Showing posts with label help. Show all posts
Showing posts with label help. Show all posts

Friday, October 31, 2025

Microstory 2530: Community Liaison

Generated by Google Flow text-to-video AI software, powered by Veo 3
What is a Community Liaison? Why, it’s someone who liaises with the community, of course! I kid, but that really is what I do. You have to understand just how unusual the Foundation is. No organization in the world does anything close to what we do. A few make similar claims, and always have, but we’re unique. Part of my job is helping investigate these “competitors” who claim to have their own Landis Tipton. It’s never true, but I have to help spread the facts, and halt the misinformation, so people are aware that true healing only happens here. Another part of my job is staying in contact with the rest of the local community. We’ve built an interesting economy here, and everyone needs to maintain transparency and clarity, again, so there’s no misinformation. Neighboring hotels put up our clients while dealing with potential customers who wish they were patients, but have not been accepted into the program. We want the hotels to regulate these issues, but it’s not like we can tell them what to do, so the conversation continues. There are other businesses who have their complaints that we have to address. People camp in unauthorized places, and it’s hard to get them to leave. They make messes at dining establishments too. When you offer something that nearly everyone in the world wants to get their hands on—and getting those hands on it later is so not the same thing as getting them on it now—you’re gonna run into all kinds. People are disrespectful and thoughtless, and the community treats us as responsible for their behavior. That’s okay, that’s what my job is, and I’m happy to do it. If I’m not reading or crafting an email, I’m answering or making a phone call. If I’m not doing that, I’m responding to questions at a town hall, or speaking with the press, or even making statements to the authorities. This is a complicated situation, and I could sure use some help, but it’s an oft-overlooked role, and I don’t always get what I need. Still, I hold my head up high, and do my best. That’s all I have to say at this time. Thank you.

Wednesday, August 13, 2025

Microstory 2473: Empty Planet

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
Are you ready for an adventure? What about an adventure mystery? I don’t wanna say too much about this place, because finding out what’s going on is the entire point of it. I’m sure that if I did give away the ending, the system would autoreject it, so you wouldn’t see it anyway. Instead, I’ll just say that it’s a gorgeous, eerie setting. The premise is that you wake up on an alien world, and you’re all alone. This was obviously once a civilized and populated planet, but they’re all missing, and it’s up to you to figure what happened to them. Sometimes you’re outside, and sometimes you’re locked in a room. They don’t erase your memories (because they don’t have to) but they come up with a backstory for your character, and part of the mystery is also unraveling how you ended up here. If you play the game right, you get those memories (or for the in-universe explanation, you get them back). There’s a waiting list for this dome, and it’s only getting bigger. Without going into detail, it is possible to run into another player, but they do try to keep you pretty far apart. Unlike Threshold, if you wanna figure out how to hotwire an alien vehicle, and drive to the other side of the dome, you can do that, and you might encounter others while you’re there. So if you want some help solving the puzzles, that’s always technically an option. What they don’t want is to have thousands upon thousands of visitors stepping over each other. It would kind of undermine the concept of an empty planet, even though it’s mostly about finding the truth about the alien race that once lived here. There are multiple levels, so the sky above you is closer than it appears, and that keeps people more separate, but there’s obviously a limit to that, and I don’t know how many levels there are. It doesn’t specify on the prospectus, or during the very brief orientation. Speaking of orientation, there’s not much to it. They ask you a few questions, they give you a little bit of info about how to exit the game if you wanna quit in the middle of it, and then they give you a sedative so you can wake up at the starting point. That’s about all I can say. As I said, the design is magnificent. It really does feel alien. As for the story? Eh, I think it could be better, but your mileage may vary. You’ll just have to see for yourself, and test your reasoning skills.