Showing posts with label vehicles. Show all posts
Showing posts with label vehicles. Show all posts

Wednesday, August 13, 2025

Microstory 2473: Empty Planet

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
Are you ready for an adventure? What about an adventure mystery? I don’t wanna say too much about this place, because finding out what’s going on is the entire point of it. I’m sure that if I did give away the ending, the system would autoreject it, so you wouldn’t see it anyway. Instead, I’ll just say that it’s a gorgeous, eerie setting. The premise is that you wake up on an alien world, and you’re all alone. This was obviously once a civilized and populated planet, but they’re all missing, and it’s up to you to figure what happened to them. Sometimes you’re outside, and sometimes you’re locked in a room. They don’t erase your memories (because they don’t have to) but they come up with a backstory for your character, and part of the mystery is also unraveling how you ended up here. If you play the game right, you get those memories (or for the in-universe explanation, you get them back). There’s a waiting list for this dome, and it’s only getting bigger. Without going into detail, it is possible to run into another player, but they do try to keep you pretty far apart. Unlike Threshold, if you wanna figure out how to hotwire an alien vehicle, and drive to the other side of the dome, you can do that, and you might encounter others while you’re there. So if you want some help solving the puzzles, that’s always technically an option. What they don’t want is to have thousands upon thousands of visitors stepping over each other. It would kind of undermine the concept of an empty planet, even though it’s mostly about finding the truth about the alien race that once lived here. There are multiple levels, so the sky above you is closer than it appears, and that keeps people more separate, but there’s obviously a limit to that, and I don’t know how many levels there are. It doesn’t specify on the prospectus, or during the very brief orientation. Speaking of orientation, there’s not much to it. They ask you a few questions, they give you a little bit of info about how to exit the game if you wanna quit in the middle of it, and then they give you a sedative so you can wake up at the starting point. That’s about all I can say. As I said, the design is magnificent. It really does feel alien. As for the story? Eh, I think it could be better, but your mileage may vary. You’ll just have to see for yourself, and test your reasoning skills.

Tuesday, August 5, 2025

Microstory 2467: Tagdome

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
This is a funny one. It’s several giant games of tag, each one made up of a lot of other subdivisions of tag. You can come in here with just about any substrate you want, but you’ll be grouped according to strength and speed. We can’t have superstrong mechs barreling through normal organics, now can we? There aren’t too many of what they generally call weight classes, but you stay in your respective sectors, and don’t interact with the others. But you do interact with everyone else in your sector. That sector is further divided into regions, zones, districts, territories, and neighborhoods. I honestly couldn’t tell you how they decide where you’re assigned beyond the weight class for fairness. But whatever it is, the divisions are based upon the modern standardized Dunbar grouping system. Your neighborhood will have 21 people total, which is a fairly normal and manageable number of contestants to contend with. You will ultimately compete with other neighborhoods. Seven neighborhoods makes a territory of 147 people. There are three territories in a district of 441 people, then four districts in each zone of 1,764, and four zones in each region of 7,056 players. Finally, there are seven regions in the whole sector. Sorry if that was confusing, but this game is confusing, by its nature. The best players are the ones who can figure it out. How about gameplay? You play a simple game of tag in your neighborhood for some period of time, based on your sector’s weight class. Higher classes theoretically have more stamina, and can go for longer. Don’t worry about those. Only consider your own. We’ll use the example of a normal organic human sector, which is only expected to play for half an hour. As you play against each other, your points start racking up. The longer you avoid becoming a Pursuer, the more points you end up with, and the longer you are the Pursuer, the more points you lose. At the end of your neighborhood’s allotted time, your points will be tallied up. It’s entirely possible that the entire game only ever had one Pursuer who never managed to catch anybody. That’s okay. They’re always watching you. Some people got closer to being caught than others. There will be leaders on the leaderboard, who will move on to compete at the territory level. The top seven will represent their neighborhood in a game of 49 players and begin to run as a team. Things start getting more complicated here as you can work together to build enough points to open gates to other territories. If you invade them, you can get in on their game as an opposing force, and start taking away their points while making some more of your own. The games get progressively more complicated, with more intricate environments, obstacles, and even vehicles like bikes and cars. Everyone wears special clothing, which color-coordinates the teams and alliances in realtime, but it’s not uncommon to get lost and confused. That’s part of the game, and your intelligence is factored into those weight classes I was telling you about. I know this was less of a review, and more of an overview, but I don’t really want to give you my opinion. I want you to see it for yourself. If you’re not much of a runner, or you don’t feel ready for the competition, there is a spectator component, so you can just check it out to get a better sense of what I’ve been talking about.

Friday, July 25, 2025

Microstory 2460: Shmupdome

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
This is a violent dome, which is why it has those restrictions where you’re not allowed to even step foot under the dome without a temporary substrate. You have some leeway when it comes to the characteristics of your body, but at any rate, your mind has to be able to be uploaded upon death. Even if you choose a body that is all but invincible, they make you take these precautions. I don’t know why I said all that. I guess I just know that some people ignore the prospectus info, and go straight to the reviews, so I want to do my part to make the rules clear. This is a shoot-em-up game, but in real life. There are different scenarios that you can play, and each has its own pros and cons. You might go in there totally unarmed in a sort of if I need a gun, I’ll take one situation. You might have weapons, but no ammunition. Hell, you could go in there with a bow and arrow if you find that an interesting challenge. There are limitations, but the guides will go over all that when you show up. Everyone gets a tap out button in case things get too intense. Some of the guns may look ancient, but they’re fully programmable. If someone in your area taps out, the system-controlled androids will freeze entirely, and everyone else’s gun will stop functioning. Even though you can’t really die permanently, you can allow yourself to feel pain, and you can’t turn that trait off at will. It may also just become overwhelming for someone, and they want it to stop. I didn’t actually see any issues, but I did hear some anecdotes, and I would like to take a second to urge you to respect other people’s needs. Everyone is unique, and you don’t know what others have been through. And it really doesn’t matter. If someone has to leave in the middle of the fight, just accept that, and don’t make them feel bad about themselves. This is supposed to be fun. It’s supposed to be fun for all involved, and if even one person is struggling to enjoy it, they should be able to get out of it without any ridicule or whispers. As I said, this is violent. And it’s something that you could never get away with on Earth, even though it has all the same quasi-immortality technology. Nearly all of the death that the human race and the vonearthans have experienced has happened on Earth. That’s just too much history. If you wanna know what it’s like to shoot your way out of a clothing factory, or a jungle, this is the place for you. I won’t list all the environments or scenarios that you can select, but obviously, if you’re done with one, you can choose another. If this is your thing, you’re not gonna get bored. Even if you exhaust all of the various locations, you won’t have done them all with the same weapons or vehicles, or at the same difficulty level, or with the same allies, or against the same opponents. Don’t come here if you don’t think you can take it, but if you do, and it turns out to be harder than you thought, don’t be afraid to tap out. That’s what the button is there for.