Showing posts with label prize. Show all posts
Showing posts with label prize. Show all posts

Wednesday, September 2, 2026

Microstory 2748: One One Cocoa Full Basket

Generated by Google Flow text-to-video AI software, powered by Veo 3.1
Elise Perkins has dropped her rapping iron again. All of her tools can float except for that one. It keeps sinking to the bottom of the pool, and every time she dives down to retrieve it, she ends up pushing all of her other tools away, so she has to swim around to get those back too. She has taken so many courses here, but has never found a class called Keeping Track of Your Stuff 101. She did find underwater basket weaving, though. She knows it started as a joke, but she’s having fun with it, despite the drops.
Her basket is fairly complete at this point, so she uses it as a little liferaft for her other tools while she very carefully sinks below the surface herself, and slowly swims down to find the rapping iron. It’s an awkward shape, so it doesn’t always land right below. The chlorine stings her eyes as she’s hunting for it. She could have designed a body for herself that doesn’t feel that kind of inconsequential pain, but she wants to immerse herself in the culture. She wants to feel what her ancestors felt when they were doing these kinds of things. She wants to be authentic.
She spots it. Huh. It’s right next to another one. Wait, no. That one isn’t a rapping iron. What the hell is that thing? No one else is in the pool right now. Did they really drop something earlier, and it was never picked up? It’s not like the droids to make such a mistake. She swims towards it, but before she can catch it, the second metal object latches itself onto her iron and they both begin floating upwards. She keeps grasping at them, but they’re moving too fast. She follows them up to the surface, only noticing then that someone is standing on the pool coping. Are they trying to steal her tool? Who the hell would do that? It’s not worth anything. They can get their own!
Elise makes one final push. She takes hold of her rapping iron, as well as the magnet, and the string it’s attached to. She yanks it away, which causes the figure to totally faceplant into the water. Serves them right. But now there’s a problem. What if this stranger is a serial killer? Now she’s in a very vulnerable position with a person who she has just royally pissed off. She breaks the surface quickly, and swims the rest of the way to the wall so she can pull herself up. She hears a bunch of splashing behind her.
The stranger is flailing about, trying to keep their head above water. They’re panicking, and can clearly not swim. Well, maybe it’s not so clear. They could be faking.
This is ridiculous. Elise is immortal, and there’s security all over the place. She doesn’t have to be afraid. So she jumps back in, thankful that she learned to become a certified lifeguard not two months ago, and rescues the non-swimmer.
The stranger is still panicking as she scrambles out of the water, and lies on her back on the deck to catch her breath.
Elise stands there patiently, wringing water out of her hair, and adjusting her bikini, which magnet girl nearly tore off of her during the struggle.
The woman rolls over to her side, and stands back up. She stares awkwardly at Elise. “This is not how I wanted this to go. How embarrassing that I should not know how to swim. I just...didn’t think you would pull me in.”
“I didn’t think you would try to steal from me,” Elise replies.
“That was only my way of introducing myself. I thought it would be funny.”
“Well, it wasn’t. It was just confusing, and honestly, a little scary for me. I change substrates when I feel like it, but I never let my body die. I have an aversion to pain.”
“I get it,” the woman says. She takes a deep breath, and holds out her hand. “Hi. I’m Ciaragie Benetton, but everyone calls me Rage. Don’t worry, it’s ironic. It might not seem like it, but I’m typically very cool under pressure.”
“My name is not important,” Elise replies. “Now, if you’ll excuse me, I would like to get back to my basket.” She starts to scan the surface because now her tools will have scattered all over the place. She sees her basket first. It is completely mangled and broken. She looks back over at Rage. “You ruined it. I’ll have to start over.”
“I’m sorry, Elise. I should have said just hello, like a normal person.”
“How do you know my name?” Elise questions.
“I came here to find you,” Rage explains as she’s stripping naked. “I’m putting together a team to compete under Treasure Hunting Dome. I believe that there is a secret, hidden level to be played. I believe there is a prize which no one has ever heard of, let alone attempted to locate. I’ve been going around, finding the best of the best from people who have experience in other domes. I myself have spent decades in Escape Dome. But I also have a navigator, and adrenaline junkie, even an anthro—”
“I’m sorry, what the heck does this have to do with me?” Elise asks. “I’m not the best of the best at anything. I spend my time learning archaic skills, like underwater basket weaving, and bricklaying. You must have me confused with someone else.”
Rage shakes her head. “No, you’re who I’m looking for. I don’t know what you know about Treasure Hunting Dome, but the challenges often involve exactly things like those skills. Some are inherent, like digging through a haystack to find a data-needle which contains your next clue. But for some of them, completing the challenge is just what tells the Exemplar that you deserve the clue, so they hand it to you.”
Elise sighs. “It’s not really my thing. As I was saying, I enjoy the quiet. I don’t wanna go on an adventure. When I’m not here, I’m reading classics in Branch of Babel, or relaxing on a boat in Raindome. I don’t do fun. I don’t do challenges.”
“You don’t wanna do anything with what you’ve learned,” Rage presses. “So you can weave a basket underwater. So what? It’s not like the world needs more baskets. You don’t even need a basket. You could print one in minutes.”
Elise points to the water. “That was supposed to be mine. It was going to be something that I made myself. No, I don’t need a basket, but I want a basket that’s one hundred percent unique. It wasn’t programmed, it wasn’t generated. It would be mine. My house is filled with things that I have created with my own two hands. I made the house itself...on my own...from scratch. That’s what makes me happy. I do it for me, and no one else. I don’t expect someone like you to understand that.”
“I understand,” Rage argues. “Oh, I understand better than you think. The prize for winning an escape room is getting out of the escape room, which you already were before you voluntarily went in. We collect the same things. We collect experiences.” She holds her hand out again, but this time not to shake. “Come with me. Let’s experience something neither of us has before, which I believe no one in the universe has. You might not be able to put a physical object in your home, but you’ll never forget it.”
Elise stares at Rage’s hand with a frown. That’s a pretty convincing argument, she has to admit it, if only to herself. “I’m not promising anything, but I am willing to listen. Tell me more about this Treasure Hunting Dome.” She doesn’t take her hand.
Rage smiles as she drops her arm. “Let’s meet the team first.”

Friday, January 23, 2026

Microstory 2590: Quidel Tears Through the Sac and Crawls Out Like a Monotreme

Generated by Google Flow text-to-video AI software, powered by Veo 3.1
Quidel tears through the sac and crawls out like a monotreme. He’s all alone, but he’s been through this many times before, and will be able to acclimate to his new body just fine. Of course, in most of those instances, he has had an institution to fall back on if he needed it, but it’s better than the alternative. A few months ago, he saved the “world” from a terrorist attack, almost single-handedly. As reward for his heroism, he was given an egg-shaped crystal trophy. In-universe, this was only symbolic; something to place upon his mantel, and lie about when in the presence of someone who didn’t know that he was a spy. In reality, it was an extra life. Spydome has a bunch of these little rewards scattered throughout the environment. You can’t just find them, though. You have to earn them, and most of the people operating inside of the storyline don’t understand their value. It just looks like a tchotchke.
After solving the secret puzzle by refracting light through the trophy in just the right way, a holographic message appeared on the base, telling him what he now had in his arsenal. It also gave him instructions for how to use it. He emptied the organic starter nanites into a sterile pee sample cup, and mixed it with the other ingredients, which included his own blood. What formed was an actual egg. A human egg. Of course, as a spy, he had safehouses and storage lockers all over the dome, so he chose a remote one to store his egg in a freezer, where it grew on its own from there. It has been sitting here ever since, preserved in its own self-contained stasis field, and kept cool by the freezer, which gathered dust in his absence.
Quidel flicks the interior safety mechanism, and climbs out. “Ugh, gross. I should have stored a shower in here too. This is basically amniotic fluid.” This locker isn’t heated, because that would just make it easier to find, and it wouldn’t help preserve the clone sac. It’s freezing outside, and probably windy. The device. The device is giving off waste heat as the RTG transmits power. He punches in the code to the cabinet, takes out the case, and starts hugging it. It would be better if he had the code unlock the case as well, but that’s probably not super safe anyway. Okay, he’s gathered a little bit of warmth. He only has two sets of clothes here. One of them is a tuxedo, and the other is jeans and a t-shirt. It’s unfortunate, but he’s got to clean himself off, so he uses the tux like a rag. Then he puts on the regular clothes, and hugs the case for a little bit longer.
Okay, he has to leave now. He didn’t store a phone, not because it wasn’t safe, but because he didn’t think he could trust anyone with this location, especially not given its rare contents. And when he came here to stash the device yesterday, he just didn’t think about it. He went into this experience with plans to be a lone wolf, and so far, that has played out as expected. He opens the door, and sticks his head through. The coast is clear. The storage lot is closed right now, because consciousness transference takes so long due to all the safeguards, so they’re not expecting anyone to be in here right now. He didn’t check in, with his alias, or anything. He’s going to have to sneak out, avoiding the cameras, and any guards who might be lurking about. This is what he trained for, though. This kind of thing is precisely why he signed up for Spydome in the first place. It was only his second choice.
He came here in the year 2500, which was when the planet opened up for non-beta exploration. Before this, he spent nearly twenty years in Empty Planet, and then another few months just relaxing in Polar Tropica. He likes adventure, and he likes to relax. After this is done, he still isn’t sure if he wants to switch to Underbelly or the Nordome Network. Maybe Baumrealm. That’s so many years away, though, unless this latest mission ends up cutting his spy life short. Not only does he have no more extra lives, but all of this has become super meta, which the Custodians may not like. This little ragtag team might be making huge problems for the entire system. They might shut them down at any moment.
Holding out hope, he calls upon his lessons, and sneaks over the fence, sticking to the shadows, and making no sound. He’s clutching the device case, still for the warmth, but also because it’s clearly quite valuable. While Quidel didn’t have the foresight to store a burner phone in his locker, he is aware of his surroundings, which means he knows that there is a no-tell motel just down this hill. He walks inside and slaps a hundred dollar bill on the counter. “I need your phone...and your discretion.”
The night manager lifts up the receiver of the corded phone, and punches in a code; one that Quidel recognizes from his training. “Carrier call log has been switched off, but you only have five minutes.”
“I only need one,” Quidel says back in a gravelly voice. God, that’s so cheesy, but back in the 1990s, that’s exactly the kind of thing the hero would say in a spy movie. As the manager is putting on his noise-cancelling headphones, Quidel dials, using his own code to prevent any local tapping. It adds an extremely annoying background screech to the call, but the voice will come through well enough, and it’s better than risking an eavesdropper. When the human Marshal answers, Quidel says, “I’m alive. Meet me at the northern border.” The country in this dome is called Usona, but it’s an analog of more than just the 21st century United States. There are four distinct regions, which also include a series of dome layers that are more like Canada, one series like Australia, and one like New Zealand, which is a bunch of islands. To get to one of these other regions, it doesn’t matter if you take a plane, train, or automobile. You’re gonna end up in an elevator. He really is standing by a border. He doesn’t actually need to get to the Canada-analog, though. Right next to the elevator is a maintenance tunnel that will lead them to Osman, which is this mythology’s analog for Pakistan.

Friday, July 4, 2025

Microstory 2445: Dune Buggy Paradise

Generated by Google Gemini Pro text-to-video AI software, powered by Veo 3
This is the largest habitable desert in the world. Now, you may be asking yourself, how could it be any bigger than any other? Every dome is the same size as all the others, isn’t it? True, but this one makes better use of that space, because it operates in three dimensions. We’re talking about multiple layers here. It’s quite ingenious, really. I don’t mean that you can wander about on the bottom layer, and then take an elevator to a higher ones. You have to walk or drive up ramps to get to other levels, and you don’t just multiply the area of one by the number of layers to get the total area. The upper layers are nowhere near as big. They’re like giant catwalks, criss-crossing each other in random configurations, looping around, and dipping down. It’s all very chaotic, and hard to track. Here’s the most mysterious—and I think, best—part of this whole place, there is a layer near the top of the dome which no one has been able to figure out how to reach. There doesn’t seem to be any path leading to it, but we can clearly see it. At the right angles—and with good enough vision—you can even make out a dune buggy parked on the edge. It’s gotta be some kind of prize, but as I said, no one has managed to reach it thus far. Even if you found some roundabout way, like with an extremely long grappling hook, how would you drive it down? It’s about a kilometer higher than the next highest layer. Maybe it’s a joke, or the creators are taunting us. Or it’s just straight up unfinished, who knows? Another special thing about the way this place is designed is what happens when sand from one layer falls over the edge. Well, it doesn’t. It can slip over, but then fly back up to where it belongs. You don’t have to worry about sand falling on your head all the time like rain thanks to people on the higher layers. It’s not just regular sand that they harvested from the surface of this planet. It’s smartdust. It’s all smartdust. I hear tales of people claiming that it has flown around in other instances, and formed ominous shapes, which they interpret as the dust trying to communicate with them. It could be true, though I’ve not seen it for myself, but even if it were, there’s a scientific explanation for it. Smartdust is fully capable of moving around, and forming larger shapes, like tiny artificial starlings. Overall, this is a pretty nifty place. It could be pretty boring, with its one niche being hardly distinct from other domes. There are other deserts, and at least one other racing dome, but combining them here is more than just the sum of its parts. I think it’s worth the trip. You don’t have to race if you don’t want to. You can just drive around, people are pretty respectful about boundaries.

Thursday, May 15, 2025

Microstory 2409: Mizmaze

Generated by Google AI Studios text-to-video AI software, powered by Veo 2
The mizmaze. This is an interesting one. I didn’t know what to expect. They told me how big these domes are, and when they told me that this maze covered the entire surface of one of the domes, I didn’t really believe it. That’s over 1.3 million acres. We’re all from different places, so I can’t really give you a clear frame of reference on the sheer scope of this thing, but it’s the biggest maze ever created. Don’t talk to me about VR, those are self-perpetuating; what we have here is a work of art. So here’s how it works. You walk into the intake building, and tell them that you would like to do a maze. They ask you a bunch of questions, first and foremost being how much time do you have to spend on it? Of course, the entire point is that you don’t know how long it will take to get through, but that’s why they ask you these other questions. They’re about your sense of direction, and your problem-solving skills. How much stamina do you have when you’re walking, how many supplies can you carry with you? Some of these mazes can literally take weeks, even if you’re really good. Remember, the scale. On the longest routes, there are supplies along the way, but you don’t just pick it up from a table. You have to complete tasks to get what you’re after, and you may lose out. Someone else might get it first, or you’ll just lose the minigame. There are mystery boxes which may be good, or bad. There are obstacles in there, which are definitely bad, but you have to get through them, or find another way. Some of it is made of hedge, other parts made of concrete. The mazes here aren’t like the ones that you’re used to. In most mazes, you have to stay on the ground, or you lose, but there are no real rules here. If you can figure out how to climb, go ahead and climb. Your sense of accomplishment is entirely your own. If you say that’s good enough, then it is. People may judge, but whatever. I stayed on the ground, and did the second-hardest route. The hardest ends with a grand prize. You aren’t even told what that is unless you agree to do that one. The walls move with that one, I don’t know how anyone completes it. I never heard about anyone who did, but the droid staff was mostly cagey about it, like just the very idea about whether anyone finished should also be a secret. Mine took just a hair over two weeks. I had to take the tram clear to the other side of the dome to start it, and ended up not too far from the main offices. The routes criss-cross each other, so I was in underground tunnels some of the way. I’m pretty proud of myself. I had trouble locating resources, but I didn’t get too tripped up by the hazards. I think I shouldn’t tell you what they are. It’s all meant to be a surprise for you, and I’m not sure how much variety there is across the board. Highly recommend. If you’re unsure, try a day maze, and if you like it, you can level up.