Showing posts with label ocean. Show all posts
Showing posts with label ocean. Show all posts

Thursday, September 24, 2026

Microstory 2764: Ghostriders

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In this post-scarcity economy, gold is not valueless. It’s actually quite useful. It has a number of applications in electronics, aerospace engineering, and even medicine. It’s used for all sorts of mundane things. And that’s because, in this day and age, destroying entire planets only to extract their raw material is on its way to becoming a matter of it being Tuesday.
Many treasure hunts end with a cache of precious metals and jewels. They’re not usually quite this extensive, but they signal the end of the challenge. The accomplishment of that challenge is the real prize. Hunters usually don’t even take the treasure, but leave it for the next batch, or if they do, they take only a small trinket to remind them of the good memories. No one needs this much, except major engineering operations. The disappointing part, however, is not the letdown of the prize itself, but that the hunt might be over. They went through a lot, but they still expected more.
They tie the boat off, and step out. They begin to walk around on the cave floor between the piles and piles of goblets, coins, bars, crowns, and other accessories. They’re going to spread out to look for clues. There has to be something, whether this is the end or not. Every hunt tells you when you’re done in no uncertain terms. It’s never simply implied. They don’t need fanfare, just undeniable proof.
“Don’t touch anything,” Minotaur warns. “It’s sometimes a literal booby trap, and sometimes a curse to teach of the dangers of greed, or whatever.”
“We might need to dig,” Jolanda points out. “A clue might be under the gold.”
“You’re right,” Minotaur admits. “Just don’t take anything.”
“Should we look for something special?” Elise asks them. “Like the only blue gemstone, or something anachronistic or out of place?”
“That’s a good idea,” Mino agrees. “Most everything is probably a distraction. The important thing will be simple or not valuable to the pirates we’re pretending to be.”
“Something out of place,” Zelda begins, “like this?” She’s standing beside what initially appeared to be the cave wall. But she’s opening it like a door. It’s heavy, so she and Miracle hold it open for everyone to walk through single-file.
They’re now standing in another locker room. The lights are flickering on for them. Their names are on their respective lockers again. Colley is the first to open his.
“What is that?” Rage asks. “What is that for?”
Jolanda is frowning. “Racing. That’s a racer’s uniform, including the helmet.”
“Why do you look so upset?” Rage questions. “This is right up your alley.”
“Because I know I’m gonna win, and I might have to hurt you to do it.”
“I don’t understand,” Elise says. “Don’t listen to Hrockas when he says only one person can win. We don’t have to follow his rules all throughout. We’re in charge here.” She said it, but she doesn’t mean it. They’re really not. She’s just trying to be positive.
“This is a headless racing uniform,” Jolanda begins to clarify. “It’s a niche race that kind of went obsolete. The helmet gives it away. You see, they didn’t just suddenly come up with mind-transference and uploading technology. It was a grind. There was a time when updates were periodic, rather than continuous. It was metaphysically scary. But not as scary as this. No updates, but a local chip implanted in your head. You see, unless you’re an octopus, the head is the only place where your brains are stored. And it’s a lot easier to protect that above all else.
“Some astronauts were given these kinds of helmets. If something went wrong—if all else failed—your spinal column is severed, and your head is preserved. You lose consciousness, so someone has to retrieve you, and give you a new body. This tech came out of the private sector, so while they had government contracts, they also had private ones. This gave rise to the deadliest format of racecar driving. The ancillary tech wasn’t that reliable. Racers occasionally died because sometimes, their heads were destroyed as well, because of-freaking-course they were. Or sometimes the reintegration process simply didn’t work. They signed waivers, but it was a dark time in our history. Now, with consciousness streaming, the races can technically be deadlier, but reliably temporary.”
“This,” Zelda says. “This is why Hrockas gave us an out. It wasn’t all the storms.”
“Can’t we all pile into a car together?” Elise reasons. “Even compact cars can fit seven if you’re creative and willing to get really familiar with each other’s bodies.”
“The cars are too small. You wouldn’t be able to fit two people,” Jolanda clarifies.
“Now, let’s all calm down,” Rage tells them when she notices everyone growing more stressed out about this. “All we see are the uniforms and helmets. We have no idea what’s waiting for us on the other side of those doors. We might have a choice of challenges. Those helmets might just be manufactured to look like decappers. Let’s first get changed, but keep the helmets off, and go outside. Sound okay?”
The seven of them gladly remove their tattered, disgusting tunics, shower down, and suit up. They walk through the set of doors beyond the showers holding their helmets. They expected to find seven cars waiting for them, but there are instead two dozen. It’s tempting to believe that they will have their pick of the litter, but they know they’re not that lucky. They’re going to be racing against some other team, or other individuals. This obviously raises the stakes. Now it’s plausible that none of them will win. Jolanda is the best driver in their group, but she’s not invulnerable.
What’s interesting about it is that seven cars are sitting separately from the other 17, so they don’t know what that’s about. While they’re examining the vehicles, and debating whether they should get in, or try something else, seven zombie ghosts appear before them. It’s the same ones from the sea before, and they know that, because they grew to be quite familiar with their distinctive looks, despite them all being undead. They’re on the other side of the cars, and end up walking straight through them as they approach the humans. They move much less menacingly than they did before. Once they are a couple of meters from the hunters, they stand there and wait.
“Oh,” Rage finally says. “I think we’re each meant to choose one. That happens on the regular hunts all the time. They don’t expect you to magically know how to complete a task. If it’s a skill, an expert will train you on it. I think they’re our driving instructors.”
“Them?” Miracle questions. “They don’t exactly look the part.”
“Maybe they’re shortstaffed,” Zelda jokes. She steps forward, and points at one.
The ghost reaches out and pantomimes taking her hand. As he’s leading her to a car, he growls but more in a grumpy way, rather than violent. The one-footed captain isn’t here, which would have been awkward since they seem to have personalities now.
Rage sighs and gives the other line of cars the side-eye. “I suppose we have no choice if we want to keep going. Pick your partner. The competition may be pretty fierce. We won’t know until we learn, and hopefully there’s no time limit, because we practiced driving, but we didn’t train for this.”

Wednesday, September 23, 2026

Microstory 2763: Steady as She Goes

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The storms return, which gives them the freshwater they need, but are hell to sail through for a ragtag group of non-sailors. They knew that there would be skills which none of them possessed, but they didn’t think it could be this. Regular domes aren’t big enough for these long-haul trips. Sailing seemed like such an unlikely challenge. They figured they would be literally separated from the rest of the hunters—as they indeed are—which would limit the amount of space they had to work with under Treasure Hunting Dome. It didn’t occur to them that they would end up in a place like this.
They’re making a lot of mistakes, but at least they’re not getting killed for it. They just need to find land. Even if it’s not where they’re meant to be, it would be nice to have a break from the water. Four days of this would be hard on anyone, even genuine sailors.
They do manage to fish during lulls, which is where Elise shines since that was one of her early skills. She has never fished in an ocean setting, but it’s not too hard to adapt. While these creatures are fully organic and edible, they are not real fish. They literally don’t have normal complex brains. They were very simply programmed to swim pseudorandomly and react to stimuli, such as each other and the light. It’s only the basics of cognitive function. They don’t even feel hunger or pain. Hopefully not.
Minotaur and Miracle find even that almost too far past vegetarianism but they’re too hungry for their pride, so they partake as well. One thing is they’re not entirely sure it’s true in this case. That was Elise’s experience, and how it works in most of the galaxy, but it’s entirely plausible that these are regular fish. That would not be illegal, whether on Castlebourne or in the stellar neighborhood. However, she doesn’t think they are because they don’t fight the catch as hard as something which evolved to survive would.
Finally, after the relentless struggle, they see something. It’s not land that they can stand on, but they rise above the surface. Tall rocks, looking almost like fingers, are scattered all over in their path. A fog rolls over the water, but not so thick that they can’t see how eerie the obstacles are, nor the means of avoiding them.
“It looks like we could go around,” Jolanda muses, looking at Minotaur.
Mino stands on the bulwark and holds themselves up via a rope. “That’s the question. If this were a movie, there would be some contrived reason why the characters have to go this way. That’s where the MacGuffin is. But the audience would be screaming at them to not be stupid. So far, this hunt has felt very movie-like. While the challenges have not been specific analogs to any story we’re familiar with, at times, it does feel like we’re meant to play into the tropes, rather than try to outsmart them.”
“Should we take another vote?” Jolanda offers. “Be safe, or follow a path?”
“I will warn you,” Minotaur goes on, “something bad will probably happen if we go in there. We’ll shipwreck, or someone will fall overboard. These early consequences are designed to show how high the stakes are, so the audience feels something for the survivors. How much loss there is after that depends on the subgenre and age targeting. I’m not saying we should vote against that, but we still don’t know what we’re looking for, so the motivation to go this way is a little bit lacking from my perspective.”
Their fearless leader stares at the horizon and at all the deadly, jagged rocks. It does look like an obstacle course that the gamemakers expect them to play straight. But the possibility that subverting those expectations actually gets them what they need is a tempting offer. Elise can see the debating raging in Rage’s eyes.
“What are ya thinkin’, boss?” Miracle didn’t seem like the type to defer to anyone else, let alone another person with a strong personality, but since she came back with a new face, she’s been a team player. She doesn’t have an ego anymore. Elise almost wonders if it’s not really her. While researchers tried in the early days of mind- transference development, they never figured out how to prove identity when anyone can look like anyone. It’s a risk you live with since the technology couldn’t be stopped.
“We came here for a goal,” Rage begins. “We each signed on not even knowing what that goal was. Not only is it possible that that’s exactly where it’s waiting, but if we take the safe route now, we’ll be defeating the entire purpose. We decided to go north, let’s not head east or west now. I’ll hear arguments against, but I don’t wanna vote.”
No one says anything. Colley doesn’t look like he agrees, but he’s also missing Laise, which may be making it hard for Elise to read his facial expressions.
They raise anchor once more while Zelda is climbing back up to her perch. She continues to direct them as they begin to navigate the deadly rocks. To the starboard side, Elise sees something moving in the fog. She moves over and squints. At first, she sees several heads bobbing around each other until she realizes that it’s a single monster with multiple heads in the distance. She has heard of this before. Colley once spoke of the famous story. She runs over to the port side where she sees the second monster, or part of it, anyway. A dark mass is swimming in circles just under the surface. Neither is making any attempt to attack the boat. For now, it appears they chose right.
“What?” Jolanda questions. “What is it? Do you see something?”
Elise looks up to Zelda, who is regarding the underwater monster with her spyglass. She lowers it and meets Elise’s eyes. Then she quietly returns to her work.
“Nothing,” Elise replies to Jolanda. “It’s just beautiful here.” Why did she choose not to tell anyone about it? What did it matter? If the monsters aren’t going to attack, why not prove that this was the right call? Maybe because they don’t know that yet, because straight ahead could end up much worse. After all, those monsters look pretty casual for having missed a meal. Or maybe she just liked keeping a secret with Zelda.
They continue sailing between the rocks. It isn’t easy, but they keep a close eye on that water at their respective posts, and don’t ever run aground. They go slowly so the fog never obscures something they can’t avoid. Gradually, they realize that it’s lightening up, and they can see better with each passing moment. Then comes the cave. The opening is more than large enough for them to sail right on through, which means that is exactly where they need to go, as scary as the darkness might look from out here.
“What are we thinking?” Miracle asks. “Is there a monster waiting for us?”
“No, there’s no third monster,” Elise slips up and says.
“What do you mean?” Rage questions, a puzzled look on her face.
“Nothing,” Elise answers. “Steady on, or...whatever you’re meant to say.”
“Steady on!” Rage shouts up to Minotaur, who has been steering lately.
They enter the cave. It becomes so dark, they have to navigate with lanterns. But then they see a glow up ahead. Is this it? It can’t be it. Hrockas wouldn’t have offered to get them out if there were only two more challenges ahead. It’s pretty significant, though. It’s a gargantuan pile of treasure. Real, physical, golden treasure.
What a disappointment.

Monday, September 21, 2026

Microstory 2761: Into the Drink

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This boat isn’t very big, so the crew isn’t a legion of men, but they’re still outnumbered. In the chaos of the initial attack, it’s hard to tell by how much, but fortunately, they have some fighters on their side. They trained as much as they could in each other’s fields, but Zelda and Jolanda are still the best, and have to take the brunt of the combat. Elise has done some martial arts in her day, but doesn’t have any experience fighting moving opponents. Colley is a pacifist, but can defend himself, or someone else. He hides in a corner with Laise, who has absolutely no fighting experience whatsoever.
Meanwhile, the only means of making any headway in this fight is getting the zombie pirates over the edge, and keeping them at bay. They don’t drown, they don’t die, but it does take effort for them to try to climb back aboard. So once they’re over, the living humans end up with the upperhand. The zombies are relentless, however. They also don’t get tired. Their only hope is that this is a nighttime problem. After all, why did they only attack at nightfall on the day they finally lifted the boat? Once the sunrise comes, they’ll cower back to the depths, and the hunters will finally be able to rest.
There it is, that reddish-orange glow over the horizon. Elise can’t stop glancing at it even though she knows she’s meant to be keeping an eye on her sector. She’s holding an oar from the rowboat, and has to keep swatting pirates away. Any second now, there should be enough light. They’re like vampires. In some franchises, it just takes a little more time. The sun has to be a little higher. It often depends on the dialogue.
Three hours later, they’re still at it. Funny enough, despite their collective fatigue, they’ve all kind of grown used to the job. They fight in shifts. Five of them man their sectors of the boat while the other two sleep or rest below deck. They started out with a sixth person down there on high alert, but the zombies never tried to somehow break through, so they categorized it as a non-threat. It’s almost time for Elise’s break. Her eyelids are low as she almost carelessly bonks the zombie on the head again. It’s not scary anymore. Part of it is the sunlight, but part of it is the sheer tedium of it all.
There has to be some way out of this. There’s always a way. There is always a loophole. They may have a random, bizarre weakness that is impossible to know unless you came across the lore earlier, or you have to fix something for them in order to break the curse. The hunters need time to figure it out. They can’t just keep fighting. Maybe Elise can call upon her research skills during her break to search the cabins for any clues. Maybe the zombies simply have unfinished business, and they can help finish it, symbolically or physically. Oh, but that bed down there looked so good. It was short and narrow, and probably not soft, but right now, it might be the best thing in the world. Maybe she’ll just lie down for a quick nap, and then get to work.
Thirty minutes pass, which is twenty minutes after she should have been relieved.
The zombies aren’t geniuses, but after they get knocked down, they realize that that’s where a hunter is, so they move to try a different spot. The hunters sometimes use that to their advantage if they need to get closer to one another. It takes time to control where the next intrusion will come from, but it’s possible. Rage has done that. Now she’s within better speaking distance of Elise. “Where the hell are Colley and Laise?”
“Iono.” Elise can’t even bring herself to say all the words separately. “Laise was s’pose ta take over my spot.” She stands there with a puzzled look on her face.
“What?” Rage questions. “What is it? Do you see something out there?”
Elise swats another zombie. “Her name is Laise. My name is Elise. Do you think we’re related?” The zombie has managed to take hold of the oar, and is trying to wrestle it from her, which they do from time to time when she gets too complacent and lazy. She mindlessly pulls and pushes on it while she waits for Rage’s answer.
Rage is only staring at her. “No, Elise, I don’t think you’re related.”
“Oh, okay. Fair question, though,” Elise decides.
“You’re tired,” Rage argues. “Go ahead and sleep. I’ll take care of two sectors.”
“That won’t be necessary!” Colley cried from the top of the steps. He and Laise have pulled a big sack up from below, and are starting to drag it across the deck. “I know you’re all tired, but we have a way to end this once and for all so we can all sleep!”
“What is that?” Rage questions. Then she has to turn around and fight because a zombie has made it over the bulwark. Laise runs up and provides assistance.
“A mouse trap,” Colley explains once the zombie is taken care of. “Everyone huddle up, and put your backs together! We need to get the zombies into one place!”
“You want us to let them onto the boat?” Jolanda questions from the stern.
“They’ll just keep coming unless we take control! I can say no more than that, because I think we all know that the zombies are smart enough to understand us ! Trust me, we’ve been quietly discussing, and secretly preparing, for this for hours!”
They decide to trust the two of them. As they’re huddled together, the zombies climb aboard. They’re moving slowly now. They might be tired too, or Colley is right and they understand the humans well enough to know that something is up. They’re still not too smart, though, because they naturally group into a single mass, presumably to prepare for the next onslaught.
“Rotate counter-clockwise a little bit.” Laise is in the middle of them. “Perfect,” she says once they’re done shuffling. “Rage, Minotaur, you’re the tallest. You feel what’s at your feet behind you?” After they both confirm, she adds, “you know what to do.”
“Ready...!” Colley begins. “Everyone, run to the closest side to get out of the way!”
After everyone else scatters, Rage and Minotaur run forward holding the corners of a huge heavy net. They raise it over the heads of the zombies and pass them as fast as they can, managing to snag all of them all at once. Colley and Laise take this opportunity to start punching and kicking the zombies so they end up on the floor. The others join in too, of course, even though they still don’t know what the endgame is.
Laise goes around and starts shackling the zombies’ ankles one by one. The chains are already tied to the net, so even if they escape, they’ll be dragging a whole lot of weight. It’s still not enough, though, which is where that sack comes into play. Per Colley’s direction, all seven of them work to hoist the heavy sack up and over the railing. Elise is in back, and not really helping that much, but the job gets done. She touches it enough to know that it’s filled with cannonballs. Once the sack falls over, the net drags all the zombies across the deck, and over the edge too. Now there’s no escape.
Oh, no, it’s not over. “Guys,” Elise says, looking behind them. “Guys!”
When they turn around, they too see what she’s looking at. One of the zombies—the captain, by the looks of it—is still standing there. He’s holding his ooey gooey sabre, and standing on one leg. He cut off his own foot! And he’s got a gun.
A hot blonde girl flies out of nowhere on angel wings. She snatches the evil dead captain up, soars back up in the air, and drops him in the ocean kilometers away.

Friday, September 18, 2026

Microstory 2760: Heave Ho

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The way Laise described the traditional means of lifting a sunken ship sounded exhausting and time-consuming. Their ancestors would have sunken barrels and tied them to the bottom. To make them buoyant, they would push buckets down and transfer air pockets little by little until the last barrel was enough to lift the boat. They didn’t have time for that. They had no freshwater, and as it turns out, no food. The barrels weren’t airtight. Each had a hole on the side, presumably to let air through, but when the boat sank, they all flooded with seawater. Most of the fruit had spoiled before they even showed up. The coconuts were okay. They floated on their own, so once that barrel was opened, they were easy pickings. That was what they ate during their break periods.
The first thing they did was rip all of the heavy metal and other unnecessary pieces off of the vessel. They pushed them over the side, and let them drop down to the shelf that the boat was on. This made it as light as it could possibly be.
After clearing the spoiled fruit mush, they tied ropes around the barrels one at a time, and created a makeshift pulley system around the bulwark and other parts. Then they stood on the crow’s nest and pulled the barrel up. Once it was on the surface and full of air, they closed it back up and plugged the bunghole securely. Now they had to reverse the process, which was even harder. The air-filled barrel wanted to float, so five of them had to stand on—or even hang off of—the crow’s nest. That was as many as they could fit before they ran out of leverage. The sixth person freedove down with the barrel, and held it in place so it didn’t wobble around like a watermelon.
While the pullers tied off the rope to hold it in place, the freediver came back up to recapture air for themselves. Then they would go back down with the seventh person to tie the barrel to the bulwark, and untie the original rope. Each barrel took about an hour, factoring in break times and errors. They were so tired, blistered, achey, hungry even with the coconuts, and absolutely thirsty. Rain would make their job harder, but it would at least give them something to drink to survive another day. They were able to learn from their mistakes and get into a good rhythm, but they were also losing energy with each one, so they never ultimately sped up the process. It took them two days to get through the lifting phase, but man was it worth it. As soon as that sixteenth barrel was in place, before the pulley rope could even be removed, the boat let go of the shelf, and rose. The people who were on the crow’s nest all jumped off to make it that much lighter, and watched the mast fly up above them. It was  glorious to behold.
Now the boat is close enough to the surface to stand without drowning. It’s still totally filled with water, but bailing it out will be the easy part. At least they think it will. They obviously start with the wet deck, which is the most appropriate term for it today. They think it’s going pretty well. Some water is splashing back in since the surface is so close to the railing, but it seems to be working. Then they realize their mistake. The boat didn’t simply sink on its own. There must be damage. Sure enough, when they swim down to a small storage room, they find the hole. It’s not particularly big, but it has to be patched first. That isn’t even their biggest problem, though. They’re about to tip.
“Three people on starboard side and three people to port side!” Rage orders.
Five of them run to one while Elise is alone on the other. Rage stays in the center.
Rage points. “That’s starboard, and that’s port. Minotaur, Zelda, join Elise. Okay. The water is out but the boat is unstable. Does anyone have any idea why?”
Jolanda raises her hand. “I don’t have any sailing experience, but I’ve been on more than one boat. One thing they all have in common is this thing called a ballast. You don’t actually want it to be super light, unless it’s a speedboat or jetski. You want some weight to keep it in the water so you don’t tip over. Modern boats use water itself. Don’t quote me on this, but I believe in the olden times, they used metal.”
Rage looks over at the water. “We just sank our metal to make it lighter.”
“I did not want to do a seventeenth barrel,” Minotaur contends. “Dumping our heaviest stuff was the right call. We just need to bring some of it back up. I wouldn’t mind having some chains anyway. Chains come in handy in mazes all the time.”
“Well, I’m glad we dumped everything onto the shelf, instead of the depths.” Rage sighs and centers herself. “Okay. We did this once, we can do it again. Zelda, Colley, please stay on the boat on opposite sides to maintain balance. Hopefully that will be enough. The rest of us need to get in the water so we don’t literally rock the boat.”
“Our pulley rope has been through quite a bit by now,” Laise says. “I don’t think it’s gonna make it. It might snap. We need to use a different rope.”
“We don’t have more rope,” Rage points out. “We’ve already snapped two.”
Elise looks up. “Take it from the sail. It’s long enough that we can double up and distribute the stress. Then we’ll put it back up where it belongs.”
“So many concessions and compromises,” Rage laments. “Very well. Do it.”
So they add another phase to the work even though they thought they were done. They pull up the bars and grates, but they leave the cannons. Their combined strength isn’t enough to make that happen, and the rope probably isn’t strong enough either. They’re into their third day before they feel like they’re ready to learn the ropes, so to speak. Laise knows some history of sailing, as does Colley, but none of them knows how to sail. They spend the rest of the day trying to figure it out methodically. They still don’t have any regular water, but they’ve been drinking coconut water, and it won’t matter how long it takes to find land if they sink or crash before they even get there. It’s smarter to take their time, and do this right. Everyone is drained, but they’re not stopping.
“We don’t even know where we’re meant to go,” Minotaur reasons. “I’m not used to that. I mean, of course I’m used to being lost, but I always have something to orient myself. This dome has a diameter of 3,300 kilometers, and we could be in the very center of it. Sure, if we sail in one direction, we’ll eventually hit the wall, but that’s assuming we don’t die of thirst, starvation, or exposure before then. Everything else is ocean or an island, and those are notoriously hard to target, even with a map.”
“I have a map.” Jolanda is climbing up from below deck holding a piece of paper.
Colley doesn’t have to ask, she hands it to him. He examines it a little before looking up at the sky. “We’re gonna need to orient ourselves again. For that, we need the stars back.” He returns to the map. “Narratively, I know where this thing set sail, and I know where it’s going, but it may have gotten knocked off course. Even if it didn’t, I have no idea how far the original crew supposedly made it before they sank.”
“Rest up,” Rage instructs. “We set sail tonight. Once again, I hope it rains.”
It doesn’t rain, but that night, they are given an opportunity to find out what happened to the original crew when their ghosts appear. Or they’re zombies, or something else like that, because they can make physical contact with the living. That’s exactly what they do by attacking too, because as one might expect, they were pirates.

Thursday, September 17, 2026

Microstory 2759: Sunk Cost

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Elise is the last person to emerge from the depths. She practically begged one of the other hunters to come with them, but they refused. They said they didn’t want this anymore, and would be finding a way back or out. The implication was that they would kill themselves, but Elise didn’t ask any more questions. It is not her job to protect strangers. Suicide isn’t impossible these days, but it’s much harder for most than it used to be. A version of them will survive out there somewhere unless they don’t want it to.
So she went into the fountain behind the others. She didn’t have to put any effort into swimming. It was like the water sucked her down before pushing her back out at full speed. It was really hot for a minute there too. Now she’s in the torrent of the open water with no land in sight. She appears to be completely alone.
She feels a pair of hands on her chest. “Elise! We thought you were lost!”
Elise can’t even tell who it is amidst the chaos of the storm raging above them. She turns around to find Colley. “Where are we? Where are the others?” she cries.
“Get on my back!” he shouts back. “We found something!”
After she climbs on and straddles his hips, he breaststrokes away. They end up traveling pretty far. It’s a wonder, really, how he managed to find her at all.
At last, she sees the others. They’re huddled together, and staying together, which must mean they’re holding onto something. It’s too dark to see it. Only when Colley pulls her right up and helps her get a handhold does she realize where she is. Or she can guess, anyway. It appears to be the crow’s nest of some kind of wooden ship. Minotaur and the Bidan girl are standing in it, on either side of the pole thing. Everyone else is holding onto the railing thing so they at least don’t have to waste energy treading.
The irony is that Elise was just about to start learning how to sail one week after Rage found her in Skilldome. She saw underwater basketweaving as a cute transition to it. After she mastered a regular basket, she was intending to weave a model of a ship, and then she would take it with her to the docks. It was going to be this whole thing. To be fair, she was going to learn 21st century sailing at first, and only maybe make her way down the centuries after that, but it doesn’t matter, because now she knows nothing. It’s a pole thing and a railing thing until someone tells her exactly what they’re called.
They spend hours there, because there’s nothing else they can do. Before Elise arrived, Zelda reportedly climbed up to the very tippy-top to get a look around, but the waves were too big and the moon too obscured by clouds. There are some waterfronts in Treasure Hunting Dome. There are plenty of challenges to be completed involving the water. But it doesn’t have anything like this. Elise knows that because Rage made them memorize as much of the layout of the dome as is publicly available. You need space to make the kind of storm and angry sea that they’re dealing with right now, and where they were before simply doesn’t have it. But two domes have exactly that. One is called Polar Tropica. It’s a gargantuan resort. The other...is Aquilonian Deep.
Miracle must not have been lying. Time travel is real, and they just came out of a portal. They didn’t simply jump into the fountain and sink to another level of Treasure Hunting Dome, or even the next dome over. They were sent halfway across the planet in the short amount of time they could hold their breaths. Now anything’s possible.
The seven of them take turns standing up while everyone else holds onto the sides. They are able to yell a few things at each other, but it’s too loud to have full on conversations. Elise explains that she stayed behind to try to convince the other hunter to come with them. Zelda confirms the time travel when she explains that she was here alone for a few minutes before the next person bobbed up. Each time someone new appeared, they reported that only seconds separated them at the fountain, even though minutes passed for those already here. They ultimately waited almost an hour before Elise came. When she asked them how they knew she was there in the first place, they said lightning would strike the spot where they were just about to come up. But Elise knows the truth. The lightning wasn’t marking the spot. They were riding the lightning.
The storm passes, and the sun rises in the sky, no doubt programmed or controlled by Hrockas or his Custodians. They’re dead tired, but still alive, and everyone here still wants to fight. This whole time, ever since the locker room, no one has brought up the fact that only one person can win. What’s the point? Except for one person now, they’re all friends. And the Bidan, Laise Ter Avest, is quickly becoming part of the team too. Whatever the prize is, they can surely share it one way or another. It doesn’t help to become cutthroat now, especially not since it will take all of them to survive this.
“I’ve been thinking about this a lot,” Laise says. “I’ve been trying to remember the stories I was told from my home planet. I lived in a particularly advanced region, but many others were intentionally rustic. Some had boats like whatever we’re on top of right now. They never sank, because while they looked antiquated, the underlying structure was more modern. But I used to date one guy who grew up on one of these ships, and he talked about the real past—I’m giving you way too much background. I’m saying they had ways to lift sunken boats. It wasn’t easy, but it didn’t require gizmos or gadgets either. But we do need a lot of barrels, and even more patience.”
Without even asking for Laise to elaborate, Zelda volunteers to dive down to see how many barrels the boat has, if any. They don’t know this woman yet, but they trust that she wants to survive as much as they do, even if she has stopped caring about winning. Elise volunteers to go down too, because while she never had the chance to learn to sail, she absolutely knows how to freedive. It was one of the first things she practiced when she came to this planet. They search all over, but only find twenty.
“That’s not enough,” Laise says, shaking her head. “You said there were cannons down there too? That’s not enough. We would need at least twice that.”
“What if we got rid of the cannons,” Colley suggests. “While we’re at it, get rid of the chains and the big metal grate thing. Take out everything unnecessary.”
“I am not good enough at math to know whether that would work,” Laise admits. “The guy said forty. I guess I don’t really know what kind of boat he was talking about.”
“What exactly do we do with these barrels?” Rage asks her.
Laise sighs. “We attach them to the bottom of the boat, and then we pump the water out. Once they’re all filled with air, they should lift the boat out of the water.”
They stare at her like they can’t believe their ears. It sounds insane, and insanely grueling. Elise saw where they are, though. They’re sitting on the edge of a sea shelf, and there is no other land in sight. Their only hope is to get this bucket out of the water so they can stand. They’ll figure out how to move it after that. If this doesn’t work, they could die from exposure. But not starvation or scurvy. The barrels are evidently filled with fruit. There’s no drinking water, though, so they take a vote. Either they go for it, or let themselves die just to escape and give up. It’s unanimous.

Thursday, July 16, 2026

Microstory 2714: No Holding Back

Generated by Google Flow text-to-video AI software, powered by Omni Flash
Caleb gave Isavet some money so she could hitch a ride on a boat headed for Saxony. It takes her a week to make it to the shore in the first place. The men on the vessel pay her no mind. They don’t care that she is a woman, or that she is traveling alone. It gives her time to think, and draw up plans in her head. She is confident in her skills, but she still needs to make sure that she does this smartly. If she waltzes into the enemy camp, and starts trying to slaughter them all at once, they might lose a few men, but they’ll figure it out, and swarm her before she can finish. She has to be stealthy and methodical; still quick, but not hasty or sloppy.
Not too long into the journey, she sees something in the water that she recognizes. When she was a little girl, her mother showed her and her brother future world imagery. It explained that they were under a big dome made of diamond, and that the sky itself was like these images, but grander in scale. Her mother said that when you approach the walls, you can see the illusion begin to break down a little, especially if you look at where it meets the water. You will start to see the right angles that shouldn’t be there. That’s what Isavet is seeing now. She realizes that they are passing through a tunnel, and traveling to a new dome. The men on the boat don’t seem to notice. They were made not to. She ignores it too. That is not the point of the journey.
She makes it to Saxony. She knows who she’s after, but she doesn’t know where they are. She begins to ask questions and follow trails, and after another few weeks, she finds them. She’s hiding in the bushes now. She has to watch first, and take note of their routines. Particularly, she is looking for moments when they are most vulnerable, and when they peel off as individuals. As she’s watching, she hears a twig snap behind her. She unsheathes her sword, and swings it as she’s spinning around. She ends up slicing right through Caleb’s spear, and quite nearly Caleb himself.
“Whoa, there! I’m on your side, remember?” Caleb questions.
“Hey!” one of the members of the Vargstoth clan cries. “Intruders!”
“We need to run,” Isavet tells Caleb. There’s no way they’re taking on an army.
“We got you,” Caleb replies. He lifts his hand and gives the signal.
His warband raise their heads up from the brush, and run towards the enemy.
Isavet doesn’t understand. He said that they wouldn’t help. Why are they here? She will have to think about that later, because the fight is on. She turns back around, and runs forward. She starts killing the Vargstoth in droves, but she doesn’t do it alone. After her, Hamarr takes down the most Saxons. He’s laughing all the way; he loves this stuff. But everyone else is very enthusiastic too. No one is holding back. Not all of them make it in the end, but they’re not real anyway.
The fight doesn’t last long. Many of their opponents were not near enough to their weapons, and none of them was expecting a fight fight. They have a lot of experience raiding other camps, but little in being raided. They were arrogant, and it got them killed. After the last enemy is dead, Isavet catches her breath, as the others are checking for stragglers. Now that the dust has literally settled, they can talk. “What are you doing here? You said you wouldn’t help, and wouldn’t make an exception.”
“I meant it when I said it, but then I got to thinking about how vulnerable you are,” Caleb replies. “Don’t worry about authenticity. I’m their leader. I make the rules.”
Isavet continues to breathe, not knowing what to say. She starts with, “thanks.”

Tuesday, June 16, 2026

Microstory 2692: Little Orphan, Vith

Generated by Google Flow text-to-video AI software, powered by Veo 3.1
Ronan and Mayumi, along with the rest of the players who came up with them, start taking stock of their supplies. It isn’t much, but the fruit could float, so that’s great. It is under someone else’s control, though. Most everyone has something which they are still holding onto for dear life, even though the storm is over, and they are out of the water. The two of them have the door. It’s large and heavy; not something that belongs on a ship. Ronan’s best guess is that someone somewhere on Danmörk commissioned it from some other region, and had it shipped there. If the players were supposedly on that ship, it would have likely been carrying other supplies that didn’t belong to them. They didn’t really know the story, though. The Custodians didn’t tell them that that would happen at all. And even if the story goes that someone did buy this door, they would probably be an NPC who isn’t looking for it at all, because it isn’t real. Even if they are, they’re not liable to find it. That’s their justification for keeping it. When they finally build their home somewhere around here, they’ll hook this door to it. They’ve earned it.
They’re not sure where they’re gonna go, though. Should they stay close by, or is this where all players begin their journeys? If that’s the case, it’s not a good place to start a life. At some point, they want to all but forget the way things were. If every time they try to immerse themselves in the lifestyle, someone new shows up who isn’t used to not talking about spaceships and computers, it’s going to ruin the experience. Ronan is not even sure if they want to stay close to anyone who is here right now. Yes, there is safety in numbers, but they can trust none of these people to have any honor. Who are their characters meant to be? They have already met a thief, who has been avoiding them, probably believing that Ronan might retaliate. He won’t. That’s not in Ronan’s character, but the thief doesn’t know that, and neither does anyone else.
Having possessions means someone might take them from you, but it also signals that you’re less likely to try to take from others, and that’s a valuable state to be in. Today, they’re in shock, and still full from a breakfast that took almost no effort to procure. Tomorrow, they will be hungry, and could descend into madness quite quickly. That’s why technology breeds civility. There is no need to act like an animal when a food synthesizer can print you anything you want in minutes. But here? There are no rules, and it’s about to get nasty. That’s why Ronan and Mayumi signed up. But they’re not idiots. They know they need to protect themselves. That probably means forging their own path. Once they start building their wealth, they will start to need to defend it, but they will also be able to, and they will feel more comfortable around others because of that. So Ronan picks up the door, and uses it as an umbrella for the both of them while they head into the woods to look for a private place to settle. It will be miles away.
“Wait, can I come with you?” It’s the little orphan Ronan saved from the deep.
“What’s your name, boy?” Mayumi asks him.
“It’s Vith, son of unknown.”
She giggles, and reaches out her hand. “Come on, Vith. You can help me look out for berries. Don’t eat anything, though. It might not be edible.”
“May,” Ronan argues, “we cannot keep him. You already have one on the way.”
“I’m not going to leave him to starve to death on the shore. I believe we were brought together for a reason. He stays.”
He stays. Then nine months pass.

Monday, June 15, 2026

Microstory 2691: Mettle

Generated by Google Flow text-to-video AI software, powered by Omni Flash
Ronan and Mayumi are at the entrance, waiting for the elevator to lift up to the surface of their first dome. He’s staring at the screen, which is playing footage of the Nordome Network, as if they’ve not already bought into the adventure. He’s not paying attention to the video itself, but the fact that it’s on a screen. They weren’t invented until the 19th or 20th centuries. That seems like so long ago, and they’re jumping so much further into the past than that. But he’s not really thinking about that either. He’s thinking about that screen; about how it’s the last one he’ll ever see for decades. His character is 29 years old, and Mayumi was made to look about 18. Historically, she probably would have been younger, but there are limits to how authentic they’re going to be. This is wild west of the Charter Cloud. Castlebourne’s laws don’t care how old someone appears to be, as long as the totality of their experiences make them an adult. He’s never heard of any substrate-play which—he doesn’t want to think about it. They’re both adults. Their characters have been married for a year. She’s pregnant. That screen.
They’re sitting here with a couple dozen other people who are entering the simulation at the same time. The walls are gray and metallic in a very rustic way, almost like their means of bridging the gap between the modern era, and the Viking Age. Or maybe it’s just a cheap way to build since all this thing has to do is take you up to a forest that’s meant to look like one you would find in Danmörk on Earth. As he’s still watching that screen, getting a little bit of cold feet, Ronan starts to realize that the only reason the metaphor is creeping into his mind is because of what’s actually happening to his feet. At first, he thinks someone spilled their water, but then he sees that there’s way too much of it. The walls are leaking, and the pod is filling up fast. Others have noticed as well, and start to get worried. There are rules about what your substrate has to be. You can’t come in here as a condor, or have advanced physical traits, like the kind of strength a true Norsemen wouldn’t have ever been physically capable of achieving. And you can’t have gills. His and Mayumi’s consciousnesses are still streaming to the remote servers, and he suspects everyone else’s is too, but they still don’t want to die.
They’re floating now, the water is so deep. People are trying to find some kind of emergency hatch, or a way to contact help. Ronan looks over. The display is still showing the hype video, but it’s starting to shutter and shake. The lights are flickering, they’re about to die. Something bad must be happening on the surface, like a simulated hurricane so powerful that it’s breaking the fourth wall, and literally leaking into the infrastructure of the dome. All four walls suddenly separate from each other and fall away. The rest of the water rushes in so they’re fully submerged. He finds Mayumi, and holds her close to his chest as he looks up. There’s a light, filtering through the water, showing their way to escape. They kick their legs and breach. Ah, their supplies. Some of it is floating around, but some of it isn’t buoyant. The ocean floor isn’t too far away. He might still be able to reach it. “I’m going down for the tools!”
“Okay!” She yells. It is storming, though it’s probably not a hurricane. Splintered slabs of wood are scattered about, which weren’t in the elevator. It’s a shipwreck.
Ronan takes a deep breath, and dives back down. As he’s searching for their tool basket, he spots the elevator pod. The walls are coming back together as it’s dropping back down into the shaft. This is obviously not anywhere close to being an accident. The Custodians set up an elaborate way to introduce them to the world of the Norsemen, and they did it in spectacularly terrible fashion. He absolutely loves it, but that doesn’t mean he’s going to go back up there with nothing. He spots the basket, so he adjusts his heading, and goes for it. Someone else reaches it first. The stranger starts picking up the tools that fell out, and putting them back. Ronan is about to fight him for it, because that’s what a Viking would do, but then he sees something else. A young man is drifting around. His eyes are closed. He’s clean-shaven, wearing farmer’s clothing.
Ronan can’t vie for the tools and save the boy too. He doesn’t know who this is, but if he’s half as enthusiastic about this simulation as Ronan and Mayumi is, he wouldn’t want to die on his first day. Would they let him back in? Is there a waiting period for screwing up this badly this early? Plus, Ronan isn’t even sure that he’ll survive at all. You do not have to be immortal to come here. You have to sign a bunch of waivers, just like Mayumi did with baby Talus, but they will let you in if you really want to test your mettle. Yeah, he has to save this guy. He adjusts his heading slightly once more, and reaches the kid. He takes him by the underarms, and swims them both up.
“Ronan!” he hears Mayumi call. “Ronan, over here!” She’s holding onto a big wooden door. The guy who stole their tools is trying to find refuge on it too. “Get the hell off!” she demands, physically pushing him away. She wasn’t even there when he stole from them, but she has ver good instincts.
Ronan drags the victim over to the door, and together, they lift him onto it. Okay, back then, no one in the world had any clue how to perform CPR, but Ronan has his own rules and limits. He’s not going to compromise his integrity for what essentially boils down to a game. He went down there, and pulled this guy up, so he’s going to get the water out of his lungs, and make him breathe again, even if it’s not historically accurate. While Mayumi steadies the door, Ronan presses on the victim’s chest, and provides rescue breaths. He only does it for a few minutes, and never needs to take a break.
The boy lives. He instinctively turns to his side, and spits the water up. He coughs and breathes erratically as he fully returns to the land of the living, or rather the sea of the living. “Thank you!” he says when he gets the chance. “I’m an idiot.”
“It’s quite all right, son,” Ronan says. “Are you here with anyone?”
The boy shakes his head. “My character is an orphan who just escaped indentured servitude in search of a better life in Danmörk.”
Ronan smiles, and slaps him on the back, incidentally causing more water to spill out of his mouth. “Well, you’re gonna find it.” He looks over at the thief, who is trying to grab onto a skjöldr. It keeps flipping around, and as the storm starts growing even worse, he ultimately loses the tools to the deep. “Stop!” Ronan orders. “It’s gone! If we’re going to make it to that shore, we have to do it together!”
He continues to lead the participants. He figures out how to bring them all together, so no one gets pulled away by the waves. They make their way towards the land mass, which started out about a kilometer away. Man, these people really know how to make life interesting. He didn’t sign up to start this whole thing with practically nothing, but it’s the best thing that could have happened to him, and is only invigorating him. Now they have to really build something here. Now they have to fight for survival. The first step in their long journey is over, and it’s probably the easiest one they’ll run up against. They’ve made it. They start climbing up the beach. And so it begins.

Saturday, June 13, 2026

Extremus: Year 130

Generated by Pollo AI text-to-video AI software
As angry as Audrey is at Silveon for forcing her through the Nexus, she lets go of it pretty quickly when she meets her daughter. Silvia Husk is 28 years old now, and she feels so grateful for this incredible opportunity. Her alternate self has done a great job of raising a productive and well-rounded individual. One thing that Extremus!Audrey—as they have decided to call her to distinguish her from Green!Audrey—was worried about, was how Silvia would handle this situation. Audrey herself would be a little freaked out in her shoes. It would be weird for her to suddenly have two mothers, but Silvia hasn’t been struggling at all. It sounds like she had quite the happy childhood, and has grown up into a beautiful, confident young woman. Extremus!Audrey is sad that she missed it all. But at least they have this time now.
Today, Silvia wants to show Extremus!Audrey something. Green!Audrey isn’t coming. It’s unclear if that’s because she’s already seen it, or if it’s something that will only be between the two of them. “This is only between us,” Silvia says, answering the question right away. She unlocks a safe under her bed and pulls out a teleporter band. “This is off the grid. It’s scary to use, because it relies on line-of-sight, and where we’re going, we can’t see it from here. We’re gonna have to jump to the sky a few times before landing where we wanna be, but I promise, it will be worth it.”
Audrey smiles at her precious daughter. “I trust you.” She’s never been in the sky before. She’s hardly spent any time outside her whole life. She sleeps under the stars nearly every night, even if that means teleporting to the other side of Verdemus for the right weather conditions. The immersion holograms really don’t do it justice. Nothing beats true nature. And that must be where they’re going now, because if it’s off the grid, it’s not going to be a clone factory, or a space elevator station. Plus, she said to wear her swimsuit underneath her clothes. She lets Audrey bound their wrists with a tether so if they die, they die together, and then they jump away.
They immediately start to fall. Audrey doesn’t know where to look, but that’s not her job. She smiles over at her girl, who is enjoying herself a little too much. Before they get anywhere close to Splat City, though, she looks over and jumps them back up to a higher altitude, but at a different longitude. They do that a couple more times before reaching their real target, and man is it a close call. They’re standing at the very edge of an island cliff. If Audrey were to take one step back, she would pull them over. And they could really get hurt before Silvia managed to jump them to safety again. She steps forward a few meters, then undoes the tether herself. “This is beautiful.”
“It’s an island. Pretty small, comparatively speaking. It’s basically just a tall-ass rock in the middle of the ocean. The satellites have mapped it, of course, but it’s entirely untouched. As far as I know, I’m the only person who has ever been here. I actually love to freefall. It’s one of my favorite things to do. That’s how I ended up finding this place, just from flying all over the world.
“That’s really cool, Silvy,” Audrey says sincerely. “I’m so thankful for our time together. I wish I had been able to raise you.”
Silvia begins to tear up. “There’s something else I never told my mother. And I wouldn’t tell you, but I think you have the right to know.”
“You can tell me anything,” Audrey promises. “And you can tell her too.”
Silvia fights through the tears. “I’m more like my father than I would like to admit. I’m not a tyrant, or anything, but I inherited something from him.”
“You’re psychic.”
“Only in one very weird sort of way,” Silvia goes on. “I can’t...read people’s thoughts like grandma, or feel their emotions like dad. It’s more like I see the timeline of their thoughts. I can see where their consciousness began, and...” She trails off.
“You can see where it is.”
“Yes. I know when people are going to die.”
Audrey nods somberly. “I was gonna potentially live forever. There’s this thing we have on the Extremus—”
“The Question, I know it. Mother has trusted me with a lot of secret information. She said she never considered not telling me the truth. It must have been hard for you, having to stay with my father for so long. Mother thought he might get worse over time.”
“He did, but I still hold out hope. I think maybe this was the best thing for him, and the ship. I think maybe my presence was just getting in the way, or really, that it was no longer helping. My chapter there is over, and from the way you’re sobbing, I’m guessing that this isn’t the start of a new chapter, but more of an epilogue.”
“I’m sorry. I’m sorry you won’t get to see the Extremus planet.”
Audrey looks back out at the grandeur. “I did. This is what the mission was for. It doesn’t matter how far from the Core Worlds we traveled. That was never what we were truly looking for. I have no regrets, not even your father. He gave me you, if only for a year.”
“If it helps, I’m not sure if this truly spells the end. There’s something weird about the consciousness stream. It does end, but then... Then there’s something else. Like, a locked door that I can’t see past. Maybe there’s an afterlife. A true one, beyond the buffer.”
“Maybe,” Audrey agrees.
“Well.” Silvia wipes the tears from her face. “The good news is, you’re not in any danger. You literally can’t die today. If you want, I can tell you exactly when—”
“No, I’m fine with a little bit of mystery. I don’t need to know everything, but it’s nice to know we at least have the day.”
“Yeah. So. How about it?”
“How about what?” Audrey asks.
Silvia shakes her eyes towards the edge of the cliff. “Let’s go. I’ve done it many times myself. I assure you, it’s perfectly safe, as long as you clear about a meter from the edge.”
“Oh, is that it?” What a ridiculous suggestion.
“I told you, you can’t die.”
“And what about you? Can you see the end of your own stream?”
“No, but I don’t want to live my life cowering in the corner.”
Audrey considers the proposition. She definitely believes Silvia when she says that she won’t die, but that won’t make it any easier. It won’t make it any less scary. But she doesn’t want to be fearful either. She frowns, trying to make it seem like she’s gonna say no, but then she turns it upside down and pulls her shirt off. “Well, come on! If we’re gonna do it, let’s not waste time!”
Mother and daughter hold each other by the waist, and stand on the very edge again, but this time overlooking the water, smiling at each other. Without counting down or speaking, they turn towards the unknown, and jump off.
Audrey dies about a year later, just in time to make it to the big afterlife simulation in the sky before it apparently collapses.

Wednesday, June 10, 2026

Microstory 2688: Go A-Viking

Generated by Google Flow text-to-video AI software, powered by Omni Flash
Kala gave him some good advice. He hadn’t realized how tired he was, so he followed her directions to a suite they had set up for him. It was super nice and luxurious, reminding him of the hotel where he stayed on Anchor Island. He took a quick shower, and then crawled into bed.
He dreams of being on a boat, but it’s unlike anything he’s ever seen before. It’s wooden, like the canoes and fishing boats that the Tamborans would use, but it’s big, more like the kind the Bungulans had. He’s dressed in alien layered clothing on the deck, looking out over the ocean. He can’t see a single hint of land anywhere. Nothing really happens, but he’s not alone. He’s experiencing the voyage with others, most of whom he does not recognize. Caprice is there, though he is much younger than she was before. Either this is a memory of her past, or a vision of the future, and she has chosen to inhabit a younger version of herself. The second one actually makes the most sense.
He wakes up feeling refreshed, but confused, and trying to make sense of what he saw. Being on the sea obviously wasn’t too weird, but the clothes they were wearing, and the tone of the scene—people’s facial expressions—even the color of the sky...none of it looked right to him. He couldn’t even tell if they were happy to be there.
He finds Caprice eating dinner alone in the common area when he exits his room. They’re evidently sharing the space. She tried to be here for him in time for the eruption, but got caught up with something on the other side of the island. She appears as young as she did in the dream, and he’s never seen her this way before, which strongly suggests that it really is something from his future. The mountain is no longer a problem, so his mind has jumped to the next one. “What do you think?” he asks her. “Does that sound like something you would do, or even have done?”
“I think, since I’ve known you, I’ve learned to trust what you see, and what you say. If you think we’ll be on a big boat together, sailing on rough waters, I believe you. I have never been on a boat like that before, but I have heard of it. I have to say, I hope it doesn’t mean that we’ll be traveling through time.”
“Why would that even be a possibility?” Resi asks, puzzled.
“What you’re describing is a viking boat, and viking clothing. And the sky you saw? It sounds more like the one on Earth. The sky there isn’t quite as icy blue as it is on Bungula? I’ve seen pictures. Here, I can pull it up for you.” She reaches for her device.
“I believe you. I can’t imagine we would ever go to Earth, let alone the past.”
Caprice tilts her head in thought. “There’s another option.”
“What would that be?”
“Well, have you heard of Castlebourne? It’s tens of light years away.”
“Yeah, that’s the one where it’s just a bunch of amusement parks, right?”
“It’s a lot more than that. I think I might be able to pull up the prospectus from this. They give out all that information because they want visitors.” She taps on her device a little. “Yeah, I searched for vikings, and here it is; the Nordome Network. Live like a Northman in the first millennium. Sail the seas, take the lands, and try to keep them! In this highly immersive simulation, no electricity is allowed. It is not something you visit, but something you live. Are you ready to go a-viking? Tap here to begin your journey, and see what you’re made of. Hmm. It actually sounds like fun.”
It sounds like a nightmare.