Showing posts with label actors. Show all posts
Showing posts with label actors. Show all posts

Thursday, August 28, 2025

Microstory 2484: The Renaissance

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
If you even tangentially like the Renaissance, this is the dome for you. A lot of people seemingly mistake this as one big Faire that never ends, but it’s more complicated than that. It’s not really even a faire at all. Faires in the past have not only come and gone, but the actors involved are simply playing characters. They know what year it is, and they sometimes forget to take off their smartwatches. This is more like a form of time travel. The droid actors are fully immersed, and will be genuinely confused by any anachronisms that they might encounter. You are allowed to take personal technology in with you, but you are encouraged to keep it concealed as much as possible to protect the integrity of the experience. Unless you’re in the anachronism sector, where advanced tech is not only allowed, but prevalent. Other sectors have their own rules and restrictions, though there’s generally free movement between them. They’re not divided by unscalable walls, or anything, unless that’s the point of the story of that given area. The droids just believe that they are residents of the time periods, and don’t even know that they’re artificial. Do not—I repeat—do not try to disabuse them of their reality. With enough brute force, you can break their software, and force a repair, but that’s so disrespectful and destructive of you. And keep your kids in line, because they will do this. Humanity has a long history of trying to get its actors to break character, and it’s always been incredibly annoying. Just enjoy this place for what it is. There is a sector for everyone. If you want to be very authentic and historically accurate, you can find that. If you want it to lean more into the fantasy aspect, that’s available too. And like I said, there’s an anachronism sector, where people pretend to be alien space travelers, and time travelers, and whatever. I don’t personally care for that, but I’m okay with it existing. Just stay in your lane, so to speak.

This dome spends so many resources basically policing people’s movements. There are some areas you can’t go to if you’re wearing modern garments, because you’re also meant to cosplay as a typical member of society in that time period. Perhaps they should build walls, so you know exactly how far you can stray before you run into a different theme. For the most part, everything is pretty simple here, with the majority of the work going into measures that uphold the illusion of an isolated reality. There are some advanced aspects of it, though. For instance, there are a few dragons, which while fully mythical, are deeply tied to the historical culture and beliefs of the day. These dragons are not genetically engineered, because even though they could absolutely code the genome for something dragon-like, it would not be able to fly, because dragons break the laws of physics. Stop reading if you don’t want to know how the trick is performed. They’re just holograms. Conventional and totally normal aircraft fly around, usually in an array of synced drones, which project a holographic image of whatever flying beast its programmed to be at the time. They can generate heat, but not fire. That would be technologically possible, but also not safe enough, or they would have to require people come in here with certain types of substrates. As it stands, you can walk in as a normal human, and everything be safe enough, and I think they want to maintain that freedom. You shouldn’t want to be breathed on by a dragon, but if that’s you’re thing, I guess look for a VR simulation. This dome doesn’t always stick to pure historical accuracy, but it’s for leisure and education, not adventure, and certainly not danger.

Friday, August 1, 2025

Microstory 2465: Steampunk Sanctuary

Generated by Google Flow text-to-video AI software, powered by Veo 3
It’s steampunk everywhere, so I hope you like steampunk! I sure do, but you’re not here to hear about who I am. What you really wanna know is if this place is any good. Does it live up to the spirit of steampunk culture? Why yes, yes it does. Because of course it does. It’s one of the easiest themes to implement, and it doesn’t take much to please the fans. To the ignorant, it may seem like nothing more than an aesthetic. You have brass, and you have steam. How nuanced could it be? But it’s actually a way of life, and one which we’ve never been able to explore at scale. Steampunk communities have existed for centuries, but by the time the technology was available to simulate it in base reality, there really wasn’t any practical space for it. Humanity was trying to rewild the world. We built vertically, and left the majority of the land to the plants and animals. Steampunk survived, but a city based on the concept wasn’t feasible. We could have fought it, and declared independence somewhere, but we understood the reason for shrinking the amount of area that humans were taking up, so we played ball. We limited ourselves to small corners of the arcologies, wherever we could find room. But those modern walls...they were still there, made up of their superadvanced metamaterials. We were only actors in a play, pretending as best we could, but knowing that there was nothing authentic about it. Enter Castlebourne, Stage Right. This is the perfect setting for us; a blank canvas that we can paint however we want. We’re using steam to power our technology, from trains to computing machines. It’s not efficient, but it is fun, at least for us. It’s not for everyone. But the best part about it is you don’t have to live here permanently. You can just visit. You might hate it, and want to leave right away, and that’s fine. Nonetheless, you might find yourself enjoying it a little, and maybe want to stick around longer. That’s great. There’s plenty of room. We have everything they have anywhere else. It just looks a little different. And it’s loud. Some people don’t like how loud it is, but that’s what you get in a world without transistors. I can’t get enough of it. The VR steampunk worlds were great, but nothing beats something you can feel in your real hands. That’s the whole ethos with steampunk. It felt like cheating to immerse ourselves in a computer simulation to live in a world where computers exist without the computer chip. Now we don’t need that anymore. Now we can be ourselves...truly.