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The conveyor belt is heading for another void. This game has had so many
chances already to kill them. If this is another attempt, it would be
difficult to avoid. There is no way off this ride. Still, there may be a
non-lethal obstacle in the darkness, or on the other side of it. Elise gets
on one knee, and plants her other foot firmly on the belt. She holds her
hands up defensively, prepared for anything. Well, almost anything.
She passes through the darkness, and catches a glimpse of the opaque dome
they’ve entered before the belt ends, and sends her over the edge. She falls
a couple of meters before landing on her feet on a mound of human bones. The
others are starting to help each other up from the piles of thousands and
thousands. It’s maybe a hundred meters wide, dimly lit, and getting dimmer.
It’s noticeably cold, but not deathly so.
Elise spins around and opens her arms so when Zelda falls too, she can catch
her.
“My hero,” Zelda says in a breathy voice from Elise’s arms.
“Just doin’ my job, ma’am.” Elise is really coming out of her shell now.
“Are these the previous secret hunters?” Minotaur asks, picking up a skull.
“Does everyone die in here? From what? More acid rain? A deluge? A furnace?”
“Hold up,” Colley says. “Here, help me push these bones out of the way.”
Jolanda and Rage pull the bones between their legs to give him some space.
Colley gets on his hands and knees and examines the floor below. He then
grabs a random femur, and snaps it in half. He puts on his loupe specs to
examine the inside.
“Wait, how do you still have those?” Elise questions. “Isn’t this a new
body?”
“They were in my locker,” Colley explains as he’s changing lenses. “They’re
not my regular ones. They upgraded me.” He looks carefully. “Fake. They
probably all are.”
“Plastic, or something else?” Rage picks up another bone and breaks it.
“No, they’re organic,” Colley answers. “The layering is asymmetrical, which
is how the best machines do it, but it’s definitely bioprinted. They forgot
to include the tendon entheses, and there’s no remaining viscera on the
floor, or even residue.”
Elise wades through the bones to get to the wall, not grossed out anymore.
“Look for an exit, or signs of Miracle’s friends. They may have already
escaped.”
“Those bozos?” Miracle questions. “Not a chance.”
“I found a door!” Jolanda shouts. She’s on the far side of the dome.
“Don’t open it until we’re all over there!” Rage commands. “Elise, take
safety.”
Because any door has just as much chance of being a trap as being their
salvation, one player is always chosen to stay behind as the designated
survivor. It’s also possible that they’ve been doomed, if the door has a
time limit, and can’t be reopened, so the role is risky, rather than
necessarily safe. Rage has a plan to cycle through the roster fairly.
Elise climbs up to a particularly high bone hill to have a better vantage
point, and give her more time to survive if opening the door, say, also
opens a drain in the floor.
Once everyone is in place, including Miracle and the strangers, Jolanda
waves her hand in front of the entry panel. The door slides into its pocket,
revealing...a second door. This one is different, though. Even from here,
Elise can see that there are indentations on the door face that are vaguely
in the shape of a human body.
“It’s a puzzle,” Colley decides. “We have to fill in the gaps with a full
skeleton.”
“Rule number three,” Rage begins. “Don’t try to unlock a door that’s already
unlocked.” She nods at Jolanda. “Go ahead, Jo.”
Jolanda takes hold of the knob, turns it successfully, and opens the door.
On the other side is what looks like a city square. Elise climbs down to get
a better look. People are milling about, preoccupied with their own lives.
They’re dressed in traditional early 21st century garb. Only two things look
out of place. A man and a woman wearing the same blue shirt are balancing
two bananas each on their head while they sing a song quite poorly. Two
other women wearing the same purple shirts are running past them, and
opening a mailbox that is conspicuously sitting out in the open.
“Other hunters,” Elise determines as she draws nearer. “This isn’t right.”
“This is obviously our way out,” one of Miracle’s people says.
“Hrockas Steward said that we wouldn’t be hunting around other people,”
Minotaur reminds him. “Why break one of his few rules right at the
beginning?”
“Who cares?” he asks. “I’m exiting and checking that mailbox for our next
clue.”
“I don’t think we have clues,” Colley postulates. “We’re not racing, we’re
not being eliminated per leg. I think we only have one goal, and we’re
supposed to go straight to that. No, Elise is right. This is a red herring,
or some kind of trick.”
“It’s a choice,” Miracle corrects. “If we walk out this door without solving
the skeleton puzzle, we’re forfeiting the game. That’s probably where those
two assholes ended up. They don’t know what they’re missing. Don’t follow in
their footsteps.”
The guy sighs. “Okay, boss. We solve the puzzle.” He steps back in.
Jolanda closes the door back up, and everyone spreads out.
The puzzle is harder than it looks. They’re not just looking for a single
copy of every bone. They’re all slightly different sizes, just like they
would be if these once belonged to living beings. Each puzzle bone can hold
in place on its own on the board, even if the one below it hasn’t been found
yet, but only if it’s the correct one. Otherwise, it just falls out. Elise
deduces that they used magnets. She turns out to be right.
Like Colley with his spectacles or Zelda with her parachutes, Minotaur never
goes anywhere without their multitool. They found it in their locker too,
and it includes a very small magnet. It’s not powerful enough to sweep the
area for the right bones, but it’s easy enough to test one quickly and toss
it aside before moving on to the next.
They created an open space kind of near the door, where they carefully stack
the duds. That way, they don’t accidentally test the same ones multiple
times. It’s Elise and Jolanda’s job to keep the used stack away from the
untested piles by pushing bones around, and maintaining enough space between
them at all times.
It starts getting dark in here, and no one has a light, so they open the
door just so the natural light comes in for them. Unrelated hunters
periodically come up, thinking that it’s important for their race.
It’s Rage’s job to back them off by simply saying, “parallel play”.
This is a known phrase that warns players that their games are intersecting,
and that if they try to find a clue here, they will end up on the wrong track.
After several hours, they finally have the last piece. Fittingly, it’s the
skull. It’s a good thing they’re done. The streets are still bustling, but
it’s now dark outside too.
“Colley, you do the honors,” Jolanda offers since he served as their puzzle
master. She closes the door again, allowing him to ceremoniously place the
skull in the last slot. The whole skeleton glows, and they hear a whirring
sound. Once Jolanda reopens it, they see the same street again, but now,
even though it has only been a few seconds...it’s completely empty.










