Showing posts with label lock. Show all posts
Showing posts with label lock. Show all posts

Monday, September 7, 2026

Microstory 2751: Checkpoint

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
Thanks to Minotaur’s directions, Jolanda is able to negotiate them to the finish line. She presses the garage door opener just as Elise did before, but nothing happens.
“The second button, probably,” Elise suggests. She has been so helpful on this adventure. They never could have figured out where to find a key, how to open a door, or buckle their seatbelts on their own. She’s really pulling her weight.
The door opens to reveal only a hallway, so they all step out to cross the threshold on foot. It’s eerie; dimly lit with some of the overhead lights flickering, and uncomfortably narrow. Just like the main entrance to the warehouse, the door behind them slams shut on its own, locking them in. The wall to their left rises up, and disappears into the ceiling. On the other side is a torture room, for lack of a better term. They see a table full of scary and sharp instruments, oddly shaped beds, and even what appears to be an electric chair. Rage is here, inside a glass cage. She’s sitting in a toddler chair, her wrists tied behind her back, and she’s gagged. Her mascara is running down her face and she looks scared. She’s screaming unintelligibly at them.
“Nobody move!” Zelda orders. “That usually means there’s a tripwire or trap.”
They freeze and look around, but don’t see anything. They continue cautiously.
Elise goes over to Rage’s cage, looking out for booby traps. “Can you hear me?”
Rage screams again and nods her head.
“I appreciate your dedication to authenticity,” Elise goes on, “but at this juncture, the easiest way to get you out might be to kill myself where I stand, and seek help from the outside world. We’ll continue to play along, but if you’re genuinely being held against your will, we’ll treat it more seriously, and go meta. So if this is real, I want you to blink both eyes. If it’s still part of the team-building game, give me a wink instead.”
Rage winks.
“Okay.” Elise turns around and claps her hands. “Let’s find a way to escape this room. I don’t know of any pertinent quotes from historical figures.”

Five minutes later, Rage is out of her cage, and is able to spend the next twenty minutes helping them solve the rest of the clues to escape the room itself. She says that she asked an AI to design the puzzle on her behalf, so she wouldn’t know how to solve it either. She asks them kindly not to talk about anything but the room until that door reopens, and everyone respects that because this was the deal. She does assure them that this is the last exercise for now. There is no level beyond it until after the debrief.
“I was watching on the monitors,” Rage says after the game is over, and they’re walking into what she calls the lounge. “I only had a bot lock me up once you were at the end of the track. I want to thank you all for playing it straight, instead of finding some workaround. You could have asked to exit the trial at any time, and I would have obliged, but it didn’t seem to cross your minds. I hope you don’t feel tricked or disrespected. Zelda was right, I needed to see how well you five worked together so I would know how to plan the curriculum. It seemed more useful to throw you in the deep end rather than laying out what you would be up against. I’ve not yet synthesized the data, but just from watching you, I think it’s safe to say that we will not need much training. Despite not knowing each other, you breezed through the challenges, and didn’t argue with each other even once. I’m sincerely impressed and grateful.”
“I had a lot of fun!” Zelda announces. “There could have been a few more airplanes to fall out of, but I can’t complain. It’s only the first day.”
“Yeah, there’s almost always one skydiving or basejumping challenge on a treasure hunt,” Rage agrees. “I didn’t get approved for a plane here, but we’re not stuck. We can always go to Adrenadome to do other training. We can go to any of your prime domes, or anywhere for that matter. There’s no time limit. If y’all wanna take a break for a couple years to relax in Polar Tropica, I won’t argue. Based on what I just saw, though, this is the team I want. If I could brag, I think I knocked it out of the park, assembling you. I’ve worked with a lot of teams under Escape Dome, and I’ve never been happier. As I already said to each of you individually, you can leave whenever you want, but I really hope you stay. I want this to be the six, and I will wait until everyone agrees that we’re ready.” She pauses for a moment. “Minotaur, Elise...out of the bunch, you were the most hesitant to come out. How are you feeling now?”
Elise and Minotaur exchange a glance, not having known that about each other. Elise is very curious now, what it was like when Rage tried to recruit the others. Were they as confused, or did they understand the reasoning instantly? Colley can solve clues, and the other girls are used to living fast. Their skills are more obvious. Elise still doubts her value here, and she’s afraid that everyone else sees it too. She’s going to respectfully bow out. She has to. She will only bring them down. There’s no way that a treasure hunt benefits from someone like her. Rage will understand; Elise believes that much about her. This is the right decision, for herself, and for them. “I wanna keep going.” What?
“Great!” Rage says. She’s ecstatic. She could probably sense Elise’s continued reluctance, and is just as surprised by the answer.
Elise is surprised too. Did her subconsciousness respond before she could? She had no idea she was going to agree. What did she just get herself into?
Jolanda, Zelda, and Colley all volunteer to stay as well, to less fanfare
“Minotaur?” Rage presses. “Remember, there’s no wrong answer.”
Minotaur sports a poker face before finally saying, “you son of a bitch, I’m in.”
This does feel like a heist, doesn’t it? Elise doesn’t know all that much about Treasure Hunting Dome, but you don’t play thieves. It’s more of a race where if you find the prize, you’re entitled to it. Still, Rage claimed that there was some deeper level to the whole thing, so maybe they really will be doing something that no one has ever done before. Maybe they’ll have to break some rules. Maybe they’ll have to break them all.
Whatever ends up happening, Elise is out of her comfort zone now. That’s probably a good thing. She has spent so much time on her own, only occasionally working with others when the skill she was learning demanded it. She doesn’t have any surviving family or lasting friendships. It’s not that she dislikes people, but you don’t need them to survive in a post-scarcity society, like the ancestors did. Socialization is a skill which she never thought to develop. Skilldome doesn’t offer it. Perhaps they should. It’s a lost art for some. She’ll suggest that to them, but first, it’s time to party.
They don’t run any exercises for the rest of the day. They eat, they drink, and they interact merrily. They don’t do any training the next day either...or for the rest of the week. Only after that do they get to work, running drills and teaching each other various things. A week after that, they go on their first field trip to a dome that none of them has been to before.

Friday, September 4, 2026

Microstory 2750: Directions

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
Now that she realizes there’s another platform on the other side of the gap, Elise can make out the edge. Her flashlight gloves aren’t illuminating Zelda, though, and neither is the glowstick over there. She tries to scan back and forth, but nothing. “Zelda!” she cries. “Zelda, did you survive that? Keep shakin’ that bush!”
“If she fell to her death, we should have heard her screaming,” Colley reasons.
“Not necessarily,” Elise returns. “Some adrenaline junkies die so often that they don’t even have the reflex to scream in fear anymore.”
“You said there was another chute?” asks the girl in the yellow shirt, whose name Elise still doesn’t know.
“That’s what it looks like,” Elise answers. “I would sooner throw my body against the exit than try to do what Zelda did. If she couldn’t make it, I could never.”
“Such a compliment,” Zelda’s voice comes. She’s upside down, hanging over the doorway.
“How are you back on this side?” Colley questions.
“Rule number two,” Zelda begins, “in an escape room, there is always a second way. Come on, I’ll pull you up one by one. The catwalk is narrow, but doable.”
Elise goes up first. She and Zelda then help the others up too. They walk single-file along the three walls until making it to the other side, where they find another door. This one opens up to a garage. It’s barely big enough to fit the land vehicle that’s parked here. Unlike the last room, this room is pure white and glowing. It’s pristine in an eerie sort of way. There are no other doors. The vehicle has nowhere to go. It’s also locked.
“If there’s one thing I know from the few escape rooms I’ve tried,” the yellow-shirt girl says as she’s sidestepping around the car, “is that if they give you a lightswitch, you always flip it.”
All these people have done escape rooms before. Elise has never tried. They take skill, but not definable skills. They’re not in Skilldome.
She flips the switch. The lights turn off for a few seconds before being replaced with blacklights. The walls are absolutely covered in graffiti. “I’m Jolanda, by the way. I don’t remember if I said that.” She’s looking at the writing and images, as is everyone else. “I saw this in an ancient show once. He hurt his leg real bad.”
Colley sidesteps around the car now, going the other direction, and looking at the graffiti carefully. “I see the pattern. It’s a coded language.” He runs his hand along the paint. “It’s actually not that complex.” He points at various sections of the walls with both hands like he’s making connections in his head. “I’m guessing Rage doesn’t want us to spend days in here. Just give me a few minutes to compile the vocabulary.”
“What’s your specialty again?” Minotaur asks him.
“Anthropology, history, linguistics, culture,” Colley answers as he’s still looking over the imagery. “I cracked the mystery of Empty Planet in record time.”
“I’m not familiar with that one.” Elise is probably showing how sheltered she is.
“You pretend you’ve landed on an alien world where all the aliens have disappeared. You have to figure out what happened to them, and where the om—never mind, that’s saying too much.” He looks over at Jolanda. “Is there a keypad on that car?”
“Yes,” she responds. “It’s alphanumeric. Did you crack this code too?”
“Not yet,” Colley says. He’s staring up at the very center of the ceiling, where a circle about half a meter in diameter is suspiciously blank. “I’ll be asking you to turn them off and on again in a particular sequence. Always flip when I say to, with no delay.”
“Okay.” Jolanda gets into position.
Colley is still staring at that blank spot. As he instructs her when to turn the lights off and when to turn them on, he deliberately changes tempo. She has to flip them at the right speed for the new images to appear one by one. Elise doesn’t recognize the glyphs but Colley seems to know exactly what he’s seeing. “Stop, I got it. Here’s the code. One, seven, three, four, six, seven, three, two, one, four, seven, six, castaway, three, two, seven, eight, nine, seven, seven, seven, six, four, three, temple, seven, three, two, volunteer, seven, three, one, one, seven, eight, eight, eight, seven, three, two, four, seven, six, seven, eight, nine, seven, six, four, three, seven, six.”
The door opens. “I’m driving of course,” Jolanda says, getting in the driver’s seat.
Everyone else gets in too, even though they don’t know how to get out. Elise is in the back. She watches Jolanda stare at the console, evidently not knowing what to do.
“Uhh...I don’t see a start button. Machine...go!” Jolanda attempts.
“Here.” Something Elise actually knows. She leans forward and flips the visor down. The keys fall out, so she catches them in her other hand. She sticks it in the ignition, and turns it. She tilts her head when it revs up. “Hm. Either this is gas-powered, or it’s simulated to be. To be safe, we better open the door.”
“How do you do that?” Jolanda asks.
Elise reaches up again and presses the button on the garage door opener.
The wall in front of them recedes from them, splits in half, and slides to either side. Jolanda smirks when she sees the traffic on the expansive roadways ahead of them.
“We don’t technically have to drive,” Colley points out.
“Yes, we do,” Jolanda and Zelda say simultaneously as if having rehearsed it.
“Hold on to your butts,” Jolanda warns.
“Samuel L. Jackson,” Colley cites, “circa 1993.”
“Wait!” Elise interrupts. “Those straps are called seatbelts. You put it around your chests, and buckle them securely to keep your body in place.”
“You may have learned how to drive safely,” Jolanda warns as she grips the steering wheel, and decidedly doesn’t put her seatbelt on. “I learned how to drive well.” She slams on the accelerator, and shoots them onto the track.
Immediately, a robocar nearly collides with them, but she doesn’t let it. Each time Elise thinks they’re about to die, Jolanda finds a way out of it. She doesn’t ever turn her head. She can watch straight in front of her while knowing everything else that’s going on around them. It’s a wild ride. Elise can’t help but keep checking her mind stream. She trusts that Rage chose this driver for a good reason, but Jolanda was right; Elise only knows how to drive safely. She has to try to relax and let the chips fall where they may, so to speak. After ten minutes, they find themselves right back where they started.
“How the hell did that happen? Is this another puzzle?” Jolanda questions.
Elise unbuckles, leans forward again, and retrieves a map from the glovebox.
“Give that to me,” Minotaur requests. They spend a minute looking it over. “Okay, I know the route. You can drive the same speed, but follow my instructions.”

Thursday, September 3, 2026

Microstory 2749: Mind the Gap

Generated by Google Flow text-to-video AI software, powered by Omni Flash 1.1
After Elise and Rage get dried off and cleaned up, the former follows the latter to the vactrain station where they head for a dome called The Sandbox. Rage evidently wants the team to meet each other on neutral ground. Before they embark on the treasure hunt, it’s prudent for them to get to know each other first, and learn how to work as a team. Rage expects them to be here for the next few weeks. She hasn’t yet explained why this particular dome. Elise has never heard of it before. She still isn’t sure why she was picked for this at all. She hasn’t excelled at the skills she’s attempted. She just likes to try new things. It was time for a break, though, so she’s not complaining.
It might seem like overkill, but according to Rage, this will be an important crucible. If anyone decides to quit, it’s a lot better if they do it before they begin the hunt. Losing a member doesn’t immediately disqualify the remainders from moving on. Everyone could leave by the end of it, and as long as the last remaining player sticks around, they can succeed. But obviously Rage doesn’t want that. She wants them to be perfectly in sync. She told Elise that she doesn’t know what that looks like, but that will precisely be the point of the exercises.
It’s making Elise a little nervous, all this uncertainty, but knowing that she doesn’t have to commit to anything right away has taken some of the pressure off of her.
After the vactrain lets them off at their destination, they take a smaller one to the other side of the dome, to an entrance where no one else is around. Also weird, so Elise checks her consciousness stream to her backup bodies, and they’re all fine, so she presses onwards.
They have to walk across a meadow before they get to a big warehouse in the middle of nowhere. It feels even more remote now. There’s not even any other infrastructure, and it doesn’t match the normal institutional architecture of Castlebourne. Is this where Rage lives? What is the Sandbox even for?
Elise steps inside when Rage holds the door open for her. As she’s scanning the antechamber, spotting the other people here, she hears the door close behind her. She turns around and tries to open it but it’s locked. She tries for a few more seconds, but it’s hopeless.
“She locked us in?” one of the strangers questions. She’s wearing a graphic t-shirt and baggy camo pants. She, along with the others, look just as confused and anxious.
“I don’t suppose anyone has superstrength?” Elise asks.
“No,” the guy replies. “Rage told us to come with standard human substrates.”
“It’s a trap,” someone else determines. They’re sitting on the edge of a metal table, one foot propped up on a chair, and the other dangling loosely.
Elise tilts her head. “I’m still connected to my backups. If she wants to kill us, it’s not going to work on me at least.”
The person who figured that it was a trap stands up and takes a knife out of their pocket. “I can kill anyone who wants to get out of here the easy way. I can’t promise to make it painless, but it’s an option.”
“Let’s look for a bloodless way first,” a girl in a yellow shirt suggests.
Elise looks back down at the handle. It doesn’t have a keyhole, but it looks like the one on the other side of the room does. She walks over to it. “I can pick it, if anyone has something I could use. Whatever is on the other side could be worse, though.”
Graphic tee girl pulls a bobby pin from her hair and hands it over. “If you’re going through hell...keep going. Winston Churchill.”
“Unverified attribution,” the guy counters.
“Then I’ll take the attribution—Zelda Frances,” she self-cites.
“Colley Rochelle,” he returns.
“I’m Elise Perkins,” Elise adds as she’s finishing unlocking the door. She doesn’t open it, though. She straights back up, and hands Zelda her pin back.
“Can’t do it?” the girl in yellow asks.
“No, it was easy,” Elise answers. “We just need to all agree to open it.”
“As long as we’re streaming, the danger isn’t real.” Knife-wielder heads for the door without waiting for permission. “I go by Minotaur,” they add as they’re opening it.
Elise has to grab Minotaur by the shirt collar when they slip right over the edge. It’s dark inside; they can’t see how deep the drop off is, but Elise won’t be able to hold on alone much longer. Colley runs over, and reaches down to pick up some of the slack.
“Rule number one,” Minotaur says as they’re standing back up. “look before you leap. I’m humiliated. This isn’t the first time I’ve encountered a trapdoor.”
“I think we all realize by now that this is a test,” Zelda says. “Rage wants to see where we are, so she knows how to train us.”
“She doesn’t need to be tested too?” Elise questions. She puts her flashlight gloves on, and cautiously reaches into the room. The pit is wide and deep. Her lights don’t have the range to show her the bottom, which means it’s too far for them to dangle and fall safely. She gets a look around at the rest of the open area. At least two packs are hanging on the wall, over a very narrow ledge. “I think they’re parachutes,” she announces.
Zelda gently moves Elise out of the way so she can peek around the corner, holding Elise’s hand up to control the flightlight. Without saying a word, she leaps over to the ledge, and holds one of the packs to brace herself. She opens a zipper and takes out a glowstick. She cracks it in her teeth with one hand so the other hand can keep holding on. “I need quiet, please,” she requests, even though no one is talking.
Zelda drops the glowstick down into the pit, listening for it on the bottom. “Thirty meters. We would never make it. There are only two packs anyway.”
“So they’re just there to tease us?” Elise asks her.
Zelda looks over her shoulder. She cracks a second glowstick, and tosses it behind her. It lands on the other side of the pit, which is at the same elevation. She smirks.
“No,” Elise says. “You can’t be serious.”
“Nothing ventured, nothing gained,” Zelda recites.
“You shouldn’t try it,” Elise warns. “That’s at least fifteen meters, probably more!”
“It won’t be my first time.” Zelda takes her belt off and anchors it to the hook where the pack was hanging. She bites down on the belt to stay aloft, leaning backwards over the pit while she puts the parachute pack on. “I’ll find out what’s on the other side. There must be a drawbridge or something, or there would be a pack for each of us.”
“Or we’re meant to share,” Colley offers.
“Not possible with this maneuver.” Zelda holds onto the hook with her index fingers as she crouches on the ledge, facing the wall. After preparing herself mentally, she pushes off like a cricket. At the perfect moment, she releases the speedchute, using the force of the deployment to propel her just far enough to cover the gap. Hopefully.

Thursday, March 14, 2024

Microstory 2104: People Are Animals

Generated by Google Gemini Advanced text-to-image AI software, powered by Imagen 2
My job is going well so far, but I’ve only been doing it for one day, so we’ll just have to see. This place is open 24/7, which equates to a crew of five janitors. Each of us works six hours straight with no breaks, except to use the restroom. When one leaves for the day, the next one comes in. A fifth person sleeps on location, and can fill in if someone is sick. We don’t get paid to take time off, though we can if we need to, but we have to coordinate with each other, and the fifth guy will substitute during that time too. In the meantime, he gets paid for the entire day, whether he has anything to do or not. He’s the one who trained me, because he’s been there forever. The job is simple and tedious. You start at the top floor, and work your way down. Different janitors have different methods to get the work done. Some use the carpet sweeper all the way through, and then go back up to mob the bathrooms, and other tile areas, and then go back up again to collect the trash. Others prefer to focus on one floor, and complete all of the necessary work at once before moving on to the next one. They may not do it the same way every time, and our employer doesn’t care. They want it to be as clean as possible as much as possible. The work that the regular workers do here requires concentration, which means that they require us to be quiet and out of the way, which is why we don’t use vacuum cleaners. Fortunately, there doesn’t seem to be a whole lot of collaboration, at least not in person, so we’re not constantly tripping over the staff, making it easier to stay invisible.

For one hour at 11:00, they are all having lunch together upstairs. We are not allowed to go upstairs. I’ve not even seen their cafeteria yet, because we’re expected to eat on our own time, but the other janitors have caught glimpses of it over the years, so they know that that’s where everyone is going. Apparently, a sixth person handles that entire area alone, and isn’t part of my team. I suspect that, in addition to eating, they’re having some kind of building-wide meeting. I still don’t really know what exactly they do there, but it must be pretty sensitive stuff. They lock everything up in their special desks, even when they’re only leaving for the restroom. I’ve yet to see a single piece of paper that isn’t still blank. The regular workers are usually really focused on their work, and don’t pay me any mind, not in a sort of disrespectful don’t fraternize with the help sort of way, but more like they’re trying to stay out of my way just as much. I think they’re aware that I’m on a schedule of my own, and they appreciate not having to worry about the mess. And when I say mess, I don’t mean that these people are animals. Honestly, I don’t think we need to clean up as often as we do. They don’t eat at their desks, or do anything else that would make my job harder. I barely have to empty the carpet sweeper, but that’s what’s in the job description, so I’m going to keep doing it until they ask me to do something else. I was under the impression that I was going to get a lot dirtier, but the really gross places, like the boiler room, are handled by a different team too. All in all, I think I’m going to be okay here. I know what I’m supposed to do, and how I’m supposed to do it. They even let us listen to headphones at a low enough volume to hear the environment. I don’t really report to a boss. My coworkers are treating me as one more person in the collective. The woman I’m replacing worked here for 48 years before she retired with six-figure savings. I’ve never dreamed of having that much money. I’ll let you know if anything changes, but I think I’m just going to stick around for now.

Thursday, May 11, 2023

The Advancement of Mateo Matic: March 8, 2399

Generated by Canva text-to-image AI software
What Leona and Mateo learned when they tried to explore the upper levels was that all ways up were locked. Alyssa was gone by then, so they couldn’t ask her if she had anything to do with that, and if not, if she could transport them up just to see. They’ll have to get a professional to help them break through, because Alyssa granted Leona temporal energy. This should give her the ability to generate illusions, but it also means that they can’t teleport. Is Alyssa becoming an antagonist, like the Cleanser and so many others before? Different enemies have had different motivations, and different tactics, but one thing they’ve had in common is that they like to come up with arbitrary rules and limitations only to make the team’s lives harder, not usually because of any inherent unbreakable law of the universe. They hope to get her back on their side one day, but they’re prepared for the possibility that it may never happen. They are under the impression that they’ll work together on a permanent basis in the future, but time is in constant flux, and perhaps they were mistaken about the truth of that the entire time.
The doorbell rings, sending an alert to their phones, despite the fact that they never set up any sort of smarthome connections. The couple found a furnished bedroom near the back of the building to sleep in. It was the only one of its kind, leading them to believe that it was made that way specifically for them. Someone constructed this place, and they did so while it was both invisible and soundproof to the rest of New York. Friend or foe, it’s not random. They know what Leona was planning.
As they’re walking through the lobby, they can see two people through the glass doors. One is an IRB agent—or whatever it is they’re called—and the other is an oldish man holding a black bag that kind of makes him look like an old-fashioned doctor making a housecall. It must be the locksmith. Leona answers with a smile. “Hello.”
“Hi, ma’am, I’m Evander Martinez from Evandoor Locksmiths. I was called to get you into some rooms?”
“Floors, more like it,” Leona replies.
“Ma’am, where is Leona Matic?” the IRB agent asks.
“She’s busy with another project.”
“I would really rather speak with her, so I can be sure that this operation is authorized,” the agent requests.
Leona and Mateo exchange a worried look, then Leona sighs. I will go see if I can find her. It may take a little time.”
“We’ll wait.”
“Are you sure?” Mateo asks his wife. If she’s going to attempt to create an illusion mere millimeters from her skin for the first time, she may need, or want, some help.
“I’ll be all right,” she says.
Evander holds up his passport as Leona is walking away.
“We don’t need to see that,” Mateo says to him.
“I promise, I’m all up to code,” Evander says.
“I’m sure you are.”
“I’m willing to sign a nondisclosure agreement,” he continues.
“That will not be...” Leona hears Mateo say as she’s leaving the area. She assumes that his last word was necessary, and she’s wondering if Mr. Evander has some more things to say about this situation. He seems curious and interested, and nonjudgmental.
She rounds the last corner, enters the bathroom, and takes a breath in front of the mirror. She tries to shake the nerves and anxiety out of her body. “Okay, Leona, you can do this. It’s you. All you have to do is make yourself look like you. You know exactly what you look like, right? Who knows your face better than you? No one, that’s who.” She shakes some more, and jumps up and down like an athlete pumping themselves up before the big game. “All right, here we go.” Nothing happens. She doesn’t feel a thing, causing her to worry that Alyssa just shot some pretty lights into her chest, and didn’t give her any temporal energy at all. It was all just a weird joke. She’ll never know unless this works, at least a little bit. “I see now, that was asking a lot. Don’t change your whole body, or even your face. Hair color. You have red hair. Change your hair to red. Do it. Do it. Change your hair. Make it red.” She rolls her eyes, and turns away in frustration. “Here I am, trying to wiggle my big toe like Beatrix Kiddo.”
Leona glances back at the mirror, sure that nothing’s changed, and who should be staring back at her, but none other than Uma Thurman. She jumps back in fright, not because she’s afraid of Uma Thurman, but because she didn’t expect it to happen. It didn’t feel like she was changing. Though, that’s the thing, this isn’t shapeshifting. A perfect hologram of someone else has been wrapped around her body, but you can’t touch light, so it shouldn’t feel like anything. “Well, that sure is something, isn’t it? Problem is, I don’t think these people have seen Kill Bill. I need to look like Leona Matic.” She turns away again. “Here I am, trying to look like Leona Matic like...like Alyssa McIver.” She faces the mirror again, but she’s still Uma Thurman. “So those aren’t the magic words, it’s something else.”
Mateo enters the bathroom, startling her again. “How is it going, honey?”
“Why are you here?”
“I was worried about you.”
“I’ve been gone for, like, two minutes. It’s a big building, and we have access to a few floors.”
“Leona, you’ve been gone for more like twenty minutes.”
What? “Crap!” She realizes something as she’s looking at her watch. He didn’t seem to notice that he was talking to Uma Thurman. That’s because she doesn’t look like her anymore. She’s back to being Alyssa. Cool, so she can look like anyone but herself. “Are they pissed?”
“I let them in.” He shows her the security feed from his phone, which also just magically appeared when he needed it. “They’re sitting comfortably in the lobby.”
Leona nods, but she doesn’t really care. She’s not having a good time. “I don’t know if I can do this, Matty.”
He smiles kindly at her, and leans forward, planting a soft but passionate kiss upon her lips. When he separates from her, he’s looking at his wife. He smiles again.
Leona sees herself in the mirror. “How did you know that would work?”
“You’ve always disliked being affectionate with me in other people’s bodies. And hey, if it didn’t work, at least I would have gotten to feel what it’s like to smooch Alyssa McIver.”
“We are not using this power for roleplay.”
“No, ma’am,” he says with a faux serious face. He’s not so sure about that.
They leave the bathroom, and return to the lobby where they find the agent and locksmith unperturbed by the amount of time that took. Leona reintroduces herself, and assures the agent that he is free to go. They’ll be fine. If Evander the Locksmith turns out to be Evander the Assassin, she’ll just make herself look like a rageing gorilla, or something.
Once the agent leaves, they lead Evander up the stairs to the locked door that should take them to the residential levels. The first few levels are an assortment of offices, and similar spaces, and they combine to span the entire width and length of the plot of land. The upper levels are called spokes, but they could be thought of as wings. There are six of these spokes, in between which is open space. On top of the bottom levels is a roof that could be used for a garden, or short walking paths. This is very similar to main sequence architecture for standard megastructure arcologies, except half the size. Those are two kilometers tall, with twelve extra long spokes. The first levels are larger too, of course, and serve as communal areas for eating, socializing, and their form of shopping, which obviously doesn’t involve the exchange of money for goods.
It takes the man a good hour to break through. The lock was reportedly extremely complicated, and he apparently only kept going this far, because Leona is the king of the whole country. She tried to correct his perception, but he’s just one person. If that’s what people think of her, then she has an image problem, and she may need to think about hiring a publicist. Evander tried to step away to give them some privacy, but they ask him to press on, in case there are any more unruly doors they need through. They don’t need privacy anyway. All of this is going to become public knowledge at some point, as long as they clear any other hurdles standing in Leona’s way of doing with the building as she wants. If it doesn’t work out, then it really doesn’t matter what’s behind these doors.
They step through cautiously, and walk down the hallway. Everything appears as they expected except for the inside of each room. They’re of the refugee model, which is exactly what Leona was thinking for her goals, but main sequence arcologies have never really needed them. A basic rule of thumb is that a cuboid unit accommodates a single person. Now, that may mean that a hypothetical individual lives alone in a studio apartment layout, or it could be a family of five with a kitchen, a living room, a master bedroom, two bedrooms and a turfed lawn for a dog. That adds up to six units, but couples could also fit in a studio, or a family of six may only need four units. It’s the average that counts, and for the most part, the math works out pretty well, which is why estimating residential capacity is generally pretty accurate for these structures, even though they’re so customizable. Each unit is exactly the same size and shape.
The bottom floors were mostly not furnished, except for a few places here and there, like that little bedroom, one bathroom, and enough of the lobby to get by. The first unit they walk into is fully stocked with enough bunk beds for eight people. If they’re all like this, then we’re talking well over 600,000 potential residents. The bottom floors could be used for services, socializing, and recreation, but any unused rooms could be fitted with bunks as well to house even more people. They haven’t even checked for a basement.  Leona doesn’t know who might need to live in these units one day, but it may not be long before they can move in. The three of them spread out down the hallway, and check other rooms. They’re bunked up too. They manage to get the elevator working, and choose random levels to explore as well. All bunked up. All of them.
“Someone put a lot of effort into this,” Leona notes. “That’s either really good, or it’s really bad.”
“Perfect,” Mateo says sarcastically. “Another mystery. Add it to the pile.”

Tuesday, April 18, 2023

The Advancement of Mateo Matic: February 13, 2399

Labhrás moved Leona and Tarboda to a much nicer room, with cots to sleep on, clean running water, and control over the lights. They also allowed them to have a shower, and eat some real food, instead of this reality’s version of hard tack. The door was still locked, but he promised to let Tarboda go at the right time so as to avoid any run-ins with the authorities. The exchange was on, so they all had to get a good night’s rest. It was hard to tell when it was bedtime since Leona had yet to see a window, so they just turned in when they felt tired.
It’s the morning, and Tarboda is gone. Leona is at the exchange with her future grandfather, the two smelly brothers, and a few other goons. Or maybe they’re henchmen. There’s a difference, apparently, and they would probably be offended by being called the wrong one. Labhrás altered the conditions a little bit. Leona is in chains, and she is wearing a hood, but the shackles were bought at a magic shop, so they only appear to be locked, and the hood is see-through. They still want to make it look real while Leona finds out who’s really after her, and why. They’re standing on the docks, which is a truly unique locale for a ransom exchange. Really, no one has ever thought of that before. Why don’t criminals meet at the docks more often?
Leona still doesn’t know where she is. It’s cool, which implies they’re still in the northern hemisphere, and she can taste the salt in the air, so the body of water to her left is an ocean, rather than a lake. That tells her that she’s not in a landlocked region, which rules out places like Kansas. She never thought they were in Kansas, but it would have been nice. As far as she’s aware, her grandparents emigrated out of Ireland, and went straight to Topeka, so it wouldn’t have been the craziest of developments. Then again, they’re in a completely different reality now. Labhrás has probably never even heard of Topeka, and maybe not even Kansas City. None of that has happened yet, and all this timey-wimey stuff is weird and complicated, so maybe it never will. Maybe everything they’re doing now will negate her existence, kind of like what Mateo did to himself when he killed Adolf Hitler, but worse because it would happen in every timeline for her, and she wouldn’t even have the satisfaction of killing Hitler.
“Are ya still with us?” Labhrás asks.
Even with this hood on, he could tell that Leona was stuck in her head. “I’m fine. What time is it?”
“Half past they’re feckin’ late,” he answers. “Pardon my English, Madam.” Hm. What is England to him?
“Doesn’t bother me. That’s not even a real word,” she jokes.
The smellier brother waits for a solid minute before responding with, “yes, it is.”
We don’t wait much longer before a well-dressed man carrying a cane shows up. He’s kempt and confident, and does not seem embarrassed by his tardiness. Leona doesn’t recognize him. Now that doesn’t mean he’s not the one who put a price on her head, but she’s still getting the impression that the true force behind this mess is still living incognito. This guy’s just a lackey. “My name is Connell Arrington,” he announces. British accent; British name. Where are these people from? Happy cliché day, anyway.
“You don’t look like you’re carrying very much money on you?” Labhrás notes.
“Everything is electronic these days, my dear.”
“That’s not what we agreed on. We want untraceable bills.”
“Impossible. You’ll take what you can get, or you’ll get nothing.”
Labhrás just fumes.
Connell goes on, “you identified yourselves as the Bounty Hunters of the Old World. As a result, we are unaware of your specific designation. What is your name?”
“Labhrás Delaney.”
Connell’s eye twitches. He looks over at Leona. “You would give up your own kin for a bit of cash?”
Labhrás looks over at Leona as well. “We are not related.”
Connell twitches again. “You expect me to believe it to be a coincidence that you are both named Delaney?”
“Her name is Leona Matic,” Labhrás tries to clarify.
“Pull the hood off, please,” Connell requests.
Smelly Goon One does so without waiting for Labhrás’ go-ahead.
“Did you not tell him your unmarried name?” Connell asks Leona.
“Do we know each other?” Leona asks, undeftly changing the subject.
“You and I have never met,” Connell begins. “Neither have you and the man I work for. Yet you have wronged us both, and we are here to collect on your sins.”
Leona narrows her eyes at him. “Which sins?”
“All of them,” Connell replies.
“Who are you to make me answer for all of them?”
“We are...in a great position to do so. That is what gives us the right.”
“How are we related?” Labhrás questions, frustrated at the tangent.
She’s been avoiding eye contact, but that’s no longer viable. “It’s complicated.”
“Is it?” Connell asks. Then he has a realization. “Ah, I see. Who is he, then; your son? Great great great great great grandson?”
Labhrás is super confused now.
“You’re my grandfather,” Leona corrects while continuing to look at Labhrás.
“How is that possible? You may be older than me!”
“Time travel, old chap!” Connell says jovially. “She’s from the future.”
“I’m not from the future,” Leona contends. “You are. I don’t know why you go back in time, or how you do it, but it has to happen, or I never exist.”
“Is that all it would take?” Connell asks. “I believe we’ve found our solution.” He twists the handgrip of his cane, and pulls out a gun, instead of the usual sword. He shoots Labhrás in the chest, and then ducks away to avoid gunfire from the henchmen.
Leona catches Labhrás as he’s falling to his back, already coughing up blood. She removes her shackles, and tries to apply pressure to the wound, but he’s not going to make it. “I’m sorry. I would have told you if I thought that this might happen.”
“I’m sorry,” he struggles to say. “Ta...Ta...”
“Thanks? Are you trying to say thanks?”
He shakes his head. “Tarboda. Tarboda is dead.”
Leona’s face falls. Tarboda was not a great friend, but he could have been one day, and he did nothing to deserve that. “You’re no grandfather of mine.” Connell is still in a firefight with the rest of Labhrás’ people. She stands up, and ignores the flying bullets. She walks across no man’s land, and approaches him.
“I thought you would disappear before our very eyes,” he says to her.
“That’s not how it works, you bleedin’ eejit. Now take me to your boss.”

Monday, April 17, 2023

The Advancement of Mateo Matic: February 12, 2399

Leona tried to escape the boiler room two nights ago. Tarboda thought that she was going to remove the chain from her ankle with the wrench, but instead she started banging on the pipes with it, and making a whole ruckus. When the eejit goon came in to see what all the fuss was about, she hit him over the head with it, and stole his keys. She was about to free Tarboda too when she thought better of it. She was in uncharted territory here. The chances that she would actually succeed in escaping were extremely low. They were almost as low as the number of friends she has left. They may try to use Tarboda against her if they think she gives a crap about him, and they may not if they think she doesn’t. He cursed at her as she was running out of the room, but also gave her a wink at the last second, so he understood. Perhaps he can be added to that friend list.
As she suspected, she didn’t make it far at all. The boiler room was one section of a basement with seemingly only one way out. That door at the top of the stairs was locked, and the goon was never given that key. By the time she was able to pick it, his brother was upon her. She didn’t see much of the ground floor, but it looked like the start of a maze. Not a window in sight. But that was okay, because getting out was never the plan. She wanted them to place her in more danger, and activate the fear center of her brain, which would have alerted psychic Kivi to her location. It might have worked too, but only if she were a different person, and the people she was trying to escape were also different. She knew that she was never in any real danger, which is why she couldn’t have just created the fear on her own, and her abductors knew it too.
To her surprise, the goons made no attempt to scare her. They weren’t rough with her, they didn’t yell at her. They did nothing to generate the appropriate psychic signal. They calmly escorted her back to the boiler room and chained her up again. They didn’t even move her to a different pipe. They took the wrench away, and took a cursory glance around to make sure there weren’t any more weapons, but that’s it. It just wasn’t enough. Leona’s escape attempt wasn’t enough to concern them. They felt no compulsion to react, and even if they did, she probably wouldn’t react much worse either, because she has had too much combat training. So she has to be scared for real, which means that she can’t know when—or, really, even that—it’s coming, and when it does come, she can’t let herself decide that everything’s going to be okay since Kivi will rescue her as a result. That’s impossible! She thought she had it figured out, but she was being naïve.
The boss man walks into the room. “I heard we had a bit of trouble.” His accent is still there, but it’s toned down a little. Is he faking?
“That’s what you get with me. I’m trouble, with a capital T, which rhymes with P, and that stands for pool!”
He’s the kind of guy who’s smiling all the time, probably even when he’s pissed off, but he cracks it wider. “Stands for pool,” he echoes. “I like that. I’m gonna use it. The Chinese are movin’ in on some of our territories with drugs hidden in pool tables.”
“Have fun, I’ll probably be making my upteenth escape.”
“I don’t doubt it,” he says. “In fact, you’ll have one more opportunity. We were meant to move ya to the exchange, but something went wrong on the other end.”
“Don’t you hate it when the murderers who paid you to kidnap someone they want to murder can’t get their shit together?”
“You didn’t hear?” he asks. “The bounty’s changed. You’re no longer wanted dead or alive. They’ll only accept you alive.”
“What would be your guess as to why?” Leona questions.
“I would assume there’s somethin’ you can do or tell ‘em that only you can do or tell ‘em.”
Leona doesn’t know what to think of that. Her guess the whole time was that the bounty was only ever on her head because she was forced to kill that asshole TV pundit. But the bounty doesn’t actually say anything about motive. That’s just when it came about, so that’s the connection she made. As far as most people know, she doesn’t know anything that could help them. She’s just the jerk who took their precious demigod away. Maybe it never had anything to do with that. Maybe someone just recognized her on the screen, and knows who she is for other reasons. The talk show could have gone swimmingly, and she still would have ended up in this situation. Or maybe she’s still wrong, because she has no idea what’s going on, who wanted her dead, or why they don’t want that anymore.
“I can see yu have some tinkin’ to do. I’ll leave ya to it. Big day tomorra.” He turns to leave while she’s still lost in her head.
“I have a list,” she says, stopping him.
He’s curious. “A list of what?”
“Of friends, enemies, friends who’ve become enemies, enemies who’ve become friends.”
“Which column am I in?” he asks.
She waits to reply. “That’s for you to decide. I can’t do it for you.”
“What happens to the enemies who never become friends?” he presses.
“You can’t ask them. You can’t ask them anything. You think that guy I killed on TV was my first? Technically, I’ve been responsible for the deaths of billions. No, don’t look over at the pilot, he doesn’t know. He’s just in the fifth, neutral column of my list.”
“Why are you telling me this?”
“Why do you think?”
“I think you remembered that I offered you a job. Are you finally ready to talk about it?”
“I’ll do whatever you need, as long as it doesn’t involve killin’ someone I don’t want killed, or causing harm to the poor, helpless, or disenfranchised.”
“In return, you want me to call off the exchange?”
Leona chuckles. “No, I want the meet to move forward, but I don’t want to be hooded and chained when it does.”
He sighs. “I think that can be arranged. Anything else?”
“Let him go.” She nods over to Tarboda.
“Can’t be done. He’ll tell someone where we are.”
“Then let’s don’t be here when he does,” she reasons.
He closes his eyes for a few seconds to think. “Very well, bonnie.”
“Before you go again, what’s your name?”
“Labhrás Delaney. May our business be fruitful and prosperous.” He tips his hat and leaves.
Tarboda looks over at her once he’s gone. “Are you two related?”
She’s still in shock. “He’s my grandfather.”

Friday, February 24, 2023

The Advancement of Mateo Matic: Year 222,398

Danica prepares herself, and opens the hatch to let Mateo out. He looks at her, then glances over to Curtis and Cheyenne. “I have a job for you,” she tells him. She hands him a tactical bag with the clothes and other gear that he may need. “Get dressed and meet us in the time machine room.”
“I don’t know where the new time machine room is,” Mateo says.
“I put it back where it was,” Danica replies. She takes Curtis’ left arm while Cheyenne takes his right. They all three teleport away.
Five minutes later, Mateo shows up, ready to go. “What’s the play?”
“After exhausting all other possibilities,” Danica begins, “I have decided to authorize a mission to the future to retrieve Bhulan Cargill.”
“Did Pryce tell you the exact date?”
“He did not,” Danica says, “but I was able to figure out how to trace it. He sent an object of roughly Bhulan’s mass to the temporal coordinates that I have already input in the machine for your mission. All you have to do is get her back into the chamber, and bring her home. If, for some reason, you cannot return to the future version of the machine, I’ve programmed it to slingshot you back after half an hour. As long as one of you is holding onto her, she’ll be pulled back with you.”
“Are you sure this is going to work?” Mateo questions.
“We’ve been planning this for three years, accounting for every possible obstacle, and coming up with every contingency. Curtis knows what to do. Follow his lead.”
“Okay, but she can’t go,” Mateo says, pointing to Cheyenne.
“Why the hell not?” Cheyenne and Danica question simultaneously.
“It’s no secret that I already knew Cheyenne when we first met,” Mateo says. “Just trust me that she is better off not being involved in this. I’m not saying she’s not capable, just that she ought to stay out of it.”
Curtis is ticked off, but he gets it.
Cheyenne is confused, but doesn’t feel comfortable advocating for herself, or maybe she just didn’t want to go anyway.
Danica has no choice but to trust Mateo’s words, and hope he’s not lying. Cheyenne volunteered for this job, but it only demands two people. Well, it really only needs one person, but Mateo is being sent to teach him a lesson, so he knows who’s boss, and obviously he can’t go alone, or he might just go off mission. “All right, Chey, sorry, you’re benched.”
“That’s totally fine.”
Yeah, Danica doesn’t think she was ever interested in this. It’s possible Mateo picked up on this as well, and that’s his entire reasoning. That’s the kind of thing he would do, if given the data. She really does need to cut him some slack. Until this, he hadn’t truly done anything wrong intentionally, and even this wasn’t an unreasonable choice. Besides, he didn’t technically do anything but teleport an empty stasis pod to the middle of outer space. Tamerlane is at fault here. He’s responsible for everything. “All right. Whenever you’re ready, I’ll pull the switch.”
Mateo and Curtis step into the chamber. “Go ahead,” Mateo says.
Danica pulls the switch, and they disappear. Ten seconds later, they return. “Report,” she orders as they’re stepping out, sans Bhulan.
“She wasn’t there,” Mateo answers.
Danica looks for confirmation from Curtis.
“She wasn’t there,” he concurs. “You’re the one who—”
“Don’t tell me anything about what I may or may not have done in the future,” Danica warns. He was obviously going to say that Future!Her will admit that Bhulan really doesn’t show up, suggesting that Tamerlane used a lie to cover up another lie.
“Sorry,” Curtis says.
“Thank you for trying. I have to go.” She starts to walk away.
“What are you going to do?” Cheyenne asks.
Danica turns around. “I’m resorting to Plan Z.” She leaves the room, but not before she shouts, “everyone out!”
Tamerlane has already been placed in a special hock of her own design, which the builders of this facility apparently did not foresee as being necessary. It has three levels. There’s a regular cell that operates in realtime. A stasis chamber moves faster, and the prisoner is free to choose when and when not to use it. The stasis pod, however, is mandatory when not activated. He can’t get out, and he can’t control the differential. He’s been in that level almost the whole time since she found out that he sent Bhulan to the future. He’s only been allowed out for interrogations, which have not gone well so far. He has given away nothing. He’s never going to be honest with her again. Bhulan will lose her control over the Omega Gyroscope, and until Danica can find a solution to the line of succession problem, there’s only one thing left to do.
He’s in the stasis chamber right now, so she switches off the differential, and opens the hatch remotely. “Come on out,” Danica demands.
Tamerlane does as asked. He is not showing any remorse whatsoever. “You tried to go to the future, didn’t you?”
“You lied to me. Again.”
“Yes.”
“Where is she?”
“I can tell you, but you have to let me use the machine for myself...when the time comes. I must set the Gyroscope free.”
“I’m giving you one more chance to tell me where she is. If you don’t speak up now, you’ll regret it, I promise you that.”
“Not until power shifts. This is going to happen, and you can’t stop it. I don’t care how butthurt you are about it.”
Danica opens the gate, and doesn’t close it again. It doesn’t matter, it’s more for show. He’s wearing spatial cuffs, which means he can’t leave the immediate area, or get within two meters of someone else. “You made me do this.” She removes the Gyroscope from her bag as she steps into the chamber, and approaches the pod. She unlocks a secret shelf above the head, places the object inside, and locks it back up. “The minipod is special. It is simultaneously attached to the time inside, and the time outside, so we can keep using it, but you can’t ever be away from it, no matter how fast your differential is. Someone will always be in control. I control you, and you control it.” She once thought she would have to do something like this one day, but after the first few decades of realtime without him giving them any problems, she stopped worrying. She’s so disappointed. Perhaps spending a few decades in here will sober him up. Or maybe she’ll leave him there forever. She forces him into the pod. “Welcome to your new life.”