Showing posts with label creepy. Show all posts
Showing posts with label creepy. Show all posts

Tuesday, September 16, 2025

Microstory 2497: Swampdome

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I’m not saying there’s something lurking under there, but...there’s something lurking under there. In case you didn’t tease it out from the name of this dome, this is swamp country. If you go to any swamplands on Earth, this is what they look like. It has all the same flora from there, and some—if not all—of the fauna. You can take a boat on the water. It can be a rowboat or an airboat. I don’t really think you have any other options. You could also just wade or swim in the water if you’re feeling brave. The water is so murky, there’s no way to know if something is hiding underneath the surface. I’m almost certain there is. As I was sitting on my boat, I could both here and feel something bump up against the wood. I couldn’t see anything, but I seriously doubt a turtle is strong enough to hit it with the amount of force it would have needed to. Yeah, it could have been an alligator. And that would be scary. But it could also be something else, which I think is scary, because there’s so much uncertainty. Humanity is long past the time since we perfected genetic engineering. There’s no reason it can’t be a creature that never existed in nature. There’s that one character from the comics. I’m thinking it’s that guy, or someone very much like him. I mean, his story would be different, but they could absolutely make a person who approximates whatever properties that character had. I wasn’t scared, I wanna be clear on that, but it was a little unsettling; I have to admit. There’s really nothing more to say about it. They didn’t do anything special. There are docks, boathouses, houseboats, and cabins randomly strewn about, so if you find one of those, you can get out and explore. Come here if you wanna be in a swamp, but not if you want to learn anything, or have a story to tell. Unless that monster that I think lives down there shows its face, it’s just gross water to me.

Wednesday, August 13, 2025

Microstory 2473: Empty Planet

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Are you ready for an adventure? What about an adventure mystery? I don’t wanna say too much about this place, because finding out what’s going on is the entire point of it. I’m sure that if I did give away the ending, the system would autoreject it, so you wouldn’t see it anyway. Instead, I’ll just say that it’s a gorgeous, eerie setting. The premise is that you wake up on an alien world, and you’re all alone. This was obviously once a civilized and populated planet, but they’re all missing, and it’s up to you to figure what happened to them. Sometimes you’re outside, and sometimes you’re locked in a room. They don’t erase your memories (because they don’t have to) but they come up with a backstory for your character, and part of the mystery is also unraveling how you ended up here. If you play the game right, you get those memories (or for the in-universe explanation, you get them back). There’s a waiting list for this dome, and it’s only getting bigger. Without going into detail, it is possible to run into another player, but they do try to keep you pretty far apart. Unlike Threshold, if you wanna figure out how to hotwire an alien vehicle, and drive to the other side of the dome, you can do that, and you might encounter others while you’re there. So if you want some help solving the puzzles, that’s always technically an option. What they don’t want is to have thousands upon thousands of visitors stepping over each other. It would kind of undermine the concept of an empty planet, even though it’s mostly about finding the truth about the alien race that once lived here. There are multiple levels, so the sky above you is closer than it appears, and that keeps people more separate, but there’s obviously a limit to that, and I don’t know how many levels there are. It doesn’t specify on the prospectus, or during the very brief orientation. Speaking of orientation, there’s not much to it. They ask you a few questions, they give you a little bit of info about how to exit the game if you wanna quit in the middle of it, and then they give you a sedative so you can wake up at the starting point. That’s about all I can say. As I said, the design is magnificent. It really does feel alien. As for the story? Eh, I think it could be better, but your mileage may vary. You’ll just have to see for yourself, and test your reasoning skills.

Tuesday, July 29, 2025

Microstory 2462: Aztec Empire

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My girlfriend dragged me to this place. She’s all in on this historical BS, and I couldn’t be less interested. I’m writing this anonymously because she won’t let us leave, and I cannot even with this guy. He keeps talking about their traditions and customs, but I just don’t care. I’m telling her that I’m looking up extra information about the Aztecs, so you’re my excuse. Just be cool, okay? Be cool. I will say that it is nice here. Like, they did a good job making it feel like you traveled through time to ancient Aztecia, or whatever you’re supposed to call it. I’m sorry, I’m not listening to him. There are a few weird things. The androids who are programmed to believe that they’re Aztecs mostly ignore you. They just go about their day like you’re invisible. Something the guide will say will sometimes trigger them to respond in some way that is relevant. For instance, the guide mentioned how a man would court a woman, and then we would see that play out off to the side. I didn’t notice they were doing that right away, but I guess that’s a nice touch. It’s like they’re a part of this elaborate show, but they don’t realize it, because everything is so well-timed. Anyway, a few of the androids seemed to be breaking character, or they were just straight up broken, because they did seem to notice us. One kid just kept staring at me. I looked over my shoulder to see if there was anyone or anything else, but nothing. I moved over to the side to see if his eyeballs would follow me, and they did. At one point, he pointed right at me, and mumbled something in whatever language they spoke. I had kind of fallen behind the tour at that point, so no one else saw. My girlfriend didn’t even completely believe me about it. It was creepy, but honestly, it made the trip that much more interesting. Well, no. It made it slightly more tolerable. That’s a better way to put it. Come here, don’t come here, I don’t care. Just don’t stray from the pack, lest you be cursed by some evil shaman child. Beware.

Wednesday, July 16, 2025

Microstory 2453: Threshold

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A liminal space is an empty place of transition, such as a hallway or a stairwell. The keypoint is that it’s empty, devoid of life...except for you. This invokes a sense of unease, suggestive of not simply being alone in the room that you happen to be in, but in the world, or even all of time. It is quiet and creepy, and behind every corner could be a lurking threat. It’s hard to decide if such a threat even would be worse, however, or if you wish something would be there just so something would happen to break up the emptiness. Just so you wouldn’t be alone anymore. That is the idea behind a dome simply called Threshold. It’s nothing but liminal space. Any empty room you come across will just lead to a closet, another hallway, or another empty room. You will occasionally come across a small white bucket on a table that’s missing a leg, or a stain on the carpet in the vague shape of a man. While it is generally quiet, random unplaceable noises will sound off somewhere nearby, like a creak, or a chirp. When you walk over to investigate, you won’t find anything, except maybe a surprise mirror, which could give you life-affirming jumpscare. I’ve been through this one a lot, because I revel in the disquiet. I see it as an opportunity for introspection and self-reflection, if there’s a difference. I should wander around and give a think on that. There are some water stations for safety, but no other supplies. You go in with a dayfruit grower-slash hygiene station combo cart, and a cot, but that’s it. Whenever you’re ready to leave, you can activate an exit beacon. A bot will come to retrieve you and lead you out through the nearest locked trapdoor. That’s the only time you’ll see someone else, and once you press that button, you gotta go. If you’re wondering if it’s even possible for multiple people to visit Threshold, and not run into each other once in a while, I assure you that not only is it possible, it may be impossible for two to cross paths. There is plenty of room here. Like the terminal, the outer shell of the liminal space complex takes up just about the entire volume of the dome, which—I looked it up—is 149 thousand cubic kilometers, or 149 billion megalitres. With over 13,800 floors, you’re not gonna run into anyone else. They make sure to keep us separated, and while I can’t be sure, I believe the locked doors I run into occasionally would lead to other people’s areas. Thresholders, as we like to call ourselves, have been discussing the possibilities on the message boards, but Castlebourne gives you very little information. Obviously part of the experience. Normally I wouldn’t discourage someone from visiting a dome. My reviews are usually pretty upbeat and favorable, but it takes a strong stomach to even cross one threshold once you’re inside, let alone a series of them. I don’t know for sure that there aren’t any monsters hiding in dark corners. I only know that I’ve never seen any before. But I do hear those noises, and I don’t know what’s making them.