Wednesday, February 8, 2017

Microstory 513: WARP Lantern Accident Damages Artwork

In order to travel between the stars in a reasonable amount of time, a spacefaring vessel requires one thing: an astral collimator. This allows the ship to fall into what’s essentially another dimension, which allows it to bypass normal space, and propel itself forward at incredible speeds. However, enclosed ships are not the only method for near instantaneous travel. At current technology, if you just wanted to get to the other side of the planet you’re on, all you would need is a medical implant. To reach that planet’s satellite, your clothes can be modified to accommodate the necessary components. You could go anywhere in a single solar system with a device small and light enough to be carried in your hand, or suspended over your head. The question at this point is, what if you wanted to go to the next star over? Well, that qualifies as interstellar travel, which means you would need a vessel large enough to carry an astral collimator about the size of two people standing next to each other...and standing on boxes. But perhaps this is too much. Afterall, such vessels are designed to go anywhere in the galaxy, and maybe you don’t really need all that much. Is there an option that lies between an interplanetary device, and a transgalactic ship? Yes...technically. It’s called WARP lantern. The letters in the word stand for a great many things, coined by different people. System renowned technology critic, Pacy Reusner has been famously quoted as saying, “WARP means so many things that it actually means nothing. Today, it’s just a cool word that the Earthan humans will like when they learn that their precious entertainment franchise, Star Trek is kinda real.” Reusner has also said, “it’s dangerous as all hell. WARP lanterns, sometimes adapted to belt form, operate in a different way than traditional plex dimension collimators. Instead of sliding through a low-level dimension, which comes with limited risk, or staying safe in the confines of a vessel, WARP lanterns form a prototelekinetic forcefield. Forcefields are so dangerous on their own that most ships don’t even utilize them for defensive protection. Time and time again, they’ve proven themselves to be unreliable, often spontaneously overloading, or losing power altogether. Though no WARP lantern has failed in transit, sending its passengers to the vacuum of space, many experts agree that it is just a matter of time.
The lower plex dimensions are so ingrained in the fabric or celestial bodies that slipping into one leaves no lasting damage to the normal space environment. Interstellar travel is different, as it can release bursts of energy beyond the transport parameters. This is why any ship intending to travel the orange-colored interstellar plex system will generally jump into orbit of its originating planet first using the blue astral plane. It will only go orange once everything has cleared its vicinity. And this works perfectly for ships. As a WARP lantern has no physical bulkhead, though, this method does not work so well. Jumping through blue first using a WARP lantern can do just as much damage as a ship if it does not create a forcefield, and lift its passengers off the ground first. But even then, departure can lead to consequences, which is what happened at an Earthan Art Replica museum on Arion. Several paintings, and one marble statue, were damaged due to a WARP lantern accident. Preliminary findings suggest that the error can be traced to a miscalculation in the forcefield range, though the final report will come with more details. Already, Martians, Isala, and Dragon officials are working on a proposal to make indoor WARP traffic illegal, and possibly WARP travel altogether. We will update as details come in.

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