based upon the modern standardized Dunbar grouping system. Your neighborhood will have 21 people total, which is a fairly normal and manageable number of contestants to contend with. You will ultimately compete with other neighborhoods. Seven neighborhoods makes a territory of 147 people. There are three territories in a district of 441 people, then four districts in each zone of 1,764, and four zones in each region of 7,056 players. Finally, there are seven regions in the whole sector. Sorry if that was confusing, but this game is confusing, by its nature. The best players are the ones who can figure it out. How about gameplay? You play a simple game of tag in your neighborhood for some period of time, based on your sector’s weight class. Higher classes theoretically have more stamina, and can go for longer. Don’t worry about those. Only consider your own. We’ll use the example of a normal organic human sector, which is only expected to play for half an hour. As you play against each other, your points start racking up. The longer you avoid becoming a Pursuer, the more points you end up with, and the longer you are the Pursuer, the more points you lose. At the end of your neighborhood’s allotted time, your points will be tallied up. It’s entirely possible that the entire game only ever had one Pursuer who never managed to catch anybody. That’s okay. They’re always watching you. Some people got closer to being caught than others. There will be leaders on the leaderboard, who will move on to compete at the territory level. The top seven will represent their neighborhood in a game of 49 players and begin to run as a team. Things start getting more complicated here as you can work together to build enough points to open gates to other territories. If you invade them, you can get in on their game as an opposing force, and start taking away their points while making some more of your own. The games get progressively more complicated, with more intricate environments, obstacles, and even vehicles like bikes and cars. Everyone wears special clothing, which color-coordinates the teams and alliances in realtime, but it’s not uncommon to get lost and confused. That’s part of the game, and your intelligence is factored into those weight classes I was telling you about. I know this was less of a review, and more of an overview, but I don’t really want to give you my opinion. I want you to see it for yourself. If you’re not much of a runner, or you don’t feel ready for the competition, there is a spectator component, so you can just check it out to get a better sense of what I’ve been talking about.

Friday, July 25, 2025

Microstory 2460: Shmupdome

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
This is a violent dome, which is why it has those restrictions where you’re not allowed to even step foot under the dome without a temporary substrate. You have some leeway when it comes to the characteristics of your body, but at any rate, your mind has to be able to be uploaded upon death. Even if you choose a body that is all but invincible, they make you take these precautions. I don’t know why I said all that. I guess I just know that some people ignore the prospectus info, and go straight to the reviews, so I want to do my part to make the rules clear. This is a shoot-em-up game, but in real life. There are different scenarios that you can play, and each has its own pros and cons. You might go in there totally unarmed in a sort of if I need a gun, I’ll take one situation. You might have weapons, but no ammunition. Hell, you could go in there with a bow and arrow if you find that an interesting challenge. There are limitations, but the guides will go over all that when you show up. Everyone gets a tap out button in case things get too intense. Some of the guns may look ancient, but they’re fully programmable. If someone in your area taps out, the system-controlled androids will freeze entirely, and everyone else’s gun will stop functioning. Even though you can’t really die permanently, you can allow yourself to feel pain, and you can’t turn that trait off at will. It may also just become overwhelming for someone, and they want it to stop. I didn’t actually see any issues, but I did hear some anecdotes, and I would like to take a second to urge you to respect other people’s needs. Everyone is unique, and you don’t know what others have been through. And it really doesn’t matter. If someone has to leave in the middle of the fight, just accept that, and don’t make them feel bad about themselves. This is supposed to be fun. It’s supposed to be fun for all involved, and if even one person is struggling to enjoy it, they should be able to get out of it without any ridicule or whispers. As I said, this is violent. And it’s something that you could never get away with on Earth, even though it has all the same quasi-immortality technology. Nearly all of the death that the human race and the vonearthans have experienced has happened on Earth. That’s just too much history. If you wanna know what it’s like to shoot your way out of a clothing factory, or a jungle, this is the place for you. I won’t list all the environments or scenarios that you can select, but obviously, if you’re done with one, you can choose another. If this is your thing, you’re not gonna get bored. Even if you exhaust all of the various locations, you won’t have done them all with the same weapons or vehicles, or at the same difficulty level, or with the same allies, or against the same opponents. Don’t come here if you don’t think you can take it, but if you do, and it turns out to be harder than you thought, don’t be afraid to tap out. That’s what the button is there for.

Monday, July 14, 2025

Microstory 2451: Mud World: World of Mud

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
Here we have another overly descriptive name, like Mountain Mountain or Substrate Development Dome. If you’re lookin’ for mud, they have it here. We got obstacle courses, wrestling, bogging. We got all sorts of sports. If it’s typically paid on the ground, you’ll be playing it on—see if you can guess—a muddy ground. Did you guess right? There are some places in Mud World that isn’t mud, and that’s because it’s SWAMPS! There are no boats, so you have to wade, or even swim, across in order to get from one sector of mud to another sector of mud. MUD! There is already a dome that’s dedicated exclusively to swamp and wetlands, but this one has both. That’s okay, there’s room for all of us. If you come here, you’re gonna get muddy. I know, big surprise. Like, there are only a bunch scattered points of respite from all the mud called King Hills where you can play King of the Hill. A few people can probably stand on the top of it, but there’s only supposed to be one. If you manage to secure it, you better not rest on your laurels, because I guarantee that someone else is gonna come challenge you within the next three seconds. It’s not that everyone is trying to get out of the mud, it’s just fun to push people around, and get pushed around...back down into the mud. If you don’t like mud, you’re not gonna have a good time. You walk through the doors, check in, and then walk down some stairs to the area. Once you get down to the bottom (and in the mud that I was talking about earlier), the stairs collapse, and the nearest other stairs could be miles away for the next group of visitors. You could try to get to one of those quickly, but why would you do that? You’re walking through mud! And mud is great! I don’t know how else to explain that this is a Mud World: World of Mud. I’m not just calling it that for fun, by the way; it’s the official name, which I’m guessing you know because you’re here, and if you’re here, then you must be interested in mud. Which is a good thing, because we got plenty of mud here. MUD! Okay, that’s enough—it’s enough mud! ENOUGH MUD! I’m done with the mud! It’s over! If you’re done with mud, walk over to the nearest exit, and step into a shower. Ah, that feels good. Nice to get all this mud off my body. The water is warm, the jets go every which way. You can stay in the shower as long as you want, they got loads of them; as far as the eye can see. I mean, you can’t see the other showers, they have partitions. Well, they do have group showers. If you wanna wash off in full view of others, that’s your business, and theirs. It’s not 2025, where everyone is sexually unhealthy, and self-conscious. When you’re done with the shower, they have hot tubs too. After you’re done tubbin’, please get back in the shower, because hot tubs are gross. I’ll take a pool of mud over a hot tub any day. HOT TUBS! And-or you can dry off, and leave the dome. You can leave the dome for good, or come back another time. Or hell, you can turn around right that instant, and get back into some muddy shenanigans in the mud. One last thought before I go: MUD!

Wednesday, June 11, 2025

Microstory 2428: Escape Dome

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
I’m a little bit biased here, because I’m obsessed with escape rooms. I’m old enough to remember when that was a fitting name for them, because they were mostly only one room. Some of them had different sections, but you didn’t unlock a door, go through it, and start on an entirely different set of puzzles. I watched as they grew and grew, both in popularity, and in scope. Escape rooms became escape buildings, which became escape districts, which have now become escape cities. I always loved puzzles, even as a kid, so this became my thing. I didn’t have a whole lot of friends, and that was on me, but I still wanted to do this. I remember regularly going in alone, and them having to group me with strangers. They were sometimes annoyed by this, but for the most part, they were welcoming, and they quickly realized either way that I was more of an asset than a burden, even though we didn’t have a preexisting rapport. Eventually, I wasn’t going in alone anymore. I finally found my community. The most passionate of us started a little club. The reason I’m giving you all this background is that every single member of this club is still alive, and still together. I don’t know how rare that is, to have eleven friends stay connected after all this time. None of us wanted to move to another planet without the others. No one’s marriages and families broke us apart—though, the rest of us would have understood if they had, and been happy for them. The point is that we’ve been doing escape zones for nearly 500 years, so we know what we’re talking about. I doubt we managed to try them all, but we certainly did the majority. It’s our passion, and I don’t think that’s going away anytime soon. Escape Dome is the largest adventure we’ve ever played. Of course, it’s not just one game that goes across the entire area, but each game is still immersive and impressive. I think I saw that they did have the traditional kinds, which were just the one little room each, and we might do that when three or four of us have an hour to kill. I should clarify, we started out with a club of eleven people, but over time, it’s nearly doubled, thanks to those marriages and families. Not everyone wants to be a part of it, which is fine, but the cool thing about some of these games under the dome is that all twenty-four members can play at the same time. We’ve never been able to do that before, even with the escape districts. Twenty has always been the absolute max until now. Our first two adventures were extraordinary. We kind of thought we had seen everything, but even beyond the larger scale, there were puzzles that blew our mind. The great thing about this concept is that anyone can have fun with it. I’ve heard people say, “oh, I’m just not a puzzle person” but we put them in one of those rooms, and they have a blast. Don’t count yourself out until you give it a try. If you end up not enjoying it at all, hey, you don’t have to do it again. Some of the adventures are designed to potentially take weeks, so don’t start with one of those. Be smart about your choice—which the staff will gladly help you make—and I’m sure you won’t regret it.

Sunday, May 18, 2025

The Advancement of Mateo Matic: July 18, 2500

Generated by Google Gemini Advanced text-to-video AI software, powered by Veo 2
The ladies were gone. Leona, Olimpia, and Romana were on a trip together in the Pacific Northwest, predominantly the Portland area. Mateo could have taken time off of work to go with them, but he wasn’t invited. Instead, he was staying home. Ramses was spending a lot of time here too, hanging out to keep him company. They had planned on playing cards with a couple of driver friends, but both of them fell through, so now it was just the two of them. “You can play cards with just two people,” Mateo reasoned. “You can play with just yourself, if it’s the right game.”
“That’s depressing,” Ramses pointed out. “Let’s just find someone else.”
“This last minute?”
“It’s not a big party; they’ll be able to leave whenever they want to. What about those twins next door?”
“Angela and Marie.” Mateo leaned over in his chair, but couldn’t quite see through the window, so he stood up. It still wasn’t enough, so he just stepped over. “Yeah, they’re out there in their garden. Seems as though that’s all they do.”
“Maybe they would like a break,” Ramses suggested. Maybe they’re always out there hoping a couple of cool guys will invite them to something better.”
“I’ll see.” Mateo walked out of the house, expecting to do this alone, but Ramses was trailing behind him. “Hello, Waltons. Are you free this evening? We got a poker game going, and there are some extra seats at the table.”
Marie and Angela exchanged a look. “Do you have RPS-101?” asked the former.
“Is...that a drink?” Mateo asked.
They laughed. “No,” Angela said. “It’s a game. We have a board, if you think you might like to learn.”
Mateo exchanged a look with Rames, and then shrugged. “Yeah, we’re up for something new. It’ll just be the four of us.”
“Great.” Marie stood up, and started to remove her gardening gloves. “Marie Walton, computer programmer.” She shook Ramses’ hand.
“Computer engineer,” Ramses replied.
“I know.” She smiled.
“I’m an addiction counselor.” Angela shook his hand too.
“There won’t be any drinking,” Mateo explained, worried that maybe she was worried about it.
“It would have been fine if there were,” Angela promised.
The twins wanted to shower first, which was fine, because the gaming table wasn’t set up yet. A half hour later, they showed up with their game board. It was a giant wheel with 101 objects written in the wedges. The entire game was pure chance, with absolutely no strategy involved. One player spun the wheel, and randomly landed on one of the objects. The other player spun next, and if it was better than the first one, they won. It was the most boring thing that Mateo had ever experienced, and he couldn’t understand why they liked it so much. They couldn’t explain it either. They just had this peculiar fascination with it, like there was a secret dimension to the game that they simply hadn’t reached yet. Mateo wasn’t so sure, but he did find himself mysteriously landing on Sponge a lot. Maybe there really was magic to it. Despite this inexplicable intrigue, everyone agreed after a while that it was literally played out. They switched to regular old poker. They had to explain the game to the Waltons first. Well, Ramses did. Mateo knew the hands, but he didn’t understand it on the level that Ramses did. That was why he served as the region’s engineer. Mateo certainly couldn’t do it without him.
After hours of this, they took a break to get up, use the restroom, and scavenge for food. Ramses and Marie ended up in a discussion about their jobs, and it was kind of looking like they were never going to start playing again.
“There’s something I’d like to show you,” Angela said to Mateo. She tilted her head towards the east. “Back at our place.”
“Okay,” he said. Hopefully she wasn’t coming onto him. Managing a three-person relationship was complicated enough. They didn’t need to add a fourth. He followed her back to her house, and into what she called their study.
“Did you know that there are more than two kinds of twins?”
“How do you mean?”
“Well, you can have identical or fraternal—or in the case of two girls, sororal. You’ve probably heard of this distinction, but there are other variations. Precisely when the egg splits, or whether it was fertilized before the split, or after, makes a difference. There are other factors. You can even have two twins with two separate fathers!”
“Is that what you are?” Mateo asked, not sure where she was going with this.
Angela giggled as she took a file folder out of the top drawer of a desk. “No.” She opened the folder, and folded it under itself before handing it to him. “We’re not sure what we are.”
Mateo looked down at the top piece of paper. “I don’t understand what any of this means. DNA methylation, telomeres...”
“Down at the bottom.” Angela just pointed at the sheet in general.
Mateo read it out loud, “biological markers inconclusively suggest an aging abnormality that places Subject B roughly four years ahead of Subject A. Yeah, I still don’t know what that means.”
“Marie is older than me,” Angela tried to explain, “by four years.”
“How is that possible?”
She shook her head. “We don’t know. It’s not the only weird thing about it. We understand that RPS-101 is stupid and boring, but we wanted to play it with you two to see what would happen. You keep landing on Sponge. I keep landing on Heart. And there’s also the matter of the hemlock.”
“Excuse me?”
“We all drank hemlock.”
“I don’t know much, but I know that that’s toxic.”
“Yeah, it should be. But are you even a little queasy?”
Mateo turned away. “You poisoned me as some sort of test?”
“Do you remember moving here, to your house, I mean?”
“Yeah, of course I do.”
I don’t. Neither does Marie. We’re just been here forever. All we do is garden.”
“And play Rock, Paper, Scissors, and drink hemlock.”
“Do you feel stronger when you go out in the sun?”
“Lots of people like the sun.”
“That’s not what I asked.”
Mateo sighed. “I guess so. Is that not normal?”
“No, it’s not.”
“What does it mean, when you put it all together, that we’re superheroes?”
“Well, we may be super, but we’re not heroes. Don’t get me wrong, I’m sure your job is very fulfilling, but it can be done by a computer.”
That was a bit of a sore subject. While it was true that RideSauce valued the human touch, his role was also under constant threat of being automated. The only reason they hadn’t pulled the trigger was because customer satisfaction was a reflection of staff satisfaction, which was reportedly tied to their ability to receive help from real humans. If the pendulum ever swung to the opposite direction, even for only a day, his job would be gone so fast, a new tenant would be in his office space by lunch.
Angela took her lab test back, and returned it to the drawer. “I don’t mean to hurt your feelings, but there’s something going on around here. I feel like nearly everyone around me is fake. There’s a reason we ran these tests on you two. You, your wife, your daughter; they all seem like real people. You seem like the only real people. Everyone else is just sort of...weird. Wouldn’t you say?”
“No,” Mateo argued. “My assistant feels real, as does one of my drivers, Boyd.”
Angela grabbed a notepad from the desk. “Boyd. And what’s your assistant’s name?”
“You’re not going to poison my friends too!”
“Understood, but you only listed two more people. Can you think of anyone besides them?”
“Yeah, my rival...Pacey.”
Pacey, with an e?”
“You’re not—I mean, you can poison him if you want, I guess. But you stay the hell away from my wife and daughter, you hear me.”
“Well, your daughter wouldn’t be able to survive it.”
“What makes you say that?”
“I dunno. Why did I say that?”
Mateo decided to sit down in one of the guest chairs. “If I’m being honest, there are some things I know or think about the world around me, and the people, which don’t seem true...but do?”
Angela flattened her skirt under her thighs and sat down in the other guest chair. “I think I know what you mean. Leona and I had tea the other day, and she made an off-handed comment about how I was once engaged to a man named Ed. That’s completely untrue, I’ve never been engaged, yet it still somehow felt right. I could picture him in my mind. He was dressed weird, like he lived in a different time.”
“Maybe it’s a past life.” He stood up and laughed as he put his face in his palm. “Oh my God, I can’t believe I’m even entertaining these scifi ideas. Past lives? That’s not a thing.”
“Aren’t they? We don’t know,” Angela pointed out.
“I designed a spaceship.” The two of them looked over to find Ramses standing in the doorway. “I thought it was just for fun, but...I think it works. I mean, it’s really detailed, right down to how the fuel is injected into the engine.”
“He showed it to me,” Marie said as they were both walking all the way into the room. “I can’t make heads or tails of it, but I can tell that he put a lot of thought into the design. If it wouldn’t work, it’s well-thought out at the very least.”
“We were talking,” Ramses went on. “I’ve never been sick. Neither has she, nor her sister. My memories seem...not fake, but too perfect, like they’ve been carefully curated for my mind.”
“Did she tell you about the poison?” Mateo asked him.
“Yeah,” Ramses said with a nod. “We took it a step further.” He bent over, and unplugged a surge protector from its wall, along with all of the appliances connected to it. “Do you care about this?” he asked Marie.
“No,” she said as she was taking it from him. She pulled it back like a baseball bat, and slammed it straight into Ramses’ face. He didn’t even move. It didn’t seem to hurt at all, and didn’t do any damage whatsoever.
Apparently inspired by the two of them, Angela grabbed a letter opener from the desk, and tried to jam it into Mateo’s neck. It didn’t hurt either, and didn’t break the skin. It did do damage to the opener, though, bending it into a slight curve.
“We are superheroes,” Mateo guessed.
“Or it’s the simulation hypothesis,” Ramses decided.
“Explain that one again?” Mateo asked, jokingly without laughing, because he hadn’t ever heard of it, though it did not sound humorous.
“We’re all living in a computer simulation,” Ramses began. “Usually, it’s used in an attempt to explain the nature of reality itself, and where we all are in general. But in this case, it could just be the explanation for where we are...the four of us.”
“Six,” Marie corrected. “We think Mateo’s family is part of this too.”
“More,” Angela corrected Marie’s correction. She lifted up the notepad. “Mateo came up with a few names of people he interacts with who also appear to be real.” She used airquotes around the last word.
“If we’re just in a computer,” Mateo asked, “how do we get out?”
“Typically?” Ramses asked. “You can’t. You can never really know what’s real, and what’s not. It’s not like the movies, where you can will yourself out of it, or where the developers hid secret powers that let you take control. If the simulation hypothesis is true, we have absolutely no free will. Not only can they shape our world to their liking, but they can adjust our minds as needed. We’re not necessarily real either.”
“So, what do we do?” Angel asked him.
“Our two main choices are to keep our heads down, and hope our creators see fit to at least keep us alive in whatever definition that should be for the simulation. Don’t make waves, don’t rock the boat; just play along.”
“Or we keep bashing each other with office equipment,” Marie offered.
“Or we try to talk to them,” Mateo suggested instead. “I told you, Angela, that my rival, Pacey seems real too. There’s more to it. He actually seems, somehow...more real.”
“You think he’s one of them? An avatar of one of the developers?” Angela figured.
“Might could be,” Mateo said. “But I don’t wanna do anything until my girls come back home. It’s not safe for them here, but it’s not like it’s safe wherever they are now. What if they’re on a different server, or whatever? At least if they come back, I can keep an eye on them.”
“Okay, then we wait to do anything,” Marie said. “They should have a say in whatever decision we make anyway.”

Thursday, May 15, 2025

Microstory 2409: Mizmaze

Generated by Google AI Studios text-to-video AI software, powered by Veo 2
The mizmaze. This is an interesting one. I didn’t know what to expect. They told me how big these domes are, and when they told me that this maze covered the entire surface of one of the domes, I didn’t really believe it. That’s over 1.3 million acres. We’re all from different places, so I can’t really give you a clear frame of reference on the sheer scope of this thing, but it’s the biggest maze ever created. Don’t talk to me about VR, those are self-perpetuating; what we have here is a work of art. So here’s how it works. You walk into the intake building, and tell them that you would like to do a maze. They ask you a bunch of questions, first and foremost being how much time do you have to spend on it? Of course, the entire point is that you don’t know how long it will take to get through, but that’s why they ask you these other questions. They’re about your sense of direction, and your problem-solving skills. How much stamina do you have when you’re walking, how many supplies can you carry with you? Some of these mazes can literally take weeks, even if you’re really good. Remember, the scale. On the longest routes, there are supplies along the way, but you don’t just pick it up from a table. You have to complete tasks to get what you’re after, and you may lose out. Someone else might get it first, or you’ll just lose the minigame. There are mystery boxes which may be good, or bad. There are obstacles in there, which are definitely bad, but you have to get through them, or find another way. Some of it is made of hedge, other parts made of concrete. The mazes here aren’t like the ones that you’re used to. In most mazes, you have to stay on the ground, or you lose, but there are no real rules here. If you can figure out how to climb, go ahead and climb. Your sense of accomplishment is entirely your own. If you say that’s good enough, then it is. People may judge, but whatever. I stayed on the ground, and did the second-hardest route. The hardest ends with a grand prize. You aren’t even told what that is unless you agree to do that one. The walls move with that one, I don’t know how anyone completes it. I never heard about anyone who did, but the droid staff was mostly cagey about it, like just the very idea about whether anyone finished should also be a secret. Mine took just a hair over two weeks. I had to take the tram clear to the other side of the dome to start it, and ended up not too far from the main offices. The routes criss-cross each other, so I was in underground tunnels some of the way. I’m pretty proud of myself. I had trouble locating resources, but I didn’t get too tripped up by the hazards. I think I shouldn’t tell you what they are. It’s all meant to be a surprise for you, and I’m not sure how much variety there is across the board. Highly recommend. If you’re unsure, try a day maze, and if you like it, you can level up.

Wednesday, May 14, 2025

Microstory 2408: Sportsdome

Generated by Google VertexAI text-to-video AI software, powered by Veo 2
Sports. Have you heard of them? Well, I like them. I’m pretty old. I was, in fact, one of the oldest people still physically capable of being upgraded enough to stick around back when life extension was in its relative infancy. I remember taking the train all around the country to see baseball games. I managed to see at least one major league game in every stadium. As the centuries went by, I watched as they faded from popularity. Some of them were outright banned—or effectively neutered—due to laws against violence. Remember hockey? That was basically just an excuse to fight on the ice. The whole act of hitting a puck into a net was more secondary to that urge to express one’s aggression and manhood. I never liked it, but they got it here on Castlebourne. They have every single sport somewhere here. Name one, they got it. Even the really obscure or really old ones that I hadn’t even thought of when I was growing up, still believing that I would die one day. Anyway, I think this dome is pretty cool, and I intend to spend a lot more time here. Unfortunately, nearly all of the players are androids, because we’re still in the early days of this planet, and like I said, sports in general have dimmed in popularity. It’s kind of creepy, because there was this glitch when I first showed up. They weren’t expecting me, and they didn’t sense my presence right away. Obviously, these things aren’t just playing games for no one to watch. They only do it when a visitor is around to see it. So there I was, walking onto the football pitch, and the androids were just standing there, staring into space. Of course, they weren’t staring, they were in dormant mode, but since they’re so lifelike, it looked really scary and unsettling. So that was just a little issue that I think will get worked out if people actually start to come here and see what all this stuff is about! Really try to give it a chance. I know it sounds so quaint. I mean, how interesting could it be to watch 22 people kick a ball back and forth? It’s a lot more nuanced. Just because you’re not in a virtual reality where the rules to some random game some random guy randomly came up with take ten years to learn doesn’t mean it’s not fun to watch. If you swing by, I’m sure we can find you something that you’ll like. For now, I’m going to see what jai alai is like. We didn’t have that when I was a young one.

Tuesday, March 4, 2025

Microstory 2357: Earth, July 7, 2179

Generated by Google ImageFX text-to-image AI software, powered by Imagen 3
Dear Corinthia,

You should have received my custom read receipt that confirmed the plan for The Winfield Files, but in case you didn’t, we’re a go. They’re not the longest books in the world, but they’re not super short either. Still, I think we could each get the next one done within a couple weeks. I agree that our thoughts should be in the form of attachments. Yeah, we might have to wait for each other’s responses before moving on, so it may not be as neat as one installment per pair of letters, but I dunno. We’ll just have to wait and see how it goes. To answer your question, our relationship with the dome remains strong. Generally speaking, the immigrants aren’t having significant issues, though it’s a culture shock for many of them. In some ways, we’re different, but in others, we’re the same. It’s true that we’re mobile, but this thing is so large, and the engines are running so slowly, that you can’t really tell. The view is really the biggest difference. Still, they’ve designed it to simulate a normal dome as much as possible. We have dirt and sand and grass. Dad and I live in the platform section, instead of the dome proper, but all of the newcomers have been assigned housing outside, which I think they prefer, since it’s more like what they’re used to. Speaking of new friends, I have an idea about your neighbor. What your problem seems to be is that he doesn’t care how his actions affect others. You have to show him that you exist, and give him some reason to consider that in the future. Don’t complain about the noise, don’t yell at him. Endear yourself to him. First step is to ask him for help with something. How tall are you? If you have some artwork high up on the wall that needs to be adjusted, or a nut under your sink that needs to be tightened, ask him to do it. This especially works if he’s a man, because he wants to feel big and strong, but you can execute this trick with just about anyone. Just make sure it’s a simple task. People want to feel needed, not exploited. Once he’s done, thank him for taking the time, then invite him over for lunch, or a board game. Invite a couple other people if you feel uncomfortable being alone with him, but don’t make it a full-on party. You want him to see you as an individual, and to be reminded of his connection to you when he’s in the area, not the gathering over all. I don’t like the phrase kill them with kindness, but that’s what you’re doing here. This doesn’t work every time; some people are clueless, but my childhood bully stopped harassing me after I tried this. Give it a shot, and let me know how it goes.

Ready to start Book One,

Condor

Wednesday, February 26, 2025

Microstory 2353: Earth, June 8, 2179

Generated by Google ImageFX text-to-image AI software, powered by Imagen 3
Dear Corinthia,

Hobbies, yes. We haven’t ever talked about hobbies. That could be because I don’t really have any either. I like to read, which is basically the same thing as watching TV. It’s cheap, and doesn’t require any space, or consumable resources. I’ve had the same e-reader for the last couple of decades now, I guess. Wow, I’ve never realized how impressive that is. It’s probably my one possession that’s been with me for so long. I could upgrade to a better model, but why fix what ain’t broken, right? As far as hobbies on Earth in general, we do have a little more leeway here than I’m guessing you do on the base. There’s always some sports game going on, but not competitively, or anything. It’s mostly been kept alive for health reasons. Ya gotta stay fit, and just hanging from a pull-up bar or doing a few push-ups is boring. I used to play a little football as a kid, before the gases, but I never got back into it in the latter years. I don’t miss it, and have no plans on going back. So yeah, there’s all that. I have indeed heard of Nature Wars, but I’ve never seen it. Maybe that’s something we can do “together”. What episode are you on? If you can busy yourself watching other things, perhaps I could get caught up on that, and it will be one thing that sort of brings us closer together. Or, if you think there’s a better show that we might like more, you tell me. I could give you some recommendations on books, because I feel like a lot of them are timeless. I’ve always thought it was weird to watch movies that are clearly contradicted by the true state of affairs, like those set in their future, but the world hasn’t been poisoned. I’m not sure why it doesn’t seem to bother me to read about it. I’m just a weird dude, I guess.

Over here, not collecting stamps,

Condor

Sunday, November 24, 2024

The Advancement of Mateo Matic: June 23, 2475

Generated by Google Gemini Advanced text-to-image AI software, powered by Imagen 3
They programmed the Vellani Ambassador to travel at slightly lower than maximum reframe speed. There was no specific reason for this. They just felt like letting the ship arrive at Castlebourne at the same time they did. It took exactly 365 days to cover the distance of about 108 light years. The Ambassador fell back into subfractional speeds only moments after they all returned to the timestream. Elder had been kept in stasis the whole time, and they wouldn’t wake him back up until they scoped out the area. He was not in good shape mentally, and they were neither equipped nor prepared to help him deal with whatever demons he was fighting.
“Wh—what am I looking at here?” Mateo asked.
“Another unusual and unexpected thing,” Angela noted.
A few centuries ago, people were getting bored with regular old golf. Again. Of course, pioneers had already developed other forms of golf that went beyond the traditional, like speed golf, and arguably, frolf. Tricky Golf was a new iteration, but the only difference was the design of the ball. The course was the same, the rules were the same, but the strokes were a lot harder to keep low. Instead of dimples, the ball had bumps. Poor aerodynamics dampened the lift, and shortened the range, and accuracy was much more difficult to pull off. This resulted in a great deal of frustration, and even anger. But players knew exactly what they were getting into. There was a reason why normal golf balls were made with dimples in the first place. It was never random. The bumps were just as intentional, but this time, to make it a greater challenge.
Tricky Golf was more fun to watch for some, especially when players started tossing their clubs around, and cursing the wind gods. It never really took off—pun intended—for obvious reasons, but there’s a market for pretty much everything, so it never died out either. Some serious professional players even used it as a tool during their training. If they could sink a Tricky Golf ball, they could handle a regular one with ease. That was the idea, anyway. And it would seem that someone who had access to this world took inspiration from Tricky Golf. Maybe it was only a coincidence, but as an ironic occasional viewer of the alternative sport, Mateo chose to believe in a connection. The entire surface of the planet was covered in geodesic domes. Though, to be fair, they weren’t all the same size.
“Ram, open a channel; all frequencies.”
Ramses tapped a few buttons, then pointed to her.
“Vendelin Blackbourne, are you there?” She waited, but received no response. “Kestral McBride? Ishida Caldwell? Anyone on the Stateless Mothership Jameela Jamil, or one of its capital ships, please respond.” Still nothing. “Is anyone receiving this signal?” Not a peep.
“I’m picking up an ACS band,” Ramses declared. “Would you like me to play it?”
“What’s that?” Olimpia asked.
“Automated Control Signal,” Leona explained. “It’s essentially what independent robots and AIs use to coordinate their efforts. Go ahead, let’s here it.”
 Ramses shifted the signal to the speakers. It just sounded like white noise and beeps to them. R2D2 would probably know what they were saying.
“Can you translate?” Marie asked, smiling a bit, hoping that it didn’t sound like a dumbass question.
“Sort of,” Ramses replied. “Largely...build. They’re saying build to each other, over and over again. There are a bunch of other embedded messages layered on top of each other. It would take our computer some time to convert the specifics, but...”
“Don’t bother,” Leona ordered. “Just send one back. Translate...don’t build. Override anything that interferes with this new directive.”
It took him hours to complete what sounded like a simple task to the less knowledgeable in the group. There were a ton of security protocols preventing exactly what they were trying to do; hacking into the system to change its behavior. He only managed to do it by locating the emergency shutdown procedures, which were there to prevent something catastrophic from happening. According to the data that Leona was pulling at the same time, that was exactly what had happened, though the consequences were probably relatively minimal, at least for now.
There was an old thought experiment called the Paperclip Maximizer Theory. The question was, what if you commanded an automated machine to make paperclips, and programmed no other objectives or subroutines into it? What could stop it from fulfilling its mandate ad infinitum? What would happen once it ran out of the usual materials? Would it eventually decide that humans would make good paperclips? From what Leona could tell, that was basically the trigger. Before he left, Vendelin must have commanded his automators to make more dome habitats. In his unexpected absence, they found no reason to stop. He probably forgot about it, and had never come back since leaving, dying, and ultimately ending up working with Team Keshida.
While they were gathering all of this information from the construction logs, the Ambassador was in orbit. The sensors detected 83,839 domes in total, though one of them wasn’t finished when they stopped the robots, so Mateo decided to call it an even 83,838.3. Actually, several of them weren’t completely finished, but the last one wasn’t even airtight yet. Once they were confident that there was no danger on the planet, the whole group teleported down to just outside the main dome. This was the one that was already present when they first came to this world over a century ago. Other automators had built up this dome beyond the castle that was there before. There were now four stone walls to protect it against the approximate zero threats here. There were towers, a keep, and a trench for a moat, though it was not filled with water. Vendelin was clearly into medieval times, because this was what he chose for his own dwelling, but other domes had their own themes.
The dome on one side of the first one was modeled on feudal Japan, while the one on the other side appeared to have been inspired by The Wizard of Oz, or maybe Wicked, complete with a green palace, and a yellow brick road. Another one nearby appeared to be a giant golf course. They teleported into Castledome to see if they could find out more information from the local computers. While the smarties were deep in the complicated data, the other four each grabbed a tablet out of the dispenser, and started looking through what was evidently a visitor’s brochure, which stored a directory of all the domes. Roughly 3,000 of them were indeed designed as their own special getaways, leaving the other 80,000 so far undesignated. Some of them were based on historical periods, while others were inspired by fictional media. A few of the concepts were too large in scope, so they combined multiple domes. There was a Westworld analog, which Mateo went straight to in the directory just out of curiosity. It boasted a full complement of robots, just as the source material did, though it was unclear whether they had actually been built, or if the full amusement park was planned for the future.
It was Marie who realized that a lot of the domes weren’t in the directory, because they were planned for traditional residential units. These were typically less exciting, though they were still meant to house like-minded individuals. Many hundreds of billions of people could pretty much move here starting today. Even though this rock was uninhabitable on its own, Vendelin had big plans for it. Maybe he really had been trying to destroy other planets, to get rid of the competition.
“Found it!” Leona suddenly shouted.
“You found the master code?” Ramses questioned.
“What? No, that’s...encrypted,” Leona replied. “What I found was Vendelin’s personal quantum identifier. This can reach him wherever he is, as long as she’s sufficiently near a quantum computer, even if it’s not his.”
“How does a PQI know where he is if it isn’t his device?” Angela questioned.
“If he’s logged into one of his accounts on any device, or if he has an implant, it will send a near-field signal to any and all quantum computers to identify him.” Ramses sighed, and redirected his attention to Leona. “I thought you were looking for the master code. I want control over all these things.”
“Vendelin can give us that,” Leona explained. “He already has it; we wouldn’t have to hack anything.”
“Wait.” Ramses looked away from everyone. “So do I.” He unceremoniously disappeared.
No one bothered to ask him where he had gone. They just went back to their devices. Mateo was particularly drawn to a dome that purported to simulate a zombie-infested city. He always wanted to test his mettle in such an environment. But what kind of safeguards were in place for something like that? None?
Ramses returned with some kind of portable storage device. Mateo recognized it, but couldn’t quite recall what it was used for. He knew that it wasn’t just for transferring any ol’ files, though.
“No,” Leona decided. “Is that him? No,” she repeated.
“In all likelihood, the Jameela Jamil is still in the Dardius galaxy,” Ramses began to reason. “He’s not gonna get your message. He hasn’t even responded to the one we tried to send him before. This is our only hope...unless we just wanna bug out, and forget the whole thing.”
“No!” Olimpia cried. She wanted to try the citywide escape room dome, if it was even available already.
“What is that?” Angela asked, nodding towards the device.
Who is that?” Marie corrected. “I’m guessing it’s Vendelin. Why do you have it?”
“We rescued him from the afterlife simulation,” Leona answered instead of Ramses. “We then downloaded his consciousness into a new substrate. We shouldn’t still have this q-state, though. It’s unethical to keep extra copies of intelligent beings without their permission.”
“I didn’t keep it intentionally,” Ramses defended. “I was busy, I forgot.”
“That’s no reason to use it now,” Leona argued. “It would still be unethical. He has not authorized a duplicated emergence.”
“Isn’t he good now?” Olimpia asked them. “I’m sure he would understand.”
“Part of what caused his improvement was his exposure to Team Keshida,” Mateo said. He faced Ramses again. “The version that you have stored in there hasn’t experienced any of that. I agree with Leona. I say we find another way.”
“You could always ask me for the code.” It was Hrockas, standing in the doorway. While Vendelin Blackbourbne had laid claim to what would come to be known as Castlebourne in what he believed to be a game called Quantum Colony, Hrockas managed to unlock access to Pluoraia, which was one of the rare populated worlds. He was devastated to learn that he was not just playing a game, but messing with real people’s lives. He was part of the team’s effort to locate Vendelin, and bring him to justice. What the team didn’t know at the time was that this justice was in the form of an execution.
“How are you here?” Leona asked him. “I thought they shut everyone out.”
“Teagarden opened the quantum terminals back up in a limited capacity,” Hrockas answered. “They gave me permission to come here. They did that with a few of their top players.” He used airquotes. “As long as we don’t travel to any of the populated worlds, they’ve allowed us to continue our construction efforts.”
“So, it was you?” Ramses pressed. “You built all these domes?”
“No, I couldn’t control the automators in the beginning, so I leaned into it. I only designed most of the themes. I hoped to open it up to visitors by the end of the century.”
“We scanned for both human and mech lifesigns,” Leona divulged with suspicion. “You didn’t show up.”
Hrockas laughed. “This is a castle?” he said in the form of a rhetorical question, like she was an idiot. “They’re for defense? It’s shielded,” he finally clarified after she failed to see where he was going.
“Anyone else here we should know about?” Marie asked.
“No, just me. Like I said, I was planning for a Grand Opening in 2500.”
“Are you telling me that Zombie City is ready to go, or at least nearing completion?” Mateo asked, hope in his eyes.
Hrockas debated the answer in his head. “It would take me a few hours to initialize the sim, but yes. I mean...kind of. I’ve programmed all the enemy NPCs in those worlds, but then I realized that something like that would need other survivors, unless enough real people sign up at the same time. Trust me, I’ve tested it out on a smaller scale, and it’s boring unless you can run into other people trying to win.”
“Why do all this?” Leona asked. “A virtual simulation can accomplish all the same things in a fraction of the time.”
“There’s something very exciting about getting your own physical heart pumping,” Hrockas replied. “They’ve done studies. People tend to prefer real world simulations over virtual constructs if they can help it. VR is best left for worlds that break physical laws. They don’t need to co-opt everything.”
“Well...” Leona began, hesitating. “I need this planet.”
“For what?” Hrockas asked.
“Yeah, for what?” No one else knew what she was thinking.
She wasn’t sure how she would be received. “There are some people living under an oppressive regime about 16,000 light years from here. I would like to set this up as a sanctuary world; the final destination of an underground railroad.”
Hrockas chuckled. “Did you see how many domes there are? I don’t know how many people you’re worried about, but I’m guessing there’s plenty of room. The way I see it, anyone who ends up here is a potential customer, so go ahead, and bring ‘em on down. Whenever you’re ready.”

Friday, October 25, 2024

Microstory 2265: Be One Small Part of It

Generated by Google Gemini Advanced text-to-image AI software, powered by Imagen 3, and by Pixlr AI image editor
I’m glad that I waited, because what I’ve learned is that I’m not really allowed to tell you hardly anything about what’s happening with my upcoming interview. I can’t even tell you the date that it’s happening. All I can say is that the local part of the local talk show is going to be stretched pretty thin for just the one episode. Well, stretch is a bit of a stretch. (Ha, that’s funny.) They’re just not going to be local at all. Apparently, the whole station is part of some kind of group of dozens of other local stations. They call it a Regional Network Cooperative, and while I can’t totally explain what they do, it’s not that they’re owned by a parent company, but they do enjoy some kind of collaborative relationship. I think the biggest benefit of this is that, if one region comes up with a certain segment—say a fun game for their guests—another region can use it too, and even call it the same thing, without worrying about a legal issue. They may negotiate advertising deals too, though don’t quote me on that. Anyway, they would like to try something new with the episode that I’ll be on, which involves simulcasting it in other, or maybe even all, regions in the cooperative. If this pans out, it’s going to take some time to coordinate, because other regions may have special segments that they’ll want to include. It’s not like I’ll be on there for several hours on end. I’ll still only be one small part of it. Obviously, this only puts more pressure on me, but who am I to decline? I’ll just keep practicing with my interview specialist, and hope that I don’t screw this up. Or if I do, hope that I can leave this world eventually, and escape from the humiliation. Whew, that kind of sounds a little like suicide. Sorry, I meant that I might literally leave this world, and travel to another, which I’ve done before. No violence here. Carry on. I’ll tell you more about the thing when the legal department says that I can.

Wednesday, July 17, 2024

Microstory 2193: Unremarkable Piece of Wood

Generated by Google Gemini Advanced text-to-image AI software, powered by Imagen 2, and by Pixlr AI image editor
As I warned you, there is nothing that I can say about our hiring process right now. We’re in a precarious position, and have to keep things confidential until the next step. But my work is the only thing I’m doing right now, and I don’t have anything else to tell you. What shall we discuss instead? How about I just make up a quick story for you? It’s been a while since I’ve written fiction. I kind of started to try soon after I arrived here, but nothing came of it. Yeah, I think I’ll see if I still have the skills. Here goes.

I don’t have any trees in my yard, nor do my neighbors. They had all been removed by the time my dog and I moved in here a few years ago, so I couldn’t tell you why. I see stumps, so they were there at some point. I bought it because there’s a lot of space for her to run around, and a really nice deck. There was a tiny little porch behind our old house, and she loved to sleep there, but she deserves better. One morning, I let her out to do her business when I discovered a twig right in the center of the deck. It had to have blown in from quite a distance away. I drew meaning from it that surely wasn’t there. Still, I tossed it over the railing, and it landed on the patio. The next day, I noticed it still sitting there, so I casually threw it back up onto the deck. I kept doing that periodically ever since. I would sometimes go out, and leave it alone, but sometimes switch it from one of its landing spots to the other. Again, it wasn’t every time, but it still felt like part of my routine. It felt like it was something that I ought to do, like a little game I played with myself. A few weeks ago, I was barking at my dog, trying to get her to do her thing quickly, because I was running late for work. It was really hot, so while she can normally just stay outside, I was going to have to keep her inside, and drive home during my lunch break to let her out again. I wasn’t paying attention to what I was doing, and heard a crack underfoot. I froze there for a moment, certain that it couldn’t be what I thought. Perhaps it was only an acorn, or something. Of course, an acorn would be just as unusual to find here, but far less valuable, because that twig was mine. I carefully lifted my leg, and saw it sitting there. It appeared to be okay. It was still intact. I smiled, and picked it up. Yes, everything was going to be okay. I tossed it back up to the deck, and called my dog over, so we could move on with our day. She trotted up the steps, slower than I would like. She knows how impatient I get, but my girlfriend occasionally comes in through the garage, and she’s always sniffing around for her new mama, even when she’s not there. We got all the way up to the deck, and then I saw it. The twig was where I threw it, but in two pieces. It hadn’t survived my attack. I froze again, unsure what I was supposed to do now. It sounds so stupid, this unremarkable piece of wood, that I should care so deeply for it. How long would it have lasted if this hadn’t happened? I’ll never know, because I ruined it. I can’t concentrate on my work, or anything else I’ve tried to do. I think the incident just sort of forced everything I wasn’t happy about in my life to bubble to the surface. I dunno, I’m no psychologist. Life just seems so futile now. No matter how many times you’re able to toss that twig over the railing, it falls apart eventually. Everything ends. Everything dies.