Showing posts with label boat. Show all posts
Showing posts with label boat. Show all posts

Wednesday, September 23, 2026

Microstory 2763: Steady as She Goes

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The storms return, which gives them the freshwater they need, but are hell to sail through for a ragtag group of non-sailors. They knew that there would be skills which none of them possessed, but they didn’t think it could be this. Regular domes aren’t big enough for these long-haul trips. Sailing seemed like such an unlikely challenge. They figured they would be literally separated from the rest of the hunters—as they indeed are—which would limit the amount of space they had to work with under Treasure Hunting Dome. It didn’t occur to them that they would end up in a place like this.
They’re making a lot of mistakes, but at least they’re not getting killed for it. They just need to find land. Even if it’s not where they’re meant to be, it would be nice to have a break from the water. Four days of this would be hard on anyone, even genuine sailors.
They do manage to fish during lulls, which is where Elise shines since that was one of her early skills. She has never fished in an ocean setting, but it’s not too hard to adapt. While these creatures are fully organic and edible, they are not real fish. They literally don’t have normal complex brains. They were very simply programmed to swim pseudorandomly and react to stimuli, such as each other and the light. It’s only the basics of cognitive function. They don’t even feel hunger or pain. Hopefully not.
Minotaur and Miracle find even that almost too far past vegetarianism but they’re too hungry for their pride, so they partake as well. One thing is they’re not entirely sure it’s true in this case. That was Elise’s experience, and how it works in most of the galaxy, but it’s entirely plausible that these are regular fish. That would not be illegal, whether on Castlebourne or in the stellar neighborhood. However, she doesn’t think they are because they don’t fight the catch as hard as something which evolved to survive would.
Finally, after the relentless struggle, they see something. It’s not land that they can stand on, but they rise above the surface. Tall rocks, looking almost like fingers, are scattered all over in their path. A fog rolls over the water, but not so thick that they can’t see how eerie the obstacles are, nor the means of avoiding them.
“It looks like we could go around,” Jolanda muses, looking at Minotaur.
Mino stands on the bulwark and holds themselves up via a rope. “That’s the question. If this were a movie, there would be some contrived reason why the characters have to go this way. That’s where the MacGuffin is. But the audience would be screaming at them to not be stupid. So far, this hunt has felt very movie-like. While the challenges have not been specific analogs to any story we’re familiar with, at times, it does feel like we’re meant to play into the tropes, rather than try to outsmart them.”
“Should we take another vote?” Jolanda offers. “Be safe, or follow a path?”
“I will warn you,” Minotaur goes on, “something bad will probably happen if we go in there. We’ll shipwreck, or someone will fall overboard. These early consequences are designed to show how high the stakes are, so the audience feels something for the survivors. How much loss there is after that depends on the subgenre and age targeting. I’m not saying we should vote against that, but we still don’t know what we’re looking for, so the motivation to go this way is a little bit lacking from my perspective.”
Their fearless leader stares at the horizon and at all the deadly, jagged rocks. It does look like an obstacle course that the gamemakers expect them to play straight. But the possibility that subverting those expectations actually gets them what they need is a tempting offer. Elise can see the debating raging in Rage’s eyes.
“What are ya thinkin’, boss?” Miracle didn’t seem like the type to defer to anyone else, let alone another person with a strong personality, but since she came back with a new face, she’s been a team player. She doesn’t have an ego anymore. Elise almost wonders if it’s not really her. While researchers tried in the early days of mind- transference development, they never figured out how to prove identity when anyone can look like anyone. It’s a risk you live with since the technology couldn’t be stopped.
“We came here for a goal,” Rage begins. “We each signed on not even knowing what that goal was. Not only is it possible that that’s exactly where it’s waiting, but if we take the safe route now, we’ll be defeating the entire purpose. We decided to go north, let’s not head east or west now. I’ll hear arguments against, but I don’t wanna vote.”
No one says anything. Colley doesn’t look like he agrees, but he’s also missing Laise, which may be making it hard for Elise to read his facial expressions.
They raise anchor once more while Zelda is climbing back up to her perch. She continues to direct them as they begin to navigate the deadly rocks. To the starboard side, Elise sees something moving in the fog. She moves over and squints. At first, she sees several heads bobbing around each other until she realizes that it’s a single monster with multiple heads in the distance. She has heard of this before. Colley once spoke of the famous story. She runs over to the port side where she sees the second monster, or part of it, anyway. A dark mass is swimming in circles just under the surface. Neither is making any attempt to attack the boat. For now, it appears they chose right.
“What?” Jolanda questions. “What is it? Do you see something?”
Elise looks up to Zelda, who is regarding the underwater monster with her spyglass. She lowers it and meets Elise’s eyes. Then she quietly returns to her work.
“Nothing,” Elise replies to Jolanda. “It’s just beautiful here.” Why did she choose not to tell anyone about it? What did it matter? If the monsters aren’t going to attack, why not prove that this was the right call? Maybe because they don’t know that yet, because straight ahead could end up much worse. After all, those monsters look pretty casual for having missed a meal. Or maybe she just liked keeping a secret with Zelda.
They continue sailing between the rocks. It isn’t easy, but they keep a close eye on that water at their respective posts, and don’t ever run aground. They go slowly so the fog never obscures something they can’t avoid. Gradually, they realize that it’s lightening up, and they can see better with each passing moment. Then comes the cave. The opening is more than large enough for them to sail right on through, which means that is exactly where they need to go, as scary as the darkness might look from out here.
“What are we thinking?” Miracle asks. “Is there a monster waiting for us?”
“No, there’s no third monster,” Elise slips up and says.
“What do you mean?” Rage questions, a puzzled look on her face.
“Nothing,” Elise answers. “Steady on, or...whatever you’re meant to say.”
“Steady on!” Rage shouts up to Minotaur, who has been steering lately.
They enter the cave. It becomes so dark, they have to navigate with lanterns. But then they see a glow up ahead. Is this it? It can’t be it. Hrockas wouldn’t have offered to get them out if there were only two more challenges ahead. It’s pretty significant, though. It’s a gargantuan pile of treasure. Real, physical, golden treasure.
What a disappointment.

Tuesday, September 22, 2026

Microstory 2762: Emergency Exit

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Once the deed is done, Miracle flies back over to the boat and lands on the deck. She sways her head side to side as her angel wings tuck back into her body like they presumably would for a real angel. She smiles at the group, particularly Laise.
“You upgraded,” Laise points out. “The wings are organic now.”
“They’re carbon-based, but they’re not organic,” Miracle explains. “They’re not from Daedalus, I don’t know why I was ever limiting myself to his antiquated work in the first place. I’m still getting used to the nanites. What did I miss?”
“How did you get here?” Rage asks. “You said we were in another dimension.”
“We are,” Miracle confirms. “Did you think Hrockas was the only one with the ability to traverse dimensional barriers? There’s really no way to lock the door on a parallel. That’s what pocket dimensions are for. Now, of course, he could always show up and kick me out, which I’m guessing he’ll do here in the next few minutes.”
A scary man wearing battle armor magically appears behind Miracle.
“He’s right behind me, isn’t it?” Miracle jokes. She smirks, and doesn’t turn around. “It’s nice to see you again, Dominus. Are you here to kill me?”
“Not yet,” the man replies. He brushes past Miracle and approaches the rest of the group. “Good morrow, folks. My name is Azad Petit of the Castlebourne Charter Contingency. As we are in peacetime, I currently operate under Mr. Steward directly.”
“Yeah, as his lackey,” Miracle points out, rolling her eyes.
Azad smirks much in the same way she did, but still doesn’t face her. He continues facing the group. “You have all survived a great deal, and I commend you on the current state of your success. Your friend is right, she will not be allowed to continue on this journey. She didn’t earn it. She failed one of the obstacles, and should not even have any memory of this, let alone the means of reëntering the program. So I will be pulling her out.
“I’m giving you this one opportunity to join her. If you leave as well, your respective mind streams will be reactivated, and you will move on with your lives at least with the memories of what has happened thus far. Of course, it will disqualify you from attaining whatever prize does or does not exist at the end of this hunt, but at least you won’t risk consciousness discontinuity.”
“She obviously didn’t suffer from discontinuity,” Elise points out.
Azad nods. “Miss Brighton does not store her consciousness, or her backups, in base reality, but in another dimension, much like this one. That will not work for you.”
“Thanks for speaking for me,” Miracle lambasts. “I’m just a girl in the world.”
Azad smirks again, and finally turns his head to face her. “Go wait in the car.”
Miracle rolls her eyes again.
Azad sighs. “We fought the Ochivari together. I respect the hell out of you. But these people deserve to win or lose on their own, not to have you cheat for them.”
“I won’t cheat,” Miracle insists.
“What’s behind your back?” Azad asks.
“Oh, these ol’ things? If you want, I’ll keep them tucked away the whole time.”
“Not good enough,” Azad reasons. “You can’t be trusted.”
“You just said you respected me,” Miracle argues. “It’s not exactly a contradiction, but it doesn’t make much sense either. I made one mistake, I’m back, deal with it.”
Azad tilts his head for a moment. He then steps back so he can address the whole group. “All right, Hrockas says you can stay, but you have to transfer into a substrate of his choosing. Before you ask, you won’t look like this anymore. He believes you have been coasting on Romana Nieman’s good will, walking around with her face. It’s time you look like someone unique, and you don’t get any input on what it looks like.”
Miracle contemplates the offer, then tries to respond, but gets cut off.
“Oh, and someone has to exit the hunt,” Azad adds. “A life for a life.”
“I’ll do it,” Laise says, so quickly that Elise wonders if she could see the future.
“You don’t have to do that for me.” It sounds like Miracle is being sincere.
“I want to quit,” Laise decides. “I suspected you might say something like that, Dominus, so I waited to speak up. I’ve been thinking a lot about my continuity. I don’t want a version of me to move on not knowing what I know. I did things I never thought I would, even in a simulation. Sure, I’ll be missing out on whatever comes next, and this fabled prize, but now I know what I’m capable of. Now maybe I’ll stop spending all of my time in historical domes, and actually have an adventure or two.”
Miracle notices Azad frowning. “You thought no one would take you up on the offer. You thought I wouldn’t have a shot, so you wouldn’t have to break any rules.”
“I admit that,” Azad acknowledges, “but we are following rules. We’re just changing them a little.” He turns to Laise. “Hrockas accepts the deal. Take my hand.”
“Wait!” Colley reaches out in an obvious request for a hug from Laise, which Laise gladly takes. Elise thinks that she’s the only one close enough to hear him whisper, “if I die, find me and tell me that my shoes in Elizabeth Victoria were anachronistic. I’ll know what it means.” He then kisses her on the check, right by her ear.
Laise kisses back, then lets go. She takes Azad’s hand, as Miracle takes the other.
Azad looks at the remaining six hunters. “I don’t think it’s cheating to tell you that you’re clearly expected to sail somewhere. I won’t tell you where, but I will say that the south is beautiful this time of year. It’s so relaxing. In a couple of hours, a stranger will appear. That will be Miracle in a new body. I’ll let her explain why.”
They disappear. Elise would very much love to know how they do that.
After a reverent moment, Rage claps her hands. “Okay, let’s figure out how to point this thing south and sail so we can search for our next clue.”
“No,” Minotaur counters. “We need to head north.”
“That’s not what the man said,” Rage contends. “You think he was lying?”
“He didn’t tell us to go south,” Minotaur reasons. “He told us that south was relaxing. We don’t want relaxing; we’re on an adventure. We want danger.”
“They have a point,” Zelda agrees. “Mentioning the wrong direction allows him to nudge us towards the right one without technically giving anything away.”
“Trust me on this,” Minotaur says to Rage. “I have experience with misdirection.”
“We vote,” Rage decides. “Raise your hands for Minotaur’s plan to go north.”
Everyone raises their hand, including Rage herself.
A few hours later, Miracle does return with a new face. The boat has not yet moved. Still none of them knows how to sail, so they need to study the vessel first. They would love a manual to read, but it’s safer to remain stationary until they have a better understanding of what they’re dealing with. At a certain point, however, they need practice, so they raise anchor, and head off. It certainly isn’t relaxing.

Monday, September 21, 2026

Microstory 2761: Into the Drink

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This boat isn’t very big, so the crew isn’t a legion of men, but they’re still outnumbered. In the chaos of the initial attack, it’s hard to tell by how much, but fortunately, they have some fighters on their side. They trained as much as they could in each other’s fields, but Zelda and Jolanda are still the best, and have to take the brunt of the combat. Elise has done some martial arts in her day, but doesn’t have any experience fighting moving opponents. Colley is a pacifist, but can defend himself, or someone else. He hides in a corner with Laise, who has absolutely no fighting experience whatsoever.
Meanwhile, the only means of making any headway in this fight is getting the zombie pirates over the edge, and keeping them at bay. They don’t drown, they don’t die, but it does take effort for them to try to climb back aboard. So once they’re over, the living humans end up with the upperhand. The zombies are relentless, however. They also don’t get tired. Their only hope is that this is a nighttime problem. After all, why did they only attack at nightfall on the day they finally lifted the boat? Once the sunrise comes, they’ll cower back to the depths, and the hunters will finally be able to rest.
There it is, that reddish-orange glow over the horizon. Elise can’t stop glancing at it even though she knows she’s meant to be keeping an eye on her sector. She’s holding an oar from the rowboat, and has to keep swatting pirates away. Any second now, there should be enough light. They’re like vampires. In some franchises, it just takes a little more time. The sun has to be a little higher. It often depends on the dialogue.
Three hours later, they’re still at it. Funny enough, despite their collective fatigue, they’ve all kind of grown used to the job. They fight in shifts. Five of them man their sectors of the boat while the other two sleep or rest below deck. They started out with a sixth person down there on high alert, but the zombies never tried to somehow break through, so they categorized it as a non-threat. It’s almost time for Elise’s break. Her eyelids are low as she almost carelessly bonks the zombie on the head again. It’s not scary anymore. Part of it is the sunlight, but part of it is the sheer tedium of it all.
There has to be some way out of this. There’s always a way. There is always a loophole. They may have a random, bizarre weakness that is impossible to know unless you came across the lore earlier, or you have to fix something for them in order to break the curse. The hunters need time to figure it out. They can’t just keep fighting. Maybe Elise can call upon her research skills during her break to search the cabins for any clues. Maybe the zombies simply have unfinished business, and they can help finish it, symbolically or physically. Oh, but that bed down there looked so good. It was short and narrow, and probably not soft, but right now, it might be the best thing in the world. Maybe she’ll just lie down for a quick nap, and then get to work.
Thirty minutes pass, which is twenty minutes after she should have been relieved.
The zombies aren’t geniuses, but after they get knocked down, they realize that that’s where a hunter is, so they move to try a different spot. The hunters sometimes use that to their advantage if they need to get closer to one another. It takes time to control where the next intrusion will come from, but it’s possible. Rage has done that. Now she’s within better speaking distance of Elise. “Where the hell are Colley and Laise?”
“Iono.” Elise can’t even bring herself to say all the words separately. “Laise was s’pose ta take over my spot.” She stands there with a puzzled look on her face.
“What?” Rage questions. “What is it? Do you see something out there?”
Elise swats another zombie. “Her name is Laise. My name is Elise. Do you think we’re related?” The zombie has managed to take hold of the oar, and is trying to wrestle it from her, which they do from time to time when she gets too complacent and lazy. She mindlessly pulls and pushes on it while she waits for Rage’s answer.
Rage is only staring at her. “No, Elise, I don’t think you’re related.”
“Oh, okay. Fair question, though,” Elise decides.
“You’re tired,” Rage argues. “Go ahead and sleep. I’ll take care of two sectors.”
“That won’t be necessary!” Colley cried from the top of the steps. He and Laise have pulled a big sack up from below, and are starting to drag it across the deck. “I know you’re all tired, but we have a way to end this once and for all so we can all sleep!”
“What is that?” Rage questions. Then she has to turn around and fight because a zombie has made it over the bulwark. Laise runs up and provides assistance.
“A mouse trap,” Colley explains once the zombie is taken care of. “Everyone huddle up, and put your backs together! We need to get the zombies into one place!”
“You want us to let them onto the boat?” Jolanda questions from the stern.
“They’ll just keep coming unless we take control! I can say no more than that, because I think we all know that the zombies are smart enough to understand us ! Trust me, we’ve been quietly discussing, and secretly preparing, for this for hours!”
They decide to trust the two of them. As they’re huddled together, the zombies climb aboard. They’re moving slowly now. They might be tired too, or Colley is right and they understand the humans well enough to know that something is up. They’re still not too smart, though, because they naturally group into a single mass, presumably to prepare for the next onslaught.
“Rotate counter-clockwise a little bit.” Laise is in the middle of them. “Perfect,” she says once they’re done shuffling. “Rage, Minotaur, you’re the tallest. You feel what’s at your feet behind you?” After they both confirm, she adds, “you know what to do.”
“Ready...!” Colley begins. “Everyone, run to the closest side to get out of the way!”
After everyone else scatters, Rage and Minotaur run forward holding the corners of a huge heavy net. They raise it over the heads of the zombies and pass them as fast as they can, managing to snag all of them all at once. Colley and Laise take this opportunity to start punching and kicking the zombies so they end up on the floor. The others join in too, of course, even though they still don’t know what the endgame is.
Laise goes around and starts shackling the zombies’ ankles one by one. The chains are already tied to the net, so even if they escape, they’ll be dragging a whole lot of weight. It’s still not enough, though, which is where that sack comes into play. Per Colley’s direction, all seven of them work to hoist the heavy sack up and over the railing. Elise is in back, and not really helping that much, but the job gets done. She touches it enough to know that it’s filled with cannonballs. Once the sack falls over, the net drags all the zombies across the deck, and over the edge too. Now there’s no escape.
Oh, no, it’s not over. “Guys,” Elise says, looking behind them. “Guys!”
When they turn around, they too see what she’s looking at. One of the zombies—the captain, by the looks of it—is still standing there. He’s holding his ooey gooey sabre, and standing on one leg. He cut off his own foot! And he’s got a gun.
A hot blonde girl flies out of nowhere on angel wings. She snatches the evil dead captain up, soars back up in the air, and drops him in the ocean kilometers away.

Friday, September 18, 2026

Microstory 2760: Heave Ho

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The way Laise described the traditional means of lifting a sunken ship sounded exhausting and time-consuming. Their ancestors would have sunken barrels and tied them to the bottom. To make them buoyant, they would push buckets down and transfer air pockets little by little until the last barrel was enough to lift the boat. They didn’t have time for that. They had no freshwater, and as it turns out, no food. The barrels weren’t airtight. Each had a hole on the side, presumably to let air through, but when the boat sank, they all flooded with seawater. Most of the fruit had spoiled before they even showed up. The coconuts were okay. They floated on their own, so once that barrel was opened, they were easy pickings. That was what they ate during their break periods.
The first thing they did was rip all of the heavy metal and other unnecessary pieces off of the vessel. They pushed them over the side, and let them drop down to the shelf that the boat was on. This made it as light as it could possibly be.
After clearing the spoiled fruit mush, they tied ropes around the barrels one at a time, and created a makeshift pulley system around the bulwark and other parts. Then they stood on the crow’s nest and pulled the barrel up. Once it was on the surface and full of air, they closed it back up and plugged the bunghole securely. Now they had to reverse the process, which was even harder. The air-filled barrel wanted to float, so five of them had to stand on—or even hang off of—the crow’s nest. That was as many as they could fit before they ran out of leverage. The sixth person freedove down with the barrel, and held it in place so it didn’t wobble around like a watermelon.
While the pullers tied off the rope to hold it in place, the freediver came back up to recapture air for themselves. Then they would go back down with the seventh person to tie the barrel to the bulwark, and untie the original rope. Each barrel took about an hour, factoring in break times and errors. They were so tired, blistered, achey, hungry even with the coconuts, and absolutely thirsty. Rain would make their job harder, but it would at least give them something to drink to survive another day. They were able to learn from their mistakes and get into a good rhythm, but they were also losing energy with each one, so they never ultimately sped up the process. It took them two days to get through the lifting phase, but man was it worth it. As soon as that sixteenth barrel was in place, before the pulley rope could even be removed, the boat let go of the shelf, and rose. The people who were on the crow’s nest all jumped off to make it that much lighter, and watched the mast fly up above them. It was  glorious to behold.
Now the boat is close enough to the surface to stand without drowning. It’s still totally filled with water, but bailing it out will be the easy part. At least they think it will. They obviously start with the wet deck, which is the most appropriate term for it today. They think it’s going pretty well. Some water is splashing back in since the surface is so close to the railing, but it seems to be working. Then they realize their mistake. The boat didn’t simply sink on its own. There must be damage. Sure enough, when they swim down to a small storage room, they find the hole. It’s not particularly big, but it has to be patched first. That isn’t even their biggest problem, though. They’re about to tip.
“Three people on starboard side and three people to port side!” Rage orders.
Five of them run to one while Elise is alone on the other. Rage stays in the center.
Rage points. “That’s starboard, and that’s port. Minotaur, Zelda, join Elise. Okay. The water is out but the boat is unstable. Does anyone have any idea why?”
Jolanda raises her hand. “I don’t have any sailing experience, but I’ve been on more than one boat. One thing they all have in common is this thing called a ballast. You don’t actually want it to be super light, unless it’s a speedboat or jetski. You want some weight to keep it in the water so you don’t tip over. Modern boats use water itself. Don’t quote me on this, but I believe in the olden times, they used metal.”
Rage looks over at the water. “We just sank our metal to make it lighter.”
“I did not want to do a seventeenth barrel,” Minotaur contends. “Dumping our heaviest stuff was the right call. We just need to bring some of it back up. I wouldn’t mind having some chains anyway. Chains come in handy in mazes all the time.”
“Well, I’m glad we dumped everything onto the shelf, instead of the depths.” Rage sighs and centers herself. “Okay. We did this once, we can do it again. Zelda, Colley, please stay on the boat on opposite sides to maintain balance. Hopefully that will be enough. The rest of us need to get in the water so we don’t literally rock the boat.”
“Our pulley rope has been through quite a bit by now,” Laise says. “I don’t think it’s gonna make it. It might snap. We need to use a different rope.”
“We don’t have more rope,” Rage points out. “We’ve already snapped two.”
Elise looks up. “Take it from the sail. It’s long enough that we can double up and distribute the stress. Then we’ll put it back up where it belongs.”
“So many concessions and compromises,” Rage laments. “Very well. Do it.”
So they add another phase to the work even though they thought they were done. They pull up the bars and grates, but they leave the cannons. Their combined strength isn’t enough to make that happen, and the rope probably isn’t strong enough either. They’re into their third day before they feel like they’re ready to learn the ropes, so to speak. Laise knows some history of sailing, as does Colley, but none of them knows how to sail. They spend the rest of the day trying to figure it out methodically. They still don’t have any regular water, but they’ve been drinking coconut water, and it won’t matter how long it takes to find land if they sink or crash before they even get there. It’s smarter to take their time, and do this right. Everyone is drained, but they’re not stopping.
“We don’t even know where we’re meant to go,” Minotaur reasons. “I’m not used to that. I mean, of course I’m used to being lost, but I always have something to orient myself. This dome has a diameter of 3,300 kilometers, and we could be in the very center of it. Sure, if we sail in one direction, we’ll eventually hit the wall, but that’s assuming we don’t die of thirst, starvation, or exposure before then. Everything else is ocean or an island, and those are notoriously hard to target, even with a map.”
“I have a map.” Jolanda is climbing up from below deck holding a piece of paper.
Colley doesn’t have to ask, she hands it to him. He examines it a little before looking up at the sky. “We’re gonna need to orient ourselves again. For that, we need the stars back.” He returns to the map. “Narratively, I know where this thing set sail, and I know where it’s going, but it may have gotten knocked off course. Even if it didn’t, I have no idea how far the original crew supposedly made it before they sank.”
“Rest up,” Rage instructs. “We set sail tonight. Once again, I hope it rains.”
It doesn’t rain, but that night, they are given an opportunity to find out what happened to the original crew when their ghosts appear. Or they’re zombies, or something else like that, because they can make physical contact with the living. That’s exactly what they do by attacking too, because as one might expect, they were pirates.

Thursday, September 17, 2026

Microstory 2759: Sunk Cost

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Elise is the last person to emerge from the depths. She practically begged one of the other hunters to come with them, but they refused. They said they didn’t want this anymore, and would be finding a way back or out. The implication was that they would kill themselves, but Elise didn’t ask any more questions. It is not her job to protect strangers. Suicide isn’t impossible these days, but it’s much harder for most than it used to be. A version of them will survive out there somewhere unless they don’t want it to.
So she went into the fountain behind the others. She didn’t have to put any effort into swimming. It was like the water sucked her down before pushing her back out at full speed. It was really hot for a minute there too. Now she’s in the torrent of the open water with no land in sight. She appears to be completely alone.
She feels a pair of hands on her chest. “Elise! We thought you were lost!”
Elise can’t even tell who it is amidst the chaos of the storm raging above them. She turns around to find Colley. “Where are we? Where are the others?” she cries.
“Get on my back!” he shouts back. “We found something!”
After she climbs on and straddles his hips, he breaststrokes away. They end up traveling pretty far. It’s a wonder, really, how he managed to find her at all.
At last, she sees the others. They’re huddled together, and staying together, which must mean they’re holding onto something. It’s too dark to see it. Only when Colley pulls her right up and helps her get a handhold does she realize where she is. Or she can guess, anyway. It appears to be the crow’s nest of some kind of wooden ship. Minotaur and the Bidan girl are standing in it, on either side of the pole thing. Everyone else is holding onto the railing thing so they at least don’t have to waste energy treading.
The irony is that Elise was just about to start learning how to sail one week after Rage found her in Skilldome. She saw underwater basketweaving as a cute transition to it. After she mastered a regular basket, she was intending to weave a model of a ship, and then she would take it with her to the docks. It was going to be this whole thing. To be fair, she was going to learn 21st century sailing at first, and only maybe make her way down the centuries after that, but it doesn’t matter, because now she knows nothing. It’s a pole thing and a railing thing until someone tells her exactly what they’re called.
They spend hours there, because there’s nothing else they can do. Before Elise arrived, Zelda reportedly climbed up to the very tippy-top to get a look around, but the waves were too big and the moon too obscured by clouds. There are some waterfronts in Treasure Hunting Dome. There are plenty of challenges to be completed involving the water. But it doesn’t have anything like this. Elise knows that because Rage made them memorize as much of the layout of the dome as is publicly available. You need space to make the kind of storm and angry sea that they’re dealing with right now, and where they were before simply doesn’t have it. But two domes have exactly that. One is called Polar Tropica. It’s a gargantuan resort. The other...is Aquilonian Deep.
Miracle must not have been lying. Time travel is real, and they just came out of a portal. They didn’t simply jump into the fountain and sink to another level of Treasure Hunting Dome, or even the next dome over. They were sent halfway across the planet in the short amount of time they could hold their breaths. Now anything’s possible.
The seven of them take turns standing up while everyone else holds onto the sides. They are able to yell a few things at each other, but it’s too loud to have full on conversations. Elise explains that she stayed behind to try to convince the other hunter to come with them. Zelda confirms the time travel when she explains that she was here alone for a few minutes before the next person bobbed up. Each time someone new appeared, they reported that only seconds separated them at the fountain, even though minutes passed for those already here. They ultimately waited almost an hour before Elise came. When she asked them how they knew she was there in the first place, they said lightning would strike the spot where they were just about to come up. But Elise knows the truth. The lightning wasn’t marking the spot. They were riding the lightning.
The storm passes, and the sun rises in the sky, no doubt programmed or controlled by Hrockas or his Custodians. They’re dead tired, but still alive, and everyone here still wants to fight. This whole time, ever since the locker room, no one has brought up the fact that only one person can win. What’s the point? Except for one person now, they’re all friends. And the Bidan, Laise Ter Avest, is quickly becoming part of the team too. Whatever the prize is, they can surely share it one way or another. It doesn’t help to become cutthroat now, especially not since it will take all of them to survive this.
“I’ve been thinking about this a lot,” Laise says. “I’ve been trying to remember the stories I was told from my home planet. I lived in a particularly advanced region, but many others were intentionally rustic. Some had boats like whatever we’re on top of right now. They never sank, because while they looked antiquated, the underlying structure was more modern. But I used to date one guy who grew up on one of these ships, and he talked about the real past—I’m giving you way too much background. I’m saying they had ways to lift sunken boats. It wasn’t easy, but it didn’t require gizmos or gadgets either. But we do need a lot of barrels, and even more patience.”
Without even asking for Laise to elaborate, Zelda volunteers to dive down to see how many barrels the boat has, if any. They don’t know this woman yet, but they trust that she wants to survive as much as they do, even if she has stopped caring about winning. Elise volunteers to go down too, because while she never had the chance to learn to sail, she absolutely knows how to freedive. It was one of the first things she practiced when she came to this planet. They search all over, but only find twenty.
“That’s not enough,” Laise says, shaking her head. “You said there were cannons down there too? That’s not enough. We would need at least twice that.”
“What if we got rid of the cannons,” Colley suggests. “While we’re at it, get rid of the chains and the big metal grate thing. Take out everything unnecessary.”
“I am not good enough at math to know whether that would work,” Laise admits. “The guy said forty. I guess I don’t really know what kind of boat he was talking about.”
“What exactly do we do with these barrels?” Rage asks her.
Laise sighs. “We attach them to the bottom of the boat, and then we pump the water out. Once they’re all filled with air, they should lift the boat out of the water.”
They stare at her like they can’t believe their ears. It sounds insane, and insanely grueling. Elise saw where they are, though. They’re sitting on the edge of a sea shelf, and there is no other land in sight. Their only hope is to get this bucket out of the water so they can stand. They’ll figure out how to move it after that. If this doesn’t work, they could die from exposure. But not starvation or scurvy. The barrels are evidently filled with fruit. There’s no drinking water, though, so they take a vote. Either they go for it, or let themselves die just to escape and give up. It’s unanimous.

Thursday, July 16, 2026

Microstory 2714: No Holding Back

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Caleb gave Isavet some money so she could hitch a ride on a boat headed for Saxony. It takes her a week to make it to the shore in the first place. The men on the vessel pay her no mind. They don’t care that she is a woman, or that she is traveling alone. It gives her time to think, and draw up plans in her head. She is confident in her skills, but she still needs to make sure that she does this smartly. If she waltzes into the enemy camp, and starts trying to slaughter them all at once, they might lose a few men, but they’ll figure it out, and swarm her before she can finish. She has to be stealthy and methodical; still quick, but not hasty or sloppy.
Not too long into the journey, she sees something in the water that she recognizes. When she was a little girl, her mother showed her and her brother future world imagery. It explained that they were under a big dome made of diamond, and that the sky itself was like these images, but grander in scale. Her mother said that when you approach the walls, you can see the illusion begin to break down a little, especially if you look at where it meets the water. You will start to see the right angles that shouldn’t be there. That’s what Isavet is seeing now. She realizes that they are passing through a tunnel, and traveling to a new dome. The men on the boat don’t seem to notice. They were made not to. She ignores it too. That is not the point of the journey.
She makes it to Saxony. She knows who she’s after, but she doesn’t know where they are. She begins to ask questions and follow trails, and after another few weeks, she finds them. She’s hiding in the bushes now. She has to watch first, and take note of their routines. Particularly, she is looking for moments when they are most vulnerable, and when they peel off as individuals. As she’s watching, she hears a twig snap behind her. She unsheathes her sword, and swings it as she’s spinning around. She ends up slicing right through Caleb’s spear, and quite nearly Caleb himself.
“Whoa, there! I’m on your side, remember?” Caleb questions.
“Hey!” one of the members of the Vargstoth clan cries. “Intruders!”
“We need to run,” Isavet tells Caleb. There’s no way they’re taking on an army.
“We got you,” Caleb replies. He lifts his hand and gives the signal.
His warband raise their heads up from the brush, and run towards the enemy.
Isavet doesn’t understand. He said that they wouldn’t help. Why are they here? She will have to think about that later, because the fight is on. She turns back around, and runs forward. She starts killing the Vargstoth in droves, but she doesn’t do it alone. After her, Hamarr takes down the most Saxons. He’s laughing all the way; he loves this stuff. But everyone else is very enthusiastic too. No one is holding back. Not all of them make it in the end, but they’re not real anyway.
The fight doesn’t last long. Many of their opponents were not near enough to their weapons, and none of them was expecting a fight fight. They have a lot of experience raiding other camps, but little in being raided. They were arrogant, and it got them killed. After the last enemy is dead, Isavet catches her breath, as the others are checking for stragglers. Now that the dust has literally settled, they can talk. “What are you doing here? You said you wouldn’t help, and wouldn’t make an exception.”
“I meant it when I said it, but then I got to thinking about how vulnerable you are,” Caleb replies. “Don’t worry about authenticity. I’m their leader. I make the rules.”
Isavet continues to breathe, not knowing what to say. She starts with, “thanks.”

Wednesday, June 10, 2026

Microstory 2688: Go A-Viking

Generated by Google Flow text-to-video AI software, powered by Omni Flash
Kala gave him some good advice. He hadn’t realized how tired he was, so he followed her directions to a suite they had set up for him. It was super nice and luxurious, reminding him of the hotel where he stayed on Anchor Island. He took a quick shower, and then crawled into bed.
He dreams of being on a boat, but it’s unlike anything he’s ever seen before. It’s wooden, like the canoes and fishing boats that the Tamborans would use, but it’s big, more like the kind the Bungulans had. He’s dressed in alien layered clothing on the deck, looking out over the ocean. He can’t see a single hint of land anywhere. Nothing really happens, but he’s not alone. He’s experiencing the voyage with others, most of whom he does not recognize. Caprice is there, though he is much younger than she was before. Either this is a memory of her past, or a vision of the future, and she has chosen to inhabit a younger version of herself. The second one actually makes the most sense.
He wakes up feeling refreshed, but confused, and trying to make sense of what he saw. Being on the sea obviously wasn’t too weird, but the clothes they were wearing, and the tone of the scene—people’s facial expressions—even the color of the sky...none of it looked right to him. He couldn’t even tell if they were happy to be there.
He finds Caprice eating dinner alone in the common area when he exits his room. They’re evidently sharing the space. She tried to be here for him in time for the eruption, but got caught up with something on the other side of the island. She appears as young as she did in the dream, and he’s never seen her this way before, which strongly suggests that it really is something from his future. The mountain is no longer a problem, so his mind has jumped to the next one. “What do you think?” he asks her. “Does that sound like something you would do, or even have done?”
“I think, since I’ve known you, I’ve learned to trust what you see, and what you say. If you think we’ll be on a big boat together, sailing on rough waters, I believe you. I have never been on a boat like that before, but I have heard of it. I have to say, I hope it doesn’t mean that we’ll be traveling through time.”
“Why would that even be a possibility?” Resi asks, puzzled.
“What you’re describing is a viking boat, and viking clothing. And the sky you saw? It sounds more like the one on Earth. The sky there isn’t quite as icy blue as it is on Bungula? I’ve seen pictures. Here, I can pull it up for you.” She reaches for her device.
“I believe you. I can’t imagine we would ever go to Earth, let alone the past.”
Caprice tilts her head in thought. “There’s another option.”
“What would that be?”
“Well, have you heard of Castlebourne? It’s tens of light years away.”
“Yeah, that’s the one where it’s just a bunch of amusement parks, right?”
“It’s a lot more than that. I think I might be able to pull up the prospectus from this. They give out all that information because they want visitors.” She taps on her device a little. “Yeah, I searched for vikings, and here it is; the Nordome Network. Live like a Northman in the first millennium. Sail the seas, take the lands, and try to keep them! In this highly immersive simulation, no electricity is allowed. It is not something you visit, but something you live. Are you ready to go a-viking? Tap here to begin your journey, and see what you’re made of. Hmm. It actually sounds like fun.”
It sounds like a nightmare.

Friday, June 5, 2026

Microstory 2685: We Have More Time Than We Thought

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Resi flies through the tunnel in his mind, searching for the vision that he’s meant to see. He spends more time in here than usual. So much passes him by, but it’s too quick for him to have any time to tell what other events he’s missing. He just keeps going and going and going until he sees it. Central Mountain. Framed in a circle like a painting on the wall. It’s terrifying. Smoke is billowing up into the air. Lava is rolling down the sides. People are dying. He can’t see that much detail yet, but he’s getting the feeling. It’s at the end of the line. This is the last thing that will ever happen to anyone on Yana. The painting grows larger as he draws near, and then he passes through the portal. Now he’s flying through the air. Unlike his other vision of this tragic fate, he’s not composed of the elements. He’s just a regular guy. A regular guy who can fly.
The still image begins to move in slow-motion, making it even more horrifying than it already was. Now he really can see the people dying on the ground as the ash overwhelms them. Bungulan aircraft are frantically flying in, trying to save as many as they can, but they won’t get anywhere near everyone. Catastrophe has struck, and the question is, is this what happens if Resi doesn’t report the truth to the island, or is it inevitable? Will people simply not believe him, or will he not even get the message out in time? He remembers Kartica in the caldera with him. She has that satellite phone. He has to make that call, or tell her so she can make it. That is, if he can trust her.
Resi doesn’t have enough information, but he can feel himself waking up. His body is stirring where it lies on the ground. He’s melting into the rock. He really will die, so he has to get this done before he takes that last breath. What he really needs is the date. He needs specific information when he makes that call. There’s a boat on the coast, taking evacuees in. Surely there’s a date there somewhere. He dives down towards the surface, and lands on the deck. No one can see him, because he’s not really here. They’re frantically scattered about, some using devices, but no one keeps still long enough for him to see a date. Don’t they know that he needs this? Don’t they know he can stop it?
He has to get to the bridge. It will have computers there. He dashes up and passes right through the wall like a ghost. As the vision is beginning to collapse, he gets only one decent look in the upper right corner of the nearest screen, but it doesn’t make much sense. The day and month are both fine. It’s the year that doesn’t make the least bit of sense. The number is weird and wrong; it can’t be right. He has to look around for something else. Maybe there was an EMP, and it screwed up all of the electronics?
He wakes with a start, not having had the chance to find any more clues to understand what it means. Still, it’s all he has to go on. He feels like he’s moments from death. “Pho—phone,” he ekes out, reaching his hand up aimlessly. He turns his head to find Kartica lying on her stomach next to him, probably as close to death as he is.
She fights to open her eyes. She reaches behind her back and pulls the phone off of the clip. She lifts it into the air, and starts swinging it around, delirious and confused, maybe seeing double vision. Their hands dance around each other for several seconds before they finally make contact.
Resi selects Caprice’s contact card, and tells the system to call her in whatever way will work. If point-to-point communication is best, do that. She answers, demanding to know where he and Kartica are, but there’s no time. “August 7, 0045.” She’s flummoxed. “That’s the date of the eruption. August 7, 0045.” He dies.

Tuesday, September 16, 2025

Microstory 2497: Swampdome

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I’m not saying there’s something lurking under there, but...there’s something lurking under there. In case you didn’t tease it out from the name of this dome, this is swamp country. If you go to any swamplands on Earth, this is what they look like. It has all the same flora from there, and some—if not all—of the fauna. You can take a boat on the water. It can be a rowboat or an airboat. I don’t really think you have any other options. You could also just wade or swim in the water if you’re feeling brave. The water is so murky, there’s no way to know if something is hiding underneath the surface. I’m almost certain there is. As I was sitting on my boat, I could both here and feel something bump up against the wood. I couldn’t see anything, but I seriously doubt a turtle is strong enough to hit it with the amount of force it would have needed to. Yeah, it could have been an alligator. And that would be scary. But it could also be something else, which I think is scary, because there’s so much uncertainty. Humanity is long past the time since we perfected genetic engineering. There’s no reason it can’t be a creature that never existed in nature. There’s that one character from the comics. I’m thinking it’s that guy, or someone very much like him. I mean, his story would be different, but they could absolutely make a person who approximates whatever properties that character had. I wasn’t scared, I wanna be clear on that, but it was a little unsettling; I have to admit. There’s really nothing more to say about it. They didn’t do anything special. There are docks, boathouses, houseboats, and cabins randomly strewn about, so if you find one of those, you can get out and explore. Come here if you wanna be in a swamp, but not if you want to learn anything, or have a story to tell. Unless that monster that I think lives down there shows its face, it’s just gross water to me.

Monday, September 1, 2025

Microstory 2486: Estuaridome

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There is a mountain under this dome, which is nearly all natural, and a river flowing from it. It’s not a particularly long river, but it’s necessary to support the star of the show, which is of course, the estuary. Like Nordome Network, this is not only one dome. It’s connected to the one next to it, but it’s unique in that it connects to a non-standard-sized dome. An estuary doesn’t just mark the end of a river. It serves as the transition between a river and the ocean, so in order for this to work, they needed an ocean. Sure, they could have dug a mini-ocean inside this dome just to get the point across, but why do that when you can simply choose a spot that’s next to a full-sized ocean, which they were doing anyway? Estuaridome butts right up against Aquilonian Deep. They share an atmosphere, and you can travel between them freely, either by boat, or along the bank / shore. There’s nothing to do here, really. You can’t camp overnight. You can’t have parties, or participate in water sports. You can have a nice picnic, and obviously, you can go on a hike. You can climb the mountain, or just sit and enjoy the peace. But you can’t do anything disruptive, destructive, or annoying. There is a tour you can take, if you don’t want to be self-guided. I took that one day, then came back to just be alone the next. The tour guide was very knowledgeable, and you could tell that he was a human who studied all this stuff on purpose, rather than a superintelligence who simply downloaded the data. He will tell you all about this estuary, and what kind of life lives there, but he can also answer questions about other estuaries on Earth. But just Earth. He has not studied other habitable planets in the galaxy, nor even other water-based domes on Castlebourne. That’s not a complaint, just a warning to direct your questions appropriately. That’s all I’ll say about this. It’s nice and enjoyable, but it isn’t revolutionary, and it’s not any better than a natural geographic fixture.

Wednesday, June 25, 2025

Microstory 2438: Raindome

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Oh, this one is interesting. There are two lakes, one of which is higher than the other. They are appropriately named Upper Lake and Lower Lake. I’m a little disappointed at the lack of creativity, but there’s no mistaking it, and it’s not that big of a deal. The water flows from Upper Lake, into a river. Can you guess what it’s called? You’re close, it’s not just River, but Spiral River. This river flows all along the entire perimeter of the dome, and then some. There are bridges all over, so you can step out to your left any time you need, and head for the nearest exit. They’re hidden behind the dome’s immersive hologram, but will illuminate once you get close enough to the wall, so if you get lost, just find the border. You won’t get trapped, I promise you. I say this because someone on my boat did have an issue, and they were struggling to get out. They probably should give you the instructions ahead of time, so that’s a bit of constructive feedback. Let’s get back to the river. You can take all sorts of leisure boats on this thing. Canoes, kayaks, riverboats. You choose whatever you want. You may be with a group, and they may be humans, or NPCs. It really just depends. The river flows out of Upper Lake, and down a steady slope in a spiral. It isn’t perfectly circular, it still meanders a little bit, but if you look at the drone feed above, it still doesn’t look natural. It’s often raining, which is why this isn’t called Lake-Spiral River-Lake Dome. These aren’t the sprinklers that I think they use in Nordome. This is real rain, powered by the process of evaporation and cloud formation above, supplied by all the water that’s around. Since there’s no sun inside the dome, they use extremely precise heating lamps to trigger this evaporation, but they try to keep visitors from seeing it. I suggested to our captain that they should heat the water from below, but he says the physics doesn’t work out all that well, and they would like to put fish in there at some point. That would be cool, I wish they were already there. I hope they don’t have to transport them all from Earth, or we could be waiting for over a hundred years. Here’s what’s amazing about this. You can request a boat that’s completely sealed up, which has its own holographic display. You collectively decide on the apparent environment. You can make it look like it’s raining when it’s not, or not when it is. That was such a great idea. I never would have thought of it myself. And it really works. Anyway, I think you can guess the rest. The river keeps going down the spiral until it reaches Lower Lake in the very center. Keep in mind that while I said there were all sorts of boats, that doesn’t include all boats, full stop. There are no motorboats or personal watercraft. This is meant to be a relaxing environment, not an invigorating adventure. There are plenty of other places for that. Have you tried Polar Tropica? Like, stop complaining. Sorry, it was annoying that our boat ride was delayed because of a belligerent visitor who was demanding them to give him a water jetpack. They literally didn’t have them. Again, that’s not what this is. This is an amazing feat of engineering, and nothing you could get on Earth. It’s against the law to rupture land like that these days. One last thing so you don’t wonder, but you don’t have to be in a boat, or be on it the whole time. You can just get out and relax, maybe have a picnic under a mini-dome where it’s not raining. Don’t be rowdy, though. Just sit back and enjoy it.

Thursday, June 5, 2025

Microstory 2424: Aquilonian Deep

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Why do they call it that? I don’t care. It’s an ocean. You ever see an ocean before? It’s just like that. I mean, the way my buddy hyped this up, I expected to find giant sea creatures lurking the dark waters, like a krakken, or what’s that thing from 20,000 Leagues Under the Sea? I never read it, I just heard about it. But mermaids. And sirens! You could do so much with this, but it’s pretty much just a giant-ass ocean. I could get that on Earth. It’s got islands too. Are you incentivized yet? No, because again, it’s just an ocean under an invisible dome? At least Polar Tropica has sun and sexy ladies in bikinis. That’s all I got to say about this. It was a nice idea, but they totally botched the execution. They told me that I would never be bored on this planet, but I was bored. I just sat in the boat, and the waves were crashing, and it wasn’t a fun experience. No one else around me seemed to be enjoying it. Sure, they were smiling and laughing, but I know what they were really thinking. Get yourself some monsters to escape from, and we’ll talk. Until then, I’m going back to one of the Lovecraftian domes. They got what I need.

Friday, May 30, 2025

Microstory 2420: Nordome Network

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Unlike most other themed domes, this is actually a series of domes. I believe the creator wanted to truly make it feel large in scope. While the distance between the “continents” isn’t anywhere near as large as they are on Earth, it still takes some time in those antiquated boats to travel between them. I even think you pass by other, unrelated domes on your way, though you would never know it if you stick to the right heading, because the holographic sky is sensational. It just looks like you’re outside. If you get lost, and sail in the wrong direction, you’re gonna hit the sides. They even have a sprinkler system to simulate rain during your journey, and the sea below you is saltwater, so you get that real oceanic experience. This isn’t the only dome network that works like this. It’s just the one that’s set during the Viking Age. You don’t have to be a Viking yourself—you can choose a simpler life, as a farmer, or a merchant—but you’re at risk of being attacked. You have to protect your settlement as they would have during the 8th, 9th, 10th, and 11th centuries. If you do choose to go on a journey, you have to build or commission your own ship. They aren’t just provided to you. Keep in mind that this is a lifestyle dome experience. You’re meant to stay here for years, and really live the way that these people historically lived. There are no rules, and no planned activities. There’s no anachronistic technology, and you can’t keep leaving and come back. If you have a serious need, they’ll let you go through an emergency exit, and once the issue is resolved, you can go back. So it’s not like a one and done sort of thing, but it’s also not a free-for-all. You can’t spend your days on the boat, then sleep in a nice comfy bed at night. There are no day trips, and they will enforce these rules. I never saw any sort of argument or disagreement, but they were clear. If you really want to get the full experience, it’s probably gonna take you about thirty years. But, I mean, come on, who doesn’t have that kind of time to spare these days? What are you worried about, that you’re gonna die soon? So take a break and learn something. Those who cannot remember the past are condemned to repeat it, if you haven’t heard.