Showing posts with label category. Show all posts
Showing posts with label category. Show all posts

Tuesday, August 5, 2025

Microstory 2467: Tagdome

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
This is a funny one. It’s several giant games of tag, each one made up of a lot of other subdivisions of tag. You can come in here with just about any substrate you want, but you’ll be grouped according to strength and speed. We can’t have superstrong mechs barreling through normal organics, now can we? There aren’t too many of what they generally call weight classes, but you stay in your respective sectors, and don’t interact with the others. But you do interact with everyone else in your sector. That sector is further divided into regions, zones, districts, territories, and neighborhoods. I honestly couldn’t tell you how they decide where you’re assigned beyond the weight class for fairness. But whatever it is, the divisions are based upon the modern standardized Dunbar grouping system. Your neighborhood will have 21 people total, which is a fairly normal and manageable number of contestants to contend with. You will ultimately compete with other neighborhoods. Seven neighborhoods makes a territory of 147 people. There are three territories in a district of 441 people, then four districts in each zone of 1,764, and four zones in each region of 7,056 players. Finally, there are seven regions in the whole sector. Sorry if that was confusing, but this game is confusing, by its nature. The best players are the ones who can figure it out. How about gameplay? You play a simple game of tag in your neighborhood for some period of time, based on your sector’s weight class. Higher classes theoretically have more stamina, and can go for longer. Don’t worry about those. Only consider your own. We’ll use the example of a normal organic human sector, which is only expected to play for half an hour. As you play against each other, your points start racking up. The longer you avoid becoming a Pursuer, the more points you end up with, and the longer you are the Pursuer, the more points you lose. At the end of your neighborhood’s allotted time, your points will be tallied up. It’s entirely possible that the entire game only ever had one Pursuer who never managed to catch anybody. That’s okay. They’re always watching you. Some people got closer to being caught than others. There will be leaders on the leaderboard, who will move on to compete at the territory level. The top seven will represent their neighborhood in a game of 49 players and begin to run as a team. Things start getting more complicated here as you can work together to build enough points to open gates to other territories. If you invade them, you can get in on their game as an opposing force, and start taking away their points while making some more of your own. The games get progressively more complicated, with more intricate environments, obstacles, and even vehicles like bikes and cars. Everyone wears special clothing, which color-coordinates the teams and alliances in realtime, but it’s not uncommon to get lost and confused. That’s part of the game, and your intelligence is factored into those weight classes I was telling you about. I know this was less of a review, and more of an overview, but I don’t really want to give you my opinion. I want you to see it for yourself. If you’re not much of a runner, or you don’t feel ready for the competition, there is a spectator component, so you can just check it out to get a better sense of what I’ve been talking about.

Saturday, January 7, 2017

Protector

Now that you’ve seen a few of these personalities, you can look them up and find out where they come from. They’re used in what’s known as the Keirsey Temperament Sorter. If you read a few of the descriptions, they might seem familiar. That’s because it’s closely related to the Myers-Briggs Type Indicator, which is probably more famous, and older. Both of them do a great job of categorizing people into sixteen different types, however there are differences. I prefer Keirsey—not because he uses more creative type names—but because it focuses less on each bullet point for a given personality, and more on how those characteristics interact to form a whole person.

I’ve taken the test a few times and gotten different results each time. That’s why I ultimately created a seventeenth personality for the story I’m writing that involves these. I call it Consultant, and I will not be giving it its own entry in this series (partly because I don’t have the space). Basically, the Consultant role variant expresses personality traits from all other types. I don’t mean that they pick and choose a few traits from a few types; I mean all of them. After doing significant reading into these types, I noticed that I myself identified with a lot of them. I feel like a Supervisor, because I appreciate standardization and rules; but I also feel like a Teacher, because I’m creative and abstract. I don’t feel like I fit well into any category, but I’ve found that most people do. I know that sounds pretty  self-aggrandizing, but that’s not really what it’s about. This system works. Not one of the personalities is better or worse than any other—nor do they diminish the concept of individuality—but they are rather accurate and helpful in describing social interconnectivity.
I might be more like a Counselor than any other. Indeed; Counselors most closely resemble my description for Consultants, but I also tend to lean more towards the Protector variant. I have a deep, almost obsessive, need to protect the people around me. When I see someone crossing the street, I hope that traffic is slow enough to allow me to watch them, and make sure they get to the other side safely. I’ve developed a desire to learn medical skills, not so much that I could heal people, but so that—wherever I am—I know that someone can help alleviate a medical issue to some degree. Protectors do not necessarily contribute to the progress of society, they often let others handle that. What Protectors do is keep the world safe, so it survives long enough to enjoy social and technological change.

Still, there are other aspects of the Protector variant that do not effectively describe me. Protectors regularly perform other people’s jobs, and complete tasks that others don’t really want to do. Though I have a strong work ethic, if I don’t feel like a job really needs to get done, then I either won’t do it, or I’ll do it grudgingly. I kind of have a problem with motivation and procrastination, which makes me a little like an Inventor. Which in turn makes me more like a Consultant.

The Protector character in my story exemplifies all facets of the type. She steps up on her own accord to become second-in-command to the group leader, even though she was not selected. The two of them disagree with each other more often than they agree, but they both value each other’s opinions and perspectives. They have a great deal of respect for one another, and eventually fall into a healthy rivalry that supports the group’s efforts, because it promotes balance, and prevents closed-mindedness or tunnelvision. The Protector, however, is not as worried about the group’s mission, but is instead concerned for the people themselves. She always makes sure everybody has what they need, and schedules time to speak with each and every one of them so that she understands what their concerns are. She is always looking for ways to improve their situation, and I would say that she succeeds in her goals, even if only for a limited time.