Tuesday, February 14, 2017

Microstory 517: A Brief Look at a Crew Ship


A lot of questions come up when one is discussing the concept of ship-based space travel in this day and age. Automated probes, deep telepathy, virtual reality, and nexa seem to make the whole idea of even building a ship that can carry people pointless. If you want to communicate with someone, you can just send them a telepathic message. If they’re too far away from you, you can connect to the same virtual network. You could even temporarily transfer your consciousness to a different body on the other side, if you absolutely needed to feel what they were feeling in regular space. And if all that fails, you could always just transport yourself through the nexus nodes; a collection of interconnected machines that provide near-instantaneous plex travel. Scientists aren’t 100% sure, but it’s believed that every single star system in this galaxy holds at least one nexus node, and other galaxies are probably the same. So if all this is true, and it’s more efficient and easier than flying in a spaceship, why would anyone do it? The short answer I’ve received from members of a crew is because we can. There’s something to be said for a level of redundancy. Afterall, none of the nexa in the galaxy of Sontea were ever hidden and in need of being uncovered, so ships were simply never invented. This became a problem when a nasty virus spread through the system, blocking all nexus travel for an extended period of time. It would have been nice if they had had some other means of connecting to each other. But there are other reasons for necessity of ships. For one; not everything we want to do takes place near star systems. There are a lot of interesting things happening in interstellar space, and even in the intergalactic voids. In order to study, or enjoy, these things, a ship is the only option.

But just what exactly goes into a crew ship? Well, interestingly enough, every crew ship is fitted with its very own standard nexus transporter. Crews can be exchanged across vast distances at any random point in time, and it also acts as a catastrophic escape plan. On that same tier, you’ll find other transportation; four-passenger flappers, four quantity 108-passenger tetra ships, which are capable only of interstellar travel; five quantity 72-passenger pancha ships, which are small enough to also fit in standard nexa; and also a few drones and probes. To round that all out, you’ll also find the hock. It’s unclear who decided prisoners should be kept so close to so many different means of escape, but it’s the way it is. The next tier up will vary according to individual vessel specifications, but will always feature the main computer core, the engineering room, and a garden. The third tier is all about daily living and work. There is a kitchen, mess hall, infirmary, main conference room, presentation room, and storage rooms. There is even a bathroom, in case the crew encounter someone who can only expel waste manually…like an Earthan. The top tier is where everyone sleeps. Standard configuration provides only a few hundred rooms, but this can be altered. Each room is keyed to its own artificial dimension, which allows it to be almost as big as necessary, and for rooms to overlap with each other up to the plex frequency limit. The tier above this is designated for the bridge, and nothing else. It can, of course be raised and lowered on the z-axis at will. And lastly, we have the astral collimator. Most collimators people use every day can, at most, travel to a star within a single galaxy. This puppy, however, can take a crew ship across the void, into a neighboring galaxy. It’s as tall as a ten-story building, and produces so much heat when powered up, that standing within ten feet of it would result in the immediate death of any biological entity. For a virtual look into every facet of this incredible piece of technology, please access this article using your standard bionic conduits.

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