Let me tell you a little bit about what we do. First, there’s a commission. There must be a need for a new product, or a call for more production of something we already make. If it’s new, then a designer will start figuring out how it will work, consulting with engineers to make sure it doesn’t fall apart. Then Research and Development gets their hands on it and starts asking us to build prototypes for them. They then send it through rigorous testing to make sure it does what it’s supposed to do. In our case, we make mostly doors and windows, so they really just need to worry about whether it can withstand a certain level of strain and other damage. Once they find out what works—and they usually go through a few cycles to accomplish this—they send the finished design to me. I run product development. All we do is calibrate the machines and crank out the product as much as necessary. We do a lot of custom jobs at headquarters. We maintain a couple satellite locations that handle our standard products. Most doorways are about the same, so we don’t develop significantly new designs, but windows are different. They come in all shapes and sizes, and are utilized for various purposes. This is why we can’t blame a satellite facility for the windows that caused deaths. Not only were they custom jobs, but they were also rush jobs. We went through the process at a faster rate than they normally do. Once it gets to us, we don’t pay attention to what it is. All we do is make what we’re asked to make. The floor I work on is primarily offices, and we handle the software side. We feed the specifications into the program, and it determines how to get the machines to manufacture what we want. So you see, it’s impossible for us to have had anything to do the products being faulty. We just do what we’re told. Maybe talk to the engineers.
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Current Schedule
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Sundays (macrofiction)
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The Advancement of Mateo Matic
Now that the lineup has been irreversibly established, and their reliance upon the direction of any external force removed from the equation, Team Matic must decide for themselves what missions to take. As they approach the year that changes everything, they may find themselves on a long detour.
Click here for the complete list of volumes thus far
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Weekdays (microfiction)
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Mateo Daily
Daily installments of The Advancement of Mateo Matic have temporarily replaced all weekday stories.
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Saturdays (mezzofiction)
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Mateo Daily
Daily installments of The Advancement of Mateo Matic have temporarily replaced all Saturday stories.
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- About Me
My name is Nick Fisherman III. It's not my real name, but that's not because I'm trying to hide from my former agency, or something. I named myself after someone I've known for most of my life, and he chose it in honor of his late best friend. I took up writing when I found myself failing 8th grade science, and realized I might never reach my dream of becoming a biochemist, a meteorologist, and a quantum physicist. I started developing my canon after a scouting trip to an island inspired what I thought would be my first novel. I founded this website upon the advice of many people, who told me I needed to get my work out there, and not wait for an agent to accept my manuscript. You can expect one new story every day. Weekdays are for microstories, which are one or two paragraphs long. They're usually only thematically linked, so you won't have to read one to understand another, but they do sometimes tell a combined story. Sundays are for my continuous longer story, The Advancement of Mateo Matic, which I started in the beginning, and won't end until 2066. Saturdays are for long series, most of which take place in the same universe as Mateo, and add to the larger mythology.
Wednesday, October 19, 2016
Microstory 433: Floor 9 (Part 1)
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